Ummm 4 was made before everyone had been using right stick to aim, tho. There's literally no need to have aim on the right stick for the game because again,
you can't move and shoot at the same time. The wii did it that way so people could use motion aiming, which you cant move around with (and that also makes the game easier beyond the designer's intentions). Control complaints are usually such an arbitrary criticism thats based on standardized trends rather than looking at what they actually accomplish. Does aiming with the left stick inhibit the other controls or functions of the game in a negative way, or reuqire dexterity out of your hands to press and unnecessary amount of inputs? No, it works perfectly. It would be like someone in 20 years saying CoD4 had shit FPS controls because control trends have changed yet again, but we both know those controls work great for the game.
But sure, I wouldn't care if they had a control scheme where you could move on the left and aim on the right I guess, but it wouldn't make much sense, and it would mean you couldn't press the face buttons while aiming to do stuff like quick turn or reload. It's weird that you think it's a big deal though lol.
No rose tinted glasses. I replayed both very recently.
5 has almost the exact same core game play, true (it makes the nice addition of quick weapon select, but the too empowering expansion of melee moves). But just saying it's more is nonesense. Yeah it has more enemies, but none of the actual fun ones. Instead of unique enemies like garadors we get mostly a shit ton of guys with guns that turns the game into a super awkward stop-and pop game 2/3rds of the way through. And lets not forget that 5 is design fully around co-op which makes playing single-player an awkward unsatisfying affair. And why would you even need to strafe in RE4? That makes no sense, so you can more easily juke the enemies that are already easy to do so? It takes the tension out of having to shoot down their projectiles too. Here's a comparison I did after playing the two of them so close together:
More locations, sure, but they don't feel like a real connected place because it just bops you around to various themed places rather than building up the location. Like in RE4 you spend a ton of time in the village and back track and come to know the place and you can even see the castle off in the distance. And of course, those locations are much better designed in 4.
Just as crappy bosses? lol. 5 has a bunch of crap bosses, 4 has good bosses. There's a reason people remember stuff like U3, Verdugo, Krauser, and El Gigante. What does 5 have? An El Gigante re-skin that is a horrible turret fight?
Upgrade system is amazing 4. The currency is doled out well, the treasures are satisfying to get and that you can combine the pieces and save them up adds another layer to it. 5 is pretty similar but without the need to hunt for special treasures and combine pieces so the economy flow isnt as engaging. Weapons don't have as much character or cool special powers when fully upgraded in 5 either so its not as satisfying to upgrade. Nor does 5 have a merchant.
Art direction in 4 is far superior. The locations are memorable and distinct. 5 isnt that bad, but it lacks the grittiness and flair of 4. Every room feels unique in 4, and you have the eeire lonely village, the gothic castle, and urban decay island. 5 has some nice looking places but a lot of non-descript stuff as well, and a bland, sterile lab. And enemy/character design 4 wins no contest.
4 has highly memorable music what are you smoking. From the eeire calm of
serenity, the bone chilling
echo in the night, the calming
save theme, and the spooky but action tempo'd
infiltration. Great soundtrack. I can't really pull up any of 5 because I honestly don't remember a single track outside of the mission clear music, which is
super chill.
And lastly the castle is the best part of RE4. The challenge steps up a lot as you manage enemies in much tighter spaces, the pacing becomes even taughter with an incredibly diverse range of encounters and levels thrown at you (hedge maze, flame cultists, chasing the gunner, novistador hives, Verdugo, garrador, water room, sniping to protect ashley, trapped in a cage with a garrador, fighting two garradors...I could go on and on. The game pushes itself to the absolute limits of mixing and remixing fights to deliver insane fun and challenge in the castle. And its all wrapped in the stunning gothic art direction that makes traversing the place a joy to look at:
Seriously, it still looks amazing. And you also have fun story beats there because Salazaar and Leon's interactions are amazing (Your right hand comes off?).
Which brings me to the story. 4's is incredibly campy and entertaining with tons of great lines, humor, and action...while 5's is a self serious mess that consists mostly of characters pointing there guns at the screen and gratuitous close-ups of Sheva's ass.
RE4 is, and always will be, king.