The Division - 15 minutes of new gameplay

You already pretty much confirmed you weren't buying it many posts ago due to bullet sponges.
I had literally just watched a video (angry joe of all people) that put me back on the fence. Bullet sponge is one of those things that I could come around. It's happened before.

But then someone has to go and remind me about Destiny. Sorry, not trying to shit in the thread.
 
I had literally just watched a video (angry joe of all people) that put me back on the fence. Bullet sponge is one of those things that I could come around. It's happened before.

But then someone has to go and remind me about Destiny. Sorry, not trying to shit in the thread.

I don't think you're shitting it up. You are on the fence, you want the game to be good, and aren't sold on it yet.

Here's hoping the beta does that for you, and many others as well.

The worst feeling is the feeling of paying $60.00+ day one, and regretting that purchase fairly quick.

Hope you find it a blast when beta hits later in the month, but if you don't you should still voice your thoughts in threads like this for those who may have not had a chance to play beta. Why? Because your post could be one that saves someone a regret purchase, or even makes someone purchase and they DO enjoy it.

Plus, creative posts about things you dislike in a game can lead to developers spotting it, or many people agreeing until it reaches them so it gets changed/fixed.

If every thread was nothing but people stroking each other about how great a game is then we'd never see innovation in games.
 
I don't think you're shitting it up. You are on the fence, you want the game to be good, and aren't sold on it yet.

Here's hoping the beta does that for you, and many others as well.

The worst feeling is the feeling of paying $60.00+ day one, and regretting that purchase fairly quick.

Hope you find it a blast when beta hits later in the month, but if you don't you should still voice your thoughts in threads like this for those who may have not had a chance to play beta. Why? Because your post could be one that saves someone a regret purchase, or even makes someone purchase and they DO enjoy it.

Plus, creative posts about things you dislike in a game can lead to developers spotting it, or many people agreeing until it reaches them so it gets changed/fixed.

If every thread was nothing but people stroking each other about how great a game is then we'd never see innovation in games.

Junior of the year. Excellent post, dude.
 
having the appearance items be cosmetic only is fine by me...at least then you won't have the majority of people running around looking like clones of each other after you've put some time into it
 
Baseball Caps! Screw it I'm sold.

They are gonna make a mint off me and my son........

watch-dogs-aiden-fox-logo-baseball-cap-640x640.jpg


That being said, there better be a damn CDC outfit for me.
 
Pre-ordered a while back for the ps4, but actually used the beta code to play the alpha on my xb1.

Hoping I can re-use the code for the ps4 later this month :p
 
Jesus, been a busy day today so many things to catch up on.

In a moment of weakness I pre-ordered the ludicrous special edition from Amazon.de.

After realising it contains a cheap watch I'd never wear and would most likely barely fit my daughters wrist, and an arm-strap that looks embarrassing and likely wouldn't fit and some other fluff I had my first "proper" grown up thought for ages... "I don't need this tosh" I said to myself, "I'll cancel it and keep my bog standard order".

Dull story short, I have a second beta code and its embedded in the email tags in this here post, help yourselves. Though be kind and shout if you've grabbed it :)


Which you enter here.. www.thedivisiongame.com/beta

[edit] Taken by Helznicht
 
I'll say this, this would as good of a time as any to mention how there are Raids in The Division if they were there. What's the benefit of not confirming Raids at this point?

none.....because most on the fence are playing the beta to see if they like it and are waiting for the announcement to actually order the game or cancel the pre-order.



It truly is another Destiny on our hands....I bet you the Raid will be insanely dynamic and the core gameplay outside of it will feel just the same old.


this quote pretty much says it will be after launch it seems.

We’re definitely going to be communicating very close to release what we’re doing, what our plans are and when they can expect to be seen.
Hopefully, what we have at release is going to last people for some time and then we are ready with the updates very shortly after release.


Read more: http://wccftech.com/the-division-lots-high-level-challenging-content-dark-zone/#ixzz3xipC7Ryl



Welcome to Destiny: Real World Edition
 
Jesus, been a busy day today so many things to catch up on.

In a moment of weakness I pre-ordered the ludicrous special edition from Amazon.de.

After realising it contains a cheap watch I'd never wear and would most likely barely fit my daughters wrist, and an arm-strap that looks embarrassing and likely wouldn't fit and some other fluff I had my first "proper" grown up thought for ages... "I don't need this tosh" I said to myself, "I'll cancel it and keep my bog standard order".

Dull story short, I have a second beta code and its embedded in the email tags in this here post, help yourselves. Though be kind and shout if you've grabbed it :)


Which you enter here.. www.thedivisiongame.com/beta

Taken, Thanks
 
It truly is another Destiny on our hands....I bet you the Raid will be insanely dynamic and the core gameplay outside of it will feel just the same old.

Honestly I think The Division is at a huge disadvantage for raids being dynamic or much different than the gameplay outside purely based on its world. The sci-fi genre with alien races etc makes it much easier for boss design or unique situations. When you're fighting humans in a realistic grounded world...not a ton of wiggle room. I can't even think of a single game in a realistic universe that accomplishes this on a level that Destiny does. Think the odds are stacked against them.
 
Honestly I think The Division is at a huge disadvantage for raids being dynamic or much different than the gameplay outside purely based on its world. The sci-fi genre with alien races etc makes it much easier for boss design or unique situations. When you're fighting humans in a realistic grounded world...not a ton of wiggle room. I can't even think of a single game in a realistic universe that accomplishes this on a level that Destiny does. Think the odds are stacked against them.

I think mob variation is going to hurt them in the end. Eventually its all people with Armor, flamethrowers and a gas mask. Destiny does have the advantage to create.....well whatever the heck they want for enemy design. The Division Raid wise is going to be hard to create worthwhile bosses. Unless they have good mechanics and an amazing back story for you to just want to go in there and waste 3 hours to save a giant section of New York.



Unless there are zombies/infected enemies.....maybe thats the secret ooooooooo lol
 
I think mob variation is going to hurt them in the end. Eventually its all people with Armor, flamethrowers and a gas mask. Destiny does have the advantage to create.....well whatever the heck they want for enemy design. The Division Raid wise is going to be hard to create worthwhile bosses. Unless they have good mechanics and an amazing back story for you to just want to go in there and waste 3 hours to save a giant section of New York.

While The Division may not have the ability to create the amazing boss fights and puzzles, they could use stealth and hostages to rectify that. I could imagine a scenario in which a group of enemies have over taken an army base or a building that housed survivors and they're holding them hostage. We could be tasked with extracting the hostages with little to no casualties by utilizing our gadgets and stealth.

There's room for some innovation, I think.
 
Not sure if this is old but they claim that on PC in this interview they will squeeze out every drop from each hardware whether it be Xbox One or PS4. On PC they said it will support even 3 monitors and squeeze out the most out of your dual gpu.

https://www.youtube.com/watch?v=XiOeeIwqbFQ

skip to 17:23 on the video where they talk about PC

Hadn't seen that... thanks for sharing. Multi-GPU support... yes!!!
 
Unless there are zombies/infected enemies.....maybe thats the secret ooooooooo lol

Think the faction that hasn't been revealed is either the division itself or some other government group that has the same or even more advanced tech/tactics than you. No way this story doesn't end in betrayal or you being a puppet, it's a Clancy property with nowhere else to go.
 
I think mob variation is going to hurt them in the end. Eventually its all people with Armor, flamethrowers and a gas mask. Destiny does have the advantage to create.....well whatever the heck they want for enemy design. The Division Raid wise is going to be hard to create worthwhile bosses. Unless they have good mechanics and an amazing back story for you to just want to go in there and waste 3 hours to save a giant section of New York.



Unless there are zombies/infected enemies.....maybe thats the secret ooooooooo lol
Well they already said we have yet to see a lot of the enemies and how they work/look.

But it prob won't be anything too far fetched.
 
Honestly I think The Division is at a huge disadvantage for raids being dynamic or much different than the gameplay outside purely based on its world. The sci-fi genre with alien races etc makes it much easier for boss design or unique situations. When you're fighting humans in a realistic grounded world...not a ton of wiggle room. I can't even think of a single game in a realistic universe that accomplishes this on a level that Destiny does. Think the odds are stacked against them.

Yep I completely agree. And I think as a result it's going to limit how fantastical (or fun/entertaining) it can be but we'll see. This is another reason why I believe they've been pretty hush on any news relating to raids. As I believe they don't have anything unique or dynamic developed yet. As if they did, I believe they would be pretty excited to share about it.
 
Since there is future tech in the game, I think that gives them plenty of wiggle room for future bosses and raids. So many raid mechanics can easily be masked under "tech". I don't think the Division is going to have Destiny like raids, but the settings isn't the reason. If they wanted to, I am sure creative types could easily make complex raid mechanics using the Division assets.
 
I think mob variation is going to hurt them in the end. Eventually its all people with Armor, flamethrowers and a gas mask. Destiny does have the advantage to create.....well whatever the heck they want for enemy design. The Division Raid wise is going to be hard to create worthwhile bosses. Unless they have good mechanics and an amazing back story for you to just want to go in there and waste 3 hours to save a giant section of New York.

Unless there are zombies/infected enemies.....maybe thats the secret ooooooooo lol
Honestly I think The Division is at a huge disadvantage for raids being dynamic or much different than the gameplay outside purely based on its world. The sci-fi genre with alien races etc makes it much easier for boss design or unique situations. When you're fighting humans in a realistic grounded world...not a ton of wiggle room. I can't even think of a single game in a realistic universe that accomplishes this on a level that Destiny does. Think the odds are stacked against them.

If they really wanted to escape the boundaries of the game's "grounded reality" setting than they can always do what Bethesda did with Fallout 3's DLC Operation Anchorage and have an NPC/Faction host a VR training program where the Player can access a VR simulation in order to "better themselves" for the real conflicts in the "real world" and you can get loot from the NPC/Faction that's hosting these VR programs depending on your performance within the simulation.
 
Honestly I think The Division is at a huge disadvantage for raids being dynamic or much different than the gameplay outside purely based on its world. The sci-fi genre with alien races etc makes it much easier for boss design or unique situations. When you're fighting humans in a realistic grounded world...not a ton of wiggle room. I can't even think of a single game in a realistic universe that accomplishes this on a level that Destiny does. Think the odds are stacked against them.

I'd add this to why the enemies come off like "bullet sponges".. what the hell else can you do if you're only fighting humans with varying levels of body armor on? It's much easier to explain away why beasts and monsters take longer to kill but if a human doesn't die immediately, the game is "broken and dumb".
 
I'd add this to why the enemies come off like "bullet sponges".. what the hell else can you do if you're only fighting humans with varying levels of body armor on? It's much easier to explain away why beasts and monsters take longer to kill but if a human doesn't die immediately, the game is "broken and dumb".

theres plenty they can do

they just have to focus on the area as a whole than one boss with various forms
 
Since there is future tech in the game, I think that gives them plenty of wiggle room for future bosses and raids. So many raid mechanics can easily be masked under "tech". I don't think the Division is going to have Destiny like raids, but the settings isn't the reason. If they wanted to, I am sure creative types could easily make complex raid mechanics using the Division assets.

Agree with this. While not having "aliens" or something does make it harder to come up with enemy types, bosses, etc., there is a lot they can do (think the more reasonable end of the MGS spectrum: Sniper Wolf, The End, helicopters, tanks, etc.).

Even just the area of NYC definitely in the game offers lots possible locations like subways, Penn Station, Times Square, Empire State Building. etc.

Put this together, and you could easily set a raid in the Empire State Building. Breach a perimeter using the subway tunnels. Use the elevator, then the shaft to move up the building. Maybe have to venture outside on lines or window-washing platforms. Eventually get to the top and have to fight helicopters (an attack chopper and transports with dudes that drop out). Could be dope.

I do absolutely agree that not being able to rely on fantasy or whimsy to create stuff DOES put the onus on them to come up with varied and interesting mobs and bosses, but I honestly prefer that to "zombies, lol!" and am looking forward to seeing what they come up with.

EDIT: expanding on this, they may have to "break the mold" with respect to end game activities. Destiny did a good job of following the predefined "raid" format, in that they were very linear, had boss encounters at set places, special mechanics etc. While I think the "linear raid" could work in Division (see my ESB example, above), they could also do new things, like needing to track down a sniper that could be literally anywhere in the play area.
 
I think them continually hammering on the "It's an RPG not MMO" messaging is tipping off that there aren't going to be raids in The Division.

Not necessarily, to me it just means it wont be a massively multiplier online game. Destiny isnt an MMO and has raids. Lets just hope that if they do end up putting some, it has fucking MATCHMAKING!
 
So I read from someone that If you flank an enemy or shoot them from behind you do way more damage and that's how you are supposed to kill the "bullet sponge" elites and bosses.

Any truth to this?
 
So I read from someone that If you flank an enemy or shoot them from behind you do way more damage and that's how you are supposed to kill the "bullet sponge" elites and bosses.

Any truth to this?

Dont think so. But their are "cleaners" in the game and those run arround with flamethrowers. And you can kill them fast when you shoot the gas tank at the back.
 
I think them continually hammering on the "It's an RPG not MMO" messaging is tipping off that there aren't going to be raids in The Division.

Don't need to be an MMO to have raids.

Looking forward to what they have in store closer to release then, because this answered nothing.

They at least acknowledged the existence of other end game content which I haven't seen or read about recently.
 
So I read from someone that If you flank an enemy or shoot them from behind you do way more damage and that's how you are supposed to kill the "bullet sponge" elites and bosses.

Any truth to this?

I did read something about a 25% dmg increase when you surpress an enemy talent. The talents seem to make a bigger impact on damage numbers than the ones in Destiny. Really wonder how big the build diversity will be in the end.
 
Someone with early access to next week’s The Division beta has revealed how many gigabytes you’ll be downloading.


The Division is due for a beta next week on PC, PlayStation 4, and Xbox One. The PC version goes live January 29, and according to to someone with early access to the client, the download is over 26GB.

Reddit user legate213 posted a screenshot of the UPlay download, which you can see below.

the_devision_beta_size_pc_1.jpg

I expected the client to be around that size, so no surprises there. It's just unfortunate that the beta only lasts a few days to justify the download.

I'll still download regardless
 
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