Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

EpjPwgHh.jpg

37XL8Yoh.jpg

FG1jXrZh.jpg

TdCEdroh.jpg


He's talking about wanting the graphics the achieve the technical level of Advent Children.
 
Having an opinion about a battle system that you've yet to engage with is idiotic. No one knows exactly how it's going to play. The best idea we have is the FFXV demo, but that's it.

You do realize that they just showed us a gameplay trailer today, right?

Your post is idiotic, obviously people are going to have an opinion based off their initial reactions.
 
Yes, really.

Expecting the same gameplay from 18 years ago is just ridiculous. Expecting the same game with just better graphics and sound is equally ridiculous.

Please understand that only a small minority of hardcore crazies actually wants that.

Nobody would have complained if it was a turn based game with all sorts of modern improvements and fixes.

They are complaining because this is a different game entirely.
 
This is why I don't envy square.

No matter what there will be a ton of butthurt people over any choice they make with this game.

good luck

They'll be fine. The majority of people who might be interested in a FFVII remake, or even just a big budget awesome looking RPG aren't crazy.

You do realize that they just showed us a gameplay trailer today, right?

Your post is idiotic, obviously people are going to have an opinion based off their initial reactions.

You're going to judge the new combat system from a bunch of fast cuts out of a reveal trailer? Have at it, I guess.
 
Only just got a chance to see the trailer! Way better than expected. I guess moving on from turn based was a needed evolution for a remake, especially in this day and age, but will be interesting how they handle the later sections and bosses. Looked gorgeous too, so many memories whilst watching this. I honestly still can't believe this is happening.
 
I'm being dumb here but what is the battle system in this? Seemed hard to make out from the trailer.

There's a command menu. Nothing more so right now it's just speculation until we hear more from the developers. It could be some sort of dynamic turn based system. But who knows.
 
In FFVII? Combat was never the draw on PSX. Combat was something you did between story and character expansion. It was there to facilitate the necessity for progression, not a main draw.

I really hate this analysis. FF7 is a 40 hour main campaigh with like 50 hours worth of side shit. You fucking battle a lot in that game. There is a god damn battle square that pushes your knowledge of the game mechanics and your current advancement of gameplay oriented stuff to the limit along with 2 super bosses. The gameplay is NOT just padding for the story and world. It's also a legitimate part of the game that was thought out.

While I wanted ATB system since I hate ARPGs I'm still fine with this and will play the shit out of the game because FF7 is my favourite FF game (FF6 and FF4 are my other two favs). But, its understandable that this classic of a game is going to have people who wanted it to remain faithful to what possibly made them fans in the first place. Again, I am fine with it but I get the displeasure.
 
Yes, a remake.

When people get nostalgic about Final Fantasy VII, it's almost certainly for the plot, characters, sound, and setting.

See guys? It turns out FF7 was shit all these years and nobody realized it until the remake was announced!

All those hours spent battling in FF7 were FAKE FUN that stopped existing after the year 2000.
 
I'm being dumb here but what is the battle system in this? Seemed hard to make out from the trailer.

It's either straight up action based, or real time with some degree of cooldown, based on some observations people made in regards to the UI.

Would probably be best if it were clarified soon.
 
They'll be fine. The majority of people who might be interested in a FFVII remake, or even just a big budget awesome looking RPG aren't crazy.



You're going to judge the new combat system from a bunch of fast cuts out of a reveal trailer? Have at it, I guess.

fucking LOL at you calling fans of the original game "crazy."
 
People can like whatever they want, and if they don't like action or want the game exactly the same, that is their right too.

But I will ask the people who are turned off this:

At least wait until more details come out, like whether or not materia will be in it, and just more general details on the battle system. You only saw a few seconds of clips, we just don't know the full details yet.

Also, try it before you fully judge. Who knows, maybe you'll really like it. I can name a bunch of games I was turned off to at first, and once I played them I turned out to really like it. I remember when Castlevania: Lords of Shadow first got announced I was like "What??? This isn't Castlevania!" But I really liked it. It might surprise you if you give the new FFVII a chance.

Good post.

I'm in the camp that hoped for an ATB-like/turn-based combat and was disappointed after watching the trailer. But you're right that we should wait for more details, and you're also right that I might still enjoy the game (last generation I enjoyed Xenoblade and Nier a lot for example, it's not like I can't have fun with action-based combat in RPGs).

I still think the skepticism is very understandable though. Fans of turn-based battles in JRPGs really don't have many games to look out for and hoped for a positive signal here.
 
OHHHHHH MY GOD

Wedge looks like such a lovable doofus
 
Cloud's arms look a little odd.. but that's a pretty small complaint among the rest of the changes. I think it will be refreshing.
 
"who wants a remake to be the same gameplay?! play the original!"

most acclaimed, successful remakes:

Resident Evil

Metroid: Zero Mission


Final Fantasy 4 DS

Dragon Quest 4, 5, 6, 7

*none of which dramatically changed the gameplay *

Lol Zero Mission is completely different from the original Metroid.
 
I noticed that this trailer didn't mention when we'd hear about it again. I get the feeling that this is the last time we're going to see it for quite awhile.
 
Isn't FFXV the same shit, except character swap?

We won't know 100% until we get hands on impression but from what we can see, not really dude.

There being a Command Menu, with separate Attack and Defend options, is already pretty different from what was in Duscae.
 
fucking LOL at you calling fans of the original game "crazy."

No, I am a fan of the original game and I think it's still pretty great.

I'm calling the people who freak out at changes in a remake that will likely come out 20 years after the original release crazy.

See guys? It turns out FF7 was shit all these years and nobody realized it until the remake was announced!

All those hours spent battling in FF7 were FAKE FUN that stopped existing after the year 2000.

Nope. It's still plenty fun. I have my complaints about various aspects of it, but I had a good time playing through the game again a couple of years back.

Luckily, I can still go back and play that game any time I want on a variety of platforms.
 
FFVII's combat was actually a rather cinematic experience back in 1997.
This can't be? You've played the entire game? You know exact specifics of encounters?

If you're an insider, spill the beans.

Your point still falls flat. Sorry, man. You can have an incredibly cinematic experience with text-based combat ala Monkey Island, if you really wanted.

This cinematic experience comes not from direct action, but as a display to mechanics at play for a particular move. Its irrelevant how you trigger those cinematic set pieces as they can literally be triggered by selecting them from a menu, button combination, calling someone a Poopy face from a text box, downing a jug of GROG, rolling tour face across a controller - ANY way you'd like to trigger and activate it - go ahead. Its not indicative of any one combat system.
 
You're going to judge the new combat system from a bunch of fast cuts out of a reveal trailer? Have at it, I guess.

Considering that SE gave us a glimpse of the battle system, yes people are going to form opinions from that. Basing your opinions of the battle system from the first trailer would be idiotic, but this trailer showed a good amount of mechanics.

Based off of your logic, no one can say anything negative about anything prior to release.
 
Yes, really.

Expecting the same gameplay from 18 years ago is just ridiculous. Expecting the same game with just better graphics and sound is equally ridiculous.

Please understand that only a small minority of hardcore crazies actually wants that.

Do you have evidence it's a small minority? There are polls all over the place that suggest otherwise.
 
"change resistant"

the game has changed genre, lol

It is effectively a different game with the same story.
Style of combat isn't the be all end all defining factor for how much some people enjoy a game, nor are all people so emotionally attached to looking at characters standing around while a meter fills up that they'd go bananas when that is changed to something where more active involvement is crucial. For some people it's just enough that there is some kind of combat to offer more exciting moments in between moments of exploring environments, following dialogue, watching cutscenes & such.
 
No, I am a fan of the original game and I think it's still pretty great.

I'm calling the people who freak out at changes in a remake that will likely come out 20 years after the original release crazy.

But it isn't "changes in a remake".

It's a game that has thrown out the vast majority of the gameplay of the game it is remaking. It's a different game.
 
The most worrisome part will be the AI of teammates. It's always the worst thing in these type of games. Since they are often not dependable, you end up just maxing out 1 character and let the other characters suck and depend on yourself to do everything.

This is why I want turn based combat.

In FFVII, and most oldschool JRPG's, you played as a team. You don't just play as a character.

In these types of action RPG's you allways play as one character at a time, with the rest of your team doing some barely useful stuff in the background with their shit tier AI

And I think these games lost a lot of appeal because of it. It's one of the reasons why the ones that give you more control over your whole party, like Valkirya Chronicles, SMTIV, Bravely Default, Lost Odyssey or Resonance of Fate, have been some of my favorite ones of recent years
 
I had tons of fun with the FFVII battle system. I arguably spent more time with the battle system than any part of the game.

Getting ready to fight the optional Weapons was extremely fun and the battle system really shined there.
 
See guys? It turns out FF7 was shit all these years and nobody realized it until the remake was announced!

All those hours spent battling in FF7 were FAKE FUN that stopped existing after the year 2000.

This is exactly where the disconnect lies. FF7 was great in spite of its combat for some people.
 
People saying that "nobody played FF7 for the combat" when the combat is the vast majority of the game is more than a little ridiculous, I think.
Read his post again, because he didn't write that.
He wrote that people largely remember the game fondly for it's story, characters, setting etc, implying not just on the combat alone. Which is precisely why we aren't all throwing a tantrum at the change of battle system, because there's plenty of other aspects to look forward to, turn based combat or not.
 
Top Bottom