Lets Talk Resident Evil Revelations 2 vs other modern RE

i think the game is limited by the portable/budget restrictions for it's 2char stuff- that or they really didn't wanna make anything too challenging since it's ultimately still an action game as it's heart.

in general i think that kinda summarizes how i feel about the game- the potential is there and they show that they've got an idea of what to aim for and how to do it but then those concepts are never really fully realized in a manner that really explores them and it's hard to tell why exactly that is because of how strong those displays of competency are.
as an overall ranking i actually think it's a generally mediocre game (leaning on the stronger side rather than the weaker side) but that's mostly due to the drawbacks that takes root in stuff that the dev team basically had no real control over rather than specifically awful design decisions

like, with the 2 switchable chars you have the potential for more interesting puzzles or something that explored the switching pathways type scenario better than the lame factory escape sequence w claire/moira.

i do believe that a singular character to control ultimately makes a better SP experience in terms of action but introducing a second char allows for unique scenarios that have a lot of tension or potential for creativity to 'em.
however! i do also believe that having a 2nd char relieves tension too much because of the bantering and whatnot so that's important to take into account as something unrelated to strict gameplay aspects but highly relevant to what atmosphere you want to cultivate in a RE game

I agree. I come off as hating the game which I don't. Just it sits in the middle for me like you said. Jack of all trades master at none.
 
oh i feel this actually warrants an additional post because it's a weird thing i really like.
those enemies that barry runs into a fuckton w/ the joints you can shoot/limbs you can blow off (idk any enemy names) are like actually an incredibly impressive design gameplay-wise even if they look really dumb otherwise

that they appear to conform to a humanoid movement profile until you blow off a limb is great design as it encourages preparation and scouting w/ natalia- you've got a pretty strong idea of how to hit them where it counts if you take the time to plan even slightly ahead.

that they start performing incredibly bizarrely animated and erratic movements if you just start blowing off limbs willy nilly to serve as a function of creating a challenging enemy is even better- it creates a sense of urgency when you get surprised or are dealing with multiple numbers of them alongside creating tension from the character switching mechanic with identifying those weakspots on the fly

unlike the invisible instakill guys the emphasis on that character switching aspect is done in a 'smooth' manner rather than the very do-or-die sharp nature of those enemies, allowing for them to be used as widely as they are

The enemies with weak points are really good I agree, both in single player forcing you to use your team mate a bit or in 2 player where you can really help your partner by doing more then just being extra DPS, and it's done in a way that feels nice and quick too compared to making the partner feel like a pain to swap to.

Also nice thing about those enemies is that they are weak to fire DoT attacks, so you can just set them on fire and continue.
 
I have stated my impression before of Relevations 2. I am one of the those who found the game to be very disappointing. For the asking price there is a lot of value and some fun involved, however the gameplay is hampered seriously by bad gameplay gimmicks. Invisible enemies (who can only be seen by one character that needs to point towards them), the little girl who can only throw bricks that you need to re pick every new area. Moira had at least some strength going for her crowbar but it is still not always fun to use as the only weapon.

These gimmicks makes Co Op a lot less fun for the other person too. I appreciate the new run ability and being able to dodge in all directions. I know what they were going for with dividing powers and abilities but it does not always make a game fun doing it this way.

However my biggest gripe is much of the uninspiring boring locations, bland characters (Moira tried too hard), and boring puzzles. I liked Revelations 1 a lot better due interesting location, atmosphere and the fact that it had some horror to it with the Ship part (everywhere sucked yes). However Resident Evil is also great due to great level design and set pieces that gives it the unique atmosphere that the games used to have.

It took some steps up with the gameplay but at the same time steps back. You can blame some of it on budget, but I dont see how budget restricts good game design. It is an ugly game but that is not what bothered me the most, but the game design of it all. Overall some chapters were better than others but they still had some awful parts in all of them. Raid mode made the price of the game more worth it. Other than that it is a bland game with some fun parts.
 
To elaborate on why I love the game so much and why I feel it's a huge step in the right direction for modern RE:

Atmosphere and enemy designs are terrific.
Great pacing with a good balance between puzzles, action and calm/tense sections.
Progression through some areas is tied to puzzle solving and exploration in a way that reminds me of the old games. Some areas are also surprisingly big and open which is nice.
Story is actually good while retaining RE's trademark cheesiness in just the right amount. A lot of moments and lines with references to the old games are nothing short of amazing.
Gameplay is great. I love how well the game controls, gunplay is pretty good, stealth is a very viable option to progress, dodge works really well, I actually miss it when playing other games now, switching to the secondary character to use the flashlight or bricks is a very effective way to conserve ammo on higher difficulties. Not to mention other neat details like using Natalia to see the invisible enemies. They just bring an additional layer to the gameplay.
Claire and Barry! What more needs to be said? Not only that, but Moira is actually a great character.
Raid mode is fantastic.

I'm a huge fan of this franchise, I've replayed all the RE games over the last 18 months (except 0, waiting for the remaster) and I can say with confidence that this one ranks in my top 5.

Pretty hyped to revisit RE0 as well, I feel it's very underrated, hopefully the remaster can change that.

I must confess OP, I really really like RE:5. And I have all the RE... It was my little dirty secret. In fact you can mock me, but is my favorite RE. Sheva Alomar the most underrated side kick in the history of video games (Lets do This!)

Don't feel bad. Though it's far from my favorite I have a big soft spot for 5. And yeah, Sheva is cool. Also hottest RE female character.
 
The one interesting thing about RE is that with so many canon game now, fan top 5 look wildly different these day especially if they like both styles.

Like for me neither revelations is in my top 5.
 
The one interesting thing about RE is that with so many canon game now, fan top 5 look wildly different these day especially if they like both styles.

Like for me neither revelations is in my top 5.

Yeah, RE is my favourite gaming franchise, but I'd rank both the Revelations titles behind all of the main games.

But like I said, I still think Revelations 2 is an excellent title in its own right.
 
Can someone tell me why they like Raid2 better than Raid1? Because this doesnt make sense to me.

Raid1 is challenging and I'm not bias because of Jill. Revelations Jill is horrible in all kinds of ways even tho it was my main character. Raid1 gave you a limited ammount of skills to handle a stage even though these skills rapidly changed the way you could approach situations (i.e auto reload, taking ammo from other guns, run faster, regain ammo from kills) and while Rev2 removed some of these aspects you still pretty much had so many other skills that made the mode a cakewalk when it already was. Getting through a level without getting damaged was tough, challenging and made it so damn frustrating. This medal was removed in Rev2 and replaced with "Do not use a herb" which is fine unless you have a skill that when you kill enemies you gain health back which completely makes one of the requirements to complete the level obeselete.

In addition you have the mobility from RE6, not all of it but the cruicial parts that makes clearing a stage easy. Not enough, you have an ability that grants you to dodge more than twice the distance away and to add to this you have optional dodge AND another skills with invicinility frames. WHAT?! The fact that anybody can't even get through a level without getting hit is beyond me with these elemental skills, bombs, invincibility skill, auto dodge, turning enemies against each other, rpg that is an extra skill (does not take up a weapon slot giving you basically 5 weapons) etc is just beyond me, I tried playing this Raid1 style and still got through it with no problems.

Raid2 gets worse with the fact that every character is the same with different clothes and voice overs, No original melee, character speficic anything really. All females are the same, Jill has her double knee drop only (thank you, jesus) and Wesker and HUNK have their own melee as well, along with Chris and Leon having ONE specific melee move like JIll that makes them stand out.Then they add Rachael, Lady Hunk and Jessica but as costumes for Gina meaning they have Gina's voice which is probably the laziest thing ever. They bothered with new voice recordings for Jill, Wesker, Leon and Chris but not anything else?

This mode is ridiculous, and it's clearly no effort put into this while Raid1 seemed like it had alot.They ruined what really made Raid1 special. Even little things like character interactions made it fun.
 
Can someone tell me why they like Raid2 better than Raid1? Because this doesnt make sense to me.

Raid1 is challenging and I'm not bias because of Jill. Revelations Jill is horrible in all kinds of ways even tho it was my main character. Raid1 gave you a limited ammount of skills to handle a stage even though these skills rapidly changed the way you could approach situations (i.e auto reload, taking ammo from other guns, run faster, regain ammo from kills) and while Rev2 removed some of these aspects you still pretty much had so many other skills that made the mode a cakewalk when it already was. Getting through a level without getting damaged was tough, challenging and made it so damn frustrating. This medal was removed in Rev2 and replaced with "Do not use a herb" which is fine unless you have a skill that when you kill enemies you gain health back which completely makes one of the requirements to complete the level obeselete.

In addition you have the mobility from RE6, not all of it but the cruicial parts that makes clearing a stage easy. Not enough, you have an ability that grants you to dodge more than twice the distance away and to add to this you have optional dodge AND another skills with invicinility frames. WHAT?! The fact that anybody can't even get through a level without getting hit is beyond me with these elemental skills, bombs, invincibility skill, auto dodge, turning enemies against each other, rpg that is an extra skill (does not take up a weapon slot giving you basically 5 weapons) etc is just beyond me, I tried playing this Raid1 style and still got through it with no problems.

Raid2 gets worse with the fact that every character is the same with different clothes and voice overs, No original melee, character speficic anything really. All females are the same, Jill has her double knee drop only (thank you, jesus) and Wesker and HUNK have their own melee as well, along with Chris and Leon having ONE specific melee move like JIll that makes them stand out.Then they add Rachael, Lady Hunk and Jessica but as costumes for Gina meaning they have Gina's voice which is probably the laziest thing ever. They bothered with new voice recordings for Jill, Wesker, Leon and Chris but not anything else?

This mode is ridiculous, and it's clearly no effort put into this while Raid1 seemed like it had alot.They ruined what really made Raid1 special. Even little things like character interactions made it fun.
Preach.
 
Revelations 1 is not on PS4, is it? Do I "need" to play 1 in order to play 2?

There's a very minor event from Rev 1 that strings into Rev 2, but honestly it's completely forgettable even if you played both.

The terrible city bad crap happens in in REV1 Terrarragia or whatever is where the little girl Natalia is from. Neil is also the #2 guy to the lead villain from Rev 1
 
Yeah, RE is my favourite gaming franchise, but I'd rank both the Revelations titles behind all of the main games.

But like I said, I still think Revelations 2 is an excellent title in its own right.

I'm harsh on both games, but I don't hate them as much as I make it seem.
 
It's not revisionist I always thought Rev 1 was bland as hell I never changed my opinion.
Sure,fine.
Easily one of the worst games in the series, if not the worst.
You mean everyone liked so much they ported it to everything. And then made another one, the games who's quality is the sole reason for the game this thread is about. That game is the worst? The fuck? In a post outbreak world, revelations 1 is the worst? Really? In a world where re6's shit ass level design exists, this is the worst. This game so good they decided to make a sequel out of.
 
Revelations 1's Raid Mode was its saving grace. After the (admittedly cool) novelty of the boat has worn off, and the campaign's awful story and new characters have outstayed their welcome, Raid was what kept me playing. An online-enambled, faux-RPG mode in the RE universe was something I didn't realise I wanted so much, and it was fun watching my character steadily become more powerful and able to take on previously impossible challenges. I even enjoyed earning Play Coins for those rare, hot stat weapons.

By contrast, Revelations 2's Raid Mode is needlessly cluttered and drawn-out. The progress is slower, the challenges less interesting and more repetitive, and it all just generally feels more lightweight, despite there paradoxically being much more to it. It's not bad, but it feels like they went the wrong way with it.

If they ever go back to Raid Mode (and they should because it's a solid idea), then I'd prefer them to heed the praise thrown at the first game.
 
I think both raid modes are rather bland. Too much grind in them, and not enough pay off.
I will not defend any aspect of Rev2 raid. And my time with Rev1 raid was limited, but even in a much shorter span the differences were clear. And really what ultimately killed it for me wasn't the design, but the awful gameplay of Rev1.

Rev1 raid design was actually pretty interesting, with limited and unique loadouts and such. It would've been far more compelling though with better gameplay. Even with worse gameplay than Rev2, the design is still better.

I don't know that the players heavily invested in Raid1 would necessary want RE6 gameplay (that might break it for them too) but that's what I want. Mercs with progression, and whatever other unique aspects of Raid1 they could muster.
 
Sure,fine.

You mean everyone liked so much they ported it to everything. And then made another one, the games who's quality is the sole reason for the game this thread is about. That game is the worst? The fuck? In a post outbreak world, revelations 1 is the worst? Really? In a world where re6's shit ass level design exists, this is the worst. This game so good they decided to make a sequel out of.

Yes, really. It's the worst.

Garbage level design with backtracking through old areas up the wazoo. The enemies are shit too.

A complete kill fest with bullet sponge enemies and bosses.
 
RE is hilarious, the fans are everywhere. Is there another franchise with so much infighting regarding its highs and lows, or future direction?
 
I was cautiously optimistic about it after finding the first to be a steaming bowl of hot shit but it ended up being my favorite since at least Code Veronica. Maybe better than that one even but its hard for me because of CV's atmosphere and music. Then again this was great in those regards as well.
 
Yes, really. It's the worst.

Garbage level design with backtracking through old areas up the wazoo. The enemies are shit too.

A complete kill fest with bullet sponge enemies and bosses.
I disagree completely, if you don't like radical ghost slime boats, thats cool. I really enjoyed re rev1.

Also it gave me keith

dH7Lc3e.jpg

God i hope re7 is resident evil the new folks
 
Revelation 2 was good, even if i actually liked the first Revelation on 3DS more, I hope they'll go in that direction with the main saga rather than another RE6 kind of action game
 
Sherry
Helena
Jake
Moira
Keith

Grinder on the wheels of steel.
I would turn off my pc and probably not return to it for days while steeping in the crushing disappointment of such a reveal.

Jesus man.
 
I would turn off my pc and probably not return to it for days while steeping in the crushing disappointment of such a reveal.

Jesus man.
I'd be hype as fuck.

Be like yo, its time for more resident godhand, jake edition. And keith with the katana's, yoo.

I am totally ready for re7, chis leon and jill took a nap.
 
Revelation 2 was good, even if i actually liked the first Revelation on 3DS more, I hope they'll go in that direction with the main saga rather than another RE6 kind of action game

I prefer their current direction of "why not everything?"

The mainline series is action (RE5 and RE6 are Capcom's best selling games of all time, it would make no sense for them to abandon this style).

REmake 2 is for the classic style.

Revelations series is a hybrid of the above two and gives center stage to other characters.
 
One of the best things about it was that it had next to zero QTEs.

Gives me hope for RE7.

I think in their mind Revelations is "Horror" Resident Evil while Main Series is "Action" Resident Evil.

I still have very little hope that RE7 will be what fans want it to be.
 
Yes, really. It's the worst.

Garbage level design with backtracking through old areas up the wazoo. The enemies are shit too.

A complete kill fest with bullet sponge enemies and bosses.

Rev 1 is still way better than Survivor.

Sherry pls.

Make it happen, Capcom.

RE is hilarious, the fans are everywhere. Is there another franchise with so much infighting regarding its highs and lows, or future direction?

RE is perfectly civil compared to Final Fantasy fan bloodbaths.
 
Jessica has to be the main antagonist as well. She deserves so much more than being a one-off.
I dunno whats going on with her, her and connan O'Brien were cliff hanging that game. Dunno if she is still evil or not. Then there is the other re6 cliffhanger of who can afford this
 
I dunno whats going on with her, her and connan O'Brien were cliff hanging that game. Dunno if she is still evil or not. Then there is the other re6 cliffhanger of who can afford this

Would be nice if RE7 was a combination of Rev and RE6 loose plot threads.
 
I think in their mind Revelations is "Horror" Resident Evil while Main Series is "Action" Resident Evil.

I still have very little hope that RE7 will be what fans want it to be.

The classic fans have REmake 2 to look forward to.

RE7 is going to be more action because that is where the sales are. Can't wait to see that amazing combat system brought back.

Also hope they are working on Revelations 3.

Rev 1 is still way better than Survivor.

Well if you have to resort to a light gun game... :P
 
Would be nice if RE7 was a combination of Rev and RE6 loose plot threads.

Rev1's plot point could lead anywhere

But re6 is like some hydra/the patriots shit. And it one simple question, who bought this? The ending to two campaigns is just what? Who bought this? Yeah girl tricked homeboy out of some stolen us funds. But the us government dont got enough paper to afford all that. You need patriots money to afford all that
 
Rev1's plot point could lead anywhere

But re6 is like some hydra/the patriots shit. And it one simple question, who bought this? The ending to two campaigns is just what? Who bought this? Yeah girl tricked homeboy out of some stolen us funds. But the us government dont got enough paper to afford all that. You need patriots money to afford all that

RE has secretly been become MGS for awhile now.
 
Keith
Piers (bring him back I don't care how)
Shirtless Krauser (same as piers)
Shirtless Wesker (same as piers)
Jake
Leon
Chris
Parker

Lets get this party started.

Barry would be a necessity; especially if you're including Parker. Billy and Kevin have their fans as well, and Josh would have potential given a more flattering choice of costume.
 
RE4 (for me) was hated right away for various reasons. It wasn't classic RE with tank controls/fixed cameras. It wasn't RE3.5 with Leon being infected which looked x1000 cooler. It wasn't on PS2 (originally). When I did get it, and when I continually try to play it over the years I'm always unsuccessful in moving-past the controls.

Try the Wii version of RE4. Controls are nearly perfect there.
 
Top Bottom