Jawmuncher
Member
i think the game is limited by the portable/budget restrictions for it's 2char stuff- that or they really didn't wanna make anything too challenging since it's ultimately still an action game as it's heart.
in general i think that kinda summarizes how i feel about the game- the potential is there and they show that they've got an idea of what to aim for and how to do it but then those concepts are never really fully realized in a manner that really explores them and it's hard to tell why exactly that is because of how strong those displays of competency are.
as an overall ranking i actually think it's a generally mediocre game (leaning on the stronger side rather than the weaker side) but that's mostly due to the drawbacks that takes root in stuff that the dev team basically had no real control over rather than specifically awful design decisions
like, with the 2 switchable chars you have the potential for more interesting puzzles or something that explored the switching pathways type scenario better than the lame factory escape sequence w claire/moira.
i do believe that a singular character to control ultimately makes a better SP experience in terms of action but introducing a second char allows for unique scenarios that have a lot of tension or potential for creativity to 'em.
however! i do also believe that having a 2nd char relieves tension too much because of the bantering and whatnot so that's important to take into account as something unrelated to strict gameplay aspects but highly relevant to what atmosphere you want to cultivate in a RE game
I agree. I come off as hating the game which I don't. Just it sits in the middle for me like you said. Jack of all trades master at none.