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Stranger of Sword City announced for PSV for the West in March 2016 - NIS America

i just want people to temper their expectations for 2016 and beyond. stuff like this won't be the norm for long.

i get it thought. the vita doesn't have a successor, so it's harder to let go of it more than other platforms. i just think you should be prepared for the winding down period.

from here on out, vita-only releases are going to be mostly with some ulterior motive attached. don't take that to mean something against the consumer either. it's more about business relationships.

I have this feeling the Vita is going to shuffle onwards for years as a niche machine getting boutique translations of Japanese games, the way the PSP managed to. It's still relevant enough in Japan, producing chart toppers with relative frequency, that it's not going anywhere any time soon. And of course all the "nothing to lose by tossing it out here" indie ports too. It will continue to have some limited value as part of the PS4 ecosystem as well.
 
What is this incredible future where all these DRPGs and SRPGs and shit are getting announced? God, over the course of like 3 days they announced like 5 separate games I'm all in on.
 
I remember loving the art in this from the import thread. I've always been mixed on Dungeon Crawlers, but I'm willing to give it a shot.
 
It's not complete, it's sullied. That artwork sucks.
There's more of the original designs too. Why does it matter that there's some other styles?

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I'd prefer to have more choice, particularly in a dungeon crawler where there's no characterization for your party, so their appearance is really all you have to connect with. I already see more portraits I like in those thumbnails than ones shown on the main site.
 
Is this gonna have all the additional artwork and stuff from the newest version in Japan?
Most likely not since that stuff has been added to the Xbone version and I doubt they reworked the Vita version just for the localization.
But who knows? If it's just "avatars" maybe it's not that hard to add since we also got the Disgaea ones in Demon Gaze for the west. (But not IA goddamn)

Hopefully it will stay on X1 in Japan, so nobody will have to look at it.
They're gonna self-publish it here so, yeah. Not many people will ever see it anyway.
 
That would be disappointing if true. Are the portraits shown on the main site all there are available in the initial version of the game? Because I'm not liking most of them.

Hopefully NISA can clarify this.

If you mean here, no, that's one of three pages as you can see.
But as I said, if it's just avatars it wouldn't be too hard to do since they already did it in DG only for the west.
If it's something like OA where you can switch the art style maybe not since that would require a lot more work but I'm not that well informed about what they added to the Xbone version.

Actually, I was looking for the other pages and found a fourth one on Vita so I'm not sure how many portraits it had originally.
 
Yepp, dang that thing was large. I wouldn't mind if there many if them but they aren't uniform and sticks out so it gets annoying :/

Anyway, hype!! Been playing the PC version but it takes to long between times so I have to relearn all the Damn menus before I can set out again. BTW I havent made much progress but are they still rehashing music assets layer on?

not too sure on that as dont remember anything in particular?
 
I have this feeling the Vita is going to shuffle onwards for years as a niche machine getting boutique translations of Japanese games, the way the PSP managed to. It's still relevant enough in Japan, producing chart toppers with relative frequency, that it's not going anywhere any time soon. And of course all the "nothing to lose by tossing it out here" indie ports too. It will continue to have some limited value as part of the PS4 ecosystem as well.

That's kinda what has happened already hasn't it? Not that I mind, I love Japanese games.
 
Sides honestly with niche titles like these, do think its a waste of $$$ to go and do a dub. Even more so if said dub would be on a budget.
 
Demon Gaze had a good dub didn't it?
Is Stranger light on the story elements?

Its doesnt really matter if Demon Gaze had a good dub or not as its a different project and NISA dealing with Kadokawa and such. With that aside the bottom line is basically its NISA that will have to shell out for any costs related with a dub and if there is not one present it points towards the idea that they did not see it financially feasible to bother doing one.

With that being said for Demon Gaze 2 though, seeing how they did it with the first game can imagine they will go the same route for 2.
 
I'm glad we're getting Japanese voices for both this and Ray Gigant, it sucked not having them in Operation Abyss even though there wasn't much voice acting.
 
I'm glad we're getting Japanese voices for both this and Ray Gigant, it sucked not having them in Operation Abyss even though there wasn't much voice acting.

Yeah, some of OA's voice acting was quite jarring. Glad we're getting subs for both games as well.
 
I guess the only thing about games is when they don't dub field dialog. Arc the Lad, for example, has battle voices in Japanese. I don't mind that, but I do wish I knew what they were saying. Especially when everything else is in English.

But I always prefer subs to dubs.
 
That is a great looking LE, but if the standard edition comes to BestBuy I think I am going to stick with that.
 
So any reviews/impressions from people who've imported this? Seems interesting, but I'm wondering if this is at all like SMT? With a story, but not a ton of characterization, and focus on battling and questing.
 
So any reviews/impressions from people who've imported this? Seems interesting, but I'm wondering if this is at all like SMT? With a story, but not a ton of characterization, and focus on battling and questing.

Nothing at all like SMT. Will give you a link later on mobike atm.

The game doesnt really have questing and such, its more you just progress in the various dungeons and go about killing the monsters on the wanted list. Though the various dungeons are designed differently and have various hazards waiting for the player.

Basically info on the import stuff is the following 2 links from the OT for the JP version I did.

http://www.neogaf.com/forum/showpost.php?p=148463924&postcount=1
http://www.neogaf.com/forum/showpost.php?p=148464086&postcount=2

If you are familiar with the old school series Wizardry or other first person perspective grid based dungeon crawlers, thats basically what this title is. Granted a lot of features have been modernized and such. The main difference with this title from a lot of others is that it brings back permadeath for your characters.
 
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