it's bizarre how many folks don't realize that moira is a death machine- i wonder if it's a failure on the game to communicate how capable she is within combat or if it's just folks not willing to take that risk of throwing her into the blender due to the survival horror trappings of the game
it's just something i notice between all the negative impressions of the game- the reviewer always brings up how much of a hassle having a 'useless' companion is when moira should basically be running as your pointman 100%
Regenerating health - Check.
Flashlight causes stun - Check
Follow up with Claire - Check
Crowbar to the heart - Double check.
Zeds are dead.
Yeah, she's a beast.
Having to do that all the time while the camera jumps around as you switch viewpoints and the other character's AI tries their best to do something else is not fun though.
I mean if I could just play as a Moira and Claire would auto-followup anytime I got a stun, the game would be much more fun. Or if playing as Claire, Moira would run around stunning enemies for me to knock down that'd be much more fun. The character swap mid-combat is super jank.
I've played all of these games multiple times, and I love all of them. But I don't see how RER2 comes up short in the way you describe. Its environments are about as dynamic and detailed as those in RE5 and RE6. They're certainly every bit as interactive and complex in terms of pathfinding. The cutscenes are just as quality, and the characterization is much stronger in RER2, so they're more enjoyable to watch. The number of enemies is more limited, but they're used well and don't give away their presence with intense music like RE5 tended to do. All in all, RER2 has a more intimate feeling, but that's a deliberate design choice it's a tale of survival about two people stranded on an island and two people searching for them. It works.Rev 2 was great. Absolutely. But it simply doesn't stand against RE5 and RE6 in terms of production values, which makes the game come alive and become much more enjoyable and smoother.
Having to do that all the time while the camera jumps around as you switch viewpoints and the other character's AI tries their best to do something else is not fun though.
I mean if I could just play as a Moira and Claire would auto-followup anytime I got a stun, the game would be much more fun. Or if playing as Claire, Moira would run around stunning enemies for me to knock down that'd be much more fun. The character swap mid-combat is super jank.
it's bizarre how many folks don't realize that moira is a death machine- i wonder if it's a failure on the game to communicate how capable she is within combat or if it's just folks not willing to take that risk of throwing her into the blender due to the survival horror trappings of the game
I played Episode 1 of Rev 2 yesterday and the game is a mediocre 7/10 at best title that feels like the kind of game some no-name developer making a generic RE clone would make.
I don't get the praise. Is it just lowered expectations coming off the last few years of shitty RE? The last RE I played was 5, since people said 6 sucked and never got around to playing Rev 1 or Operation Racoon City.[...]
Although I'll fully admit maybe I just "didn't get" the combat. Maybe there's some hidden tricks and commands that make it fun. I'm sure in 2p with another human being it's fairly enjoyable with one character stunning and the other attacking. But with the cpu, it's just painful. Oh man and so glitchy. That last room for Claire in ep1 with the flame and a billion guys, the first time the enemies just walked through the flame like it was nothing, cornered me and Moira and killed us both. Did not leave a good impression.
i feel like this is not mentioned nearly enough when talking about this gameAnd Michael McConnohie did an excellent job at imitating the voice of RE1 Barry.
Barry in RER2 is one of my favorite characters in games this year. He's just such a dad. I can picture him throwing BBQ block parties, wearing a "kiss the chef" apron. Lovable dude!i feel like this is not mentioned nearly enough when talking about this game
he is fucking incredible at imitating re1 barry
like i actually had to look up if they brought back the dude who voiced re1 barry (who is also named barry)- they actually ended up basing how barry looks off of what he looks like so there's there iirc but they didn't bring him back for VAing
I think the main appeal is that the game is focused on atmosphere and exploration instead of action. You have a lot of outdoor areas to roam around and there's a beautiful and quiet kind of ambiance to it. The sparse piano and string soundtrack is also great and perfectly suits the mood. That stands in stark contrast to RE6, which was fast paced zombie blasting to techno music with no real sense of exploration or atmosphere whatsoever.
It's an obviously cheap game and it flat out lifts ideas from other titles, The Last of Us especially, but it works and ends up being likable anyway. It's actually a lot like a small scale version of RE4 in terms of its gameplay and general feel. It has some flaws, but it's easily the best game in series since RE5.
This. I love both the classic style and the action oriented RE, and the Revelations games can't compare to either, they are just mediocre.Revelations 1 and 2 to me still feel too much like low attempts at trying to be Survival Horror. The way I take them is those hungry for that style end up enjoying it, since they've been devoid of that style of gameplay for awhile. While those of us who like the more action oriented style just get left with a game with lesser style than those. I'm not going to say the revelations series are bad games. But for me as a RE fan, I want either full action or full survival horror. Not this odd in between that doesn't satisfy me. Also not saying those fans can't like all of them, I know people in here who like RE6 and like the Rev games just for their change of pace.
I will say for Revelations 2, I did like the nods to the overall story of RE though. Was nice to start getting more stuff for those of us who really follow the story. Hope RE7 is filled with more of that.
Give me more adventures of Claire and Moira.
Give me RE7 the new Blood Just Moira, Sherry, jake , a Helena.
Give me RE7 the new Blood Just Moira, Sherry, jake , a Helena.
This game obviously isn't for people that think fucking Resident Evil needs crazy combat systems. And that's why it's great. (can't believe there's a RE6 defence force now)
The co-op sucked compared to RE5 and 6. I mean... It was fucking terrible. Let's have a character that can shine a light and throw a brick, great.
Fortunately, switching characters made for an more interesting single player game, which I'd consider more important than party fun for such a title.
Fortunately, switching characters made for an more interesting single player game, which I'd consider more important than party fun for such a title.
Give me RE7 the new Blood Just Moira, Sherry, jake , a Helena.
This game obviously isn't for people that think fucking Resident Evil needs crazy combat systems. And that's why it's great. (can't believe there's a RE6 defence force now)
Rev 2 did indeed have no ammo loot. The ammo placed around the stages was all you got, which made it feel like the older games more. I also think they did a better job balancing horror and action, but I also feel RE4 did that so I'm not sure why you'd hate 4 and love this.
i think the game is limited by the portable/budget restrictions for it's 2char stuff- that or they really didn't wanna make anything too challenging since it's ultimately still an action game as it's heart.I'd still disagree with that, outside of character banter. The secondary character didn't add much and besides a few puzzle and encounters. You can play the entire game without having to really bother with them.
I suppose the rebuttal there is that it's good to not have to baby sit AI, but makes you wonder why they're even there. Since Coop was definitely not a main focus for the campaign.
So... I'm just trying to source people's opinions, or find-out more actual factual information that I don't know. I can't really describe why I find RE Rev2 to be a good RE game, but hate other modern RE such as 4/5/6.
I know I liked the item management menu, just two simple boxes to combine items or give partner. It's wasn't a convoluted mess like RE6's.
There seemed to be more puzzles overall, and less of an action pacing, which was a nice nod towards the older games which had both action sequences and downtime for puzzles too.
I don't 'think' RE Rev2 had as much ammo in boxes or falling out of dissolving enemy corpses. The old mechanic of 'twinkling' items to pick-up was interesting, but I did play it co-op, so I'm not sure how much I would have enjoyed having to swing the flashlight around by swapping characters all the time in single-player, like RE Rev1.