Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

i just don't understand people that already condemn the game because of the new Battlesystem.
I mean they don't even know if the new BS is god/fun or not


what about the other aspects? The World, Music, Characters, Minigames?
 
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He's talking about wanting the graphics the achieve the technical level of Advent Children.

What is this from?
 
I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.

It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.

If they removed combat altogether ot made it QTE based I would agree. But as far as i'm concerned, the COMBAT part of the game is still there, just not turn based. But it still seems to have menus and options, and we basically know absolutely nothing of the upgrade system and character swap, which is why this argument holds little value at the moment.

Again, I would argue that fans remember the FIGHTS, but not the system, which back then was the best one you could get to achieve like "cinematic fights". The main difference is yeah, how you'll play during those fights and instead of carefully making decisions you'll have to probably do more preparations before fights and think faster during. But the COMBAT core aspect of the game, so far, is here. Sure different tastes here (I enjoy both) but I hardly see this as denaturing the heart of the game
 
Never really cared for FF7 (played and beat during launch and never looked back), but I will admit that was legitimately pretty F'ing awesome :)
 
The combat seems dull, no turn based will make the game worse than the original for the hardcore fans

I'm a "hardcore" fan and I'm fine with this change. It's a remake. The battle system was always going to be more action oriented. It looks amazing.

I don't see how this combat is anymore dull than picking a command and watching your character attack.
 
That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.

I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.
Bro he was having those flash backs in the first 10 minutes of the game.
 
So I was talking it over with a friend, and while it may not be for all of the same reasons I originally had, I still do not think that this is an ARPG like it appears to be. I think what we're seeing is a 3D rendition of the typical "party row here, enemy row there" battle system. I noticed that when Cloud and Barret attack, the damage they do is only being assigned to one enemy, even if there are other enemies that would be caught in the crossfire. Barret also doesn't flinch or cancel out of his attack animation when he's being shot at, which, unless he has he has armor while he's shooting, is not something that typically happens in action games. I think that, rather than having manual controls, you're just targeting enemies who would normally be standing in a row across from you. I'm still not quite sure whether or not the gauge we see in the bottom right is for ATB, but the alternative that my friend and I came up with is that if you fill up that meter, you do a finisher and are momentarily unable to do other commands. The original idea I had was that if this were an ARPG, the "Defend" option would not be in the menu, prompting my friend to suggest that it might be some variation of Dissidia's RPG mode.

TL;DR: The game might not actually be an ARPG, and my friend and I spitballed a few possible reasons why that might be the case.
 
Yeah, they simplified the command menu on XV and removed the character swap.

It's more in line with the initial demos of XV (versus XIII) in appearence, but it still looks like the same gameplay. Which is the same gameplay from KH.

I dunno if I like it. I prefer turn based RPGs.

To each their own dude. From what I remember from Duscae, I really can't say XV's combat is the same as Kingdom Hearts.

Hopefully we'll see more.
 
I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.

It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.

I still don't understand how this is a valid argument for keeping the same combat system. It was the combat encounters themselves that were important, in my opinion, not necessarily the the fact that you experienced them through the ATB system.
 
Good post.

I'm in the camp that hoped for an ATB-like/turn-based combat and was disappointed after watching the trailer. But you're right that we should wait for more details, and you're also right that I might still enjoy the game (last generation I enjoyed Xenoblade and Nier a lot for example, it's not like I can't have fun with action-based combat in RPGs).

I still think the skepticism is very understandable though. Fans of turn-based battles in JRPGs really don't have many games to look out for and hoped for a positive signal here.

The Metroid Prime series was probably the biggest example of this for me. I not only liked them, I liked them more than the classic Metroid titles.
 
Will need to learn more about the battle system before getting excited.

I think I'm more interested in how they improve the story any way, so if things turn out well in that regard then I'll deal with whatever battle system is there.
 
That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.

I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.

Wasn't Cloud having those flashes in the original? I distinctly remember the screen flashing and messages popping up.
 
The fact that the game doesn't look like ass anymore, combined with the battle system I might actually like, I think I'll finally be willing to play FF7.
 
Since when is the core of the gameplay "a flaw" to be ironed out? The reason it's such a shock is that this doesn't even look like the same game at all outside of the story. I actually liked the original game system and so did a lot of other people. Maybe trash battles weren't often something to write home about but there was plenty of interesting enough fights and the materia system was really fun to play with. Do you really think we're going to have anything resembling the amount of shenanigans you could pull off when it came to customizing your character setup with materia links from the original game the further the core system moves towards a real time action based system?

I don't see why not .
Just because the game is action base don't mean the customizing has to be nerf .
 
Looks amazing. Those battle effects are off the chain. Can't wait!
 
That looks exactly like Versus gameplay wise. Lmao. Not a bad thing per se, but I still would have liked something slower.

I don't really feel Barrett's design. Looks too much enforced "badass". I also didn't like the "flashback" thingy he got with one of the soldiers - I hope they don't force the whole Clone thing so early. Other than that, I am really surprised and loved what I saw.

Didn't that happen there in the original though?
 
Wtf... I saw this same comment like 100 times here.... Turn based is god tier for rpg fans. Especially for hardcore Final Fantasy/Dragon Quest fans.. What the hell are you talking about? I take any old FF Turn based game over any of lastest FF game. Stop with this nonsense shit.

You and how many of your friends buy those games?
These games don't sell like they used to.
How many of these get made.
Don't let nostalgia cloud your judgement.
I used to love those games, but I damn sure know they aren't as appealing as they used to be.
 
It's for all of those things AND the combat. The fight with Palmer and his goofy exit, the arena at Gold Saucer, the Weapons; all of it and more are unforgettable experiences.

Which can all still happen in a more action-ey battle system. Nothing that truly defines FFVII for the overwhelming majority of the audience requires the game's combat system to be exactly like the PS1 version's. Yeah, you still need some aspects of it, like Materia, LBs, and summons, but you don't need the characters to line up on opposite sides of the battlefield and act one at a time.
 
*fingers crossed they keep the Materia and Summon system* my mind is going crazy thinking about how certain areas of the game will look. I don't see why people are hating on this game, I know everyone has their own opinions but come on, it's like hating for the sake of it. I'd like to see certain people try take on a project like this and see how they can please everyone.

they kinda have to as thats how Sephiroth summons Meteor lol
 
Does anyone know if the FF7 on the PS4 PlayStation store will come out as a physical copy, or is it confirmed its digital only? Tempted to download it now, but will hold out if there is a physical release.
 
How do you manage to juggle dozens of spells/summons/special attacks between 3 characters in real time? I feel like what is going to happen is that each character will each get a few hot keyed spells that can be swapped and some special attacks and a limit break. I'm worried you'll lose that encyclopedia of attacks for each character.
 
I wish it was more stylised like the original pencil artworks as the original chibi avatars gave the atmosphere a certain charm. I think how realistic the style is seems to make the game look as if it takes itself too seriously.

It'll be interesting to see how the lighter notes of FFVII are represented with such a serious style.
 
Will need to learn more about the battle system before getting excited.

I think I'm more interested in how they improve the story any way, so if things turn out well in that regard then I'll deal with whatever battle system is there.

Do we even know yet whether the battle system is full on action or active turn base(ala FFXIII but with character switcing)? If not then all of this overreaction seems a little immature.

I hope there will be interviews to clarify these question.
 
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