Zero Mission also sold significantly worse than the original.
Well yes, but what remake/remaster doesn't?
Zero Mission also sold significantly worse than the original.
Sounds like youre just describing a limit gauge. More likely it's an atb gauge imo
I don't even want the PS4 version but i guess i have to buy it .
First it was whiney, now it's douchey. Jeeeesus.
noIsn't FFXV the same shit, except character swap?
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He's talking about wanting the graphics the achieve the technical level of Advent Children.
I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.
It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.
Careful with what you say. Not everybody has played and beaten this game.snip
It's for all of those things AND the combat. The fight with Palmer and his goofy exit, the arena at Gold Saucer, the Weapons; all of it and more are unforgettable experiences.
The combat seems dull, no turn based will make the game worse than the original for the hardcore fans
Bro he was having those flash backs in the first 10 minutes of the game.That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.
I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.
Yeah, they simplified the command menu on XV and removed the character swap.
It's more in line with the initial demos of XV (versus XIII) in appearence, but it still looks like the same gameplay. Which is the same gameplay from KH.
I dunno if I like it. I prefer turn based RPGs.
I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.
It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.
Good post.
I'm in the camp that hoped for an ATB-like/turn-based combat and was disappointed after watching the trailer. But you're right that we should wait for more details, and you're also right that I might still enjoy the game (last generation I enjoyed Xenoblade and Nier a lot for example, it's not like I can't have fun with action-based combat in RPGs).
I still think the skepticism is very understandable though. Fans of turn-based battles in JRPGs really don't have many games to look out for and hoped for a positive signal here.
Is it just me or do the characters look
a little
more
amorous
That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.
I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.
Since when is the core of the gameplay "a flaw" to be ironed out? The reason it's such a shock is that this doesn't even look like the same game at all outside of the story. I actually liked the original game system and so did a lot of other people. Maybe trash battles weren't often something to write home about but there was plenty of interesting enough fights and the materia system was really fun to play with. Do you really think we're going to have anything resembling the amount of shenanigans you could pull off when it came to customizing your character setup with materia links from the original game the further the core system moves towards a real time action based system?
What is this from?
Anybody watch the interview with the FF7 team?
Wasn't Cloud having those flashes in the original? I distinctly remember the screen flashing and messages popping up.
That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.
I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.
Wtf... I saw this same comment like 100 times here.... Turn based is god tier for rpg fans. Especially for hardcore Final Fantasy/Dragon Quest fans.. What the hell are you talking about? I take any old FF Turn based game over any of lastest FF game. Stop with this nonsense shit.
OFMG. The menu sounds. I was literally hearing those sounds as I watched the trailer. I think I might need this...Here's a video of it
https://www.youtube.com/watch?v=MR8E_s2Xg9c
It uses a piano rendition of Aeris Theme and when you move around it uses the same selection sound effect from FF.
The combat seems dull, no turn based will make the game worse than the original for the hardcore fans
More time spent raising chocobos than combat tbh
:'(
What is this from?
Didn't that happen there in the original though?
It's not an ATB gauge, watch the trailer again.
Because it's not. Not when Lightning existsWhy would anyone come at you for the telling the truth?
It's for all of those things AND the combat. The fight with Palmer and his goofy exit, the arena at Gold Saucer, the Weapons; all of it and more are unforgettable experiences.
Wasn't Cloud having those flashes in the original? I distinctly remember the screen flashing and messages popping up.
*fingers crossed they keep the Materia and Summon system* my mind is going crazy thinking about how certain areas of the game will look. I don't see why people are hating on this game, I know everyone has their own opinions but come on, it's like hating for the sake of it. I'd like to see certain people try take on a project like this and see how they can please everyone.
rip ffvii remakeWell yes, but what remake/remaster doesn't?
It may not be but it definitely isn't a second limit gauge lol
Yeah, weird shit was going on with him from the get go.
Will need to learn more about the battle system before getting excited.
I think I'm more interested in how they improve the story any way, so if things turn out well in that regard then I'll deal with whatever battle system is there.