Gaf, why is Dark Souls 2 so bad?

Do they discuss how the player character is blocked by just some rubble and in order to proceed--instead of just climbing that rubble which is just lol-worthy--he/she needs to defeat multiple strong bosses? At least make it looks impassable, but that rubble tho... lol.

Strangely enough, that rubble is the one that just rubs me wrong the most. It is as if the game creators just.. don't give a damn. It's just too funny in a terrible kind of way.

I don't get this complaint. It's the same in Bloodborne, where a guy equipped with a torch (and molotovs, and and) has to fight through a whole city and defeat huge monster because he need the password for a wooden door. Or the fact that he can't climb all the fences around and instead fights through a plague infested sewer etc etc. It was the same in DeS, DaS and so many other games. It's video game logic.
 
I don't get this complaint. It's the same in Bloodborne, where a guy equipped with a torch (and molotovs, and and) has to fight through a whole city and defeat huge monster because he need the password for a wooden door. Or the fact that he can't climb all the fences around and instead fights through a plague infested sewer etc etc. It was the same in DeS, DaS and so many other games. It's video game logic.

Well to be fair you can't burn that big of a door with few Molotovs and a Torch that easily. Even hacking that thing with your weapons would take a lot of time. And just having to take a small detour where you don't need to kill anything isn't really the same as killing 4 very tough monsters and trekking through all around a continent just bypass a waist high rubble. Also they could have just easily placed Shrine of Winter on that path and have it be the only way. No one would complain if it was like that.
 
Personally, I don't really notice the illogically impassable terrain in the Souls games,but it stuck out like a sore thumb at that particular point in DS2
 
Miyazaki is actually deceptively bad at game design. The real person who knows what they're doing at From is the designer behind the Dark Souls II DLC who also worked on the original game, whose name escapes me (just had this conversation with a friend yesterday).

That's why the game is so much worse than the first and the only really good part of Dark Souls II is the DLC.

Outside the Ivory king the remaining DLC are just corridors or simple platforming. I hope FROM innovate the interconnected world and do something more open without relying to use the "metroidvania" they did on Dark Souls 2 SotFS and be like exploring outside the predefined path=risk like Dark Souls 1
 
I finished base game and started the DLC. I am doing the old iron king first. I am not able to understand how this gets all praises. I am on the third bonfire but enemy placement is just BS. I do not understand how throwing mobs and mobs of enemies is good design. May be game gets better later on. As a hexer, I ended up just using Yearn and then dark orbs.
 
I finally got a blacksteel katana from an enemy in the Iron Keep but I had to use the bonfire ascetic since all the enemies stopped spawning. Now that area will be worse in NG+. Wonderful.
 
In ds 2 this isnt true. My first char started off as mage so I didn't notice it as much as I just shot everyone I needed to. But the other day I tried a new char as a cleric. You start with a mace you don't have the stats to use 1 handed to full effect, terrible adaptability and endurance and no shield.
On the flipside, you start with one of the best weapons in the whole game, unlike the other classes. Plus a heal spell.

Weird that you should complain about the Cleric when it's one the best starting classes.

There is a covenant in majula that doesn't tell you what it does. It's one of two covenants in the town and it makes the game harder without telling you that's what it does. At least as far as I can tell.
Whaaaat. That is completely false, sorry to say. When you discover that covenant they explicitly warn you that it makes the game harder. You have to confirm three times.

Like complain all you want but at least get your facts straight. :\

There are a lot of ambushes through out the game that you can't see coming even if your carefull. In ds1 and BB ambushes were saved for rare moments to catch people out who let their guard down. In ds2 they have become a standard encounter design and it becomes a constant anoyance rather than an oh shit moment.
Also not true. DS2 doesn't have particularly more ambushes than other games.

Dying and your Max health lowering only punishes people who are struggling. It never bothered me as I found the game pretty easy for the most part but I have heard many people say how that mechanic is really off putting and I can see why. It's like the game is sying "you seem to be struggling, how about I make the game even harder MWUHAHAHAHA"
Welcome to Demon's Souls.

Oh wait, this is actually less harsh than in Demon's Souls. Goddamn Dark Souls pandering to casuals. xD

In the same ilk you start with 1 estus plus 1 very easy to find one. If you are struggling and use you limited life gems you are now stuck with hardly any healing, again punishing those further who are struggling.
Lifegems are plentiful. Never ran out of healing wares even when playing blind the first time. *shrugs*

Suicide zombies bumb rushing you out of the blue. The worst was in the place with the dragons in the sky. You turn a corner to attack a bomb zombie then 3 jump down from a cliff out of your sight and blow you off the cliff and wreck all your armour. You can't plan for it because you can't see it coming.
Not true, you hear their chime well in advance.

I don't get this complaint. It's the same in Bloodborne, where a guy equipped with a torch (and molotovs, and and) has to fight through a whole city and defeat huge monster because he need the password for a wooden door. Or the fact that he can't climb all the fences around and instead fights through a plague infested sewer etc etc. It was the same in DeS, DaS and so many other games. It's video game logic.
Yup. It's a bit of an oversight but who really cares.

I actually always found it funny that in Demon's Souls your character could actually climb up short platforms by him/herself, and yet the chosen undead in Dark Souls weirdly lost this ability.
Dark Souls worst game of the series confirmed or something

Well to be fair you can't burn that big of a door with few Molotovs and a Torch that easily. Even hacking that thing with your weapons would take a lot of time.
Oh my. Are you seriously suggesting that the password thing is because of... realism?? xD

Yeah sure, a normal person would rather go face a horde of enemies and a giant fucking beast to magically touch a skull to obtain a password instead of spending maybe twenty or thirty minutes at the most hacking away at a wooden door. xD

And of course despite being a nimble hunter, they also couldn't climb that fence leading to the fountain area, they have to spend 10k for some magical key or make a long, long detour into the old city and defeat a monstrous beast which will somehow unlock a door in the unrelated cathedral which leads to the workshop which then lets you drop down dangerous planks in the dark to reach a different part of the city and this all makes perfect sense.
 
Oh my. Are you seriously suggesting that the password thing is because of... realism?? xD

Yeah sure, a normal person would rather go face a horde of enemies and a giant fucking beast to magically touch a skull to obtain a password instead of spending maybe twenty or thirty minutes at the most hacking away at a wooden door. xD

And of course despite being a nimble hunter, they also couldn't climb that fence leading to the fountain area, they have to spend 10k for some magical key or make a long, long detour into the old city and defeat a monstrous beast which will somehow unlock a door in the unrelated cathedral which leads to the workshop which then lets you drop down dangerous planks in the dark to reach a different part of the city and this all makes perfect sense.

No I am not suggesting that. Just saying it still makes more sense than the Shrine of Winter at least to me. These games always have stuff like that because well they are games and designed as games but there is still a certain point where you should have it be more believable and that Shrine of Winter just doesn't feel right. Not that it makes the game any worse but I just found it odd when they could have just placed it so that the Shrine is only way to Drangleic Castle or have big chasm or something.
 
What's wrong with a dex build? Last time I played through the game I used a dex build and found it pretty powerfull. What weapons are you using?
 
I'm at the Iron passage. Maybe choosing a dexterity build was a bad idea because I can't believe how the game seems to get worse and worse.
Iron Passage does suck, worst place in the game really. But weird you should complain about a dex build as a good bow makes it far less miserable.
 
I never understood how people saw dex builds bad. I did a dual-wielding run using Scimitar + Falchion early game and changed to dual katanas once I got them. Didn't ever think it was worse than my first playthrough Strength build.
 
I never understood how people saw dex builds bad. I did a dual-wielding run using Scimitar + Falchion early game and changed to dual katanas once I got them. Didn't ever think it was worse than my first playthrough Strength build.

Only reason I can think of is that strength builds were considered so much stronger at first.
 
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