Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

This is cool. Shouldn't people be more excited we'll get to explore the world of FF7 up close? Sort of like the transition from Warcraft 3 to World of Warcraft. Pretty excited.

Though this begs the question of how they're going to do Sephiroth's long annoying cinematic attack at the end of the game. That'll be great.
 
I genuinely got tingles when the Guard Scorpion appeared. Memories. But I hope that voice acting is temporary, especially Wedge's.
 
People saying that "nobody played FF7 for the combat" when the combat is the vast majority of the game is more than a little ridiculous, I think.
If you're referring to me, quote me. I said it's secondary and served the purpose of progression between the character and story development.

I feel there's a lot of reading between the lines with people's posts to fit your own narrative vs directly responding to users - in general.

So if you are referring to me - quote me. If not, quote the users with your quoted claims, then.
 
But it isn't "changes in a remake".

It's a game that has thrown out the vast majority of the gameplay of the game it is remaking. It's a different game.

That's a boring and highly subjective semantics argument.

I'm of the opinion that the game is a hell of a lot more than just its combat system and it sure does look like they are preserving a lot of the original in this remake.
 
I mean when it comes to killing trash enemies, ARPG is just so much more enjoyable. Turn based is far too slow when the fight lacks strategy, and the majority of fights don't need strategy and I've been playing since the early FFs.
What you're saying isn't exclusive to turn based (not sure how you can find it slow either when you can increase the battle speed). Mindlessly killing trash enemies that don't require strategy can be boring in both genres.

We don't, and considering the mystery of that bar separate from the HP, MP and Limit bars, we should probably wait and see, but we're already a couple dozen pages past jumping to conclusions, so...

Edit: Come to think of it though, this thread was going to be crazy regardless of what they did. If they did stick wholly to the original ATB system as is, there'd most certainly be a bunch of "This isn't 1997 anymore, I don't want this archaic shit Square" in the thread, anyway.
That mystery bar seems like a finisher gauge similar to Birth By Sleep. It increased whenever Cloud and Barret landed an attack. Then whenever the bar filled and turned red, they did some flashy looking move.
 
When someone asks for a remake, they tend to mean a game with flaws ironed out or given the benefit of modern technology.

I don't think that when they asked for a remake, they wanted a different game with the same story.

Yeah, you hit the nail on the head.

Since when is the core of the gameplay "a flaw" to be ironed out? The reason it's such a shock is that this doesn't even look like the same game at all outside of the story. I actually liked the original game system and so did a lot of other people. Maybe trash battles weren't often something to write home about but there was plenty of interesting enough fights and the materia system was really fun to play with. Do you really think we're going to have anything resembling the amount of shenanigans you could pull off when it came to customizing your character setup with materia links from the original game the further the core system moves towards a real time action based system?

And like, the thing that really burns me about this kind of thinking, trashing the old battle system as being slow and archaic, is that Square had already solved the issue by creating ATB and letting you speed it up in the first place. Slower/Wait ATB made the game accessible to people who preferred a more deliberate playstyle, Faster/Active made it more appealing to people who preferred to think on their toes or just mash through. Why is that not good enough? And when it comes to conveying action, FFXIII and its spinoffs already showed you could do that JUST FINE in with ATB too.

The notion that anything turn based is archaic, simplistic, unengaging trash that needs to be discarded for games to move forward is a tired meme that needs to just die already. Maybe one day turn based RPGs will have a rebirth the same way turn based strategy games reclaimed their space from RTSes.

In the meantime, all people were asking for for years in terms of FF7 was a remake where some of the clunkier story and scenario bits were filed off, the characters didn't look like Lego people outside of battle and maybe to open up the areas for more exploration. In terms of battle changes, I know that I personally would have liked to see the existing system refined and elaborated upon, not stripped out entirely in favor of something completely different and acting like it's bizarre to have had those expectations is completely asinine.
 
Im really not feeling the linear looking tomb raider type stuff.
It's the beginning of the game. It should be teaching you the kind of ways you can manuever around obstacles.


This way, later, when you're in the Mythril Cave, you'll actually know that you can squeeze through that crack in the wall to find that secret treasure.
 
If you're referring to me, quote me. I said it's secondary and served the purpose of progression between the character and story development.

I feel there's a lot of reading between the lines with people's posts to fit your own narrative vs directly responding to users - in general.

So if you are referring to me - quote me. If not, quote the users with your quoted claims, then.

It's a sentiment that has been repeated by many posters in this thread, I wasn't singling you out in particular.
 
Yes, really.

Expecting the same gameplay from 18 years ago is just ridiculous. Expecting the same game with just better graphics and sound is equally ridiculous.

Please understand that only a small minority of hardcore crazies actually want

Where did I say I expected the same gameplay as 18 years ago? I expected them to Chrono Trigger it, or FFXII it and give it no random encounters and seamless transitions, but what we're seeing here is a pretty dramatic departure.
 
As expected, characters now seem douchey, but I guess there's always gonna be the original for the more lighthearted cartooney approach. Same goes if you want a classic JRPG over ARPG.
 
We won't know 100% until we get hands on impression but from what we can see, not really dude.

There being a Command Menu, with separate Attack and Defend options, is already pretty different from what was in Duscae.

Yeah, they simplified the command menu on XV and removed the character swap.

It's more in line with the initial demos of XV (versus XIII) in appearence, but it still looks like the same gameplay. Which is the same gameplay from KH.

I dunno if I like it. I prefer turn based RPGs.

And before people say that "there's no point on remaking then", there are many type of remakes. Some are just a graphic overhaul, without changing the main systems. Of course they choose to change it here, and some people will be disappointed, of course.
 
This can't be? You've played the entire game? You know exact specifics of encounters?

If you're an insider, spill the beans.

Your point still falls flat. Sorry, man. You can have an incredibly cinematic experience with text-based combat ala Monkey Island, if you really wanted.

This cinematic experience comes not from direct action, but as a display to mechanics at play for a particular move. Its irrelevant how you trigger those cinematic set pieces as they can literally be triggered by selecting them from a menu, button combination, calling someone a Poopy face from a text box, downing a jug of GROG, rolling tour face across a controller - ANY way you'd like to trigger and activate it - go ahead. Its not indicative of any one combat system.
Umm, what? I'm telling you what the attitude around FFVII's combat back in 1997.
 
Just saw the trailer and went to GAF to see how the inevitable thread was doing and holy shit 45 pages. Lol I am so stoked for this, they are MUCH farther along than I thought they were after the first trailer at E3. Combat looks Like it may be KH like due to the menu in the corner. So glad they showed a breif second of Barret being controlled, I did not want one character only combat. Man when they show Tifa and Aerith though, that's when GAF will really explode:
 
I noticed that too. His arms looks disproportionally thin for his outfit and the size of the shoulders and the sword.

Well he spent 4 years in a test tube and just recently escaped...

What would be really cool is if he gets in better shape as the game progresses. Dunno if they'd do that but it would be a nice attention to detail.
 
If you want it to play like the original, they just relaunched it for PS4, so go play that. There's absolutely no point in remaking the game to then have it be exactly the same.
 
I don't know if I necessarily want straight-up action, but something along the lines of Xenoblade Chronicles would be great, IMO. I've actually tired of turn-based, even though it's what I grew up on with the majority of the series.

Dragon Quest, though. Leave THAT alone. ;)
 
This is cool. Shouldn't people be more excited we'll get to explore the world of FF7 up close? Sort of like the transition from Warcraft 3 to World of Warcraft. Pretty excited.

Though this begs the question of how they're going to do Sephiroth's long annoying cinematic attack at the end of the game. That'll be great.
Yep. I wonder how they will handle traveling to different parts of the world though.
 
Where did I say I expected the same gameplay as 18 years ago? I expected them to Chrono Trigger it, or FFXII it and give it no random encounters and seamless transitions, but what we're seeing here is a pretty dramatic departure.

Good for you?

I mean, I imagine a lot of even more hardcore purists would flip out just as much at the idea of an FFXII style combat system. It's all pretty subjective.
 
I'll be honest, I was hoping for turn based despite how outdated and out of fashion it seems to be these days.

Having played and not really enjoyed the FFXV demo as well I'm hoping my love for FFVII in general will get me on board but I've got to admit that looked really good. Can't wait!
 
That's a boring and highly subjective semantics argument.

I'm of the opinion that the game is a hell of a lot more than just its combat system and it sure does look like they are preserving a lot of the original in this remake.

I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.

It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.
 
*fingers crossed they keep the Materia and Summon system* my mind is going crazy thinking about how certain areas of the game will look. I don't see why people are hating on this game, I know everyone has their own opinions but come on, it's like hating for the sake of it. I'd like to see certain people try take on a project like this and see how they can please everyone.
 
I was supposed to be on blackout but I couldn't help watching.
I'm not disappointed with the direction they seem to be going, it could lead to some really cool action scenes. But... The more I think about it the more I wish they would have went with a more turn-based system. I don't mean traditional ATB (although that would have been cool too), but some sort of hybrid like X-2 or something.
There seem to be some HUD elements that hint towards some sort of resource management as far as attacks or the like go, so I guess we'll see what they have planned as I'm sure there will be some kooky systems as SE is want to do.
 
I also don't understand why some people bring up the Materia system in relation to combat, or why it's a strength of the original combat system that apparently doesn't apply to the new combat system.

You could almost copy-paste VII's system into an ARPG and it'd work very much the same.
 
It's a sentiment that has been repeated by many posters in this thread, I wasn't singling you out in particular.
OK. I wasn't coming at you in totality, BTW. Just wanted to be sure I wasn't thrown in that group. I understand people play games for different reasons but I was offering my perspective on it feeling like a secondary element to the rest of the game.

Some folks on here are taking my "secondary" as meaning bottom of the barrel. I don't think they realize howany systems are at play to create a cohesive experience. Secondary, to me, means its still important, but not required to exist in absolution without change - a facilitator that can be relatively anything but still required.
 
As expected, characters now seem douchey, but I guess there's always gonna be the original for the more lighthearted cartooney approach. Same goes if you want a classic JRPG over ARPG.

The characters are exactly as they are in the original, based on this trailer.
Some people just see what they wanna see, I guess?
 
"Re" is synonymous with "do over".

Also, did you play the game for the turn based combat or the story? I can see complaining about a Souls game being made turn based since 99% of that game is combat - and a very specific type. We are moving from turn based to something else. I'm not saying I'm happy or disappointed in what was shown, I'm saying people need to understand the focus of FFVII and understand secondary systems can change with a "re".

Actually for me FFVII is the FF with the materia system, FFVIII is the FF with the "stealing magic" system, etc... And the 3 people party system allows with the materia + ATB some nice strategies.

The gameplay is important. It should not deny its roots IMO. But as it was said, at this point it is wait and see. Hopefully we will be pleasantly surprised by future trailers / explanations.
 
I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.

It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.

More time spent raising chocobos than combat tbh

:'(
 
This is cool. Shouldn't people be more excited we'll get to explore the world of FF7 up close? Sort of like the transition from Warcraft 3 to World of Warcraft. Pretty excited.

Though this begs the question of how they're going to do Sephiroth's long annoying cinematic attack at the end of the game. That'll be great.


Well we still don't know how they 'll tackle the overworld and exploration although l'm cautiously optimistic.
 
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He's talking about wanting the graphics the achieve the technical level of Advent Children.

What is this from?
 
Speak for yourself holmes.

I messed around with Kingdom Heats, the PSP version. For regular enemy encounters it's just mash, mash, mash.

Not really compelling stuff.

The boss battles were much better though.

I fear going though all the big environments in this game and just getting tired of mashing braindead enemies.
 
While I obviously can't speak for everyone, I liked the original Final Fantasy 7 battle system and so did all my friends who loved the game at the time. Additionally, I would love a modern AAA game with turn-based combat as I still think the sub-genre is as valid as it ever was.

That being said, there's no reason an action RPG Final Fantasy 7 can't be good. It could be great! And I hope it is! But I simply have no reason to trust modern Square-Enix. They've produced very few good RPGs over the past decade or so, and I know I'm not alone in thinking so. If this is just Final Fantasy XV or Kingdom Hearts battle systems but slightly modified, then I'll be majorly disappointed.

But the game's not out yet. It's still in development, there's a chance it could be amazing. They have a great place to build from. Wait and hope.
 
That mystery bar seems like a finisher gauge similar to Birth By Sleep. It increased whenever Cloud and Barret landed an attack. Then whenever the bar filled and turned red, they did some flashy looking move.

Sounds like youre just describing a limit gauge. More likely it's an atb gauge imo
 
Yes, a remake.

When people get nostalgic about Final Fantasy VII, it's almost certainly for the plot, characters, sound, and setting.

It's for all of those things AND the combat. The fight with Palmer and his goofy exit, the arena at Gold Saucer, the Weapons; all of it and more are unforgettable experiences.
 
That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.

I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.
 
If you want it to play like the original, they just relaunched it for PS4, so go play that. There's absolutely no point in remaking the game to then have it be exactly the same.

It doesn't have to be EXACTLY THE SAME to not be COMPLETELY DIFFERENT. Why remake the game to make a completely different game wearing its skin? Would you have told XCOM fans that they were wrong to expect something more like Enemy Unknown than like The Bureau?
 
The combat seems dull, no turn based will make the game worse than the original for the hardcore fans

Speak for yourself. I've completed FF7 about 10 times. The combat in it is nothing remarkable at all. It's probably one of the weakest aspects of the game, actually. Where FF7 excels is the story and atmosphere.
 
OK. I wasn't coming at you in totality, BTW. Just wanted to be sure I wasn't thrown in that group. I understand people play games for different reasons but I was offering my perspective on it feeling like a secondary element to the rest of the game.

Some folks on here are taking my "secondary" as meaning bottom of the barrel. I don't think they realize howany systems are at play to create a cohesive experience. Secondary, to me, means its still important, but not required to exist in absolution without change - a facilitator that can be relatively anything but still required.


Agreed but between 2 games telling the same story, with different graphics and different gameplay, the choice will be (hopefully) on the gameplay.
 
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