Destiny has gone stagnant - It's time for Destiny to show its hand [EUROGAMER]

Gothos

Member
Basically Destiny is the MMO game where every 2 years they expect people to start from level 1 and kill rats when not so long age you were super powerful hero fighting dragons. It's a formula that can easly backfire if people realize this when they suddenly announce Destiny 2 and say - have fun starting over :p
 

keenerz

Member
i'm shocked that people are still logging in and playing Destiny. There's been no real new content for months, which is why I jumped ship. The saddest part is that Bungie could so easily feed players new content - re-release the old strikes, for goodness sakes! Add a new gun! Re-release VOG but with scaled up enemies!

But what do we get?

Nothing.

yeah for real I had this thought as well and they just dont seem to want to do anything with that. I thought they would be building OFF of their old content like a building but are instead using it like a rocket with staging and just blowing off their old content which is still fun and enjoyable, just really poor way of just steering the ship IMO.
 
Everyone I know who plays Destiny loves it. Everyone I know who plays any video games always wants more content for the things they love. Lots of people I know who play Destiny religiously still haven't seen the bulk of what's in TTK.

This statement seems to almost contradict itself.

Unless you know people who only strictly play PvP or strictly play PvE.

There are 2 major component to TTK. The 2 chapters of the Taken Invasion/War, and the 9ish PvP maps.

The Raid is there, yes, but I wouldn't call it the Bulk of the game.
 

MrBenchmark

Member
don't play this anymore but found it odd that sparrow racing was a limited time thing instead of a permanent addition to the game
Seriously! I loved SRL it was a nice break from shooting stuff and dropped good stuff. People that didn't like can still play regular PVP.

SRL and IB should rotate weekly and IB should rotate modes every time it would be a nice variety.

But of course still get rid of skill based matchmaking the lag is bad. It isn't fun unloading on someone and they jump around and kill you after taking no damage.
 

cakely

Member
It would help if Bungie wouldn't insist on making older content useless. There are a ton of strikes in the game but only a handful show up in any useful playlists. I actually MISS Sepiks Prime!

I think (not 100% sure) that the missing strikes are Sepiks Prime, The archon priest, and Phogoth.

I would love to see them re-included, I don't understand why they were dropped.

Omnighul was re-added so I suppose that's a good sign.
 
Basically Destiny is the MMO game where every 2 years they expect people to start from level 1 and kill rats when not so long age you were super powerful hero fighting dragons. It's a formula that can easly backfire if people realize this when they suddenly announce Destiny 2 and say - have fun starting over :p

This isn't really how Destiny works at all.

Because of how Destiny scales the enemies and/or players for almost every unique location.
I think (not 100% sure) that the missing strikes are Sepiks Prime, The archon priest, and Phogoth.

I would love to see them re-included, I don't understand why they were dropped.

Omnighul was re-added so I suppose that's a good sign.

Nexus strike as well.

There are also PvP map issue. The newer maps are more heavily weighted to show up, so maps like Shores of Time and Firebase Delphi don't see as much play time.
 

Deku Tree

Member
I have more context than most.

It's also only been 3 weeks since the last content drop, and most developers at this time are just getting everyone back from a holiday. Jan-February has always been, relatively, a quieter period for everyone in the industry. Partly because everyone is sort of getting the machine running again after a long holiday, but also because a lot of fiscal years end in March, so publishers and companies tend to wait until the fiscal year rolls over for multiple various reasons that are more industry "how sausage is made" than can fit in a forum post.

If it were like.. June, and there had been no content and no news since December, I'd be concerned. For the industry, nobody traditionally expects huge news in this time period.

As it is, they announced a February Valentines event just last week. I don't expect them to trample over an actual announced event we'll have in two weeks by steamrolling it with news of later, bigger content.

The internet narrative and reality just aren't syncing up on my end, here. And I'm one of the hugely critical people of Bungie.

lol @ calling SRL a "content drop". It was a "content dribble".
 

dark10x

Digital Foundry pixel pusher
What exactly is wrong with walking away from a game only to come back when there is new content? I mean, if people walk away from The Taken King happy with the experience, they'll very likely return for a sequel or the next add-on.
 

commish

Jason Kidd murdered my dog in cold blood!
What exactly is wrong with walking away from a game only to come back when there is new content? I mean, if people walk away from The Taken King happy with the experience, they'll very likely return for a sequel or the next add-on.

I think the problem is that people expected Diablo 3-level support, and they are instead getting nothing. It's especially annoying when Bungie said that they would sell DLC items (e.g., Halloween masks) to fund future game updates. Well there haven't really been any updates.
 

Kinyou

Member
The level of "saltiness" among the game's Reddit community is now so high that some Destiny fans have created their own "No Sodium Destiny Reddit" where being salty about the game is banned.
Okay, this is pretty funny.
 

Havok

Member
There are a few things that are important to consider in regards to Destiny's support life cycle.

1) Last year's DLC production pipeline was unsustainable. For a lot of reasons, really. Not everyone adopted the DLC, so that effort didn't really result in an across-the-playerbase improvement. Smaller adoption rates of the DLC made the next software SKU a nightmare and created a lot of value- and consumer-confusion on what to buy and why. It's also very hard to silo small teams in order to make a complete package in that timeframe, especially not when a big portion of the content is ignored by one portion of the base or another. They also surely have something big coming, and they need people focused on that. And the compressed timeframe as seen in all of Y1 hurts the action game - good shooter content needs to be tuned a lot and its hard to make fundamental encounter changes or shifts in direction when you have five months to get everything out the door. Which leads to:

2) Anything less than best-in-class action is unacceptable for Destiny in the eyes of the community - and that expectation is correct, even if the context surrounding it isn't always. When encounters aren't right, it hurts the entire game. Very few games carry the expectation of delivering that in this timeframe. The Year 1 DLC didn't always hit the mark on this, and it was obvious when it wasn't cooked long enough. If they need to take their time, that's okay - they know people will leave and are okay with it. Folks will be back when there's something neat to do. Yeah, itd be great if every bit had the same legs as Diablo, but one game is procedural tilesets and hotbar combat, which doesn't carry the same expectations.

The post-TTK programming hasn't been great, and the communication needs to be worked on, but I think the position the game is in is entirely reasonable - there isn't really a developer on the planet that can keep up with their community in terms of meaningful PVE content consumption and creation - not at the standard this community has for the moment-to-moment mechanics game, and this isn't really any different. Folks need to stop pointing at that contract or the slide - they are both very, very old and software development is extremely fluid.
 
I feel like I got into Destiny at the perfect time. I bought the full collection for $40. It feels super polished and there is a ton of content. There is plenty of time to play it and catch up with Destiny 2 after it has been out a year.
 
Seems overblown. Every MMO (psuedo-MMO?) has lulls between big content drops. It's okay to take a break from the game and play something else for a while, if you feel like you've exhausted what the game has to offer right now. Destiny doesn't even have a subscription so (IMO) there's no reason to feel conflicted about just dropping it for a few months if you feel like doing that.

The weird thing is that for FF14 or whatever the "there's nothing to do right now!" complaining takes place on the forums, not in news headlines.
 

RdN

Member
Bungie absolutely looks like it doesn't now what to do. Their PR employees seem lost and confused. The whole Skill Based Matchmaking debacle is still alive and killing the game's PvP. Iron Banner starts tomorrow, and aside from the ridiculously bad game mode, we all know it's going to be a laggy mess that's worse than ever.

Destiny went from occupying most of my gaming time to barely zero. All I currently do in the game is the weekly Raid challenge, because it's the only place where high level drops are guaranteed.
 

MrBenchmark

Member
I feel like I got into Destiny at the perfect time. I bought the full collection for $40. It feels super polished and there is a ton of content. There is plenty of time to play it and catch up with Destiny 2 after it has been out a year.
Just stay away from that cryptarc in the reef. He'll steal your shit.
 
Makes it seem like Bungie was pushing the "not an MMO!" line forever so they wouldn't feel like they have the responsibilities of an MMO developer i.e. relatively clear timeline of updates and additions, good communication with its playerbase.

It amazes me that with all the changes that have happened over there they are still the same old Bungie, holding all their cards too close to their chest even at a loss for themselves. Never really like that, myself.
 

stb

Member
I'm a player since beta, and have ~550 hours in the game since it launched. I've played all the DLCs heavily from the day they released with a static raid group. I've beaten all the raids,hard modes, and challenge modes; played Iron Banner in good groups, been to Mercury (on someone's back, but still), etc., I don't convey this to brag about hours or anything, as MANY people on here have far beyond my play time and are far better at the game.

I've taken multiple multi-week and multi-month breaks. Well beyond the "detox" break where some folks found that after not playing for a few weeks they had literally no desire to play. These breaks came:
- after HM Crota launched, and it was immediately obvious that my static group wasn't inclined to face that meatgrinder every week with the forced level handicap and generally un-fun first encounter/
- after a few weeks of Prison of Elders, again understanding that PoE was/is a slog and antithetical to how my static group wanted to play (primarily for fun, rather than challenge).
- many weeks after TTK released, where, again, the unforgiving nature of HM (the Oryx fight, in particular) ground down many of our wills to proceed, coupled with the proximity to Christmas and other games we wanted to play (e.g. Fallout 4)

I go through all this to establish the context that I've been fortunate enough to see all* of Destiny (*I did skip Sparrow Racing League) in a best-case scenario, and have taken multiple, protracted breaks from the game.

I've enjoyed the breaks. I was glad to be "able" to play other stuff and not feel like I was missing out, or letting the raid group down by not wanting to do the same raid for the 30th time on the off chance I get the one random drop I haven't gotten yet.

All I want from Bungie is for them to give me and my group something to look forward to. Some of us have stuck around, playing most weeks for IB, SRL, Trials, etc., but I'm certain we'd all be back full-force when the next "real" content comes out.

I guess where I'm going with this is that lulls in content is OK, and even appreciated. What isn't OK or appreciated is the lack of communication. I totally get that the Destiny soup can't be on a full boil all the time. But if they'd keep us in the loop, they'd at least doing a better job keeping it at a simmer. As it is, the soup has gone stone cold. I really want more soup, Bungie, but if you're not going to give me the soup yet, at least start selling me the soup. You don't even have to commit to what the soup will be. Tell me you're into carrots right now, so it might have carrots. That you're thinking about what broth it'll be based on, and that you've narrowed it to pork or beef. Just be transparent that you haven't decided yet, and that it's subject to change, but when it does change, you'll let us know.

Soup.
 

SkylineRKR

Member
I think they should drop Destiny 1. Its engine is also said to be problematic for adding new areas and stuff. They need to get rid of it.

Destiny is an addicting game, but thats mainly because of the community thats quite good. The game itself is rather barren and full of questionable things. I just wish they stop adding stuff to this sort of broken template, and make a new one from scratch instead.

Ofcourse, D2 will be delayed according to certain outlets, which means they have to come up with something to keep fans on board. Which means keep on supporting Destiny 1. But honestly, if Destiny 2 ends up being a great game right of the bat and gets a proper marketing push from Activision it will surely reel everyone back in regardless. I quit Destiny 1 late Oct, after beating TTK and finding the raid rewards and numbers grind a waste of time. But i'm sure as hell back for a good Destiny 2. I don't care if they let Destiny 1 dry up, I had my fun with it and in the end was worth my money (500 hrs). Let them learn from it, and let them look at Diablo and the such. Take those things into consideration for Destiny 2. The franchise will likely be fine.
 

shira

Member
Destiny has had quiet periods before, of course, but its current slump feels like one of its lowest ebbs. Players, as ever, desperately need new things to do. But Destiny has also been struck by various bugs, while the game's community has become increasingly infuriated by a lack of communication. And then there's Bungie itself, which from behind-the-scenes reports sounds increasingly unable to cope with maintaining the game while building the next.

Eerily similar to the Dota 2 complaints
 

Zeta Oni

Member
What exactly is wrong with walking away from a game only to come back when there is new content? I mean, if people walk away from The Taken King happy with the experience, they'll very likely return for a sequel or the next add-on.

I think it's just a case of time.

Being up to date in Destiny requires playing it at least somewhat regularly, and having a different game coming out that might require that same kind of time investment is sure to have people decide to stick with one.

I'm sure people will still pop in and check it out, but I don't see many of the more casual fanbase checking back in if they decided to leave.

Now, if they leave the game and don't find anything else to scratch that itch, then they will probably be back day and date of new content.
 

gafneo

Banned
If they wanted to draw me in to play regularly, matchmaking needs to be in all modes. There is no way I'm forming a fireteam with the same players, only to meet up for 3am raid matches.

The enemy types can get boring to shoot at. Robots, floating eye things, black mist creatures. More aliens please.

Shooting gets old in general, so there really isn't a whole lot they can do about it. Would make things more interesting if I could use the ps move.
 

papo

Member
It's not fair to be mad because some leaked screenshot of what was the plan for the game at one point has not come to pass. They have mentioned more than once before TTK launched that the plan changed and that Comet was TTK.

Even then when was the last time we've had a game of this type be so strong for more than a year? about a year and a half aprox.? Never I think and no this is not or should not be judged as a normal MMO. Even then most of them have not been this popular for so long on consoles. The closest thing would be PSO?

Anyways I don;t think it's fair when most of the Destiny player based have played the game for 500hrs plus which is something and right about now we are just waiting for the sequel. I don;t think many of us expect something big from what remains of the first game.
 

Karl2177

Member
I believe the goal is that it keeps rotating back in but doesn't overstay it's welcome. to use the halo equivalent, there were definitely playlists that did better when they were "special" and rotated in and out of existence than when they became permanent experiences, because people indulged, then burned out, going back to the regular course meals.

It also makes it easier to send something out, see what people feel on it, and then take it back to the garage for changes and adjustments. When something is permanent, people will react more strongly to changes they 'got used to ' for the past month or two, even if the purpose was to test the waters either way.

Iron Banner is likely rotational for reasons along the same line. If IB was permanent it'd always be competing against whatever regular mode it mirrored, and it's population would eventually filter down to only the super dedicated to it. The way it is now, it's like "IRON BANNER UP! TIME TO GET YOUR PANTS ON!" to more of the population.

If you're going to use the rotating playlist as an analogy, then you can't say that SRL or Halloween mask event was a content drop. It's just a slight variation on what already existed. From what I know, there aren't intentions to put anything back in.

I'm in a weird spot where I played TTK for a week and didn't like the changes they made to the progression system. I have no desire to play the game, mostly because I know it's even more about RNG than before. And knowing that there's not going to be anything meaningful for at least a month means I'm playing other things for a month.
 

Raven117

Member
I think they should drop Destiny 1. Its engine is also said to be problematic for adding new areas and stuff. They need to get rid of it.

Destiny is an addicting game, but thats mainly because of the community thats quite good. The game itself is rather barren and full of questionable things. I just wish they stop adding stuff to this sort of broken template, and make a new one from scratch instead.

Ofcourse, D2 will be delayed according to certain outlets, which means they have to come up with something to keep fans on board. Which means keep on supporting Destiny 1. But honestly, if Destiny 2 ends up being a great game right of the bat and gets a proper marketing push from Activision it will surely reel everyone back in regardless. I quit Destiny 1 late Oct, after beating TTK and finding the raid rewards and numbers grind a waste of time. But i'm sure as hell back for a good Destiny 2. I don't care if they let Destiny 1 dry up, I had my fun with it and in the end was worth my money (500 hrs). Let them learn from it, and let them look at Diablo and the such. Take those things into consideration for Destiny 2. The franchise will likely be fine.

Same (though I did do the HM Challenges for the raid).

We will all come rushing back in full force. It will feel like a high school reunion.

The Destiny community just feels like they got dumped by someone who didn't even bother returning their call or text.

Its not personal fellas!
 

xRaizen

Member
I stopped playing about two weeks into TTK once I realized that King's Fall loot is RNG ontop of RNG (hoping you would get something and then hoping that item would be very close to 310). Felt as if the game didn't respect my time when my friend got a 308 ghost shell and I got a 301 at the same time.

Black Ops 3 also made me completely forget about Destiny's PVP.
 

Dunlop

Member
I start and stop playing games ask the time but when my kid stop playing Destiny I knew something had changes.

His group of friends played the game whenever they could
 
I'm done with Destiny. After Oryx that was it for me.

I've played Destiny more than any other game in the past decade.

If Bungie kept releasing content I would not be able to play any other games.

I'm fine with switching to The Division and wait for a revamped Destiny 2. Or a new content pack in September.

I've never been into MMO-gaming, so I don't know what I'm supposed to expect, but honestly I'm fine with what I got. For all it's flaws.
 
Everyone I know who plays Destiny loves it. Everyone I know who plays any video games always wants more content for the things they love. Lots of people I know who play Destiny religiously still haven't seen the bulk of what's in TTK.

Those are some mighty gymnastics(lol everyone) you're employing to rebut a legitimate article.

And I'm sorry if this is inappropriate, but the state of Halo 5 makes your post even more difficult to parse.
 
I stopped playing because of this. The game just started to feel dull and insulting at some point. I remember being in a similar thread when one of the biggest destiny fans was tearing it to bits and remember kind of defending the game for a while....

.. Now I regret it - because I started to really feel played. For example, the legendary swords... You had to do all this stuff just to get it and up to a specific level. Now you can just buy the sword from the store... It's like wow, I wasted all this time.

It's just boring now. I think a lot of the hardcore fans are just dropping out seeing as nothing new is happening. The support feels low and I think tons of articles have hit the nail on the head - they don't know what to do. It seems like the whole Bungie crew is on a huge writer's block and are now realizing that they went way over their own heads with this vision that they are now unsure if they are able to stand by.

I'm not an mmo type of person and I have a very short attention span. I really tried with this game and I think I'm officially done. I haven't even hit level 300...welp
 
That's the problem though. Destiny was like a drug. It exposed the casual crowd to an MMO lite experience and people who rarely played games outside of COD, Madden, Fifa etc were hooked on it and spend hundreds, if not thousands, of hours playing (speaking from experience). Now the content has trickled down to a few special events and there is little reason to still grind.

yeah I should be so dismissive of peoples experiences I guess. I'm used to mmo's and destiny, even without a monthly sub is still extremely light on content. I finished the story and now every little task is so daunting and grindy. I'll never get six people together to do the raids so I haven't even got to see one. I still log in to do my dailies for marks though and I've been having a blast tackling the daily story missions with my roommate as well as absolutely crushing people in the crucible. I did the daily rumble yesterday and came in first place 29-3. this is typically how I perform in destiny online, which is crazy because I suck at shooters. my blops 3 k/d is like .83:

12440530_10153357871493100_5249424485934217100_o.jpg
 
I've actually been wondering about starting Destiny sometime this year, and one of the things I've come to the conclusion of - if nothing else - is that I'll enjoy it a lot more if I get a few other brand-new players to do so at the same time.

I played it at launch and didn't pick it back up until TTK. I'm still going through the original DLC before TTK. I don't think it will be hard to find new players on the same level, but even if they are a lot higher than you, just ride their coattails in the PVE.
 
codename for Destiny: The Taken King maybe?

Yes.

Comet expansions were originally planned to be larger DLC packs that took place between Destiny's full releases.

The original plan was

Fall - Major release
Winter - Minor DLC
Spring - Minor DLC
Fall - Major DLC (Comet)
Winter - Minor DLC
Spring - Minor DLC
Fall - Major release

repeat until years_count = 10
 

joecanada

Member
-

I'm actually getting back into Destiny more so right now to do some PVP stuff but the lag is killing me. Hoping to hit some personal goals in Destiny before March comes.

This is what killed the game for me but I only made it to year 1 stuff.... Vault of Glass was their crowning achievement, oh what a ride. still never got my 100 bucks worth though

and yeah without the MP lag I would have been completely happy. this gen man, so bad for MP


yeah I should be so dismissive of peoples experiences I guess. I'm used to mmo's and destiny, even without a monthly sub is still extremely light on content. I finished the story and now every little task is so daunting and grindy. I'll never get six people together to do the raids so I haven't even got to see one. I still log in to do my dailies for marks though and I've been having a blast tackling the daily story missions with my roommate as well as absolutely crushing people in the crucible. I did the daily rumble yesterday and came in first place 29-3. this is typically how I perform in destiny online, which is crazy because I suck at shooters. my blops 3 k/d is like .83:


AH so you're the one lagging all the games ... ;)
 

Navid

Member
It's obvious the Taken King was the last big content pack for Destiny, I don't understand why people who have run out of things to do in the game simply don't move to a different title while waiting for a either a sequel or at least the next minor live team update.

If there is any complaints that need to be directed at the game right now it's the current sub-par online infrastructure that is currently hampering the competitive MP by the sounds of things. That and maybe quality of life and feature improvements that can be made to the title this far into it's life cycle.
 

cilonen

Member
They only had stuff in place to release as DLC last year as it was all stuff not completed / polished / reworked in time for the original launch.

Now, they are being pushed to continue working with outdated tools and if Kotaku's sources are accurate they're repeating the same mistakes on top of not knowing what the hell to do with the situation they are in currently. We're on track to get the worst of both worlds, no real roadmap, crappy events and microtransactions and a half baked Destiny 2 that they're already deciding how to carve up for that game's future DLC.
 
People start beating a raid within a week of its release, and then there is no satisfying carrot on the stick afterwards. In WOW you had "beginner" raids, "intermediate" raids and the "hardcore" raids. There was a progression of difficultly, complexity, length and gear requirement in order to beat the hardest raids. It was satisfying to progress.

I'm not saying Destiy should copy what WOW has been doing for over a decade, but they need to understand that the end game cannot be one raid and then a harder version of that raid. That will never, ever satisfy the audience.
 

SomTervo

Member
no sequel this year if Kotaku sources are true.

They just said it would miss September, not 2016 entirely.

People start beating a raid within a week of its release, and then there is no satisfying carrot on the stick afterwards. In WOW you had "beginner" raids, "intermediate" raids and the "hardcore" raids. There was a progression of difficultly, complexity, length and gear requirement in order to beat the hardest raids. It was satisfying to progress.

I'm not saying Destiy should copy what WOW has been doing for over a decade, but they need to understand that the end game cannot be one raid and then a harder version of that raid. That will never, ever satisfy the audience.

Well said, but that same formula for failure applies to the game's entire structure imo, from the smallest missions (story campaign) to the largest (raid).
 

Tensketch

Member
Have you played a game with an XP system before?

You are introduced to the idea of gaining levels in the very first mission of the game, before you can enter any social space or PvP game. This shouldn't be hard to understand how you reach level 40.

PvP (except for specific modes named Iron Banner and Trials of Osiris) is normalized. So a level 2 can kill a level 40 just fine.

TTK is the addition of the main story, mostly. If you're playing the "story mode" of the game, you'll be introduced to the Taken King missions around level 25.

Everything is super expensive because you're new. Typically games don't let you buy the crazy good stuff right at the beginning.

Finally, those level 40 players are scaled down to the level of the enemies in the area. If an area has level 12 enemies. Anyone above level 12 will be scaled down to make the level 12 enemies a threat.


I understand that, I probably phrased my question poorly.

The thing is, every time I play, EVERYONE is level 40. There is no one else my level and I felt like I was missing some kind of secret level up trick that I should have done.
 
When the press turns on Bungie they turn hard.

Maybe you can blame Bungie for stating at the outset that they were going to make another 10 year epic game franchise. Or maybe for having MMO like aspirations and then not delivering on the endless content.

I waited until TTK to jump in and I'm pretty happy with the overall value there, got tons of hours out of it and put it down when it came to the raid content.

At this point, especially with what Vanilla Destiny and the two subsequent expansions, how can anyone be surprised that Bungie isn't going to deliver consistently? There's flashes of brilliance for sure but that's what you're going to get at this point.
 

Gaz_RB

Member
The Destiny community just needs to let it go.

The hardcore have beaten the game....Time to move on.

Come back when new content gets announced.

This is sort of my thought on this as well. You've beaten the game. In most games you just move on, but something about Destiny makes people moan for more instead of just moving on.

I understand that, I probably phrased my question poorly.

The thing is, every time I play, EVERYONE is level 40. There is no one else my level and I felt like I was missing some kind of secret level up trick that I should have done.

There is a super secret level up trick... microtransactions:D
 

ShinMaruku

Member
Bungie make the MMO things minimal make a great campaing and have good dlc they are set, but if they ape mmos they will fail.
 

cilonen

Member
This is sort of my thought on this as well. You've beaten the game. In most games you just move on, but something about Destiny makes people moan for more instead of just moving on.

It's all the MMO-like hooks. Daily quests, weekly challenges. Actual tricks used in MMO's to keep you playing. Take those all out and there would be no mixed messages or confusion and I think folks would find it much easier to move on.
 

Two Words

Member
I stopped playing TTK once they dropped down my 310 Black Spindle to 280 even though I legitimately built it up to 310. It sounds like I have t missed much since then.
 
I probably put ~200 hours into TTK, had my fill, move onto other games. I certainly got my money's worth. I'm looking forward to the next release in the series. What exactly is the problem here?
 
I'm suddenly reminded of WoW's last expansion, Warlords of Draenor, which (like TTK) launched to rave reviews only to have players turn around and declare it to be the worst expansion ever when a few months later they ran out of new content to do, the novelty of Garrisons wore off, and they got exactly one significant post-launch content patch for the entire expansion that looks like it'll run for 18-24 months.

To Bungie's credit, at least they're not charging a monthly fee for the privilege of continuing to be able to do the same content you've been doing for a fucking year.
 
Top Bottom