Nope. He was answering a question. I don't think he pays too much attention to people calling it multi-part and episodes.
haha yeah.Probably shouldn't pay too much attention to the specifics.
Nope. He was answering a question. I don't think he pays too much attention to people calling it multi-part and episodes.
The people who shitpost about 2026 release dates will just shitpost about "You're not playing the TRUE game" because it's in parts.
Just wait till some of the changes and stuff, expect Cindey and Stella levels of bad.
It can't get Stella levels of bad...
and then I remembered this is Final Fantasy VII
She called Aerith now instead of Aeris.
"SE has pissed on the fans, they changed her entire identity"
Shit just wait for the Tifa design.
I hope they do that. Aerith sounds better.
COME AT ME.
I hope they do that. Aerith sounds better.
COME AT ME.
Heck yes.Atleast Yoshida can understand.
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So they're adding tons of new content then.
Adding all this new content while at the same time telling us there's too much content in the original FF7 to do in one game?
I'm still confused by some of the negative reactions and the Square Enix hate here.
For years they've been saying that an FFVII remake would be resource intensive. Fans ignored them and kept demanding it.
They finally give fans what they want, but hey, it's still resource intensive. So they had to compromise somehow. It sounds like they want to do the game justice and get it out earlier by breaking it up into episodes.
If they are stupid about how the episodes work, then fine, they deserve fan ire. But right now? They've given fans what they wanted. They have finite resources and they've said this over and over again.
The worst I can accuse them of is waiting for after the conference's hype trailer to announce this.
$40-$60/each, around 15-25 hours long per part. First part to come out January 31, 2017 (20th anniversary of the game's release in Japan).
Do you really believe that?
Or is that their marketing strategy talking?
where the hell is this idea that VII is too massive to remake come from? have any of you actually played the original?FF7 is too massive to remake.
that's why FF7-remake was treated as "Pandora's box"
Atleast Yoshida can understand.
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LOLOh, well thank God that the suits that decided on the idea think it's a good idea. /s
where the hell is this idea that VII is too massive to remake come from? have any of you actually played the original?
It can't get Stella levels of bad...
and then I remembered this is Final Fantasy VII
Of course I don't actually think they'll change anything that would give THAT much backlash. Aside from the combat system.
Vincent's backstory with Lucretia was pretty badass. Gimme some of dat expostion son
CC is almost a guarantee. I believe the devs were quoted as wanting to bring in more Zack at one point. Genesis is too important not to be added, regardless of whether you personally like him or not. Unless Gackt prevents it from happening for some reason.
Verendus said:I'll just tell you some of what I know then. Boring, long post coming.
So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.
Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.
Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.
Let's use examples:
They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.
Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.
Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.
Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.
It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.
This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"
But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.
It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.
FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.
SgtCobra said:Ah so it is coming to the Xbox One down the line? Sony can't secure shit, the incompetence cobtinues. Great news for Xbox One only owners though, they deserve to play the game as much as PS4 and PC people.
Hey, hey.
It's not incompetence. As it stands, things are great for SCE. Game is in development, and it's coming to PS4. Securing a big game isn't that simple. Square Enix also has to take a look at a lot of things, and what makes sense for them at the end of the day, is what's most sensible. Considering how far we are, and the nature of these things, we can amend things in the future, if it makes sense. But regardless of any of that, SCE is going to benefit the most from this game. FF is a Playstation franchise. SCE will get behind this in a huge way, and the marketing campaign for it will be big too. Regardless of whatever ends up being the most sensible option, SCE has already benefitted the most.
Securing big games takes a lot of cash, and simply doing it to appease fans for something as silly as "bragging rights" would be pretty stupid. Depending on what's involved, that support could be provided to bring another game from somewhere. Regardless of any of that, it's coming to PS4 first. That much can be assured. Beyond that, it's mostly SE's decision. But people shouldn't buy too much into the whole it has to be on PS4 only or whatever, in case they end up being disappointed in the future, as if it's some kind of personal offence.
SCE is really happy with things as they are. I see no reason why others need to be upset about it.
Last edited by Verendus; 06-20-2015 at 06:37 PM.
where the hell is this idea that VII is too massive to remake come from? have any of you actually played the original?
I'm still confused by some of the negative reactions and the Square Enix hate here.
For years they've been saying that an FFVII remake would be resource intensive. Fans ignored them and kept demanding it.
They finally give fans what they want, but hey, it's still resource intensive. So they had to compromise somehow. It sounds like they want to do the game justice and get it out earlier by breaking it up into episodes.
If they are stupid about how the episodes work, then fine, they deserve fan ire. But right now? They've given fans what they wanted. They have finite resources and they've said this over and over again.
The worst I can accuse them of is waiting for after the conference's hype trailer to announce this.
There would be an entirely different problem if every new episode of FFVIIR were somehow as long as the original game in its' entirety.Of a full game, but not of the full game.
It's still shit.
Atleast Yoshida can understand.
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I'm still confused by some of the negative reactions and the Square Enix hate here.
...
They finally give fans what they want..
where the hell is this idea that VII is too massive to remake come from? have any of you actually played the original?
My thoughts line up with Yoshida's. I think the path SE chosen for FF7R is the best path. We will likely receive a much better product because of it.
where the hell is this idea that VII is too massive to remake come from? have any of you actually played the original?
What is rushed if they focus on delivering it in chunks, polishing each to perfection?Miyamoto quote, rushed game etc.
I doubt he was paying attention, just like the press isn't paying attention and rushing with the "episodic" part despite official press-release calling it multi-part.Wait so is this confirmation that the game is indeed episodic as opposed to a multi part series ?
Well, you do have a point.The people who shitpost about 2026 release dates will just shitpost about "You're not playing the TRUE game" because it's in parts.
Yoshida is First Party. Adam Boyes or Gio Corsi would be more appropriate here.Oh, well thank God that the suits that decided on the idea think it's a good idea. /s
Please explain to me... with "all parts will have the size of a full game", do they mean each individual part will be like a full-game, or all episodes together will be a full game?
Please explain to me... with "all parts will have the size of a full game", do they mean each individual part will be like a full-game, or all episodes together will be a full game?
Honestly I wish they didn't reveal this multi part detail about the game until they felt ready to disclose more detailed information.
As it stands, this put a real damper on things.
Please explain to me... with "all parts will have the size of a full game", do they mean each individual part will be like a full-game, or all episodes together will be a full game?
Please explain to me... with "all parts will have the size of a full game", do they mean each individual part will be like a full-game, or all episodes together will be a full game?
That's where your confusion comes from. I can't speak for all fans, but they certainly haven't given me what I want, or even close. Dragon Quest V on PS2 was what I wanted. FFX on PS3 was what I wanted. A gutted combat system and a hacked up multi-part game isn't what I asked for and won't be something I'll buy.
Some solid clarification that explains how they're dividing and packaging content, along with tangible, explicit communication regarding the overall scope of this project would be nice.
But don't drop a bomb like this and then be all "please be excited" without making any effort to alleviate warranted concerns among fans.
Some people assume any explanation for why it's not one game is 100% just "We want more money." and just refuse to believe anything Square says. Many other people are still upset that the ATB battle system is out so this just piles onto that. This remake is gonna make people mad, it was going to from the start.
Each part will be a full game and be priced that way. Like the .HACK series.
The original have cities with like five houses at most. That would not fly in today's expectation of a high budget RPG. Look at how big Final Fantasy XV's Duscae area is and consider that as the area between Midgar and Kalm at the very least. That is what people are imagining when they say Final Fantasy VII is too massive.