Lets Talk Resident Evil Revelations 2 vs other modern RE

Regardless of the deathless design, the genius of the game in co-op is how one player has to constantly tell the other where the bad guys are when it comes to invisible/hidden enemies.

A legit fantastic mechanic. Prompts communication and close co-ordination/teamplay.

We didn't use bricks too much, but they were useful on occasion.

In concept how you deal with invisible enemies is great but the execution was really bad IMO. Natalia is really slow with instructions and the other player can't even see where the reticle is so that you can't give the instructions yourself.
 
In concept how you deal with invisible enemies is great but the execution was really bad IMO. Natalia is really slow with instructions and the other player can't even see where the reticle is so that you can't give the instructions yourself.

If you aim, Natalia tells you left or right, up or down. and if you follow her pointing finger its exactly where it is. When she yells SHOOT!....shoot!
 
If you aim, Natalia tells you left or right, up or down. and if you follow her pointing finger its exactly where it is. When she yells SHOOT!....shoot!

But as I said she is super slow with those instructions and I couldn't understand how much you should move the reticle before stopping. Bunch of times when she said "shoot" I missed because she says it too late. And I really can't see her finger when aiming especially during splitscreen. I just don't like the mechanic as it is now.
 
But as I said she is super slow with those instructions and I couldn't understand how much you should move the reticle before stopping. Bunch of times when she said "shoot" I missed because she says it too late. And I really can't see her finger when aiming especially during splitscreen. I just don't like the mechanic as it is now.

Yeah it's really neat in theory but there's a delay between when you're actually aiming at the monster and when Natalia says shoot. Better would simply be the outline of the monster becomes visible for a split second when Natalia says "Shoot". Then you can adjust slightly without switching back to Natalia to reacquire the target.
 
But as I said she is super slow with those instructions and I couldn't understand how much you should move the reticle before stopping. Bunch of times when she said "shoot" I missed because she says it too late. And I really can't see her finger when aiming especially during splitscreen. I just don't like the mechanic as it is now.
I just switched back and forth, using her viewpoint for reference. For example, I switch to Natalia and see the monster is in front of a shed. So I switch back to Barry and shoot at the shed. It was intense and I loved it. Great use of asymmetric gameplay.
 
Yeah it's really neat in theory but there's a delay between when you're actually aiming at the monster and when Natalia says shoot. Better would simply be the outline of the monster becomes visible for a split second when Natalia says "Shoot". Then you can adjust slightly without switching back to Natalia to reacquire the target.

Well you can switch to Natalia and point enough to make an outline appear for Barry temporarily. I didn't know this was a thing till I watched an LP of it after I beat it though.
 
I just switched back and forth, using her viewpoint for reference. For example, I switch to Natalia and see the monster is in front of a shed. So I switch back to Barry and shoot at the shed. It was intense and I loved it. Great use of asymmetric gameplay.

I played it splitscreen so couldn't switch back and forth. Tried looking through the other screen but it was still pretty hard for me to pinpoint the location. It is really cool idea but I think the execution is just flawed and could be improved.

Well you can switch to Natalia and point enough to make an outline appear for Barry temporarily. I didn't know this was a thing till I watched an LP of it after I beat it though.

Doesn't work if you play co-op in splitscreen at least.
 
I see a person or two in here claiming enemies drop ammo. Eh? I don't recall this ever happening. All of the ammo I had, I found by scouring the environment.
 
In concept how you deal with invisible enemies is great but the execution was really bad IMO. Natalia is really slow with instructions and the other player can't even see where the reticle is so that you can't give the instructions yourself.

Indeed, she is too slow, but my GF could just watch my screen and say "shoot!"

We also just generally communicated about where they were, and it always worked well. Which was very cool.
 
I see a person or two in here claiming enemies drop ammo. Eh? I don't recall this ever happening. All of the ammo I had, I found by scouring the environment.

Might depend on difficulty. I want to say I vaguely recall playing on easy to mop some achievements or something and that being the case.
 
Might depend on difficulty. I want to say I vaguely recall playing on easy to mop some achievements or something and that being the case.

One of the videos I linked before was for Easy and the enemies didn't drop ammo.

Well you can switch to Natalia and point enough to make an outline appear for Barry temporarily. I didn't know this was a thing till I watched an LP of it after I beat it though.

Yeah but by the time you switch to Barry it's gone. It'd be nice if once you pointed one out she locked onto it and kept it visible, like a hound dog.
 
Yeah it's really neat in theory but there's a delay between when you're actually aiming at the monster and when Natalia says shoot. Better would simply be the outline of the monster becomes visible for a split second when Natalia says "Shoot". Then you can adjust slightly without switching back to Natalia to reacquire the target.

I agree. Thankfully if you use all of your supplies on smoke bombs or use a shotgun (although you don;t get that until near the end of the game as Barry) they become a non issue.
 
I'm really surprised anyone had issues with the invisible monsters. They're dangerous enough to feel threatening but the gameplay around them is executed so well. You can tell when they're near because of the humming noise and distortion effects onscreen, so run in the direction that minimizes those effects to ensure a safe distance. Then switch to Natalia and look at the monster and what's behind it. The scenery is your reference point. Switch back to Barry and shoot. This is even less of an issue in split-screen co-op (the only kind available — the campaign doesn't support online), since you can straight-up see it on the other player's screen.
 
The RER2 raid mode has a better character customization / kit builder than RER1's raid mode if you ask me.

But RER1's raid mode was horrifying and legitimately challenging, enemies were strong as hell and they'd surround you and murder you if you didn't have good guns.

S ranking that shit was insanely hard.

RER2 was a total breeze by comparison.

Way too fucking easy and almost all the stages were the same thing which was really disappointing, just small arenas where you clear all the enemies. RER1's raid mode focused on finding an exit and sometimes having to do weird stuff to get the key and multiple ways out, way more interesting gameplay too.
 
I'm really surprised anyone had issues with the invisible monsters. They're dangerous enough to feel threatening but the gameplay around them is executed so well. You can tell when they're near because of the humming noise and distortion effects onscreen, so run in the direction that minimizes those effects to ensure a safe distance. Then switch to Natalia and look at the monster and what's behind it. The scenery is your reference point. Switch back to Barry and shoot. This is even less of an issue in split-screen co-op (the only kind available — the campaign doesn't support online), since you can straight-up see it on the other player's screen.

Yes, switching back and forth is one way around it, but considering they clearly intended for staying on Barry and using Natalia's guidance to be a viable way of handling the invisible mobs, there are suggestions here on how to make that function better. We shouldn't have to be using distant points as reference when Natalia is giving us directions and telling us when to shoot.
 
I'm one of those people who actually enjoyed RE6. I played it to completion just before trying Rev1 and Rev2... I found the gameplay such a step back that I couldnt enjoy either game.
 
Might be a little off-topic in this thread, but does anyone know if the Vita version of RER2 was worthwhile? Thinking of getting into this series, and it seems like it might be a good start. I've heard that the framerate is a little wonky, but I'm not too concerned unless it's really abysmal.
 
Might be a little off-topic in this thread, but does anyone know if the Vita version of RER2 was worthwhile? Thinking of getting into this series, and it seems like it might be a good start. I've heard that the framerate is a little wonky, but I'm not too concerned unless it's really abysmal.

Here's a Reddit thread on it. Doesn't sound very promising.
 
Might be a little off-topic in this thread, but does anyone know if the Vita version of RER2 was worthwhile? Thinking of getting into this series, and it seems like it might be a good start. I've heard that the framerate is a little wonky, but I'm not too concerned unless it's really abysmal.

The Framerate is downright abysmal.

Any version of RER2 is better than it by far.

There have been updates to it to make it look a little better if at that, but the framerate dips into the single digits multiple times making any difficulty above easy unplayable. It's pretty much a mess.

If you want to enjoy the game your first time through. Play it on any other version, if you like replaying the game and are already familiar with the game. The vita version is...available for that.
 
The Framerate is downright abysmal.

Any version of RER2 is better than it by far.

There have been updates to it to make it look a little better if at that, but the framerate dips into the single digits multiple times making any difficulty above easy unplayable. It's pretty much a mess.

If you want to enjoy the game your first time through. Play it on any other version, if you like replaying the game and are already familiar with the game. The vita version is...available for that.

Welp, sounds like that's that. Thanks both of y'all for the quick responses, sounds like I should save my money. Still want to get into Resident Evil though; should I start with the originals?
 
Welp, sounds like that's that. Thanks both of y'all for the quick responses, sounds like I should save my money. Still want to get into Resident Evil though; should I start with the originals?

What systems do you have? If it's just Vita, I'd go RE2 & RE3. RE1 is still all right, but you might wanna just play REmake instead if it's available to you.
 
What systems do you have? If it's just Vita, I'd go RE2 & RE3. RE1 is still all right, but you might wanna just play REmake instead if it's available to you (Gamecube, PS3, PS4).

I've got a Vita, a PC, and a PS4, so I could definitely get REmake if that's a good option.
 
I've got a Vita, a PC, and a PS4, so I could definitely get REmake if that's a good option.

In that case, I'd start with REmake, and if you enjoy that, just start working your way through the series (2, 3, CV, 4, 5, etc).

Rev 2 isn't the best place to start anyway since a lot of the plot and characters are from other games.

If you can't stand the older method of static environments + tank controls, you can skip ahead to 4 if you must.
 
Today I learned that some people actually hate RE4.

This is pretty fucked up right here.
 
I have no idea why people say RE4 lost tank controls. It has literally the same controls but with a different camera.

Loved RER1. Not digging RER2 yet.
 
I've got a Vita, a PC, and a PS4, so I could definitely get REmake if that's a good option.

REmake is god tier entry point. You cant go wrong.

I've played through RE2 and RE3 on vita about 4 times each now so you cant go wrong there either.

RE4 is practically playable on every console known to man now.

And sadly the best RE game after REmake, RECVX HD is only available on last gen consoles.

However you should probably wait for the REmake/Zero HD collection coming out next tuesday to jump in.
 
I liked that there was obvious camp in the storytelling. It was slightly self aware, and fan servicey in the form of nostalgic call backs.
Plus, it put more thought into co-op than any of the other games.

That said, Rev2 I loved but it's like an 8 or 9 to me. It's not nearly as good as 4 imo, just way way better than 5 and 6. My god I wish capcom could somehow recapture that 4 magic.

Today I learned that some people actually hate RE4.

This is pretty fucked up right here.

Don't lose sleep over it. You can find a half dozen haters for basically any game in existence on neogaf.
 
Welp, sounds like that's that. Thanks both of y'all for the quick responses, sounds like I should save my money. Still want to get into Resident Evil though; should I start with the originals?
Yes. Go with the Remake HD deal that was released last year. Hell of a game and it will show you what classic RE's are all about.

Remake 2, which is supposed to be a retelling of Resident Evil 2, arguably the most popular of the classic RE's (and maybe the whole series), is also being remade so you could wait for that.

RE4 is where the series jumped ship and changed up everything. It became an action game, and 5/6 followed suite. Even Revelations 1 and 2 owe a lot of it's history to 4.

Damn good series. One of the best.
 
Welp, sounds like that's that. Thanks both of y'all for the quick responses, sounds like I should save my money. Still want to get into Resident Evil though; should I start with the originals?

However you should probably wait for the REmake/Zero HD collection coming out next tuesday to jump in.

This is good advice! Come hang out in the OT when it drops
 
IDon't lose sleep over it. You can find a half dozen haters for basically any game in existence on neogaf.

Honestly, I'd well believe that for any game, except RE4. I can't fathom how anyone could claim to hate RE4. It's not my favourite game of all time (it's joint second), but it is the only game I consider to be perfect.
 
Honestly, I'd well believe that for any game, except RE4. I can't fathom how anyone could claim to hate RE4. It's not my favourite game of all time (it's joint second), but it is the only game I consider to be perfect.
Perfect. Lol, oh god.
 
OT, but recently revisited that game since I can actually beat it now. Waaaaaaaaaaaaaaaaaaay too many puzzles in that game for me. I guess Capcom was playing with the formula so as to not make it a complete rip off of Resident Evil with Dinosaurs, but I was not really expecting that at all, especially with all of the stupid DDK passwords. If it has the same format as the 1st game it can stay dead. Or at least tone down the amount and frequency of the puzzles.

The more puzzles, the better... It's been way too long.
 
I liked what I played so far with the free demo chapter of RER 2, as the slower pace makes the enemy encounters feel more significant and important to me. the 1 thing that makes the game a bit weird for me is that the fidelity of the hit reactions is no where near what they were in RE4, 5, and 6. They don't seem to respond the way I'd expect them to by shooting different locations on the targets body.
 
I liked what I played so far with the free demo chapter of RER 2, as the slower pace makes the enemy encounters feel more significant and important to me. the 1 thing that makes the game a bit weird for me is that the fidelity of the hit reactions is no where near what they were in RE4, 5, and 6. They don't seem to respond the way I'd expect them to by shooting different locations on the targets body.
Hit reactions in 4/5/6 are critical to set up melee. But in Revelations melee is an afterthought. And where they cut the most corners.

RE4 even has better brawler gameplay. lol.
 
Honestly, I'd well believe that for any game, except RE4. I can't fathom how anyone could claim to hate RE4. It's not my favourite game of all time (it's joint second), but it is the only game I consider to be perfect.

Military base could have been left out of the game and nothing of value would have been lost.
 
Perfect. Lol, oh god.

Sorry, I can't tell if your agreeing with me or not.

IMO 'lol' is used so often nowadays that it has lost most of it's meaning

Military base could have been left out of the game and nothing of value would have been lost.

I thought that section was well justified in the game. I felt like I had been working hard to get good at combat and upgrade my weapons, and a combat section was just what I was in the mood of at that point. It also injected a bit of pace into the chase for Ashley. Also I didn't think it was overly long, and led brilliantly into the regenerator section.
 
Can someone tell me why they like Raid2 better than Raid1? Because this doesnt make sense to me.

Raid1 is challenging and I'm not bias because of Jill. Revelations Jill is horrible in all kinds of ways even tho it was my main character. Raid1 gave you a limited ammount of skills to handle a stage even though these skills rapidly changed the way you could approach situations (i.e auto reload, taking ammo from other guns, run faster, regain ammo from kills) and while Rev2 removed some of these aspects you still pretty much had so many other skills that made the mode a cakewalk when it already was. Getting through a level without getting damaged was tough, challenging and made it so damn frustrating. This medal was removed in Rev2 and replaced with "Do not use a herb" which is fine unless you have a skill that when you kill enemies you gain health back which completely makes one of the requirements to complete the level obeselete.

In addition you have the mobility from RE6, not all of it but the cruicial parts that makes clearing a stage easy. Not enough, you have an ability that grants you to dodge more than twice the distance away and to add to this you have optional dodge AND another skills with invicinility frames. WHAT?! The fact that anybody can't even get through a level without getting hit is beyond me with these elemental skills, bombs, invincibility skill, auto dodge, turning enemies against each other, rpg that is an extra skill (does not take up a weapon slot giving you basically 5 weapons) etc is just beyond me, I tried playing this Raid1 style and still got through it with no problems.

Raid2 gets worse with the fact that every character is the same with different clothes and voice overs, No original melee, character speficic anything really. All females are the same, Jill has her double knee drop only (thank you, jesus) and Wesker and HUNK have their own melee as well, along with Chris and Leon having ONE specific melee move like JIll that makes them stand out.Then they add Rachael, Lady Hunk and Jessica but as costumes for Gina meaning they have Gina's voice which is probably the laziest thing ever. They bothered with new voice recordings for Jill, Wesker, Leon and Chris but not anything else?

This mode is ridiculous, and it's clearly no effort put into this while Raid1 seemed like it had alot.They ruined what really made Raid1 special. Even little things like character interactions made it fun.

You fucking nailed it.

I put a ton of hours into both Raid Modes but Raid1 was WAY more rewarding and original than Raid2.
 
I really enjoyed Operation Raccoon City. I don't know why it got such hate. The co-op and competitive. It didn't pretend to be something it wasn't and generally was enjoyable. Albeit the annoyance when they fucked up the layout of the Police Station and the death of Birkin, an iconic location/scene.

You know, I'm not even saying this to be a naysayer to popular opinion. But I also loved RE ORC, whilst still hating 4/5/6.

I know RE ORC doesn't play anything like the classic games, and is probably just as action-packed as 4/5/6, but I just enjoyed it as it's own little side-thing. Pissed that it's about the only last gen RE game that's not on either UK or US PSNow service.
 
Honestly, I'd well believe that for any game, except RE4. I can't fathom how anyone could claim to hate RE4. It's not my favourite game of all time (it's joint second), but it is the only game I consider to be perfect.

Ahh, to be fresh to neogaf. I believe there's a whole subset of genre fans that hate RE4 just because they feel it killed survival horror. Convienently forgetting it was on the way out well beforehand.

Hardly the weirdest group tho. The people who hate MGS3 for 'ruining' the metal gear mythos personally get me the most.
 
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