The Fighting Game Noob Thread: From Scrub to Master

SFIV will help with SFV if you're aware of what you're doing and not relying on SFIV game ticks and habits like back dash invincibility, or focus. The transition will be smooth for people who nail the game fundamentals rather than system reliance. Fundamentals transfer from game to game. Systems don't.



I think your more in your face style absent fireball zoning would be more at home with Ken. Give him a shot?
Im not a fan of his step kicks personally, i like him in third strike tho. Maybe ill give Ken another shot.
 

Cool video!

Last night at my local I noticed a lot of people getting frustrated from losses but not adapting or updating their game when they could totally take at least a few rounds off their opponent's.

Some of the good to great players were really, really self serious too. There was one Poison player and this new guy complimented his Poison because his Poison is fucking good and we didn't see a single rekka come out the entire night that wasn't hit confirmed. That shit deserved to praised because that is hard as fuck to do. What happens when he's given a compliment? Acts like a hard dude and thinks the dude is a geek despite getting a compliment. It's a lot of these guys forget that despite all of this, it's ultimately a video game and we have all the reason in the world to let loose.
 
Just found this thread. I'll be keeping my eye on it. I've never been that good at fighting games and I'd like to keep up somewhat when SFV launches.
 
Such a good idea for a thread. Good job Cindi.

I'd say I'm a slightly above-average SFIV player atm and will be going in deep to SFV. If anyone needs advice or match practise or anything then they can PM me. I'm not amazing but I could certainly help people who want to improve their game, I have managed to improve a lot over the last year thanks to smarter training.

I'm based in Europe (UK) for what it's worth. Hoping everyone with the drive can pull through and get good at fighting games :)
 
Eh I don't think so. Focus isn't a parry.

Focus isn't a parry, but parry in SFV is the exact same two buttons. Also, level 1 poke parries act out the same way physically. It won't help with timing the parry, because it's obviously not a parry. But if you're new, it will definitely help with hitting those two buttons with regularity.
 
Focus isn't a parry, but parry in SFV is the exact same two buttons. Also, level 1 poke parries act out the same way physically. It won't help with timing the parry, because it's obviously not a parry. But if you're new, it will definitely help with hitting those two buttons with regularity.

I don't think that's even necessary. If you wanna practice parries, you know what to play lol.
 
Does the parry in 3S transfer over to SFV's? How similar/different are they? I noticed the parry timing in SFV considerably less lenient than SF3's.
From what ive heard its no where as good as the one from third strike, i think it gives you no frame advantage on normal parries, and it cant parry in the air, also parry whiffing would be a a thing.
 

JayEH

Junior Member
No it's not, if you're talking about SFIV. There's a shortcut for dping -- down-forward, down-back, down-forward, punch will dp.

Hmm yeah you're right I should use a shortcut instead though i think double down forward would work better for me though. I'll give it a try.
 
Does the parry in 3S transfer over to SFV's? How similar/different are they? I noticed the parry timing in SFV considerably less lenient than SF3's.

Its less about the timing because something like that always changes from game to game. Its about learning how to use it and applying the tool to your game.

I mean if you can do this here? then taking a look at 3rd Strike may not be a bad idea for a Ryu player.
 

ShinMaruku

Member
Come back Engine is supposedly one of the best things in the game. U2 I never land anyway unless I react perfectly.
 

ShinMaruku

Member
Supposedly if you fight a Juri who can hit confirm and has a handle and she gets FSE and has bar your turn can just be over. I would never know. I never won with FSE.
 

JayEH

Junior Member
i just rock ultra 2 usually since I know I can't pull of any crazy combos with FSE. I have trouble getting in as it is so it just seems like a waste to novice players.
 

ShinMaruku

Member
i just rock ultra 2 usually since I know I can't pull of any crazy combos with FSE. I have trouble getting in as it is so it just seems like a waste to novice players.

Exactly why you rock FSE to learn how to do some of the crazy combos. U2 was nered into uselessness. I can't even cross people up with this shit.
 

DunpealD

Member
From what ive heard its no where as good as the one from third strike, i think it gives you no frame advantage on normal parries, and it cant parry in the air, also parry whiffing would be a a thing.

I would say not even comparable.

  • It is an actual "move" which means, it has startup and recovery.
    Unlike 3s where it is an invisible system like ST T.hawk command throw or ST throws. This increases the risk by a lot, especially with the crush counter system.
  • Covers high and low
  • No air parry
  • No red parry, which means you cannot punish things like Karins double kick on block.
  • No special cancel, which means you have to make a double read because the opponent can follow up with a special cancel, when possible.
    Opinion: I think they should at least remove the cancel ability of the opponent after a successful parry.

From what i have tested in beta 2 it offers frame advantage depending on the attack and no cancelling. If the latter applies you can even punish some lights.

Its less about the timing because something like that always changes from game to game. Its about learning how to use it and applying the tool to your game.

I mean if you can do this here? then taking a look at 3rd Strike may not be a bad idea for a Ryu player.

The appliance will be vastly different, due to the increased risk. In 3S you could rock back and forth to activate parry, this does not fly in SFV.
Due to the parry system of 3S it also came with a plethora of option selects, which is not available in SFV.

In general, right now nobody knows how good the parry is or will be. For all we know it could be gutter trash.

Supposedly if you fight a Juri who can hit confirm and has a handle and she gets FSE and has bar your turn can just be over. I would never know. I never won with FSE.

FSE requires a base amount of skill and strategy, which you do not possess right now.
 

DunpealD

Member
I'm at the state where Ultra is immaterial I would not win with either Ultra so the choice means nothing. :)

I said baseline skills, not baseline SFIV skills. It doesn't matter which 2D game.
GG, UNIEL, MK, SFIV, Skullgirls, KoF, etc. players with baseline skills and knowledge would know how to utilize FSE.

People in here are already prepping for the coming games they want to play in a competitive way.
If you chose not to do the same I can already give you advice that everybody is going to tell you in advance: Don't jump so often, learn your punishes, learn hit confirms, learn the bnbs, do not push buttons in frametraps, don't DP so often.
 

ShinMaruku

Member
I said baseline skills, not baseline SFIV skills. It doesn't matter which 2D game.
GG, UNIEL, MK, SFIV, Skullgirls, KoF, etc. players with baseline skills and knowledge would know how to utilize FSE.

People in here are already prepping for the coming games they want to play in a competitive way.
If you chose not to do the same I can already give you advice that everybody is going to tell you in advance: Don't jump so often, learn your punishes, learn hit confirms, learn the bnbs, do not push buttons in frametraps, don't DP so often.
Indeed, thus Ultra choice does not matter :)

Hopefully since I took such a long break I have some of the habits unlearned. A long break is very useful. I feel. My main issue is overelinace on FADCs to do Juri's bnbs. :(
 

DunpealD

Member
Indeed, thus Ultra choice does not matter :)

Hopefully since I took such a long break I have some of the habits unlearned. A long break is very useful. I feel. My main issue is overelinace on FADCs to do Juri's bnbs. :(

The only habit you need to unlearn is the "lol i am bad" mentality and start to learn to play the games like everyone else.
The only reason you are bad in every non-DoA5 fighter is because you choose to do so, while Cindi improved in 6 months than you did in your entire SFIV playtime. No amount of break is going to help you.
 

Rean

Member
Are sticks for SF the better option compared to pad? I've always been a pad warrior, but I've considered getting an arcade stick recently. There are some things I feel like I'd do better on stick like shortcuts, 360s, double tapping, etc. but I know it would probably take a while adjusting to that type of control.
 
Are sticks for SF the better option compared to pad? I've always been a pad warrior, but I've considered getting an arcade stick recently. There are some things I feel like I'd do better on stick like shortcuts, 360s, double tapping, etc. but I know it would probably take a while adjusting to that type of control.
Its legit all preference. You dont need to get stick.
 

DunpealD

Member
Are sticks for SF the better option compared to pad? I've always been a pad warrior, but I've considered getting an arcade stick recently. There are some things I feel like I'd do better on stick like shortcuts, 360s, double tapping, etc. but I know it would probably take a while adjusting to that type of control.

It's a matter of preference. At least in SFV, because it is made for consoles like SFxT.

I see no reason why shortcuts and 360 are easier. Snake eyez the Gief player is on pad. Double tapping, stick has most likely advantage due to bigger buttons. Piano would be same if you were to use a 6-face button pad or change button layout to accommodate it.
3D fighters are pretty even i think. Things like EWGF seems to be more easier on pad, since the return to neutral is easier, same applies to EXVS.

EDIT: Vangief, back then a known SFIV Zangief player was even able to do walk up 720 on pad.
 
Confirming.

Everyone's bad at first. Like I said in the fighting game hq thread, there's nothing like a fighting game to remind you that you're fucking shit. And that's the best part.

Take the losses and learn from them. You need to put in work, Shin. It will be worth it. Be conscious of your mistakes and learn to unlearn bad behaviors. Plug in good behaviors. When SFV comes out no "lol I am bad" will be an excuse. Because all of us, except for those cheating fuckers who play the cracked beta, will be starting over. Many will be below average because it's a new game with new systems but ultimately many will rise above that through sheer hard work and willpower.

You can make excuses or play the game! We're all bad at some point! But that's no excuse not to try and get better!
 

Slaythe

Member
Are sticks for SF the better option compared to pad? I've always been a pad warrior, but I've considered getting an arcade stick recently. There are some things I feel like I'd do better on stick like shortcuts, 360s, double tapping, etc. but I know it would probably take a while adjusting to that type of control.

Well no.

Modern fighters have buffer input and shortcuts with Pad in mind.

Guilty Gear Xrd and SFV are beyond easy on pad.

360 are really reasy to do on pad now.

And remember a french guy won SF IV EVO with a ps1 pad.

It's just a matter of preferences, there is no such thing as "better".

What I can tell you though, is that if you are used to pad and don't stick to very restrictive fighters (old school ones or SFIV), you are gonna have a bad time with an arcade stick for a month or two. It won't make you suddenly any better.

The modern games have far easier execution so it doesn't really matter what you play with. Only matters is what is comfortable to you and that you understand how the gameplay works.
 

ShinMaruku

Member
Well no.

Modern fighters have buffer input and shortcuts with Pad in mind.

Guilty Gear Xrd and SFV are beyond easy on pad.

360 are really reasy to do on pad now.

And remember a french guy won SF IV EVO with a ps1 pad.

It's just a matter of preferences, there is no such thing as "better".

What I can tell you though, is that if you are used to pad and don't stick to very restrictive fighters (old school ones or SFIV), you are gonna have a bad time with an arcade stick for a month or two. It won't make you suddenly any better.

The modern games have far easier execution so it doesn't really matter what you play with. Only matters is what is comfortable to you and that you understand how the gameplay works.
Well said. This is why I will never tell people what to play, I have seen results on both hands.
 

Tornix

Member
If pad's all you have and you're motivated to play, you'll learn it. Back in the day I didn't have a ps2 stick so I was forced to learn on pad.
 

ptown

Member
No you gotta do proper 360s i believe.

360 motions confuse me. What actually is the motion of a 360 e.g. is it actually a full 360? Can the first direction start at any direction (and end in any direction)? Shortcut motions?

Furthermore, 720 motions, could anyone go into information on this motion too?

I've never learned how to play 360 grappler characters due to never fully understanding these strange special move motions or knowing how to actually apply these motions in game without jumping like a mad man or input circley motions behind other moves like normal attacks, special attacks, or dashes/rolls.

Anyone with tips?
 

DunpealD

Member
360 motions confuse me. What actually is the motion of a 360 e.g. is it actually a full 360? Can the first direction start at any direction (and end in any direction)? Shortcut motions?

Furthermore, 720 motions, could anyone go into information on this motion too?

I've never learned how to play 360 grappler characters due to never fully understanding these strange special move motions or knowing how to actually apply these motions in game without jumping like a mad man or input circley motions behind other moves like normal attacks, special attacks, or dashes/rolls.

Anyone with tips?

360s are actually 270s, at least in SFIV. You can spin in any direction clock or counterclock wise.

The reason why it works is, it's because jumps actually have startup. Your goal is to finish the motion and input before the character jumps.

EDIT: As the poster below said. You don't even need a full 270. Finish with up forward and that will do it too. In general with each game you just have to test out the input leniency.
 

Marvel

could never
Anyone with tips?

One shortcut I know is half quarter circle fwrd, upforward punch. You'll not jump and is easy to do on a dpad. You can also buffer the motion during dash ins, wakeups, certain normals and I believe during focus attacks.

So much easier than doing the full 360 if you are not jumping in. But I'm no grappler user, only just discovered those tricks via youtube. Stunned at how easy it was to pull off.

Definitely going to try Gief in V now.
 
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