Lets Talk Resident Evil Revelations 2 vs other modern RE

The hype is real during the "last time on RER2" and "next time on RER2" segments.

Wish Capcom could release a new episode every week. RER3 when??
 
it's bizarre how many folks don't realize that moira is a death machine- i wonder if it's a failure on the game to communicate how capable she is within combat or if it's just folks not willing to take that risk of throwing her into the blender due to the survival horror trappings of the game

it's just something i notice between all the negative impressions of the game- the reviewer always brings up how much of a hassle having a 'useless' companion is when moira should basically be running as your pointman 100%
 
it's bizarre how many folks don't realize that moira is a death machine- i wonder if it's a failure on the game to communicate how capable she is within combat or if it's just folks not willing to take that risk of throwing her into the blender due to the survival horror trappings of the game

it's just something i notice between all the negative impressions of the game- the reviewer always brings up how much of a hassle having a 'useless' companion is when moira should basically be running as your pointman 100%

Regenerating health - Check.
Flashlight causes stun - Check
Follow up with Claire - Check
Crowbar to the heart - Double check.
Zeds are dead.

Yeah, she's a beast.
 
It has good pacing an entertaining story. The episodic structure works really well too, splicing the game into very distinct and memorable sections while remaining cohesive due to the environment feeling like one connected place. Funny enough, the game is actually not nearly as fun in cop-op mode (despite having some really unique co-op situations and enemies), as you lose the tension of having to swap characters and the satisfaction of pulling off combos and instead one person gets saddled with a character who isn't fun to play as the whole time. This is the complete opposite of say RE5, which when played solo is a thoroughly dull rehash of RE4 but is AMAZING in co-op.
 
Rev 2 was great. Absolutely. But it simply doesn't stand against RE5 and RE6 in terms of production values, which makes the game come alive and become much more enjoyable and smoother.
 
Regenerating health - Check.
Flashlight causes stun - Check
Follow up with Claire - Check
Crowbar to the heart - Double check.
Zeds are dead.


Yeah, she's a beast.

Having to do that all the time while the camera jumps around as you switch viewpoints and the other character's AI tries their best to do something else is not fun though.

I mean if I could just play as a Moira and Claire would auto-followup anytime I got a stun, the game would be much more fun. Or if playing as Claire, Moira would run around stunning enemies for me to knock down that'd be much more fun. The character swap mid-combat is super jank.
 
Having to do that all the time while the camera jumps around as you switch viewpoints and the other character's AI tries their best to do something else is not fun though.

I mean if I could just play as a Moira and Claire would auto-followup anytime I got a stun, the game would be much more fun. Or if playing as Claire, Moira would run around stunning enemies for me to knock down that'd be much more fun. The character swap mid-combat is super jank.

i agree but uh, claire does do that- at least ,she did in my game?
maybe that might be a skill though, i can't recall.
 
Rev 2 was great. Absolutely. But it simply doesn't stand against RE5 and RE6 in terms of production values, which makes the game come alive and become much more enjoyable and smoother.
I've played all of these games multiple times, and I love all of them. But I don't see how RER2 comes up short in the way you describe. Its environments are about as dynamic and detailed as those in RE5 and RE6. They're certainly every bit as interactive and complex in terms of pathfinding. The cutscenes are just as quality, and the characterization is much stronger in RER2, so they're more enjoyable to watch. The number of enemies is more limited, but they're used well and don't give away their presence with intense music like RE5 tended to do. All in all, RER2 has a more intimate feeling, but that's a deliberate design choice — it's a tale of survival about two people stranded on an island and two people searching for them. It works.
 
Having to do that all the time while the camera jumps around as you switch viewpoints and the other character's AI tries their best to do something else is not fun though.

I mean if I could just play as a Moira and Claire would auto-followup anytime I got a stun, the game would be much more fun. Or if playing as Claire, Moira would run around stunning enemies for me to knock down that'd be much more fun. The character swap mid-combat is super jank.

You can level up the skills so they do that automatically though. Like if you're Moira and you stun Claire will automatically do a follow up so you can go for the crowbar kill, and Vice versa.
 
I think RE6 is my favorite game in the series. It is weird for me to type that, but it's true. Even though there are elements about the game I dislike very much. The highs are too high, to even really make a grumble about the lows. RE6 is so fucking weird, and awesome. The game is absurd. But goddamned if the brawler gameplay, mercs, the costumes, etc isn't the funnest shit.

RE6 just needed Valentine proper.

Fingers crossed for RE7. Revelations 1 was trash, but Raid was neat. Rev2 was better than I was expecting, but shallow as a puddle. Stripped of all the awesome RE6 melee and brawling. Also Rev2 Raid was shit.

RE6 gameplay with Rev1 Raid and Voth Valentine... oh be still my beating heart.
 
I still haven't finished it (still in the middle of ch3, slowly making my way toward the end of Barry chapter.)

Honestly, I don't have many bad things to say about the game... but I don't have any good things about it either. The game just feels... there. Stuck in this weird zone between old RE and the new RE.

The fact that now you can play REmake basically anywhere makes this game kinda redundant.

it's bizarre how many folks don't realize that moira is a death machine- i wonder if it's a failure on the game to communicate how capable she is within combat or if it's just folks not willing to take that risk of throwing her into the blender due to the survival horror trappings of the game

I noticed that especially during
Neil boss fight
, in which she barely took any damage from getting throw around lol. But yeah, I always use her for the casual encounters.
 
Loved it. I think it had the best playable conclusion/boss sequence of any game this year.

I thought it was a good blend of old RE and newer mechanics. All of the fanservice felt like it was done right and a lot of the new characters they introduced were cool too.

I'm glad Claire came back and it was a worthy RE title. My only problem is that Capcom took too long to get the raid co-op patch out. By the time they did I already had several high characters and had gotten what I wanted out of the mode.
 
I played Episode 1 of Rev 2 yesterday and the game is a mediocre 7/10 at best title that feels like the kind of game some no-name developer making a generic RE clone would make.

I don't get the praise. Is it just lowered expectations coming off the last few years of shitty RE? The last RE I played was 5, since people said 6 sucked and never got around to playing Rev 1 or Operation Racoon City.[...]

Although I'll fully admit maybe I just "didn't get" the combat. Maybe there's some hidden tricks and commands that make it fun. I'm sure in 2p with another human being it's fairly enjoyable with one character stunning and the other attacking. But with the cpu, it's just painful. Oh man and so glitchy. That last room for Claire in ep1 with the flame and a billion guys, the first time the enemies just walked through the flame like it was nothing, cornered me and Moira and killed us both. Did not leave a good impression.

You only played Episode 1. It gets (much) better as it goes.
 
It was a low budget game and it REALLY felt like one. The lack of enemy reaction when shot with bullets really hindered the overall experience for me. Raid is still really fun though.
 
I think it's a really fine game with some flaws. Namely, the lack of enemy reactions. The stun / melee stuff is far less satisfying due to it. Otherwise, it's really fun. I've been playing it with the steam controller, and... It fits like a glove. I loved using the gyro controls in the 3ds version of ReRev1, so using the gyro in this is fantastic.
 
Revelations 2 is the only Resident Evil game for me in which the co-op gameplay got in the way. Making the two characters play differently is interesting, I guess, but being forced to switch to another character just to pick up an item was annoying.

It's been a long time since I've played the game, so I don't really remember what my other grips were with the game. I think I remember feeling that the crafting system was just a poor imitation of The Last of Us and felt the game would've been better with out.

At least I learned what a "sluice" was playing this game. And Michael McConnohie did an excellent job at imitating the voice of RE1 Barry.
 
And Michael McConnohie did an excellent job at imitating the voice of RE1 Barry.
i feel like this is not mentioned nearly enough when talking about this game
he is fucking incredible at imitating re1 barry
like i actually had to look up if they brought back the dude who voiced re1 barry (who is also named barry)- they actually ended up basing how barry looks off of what he looks like so there's there iirc but they didn't bring him back for VAing
 
i feel like this is not mentioned nearly enough when talking about this game
he is fucking incredible at imitating re1 barry
like i actually had to look up if they brought back the dude who voiced re1 barry (who is also named barry)- they actually ended up basing how barry looks off of what he looks like so there's there iirc but they didn't bring him back for VAing
Barry in RER2 is one of my favorite characters in games this year. He's just such a dad. I can picture him throwing BBQ block parties, wearing a "kiss the chef" apron. Lovable dude!
 
I think the main appeal is that the game is focused on atmosphere and exploration instead of action. You have a lot of outdoor areas to roam around and there's a beautiful and quiet kind of ambiance to it. The sparse piano and string soundtrack is also great and perfectly suits the mood. That stands in stark contrast to RE6, which was fast paced zombie blasting to techno music with no real sense of exploration or atmosphere whatsoever.

It's an obviously cheap game and it flat out lifts ideas from other titles, The Last of Us especially, but it works and ends up being likable anyway. It's actually a lot like a small scale version of RE4 in terms of its gameplay and general feel. It has some flaws, but it's easily the best game in series since RE5.
 
I think the main appeal is that the game is focused on atmosphere and exploration instead of action. You have a lot of outdoor areas to roam around and there's a beautiful and quiet kind of ambiance to it. The sparse piano and string soundtrack is also great and perfectly suits the mood. That stands in stark contrast to RE6, which was fast paced zombie blasting to techno music with no real sense of exploration or atmosphere whatsoever.

It's an obviously cheap game and it flat out lifts ideas from other titles, The Last of Us especially, but it works and ends up being likable anyway. It's actually a lot like a small scale version of RE4 in terms of its gameplay and general feel. It has some flaws, but it's easily the best game in series since RE5.

Pretty much. REV2 is just a mish mash of various RE games but imo its done pretty well possibly one of my top 5 RE games.
 
Revelations 1 and 2 to me still feel too much like low attempts at trying to be Survival Horror. The way I take them is those hungry for that style end up enjoying it, since they've been devoid of that style of gameplay for awhile. While those of us who like the more action oriented style just get left with a game with lesser style than those. I'm not going to say the revelations series are bad games. But for me as a RE fan, I want either full action or full survival horror. Not this odd in between that doesn't satisfy me. Also not saying those fans can't like all of them, I know people in here who like RE6 and like the Rev games just for their change of pace.

I will say for Revelations 2, I did like the nods to the overall story of RE though. Was nice to start getting more stuff for those of us who really follow the story. Hope RE7 is filled with more of that.
This. I love both the classic style and the action oriented RE, and the Revelations games can't compare to either, they are just mediocre.

Also agree about the story of Revelations 2. While I'm not a fan of its gameplay (it's better than the first one, but still nothing special) the story and the characters were very enjoyable.
 
I enjoyed re5, besides the AI Coop
tumblr_nesd6sUeAO1sh3yp2o1_500.gif
 
Revelations 2 is simply mediocre to me. No over-the-top action like RE4/RE5, no Survival Horror like REmake. Also the forced co-op is just annoying and destroys all the atmosphere in RE games. Gives them a feeling of Rush Hour and not survival. Another thing: RE4 had perfect weapon crafting. Simple but motivating. They should just copy that system instead of creating new, worse systems.

What's good? Story is fine, enemy design is really good, level-design is okay, Moira is actually a very cool character. And it's the first RE title where I really enjoyed Raid mode. Great little mini-missions.

Overall 6.5/10.

Which is a huge step up from the first Revelations. RE4 (10/10) and RE5 (8.5/10) are better when it comes to modern entries though.
 
I found Rev2 a lesser than game than the 4/5/6 trilogy. It's still a pretty decent romp for an RE fan if only for the fan service. Other than that, a lot of what makes RE special is dialed way, way back.

Monster design is pivotal for this series. It's why enemies like Tyrants and Ganados became so iconic. They were ugly monstrosities that were intimidating but also kind of beautiful in their creativity. Those enemies fought you in different ways and finding out how to fight them was half the fun. Rev 2 doesn't have much of that. The guys you fight are mostly weirdos who bum rush you or require you to shoot their glowy beats. It's stuff we've all seen before but with cheaper looking models and animations.

Combat is mostly rote too. Admittedly, Capcom probably wanted to go back to basics a bit after RE6, so they intentionally gimped the system. RE6 does so many things right from a combat perspective though, that anything less than it starts to feel like a slog. Having only one melee attack is kind of boring to me. Of course, having Moira supplexing or drop kicking fools would probably feel out of place considering she isn't a soldier, but what's the excuse for Barry not slamming guys into the ground like Chris? What you have in Rev is so basic.

Another thing is that Rev 2 looks kinda cheap. As long as I've been a fan of RE, it's always been top of the line in the graphics and art department. You can say what you want about a game like RE5, but it looked amazing. RE2 was one of the best looking games of its day. Shit, REmake still looks great to this very day. Rev 2 looks alright. You can feel its budget by how they reuse areas and the woefully short chapters. The enemies are lacking in textures and polygons. The lighting is all sorts of suspect. The environments aren't even creative. Compare that to the journey Leon goes through in RE4. It's just not what I'm accustomed to from an RE game these days.

There's other things that bug me out but I want to keep it short. Overall, Rev 2 definitely felt like a side project to me. I like it for what it is, but I'm ready for RE7.
 
From what I've seen through Let's Plays and such, it seems like a compromised middle ground between the two that, while works as a budget offering, falls short of either mainline style.

The only thing REv2 had going for it generally was the lore/character aspects, but that really only puts it over 4 and 6. 5 is still one of the most progressive titles in that aspect, regardless of personal feelings on how characters were handled.

Classics have it beat in atmosphere, level design, pacing, and variable approaches.

Modern have superior controls (RE6 takes it home here), animation, and presentation.

I'm just not sure if a hybrid game will really work. They just don't mesh particularly well. You can't have the atmosphere of REmake or 2 with the ice skating/ninja-flipping movement of 6. Being able to easily suplex/combo off enemies makes it difficult for them to actually be a threat in a survival-horror standpoint. RE4's village and the regenerators/iron maidens were about as close to a hybrid system as can be achieved to serve both elements effectively.
 
One thing I didn't think I would end up liking is the weekly episodic format.

Part of it has to do with the awesome cliffhangers at the end of each episodes but really I end up excited after each episode and highly anticipating the next one.
 
My personal favorites was RE0,RE1,RE2,RE3,RE4,and yes even RE5. I didn't like RE6 all that much,I mean it was visually impressive but the campaigns were dull outside of Leon's. Actually thats being generous because Leon's campaign gets real repetitive and dull fighting the same dinosaur insect boss fights that drag on for a eternity. Now with Revelations,I like Revelations 1 because of the old school feel of RE with the open sandbox ship level. I personally didn't like Revelations 2,I mean it was okay but it was to linear with no backtracking and stupid lazy enemies. Also story didn't make any damn sense to me,one of the worse RE stories in a game IMHO.
 
I just recently re-played both actually

I just couldn't get to like Rev2 combat/gunplay after playng RE6, it felt limited, clunky and just a HUGE stepback compared to what they achieved there
Raid was good fun actually but again, going against RE6 Mercs on the same type of mode would've have been suicide, so good idea on changing it a bit

Thing i liked the most about Rev2 was Barry, great character all around but other than that it was average on all fronts, not a bad game per se but it didn't really do much to stand out...at least it was better than the first incredibly dull Revelations/The Evil Within

Can't wait to hear something about RE7 anyway, i need my Chris Redfield fix
 
This game obviously isn't for people that think fucking Resident Evil needs crazy combat systems. And that's why it's great. (can't believe there's a RE6 defence force now)
 
This game obviously isn't for people that think fucking Resident Evil needs crazy combat systems. And that's why it's great. (can't believe there's a RE6 defence force now)

how are you surprised at that, you post in literally every single re thread with the exact same statement
 
The co-op sucked compared to RE5 and 6. I mean... It was fucking terrible. Let's have a character that can shine a light and throw a brick, great.
 
The co-op sucked compared to RE5 and 6. I mean... It was fucking terrible. Let's have a character that can shine a light and throw a brick, great.

Fortunately, switching characters made for an more interesting single player game, which I'd consider more important than party fun for such a title.
 
Fortunately, switching characters made for an more interesting single player game, which I'd consider more important than party fun for such a title.

I'd still disagree with that, outside of character banter. The secondary character didn't add much and besides a few puzzle and encounters. You can play the entire game without having to really bother with them.

I suppose the rebuttal there is that it's good to not have to baby sit AI, but makes you wonder why they're even there. Since Coop was definitely not a main focus for the campaign.
 
I'll be happy if Bio7 ends up having the production values and combat system of 6, and the atmosphere and puzzles of Rev2.
 
Revelations 2 shows that you don't need to be a full scale $60 AAA game to be good, Rev2 is the best over the sholder resident evil out there IMO, it's not too long to feel dragged out and has enough content that i'm still unlocking stuff.

Only thing I wish was better was episode 4 barry, the final battle (not true ending battle) was rather dull and the
mansion stuff
could have been better with an extra puzzle or two to really feel like home.
 
Rev 2 did indeed have no ammo loot. The ammo placed around the stages was all you got, which made it feel like the older games more. I also think they did a better job balancing horror and action, but I also feel RE4 did that so I'm not sure why you'd hate 4 and love this.

The Revelations games seem to harken back to the good days of RE (before RE4... come at me).

I like them.
 
I'd still disagree with that, outside of character banter. The secondary character didn't add much and besides a few puzzle and encounters. You can play the entire game without having to really bother with them.
i think the game is limited by the portable/budget restrictions for it's 2char stuff- that or they really didn't wanna make anything too challenging since it's ultimately still an action game as it's heart.

in general i think that kinda summarizes how i feel about the game- the potential is there and they show that they've got an idea of what to aim for and how to do it but then those concepts are never really fully realized in a manner that really explores them and it's hard to tell why exactly that is because of how strong those displays of competency are.
as an overall ranking i actually think it's a generally mediocre game (leaning on the stronger side rather than the weaker side) but that's mostly due to the drawbacks that takes root in stuff that the dev team basically had no real control over rather than specifically awful design decisions

like, with the 2 switchable chars you have the potential for more interesting puzzles or something that explored the switching pathways type scenario better than the lame factory escape sequence w claire/moira.

i do believe that a singular character to control ultimately makes a better SP experience in terms of action but introducing a second char allows for unique scenarios that have a lot of tension or potential for creativity to 'em.
however! i do also believe that having a 2nd char relieves tension too much because of the bantering and whatnot so that's important to take into account as something unrelated to strict gameplay aspects but highly relevant to what atmosphere you want to cultivate in a RE game
 
I suppose the rebuttal there is that it's good to not have to baby sit AI, but makes you wonder why they're even there. Since Coop was definitely not a main focus for the campaign.

Marketing check list probably. Which is okay as long as it doesn't effect the main game, like certain games being forced to have ,,open world" just for the sake of it.
And there's been enough encounters that were more interesting through switching, in particular in the heat of a moment, without resorting to playing like Vanquish for no reason like RE6.
 
So... I'm just trying to source people's opinions, or find-out more actual factual information that I don't know. I can't really describe why I find RE Rev2 to be a good RE game, but hate other modern RE such as 4/5/6.

I know I liked the item management menu, just two simple boxes to combine items or give partner. It's wasn't a convoluted mess like RE6's.

There seemed to be more puzzles overall, and less of an action pacing, which was a nice nod towards the older games which had both action sequences and downtime for puzzles too.

I don't 'think' RE Rev2 had as much ammo in boxes or falling out of dissolving enemy corpses. The old mechanic of 'twinkling' items to pick-up was interesting, but I did play it co-op, so I'm not sure how much I would have enjoyed having to swing the flashlight around by swapping characters all the time in single-player, like RE Rev1.

I must confess OP, I really really like RE:5. And I have all the RE... It was my little dirty secret. In fact you can mock me, but is my favorite RE. Sheva Alomar the most underrated side kick in the history of video games (Lets do This!)
 
oh i feel this actually warrants an additional post because it's a weird thing i really like.
those enemies that barry runs into a fuckton w/ the joints you can shoot/limbs you can blow off (idk any enemy names) are like actually an incredibly impressive design gameplay-wise even if they look really dumb otherwise

that they appear to conform to a humanoid movement profile until you blow off a limb is great design as it encourages preparation and scouting w/ natalia- you've got a pretty strong idea of how to hit them where it counts if you take the time to plan even slightly ahead.

that they start performing incredibly bizarrely animated and erratic movements if you just start blowing off limbs willy nilly to serve as a function of creating a challenging enemy is even better- it creates a sense of urgency when you get surprised or are dealing with multiple numbers of them alongside creating tension from the character switching mechanic with identifying those weakspots on the fly

unlike the invisible instakill guys the emphasis on that character switching aspect is done in a 'smooth' manner rather than the very do-or-die sharp nature of those enemies, allowing for them to be used as widely as they are
 
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