The easier solution would be to have the buff last 120-168 hours instead of just kill it every Tuesday morning.
yeah, probably would have worked better as a buff you had to re-earn instead of being explicitly tied to the reset.
The easier solution would be to have the buff last 120-168 hours instead of just kill it every Tuesday morning.
Bungie is hesitant to show anything until it's on dock for release, or bullet point out some of the things they are working on until they're locked into an update. It's overly cautious, IMO.
Bungie is hesitant to show anything until it's on dock for release, or bullet point out some of the things they are working on until they're locked into an update. It's overly cautious, IMO.
When I say I want communication it's not me wanting "free stuff," it's me wanting to know things like they're experimenting with the netcode which is causing lag to be more prevalent.
A road map for what the gameplan would be icing on the cake. Doesn't have to be free stuff either. I just want to know what the plan is. Is it nothing until Desting 2 but variance on pvp modes and tower decorations? What is this "largest content post TTK" that was mentioned. Where is it? Any eta on it?
Instead we get nothing, except patronizing statements like "we're listening."
Along with the other improvements and fixes youll receive in the upcoming February Update, were delivering a brand new 2v2 Crucible mode were calling Crimson Doubles. It features a special twist, born of new gameplay and mechanics that only battle-tested star-crossed lovers will appreciate. Youll need a dancing partner preferably one that compliments your fighting style. The two of you will have a chance to earn some sweet loot together in the Crucible. To receive your gifts, youll have to put your differences aside and fight well as a couple.
It's probably a big deal because Destiny is an MMO FPS. MMOS need love or else they lose their player base.
Bungie did a few things very right with TTK, but did a few things very wrong.
What they did right:
(1) The story missions. They actually gave some personality to the characters...made the story at least bearable.
(2) The mid game progression. They nailed this. The climb to 40 then the climb to about light level 290 is gentle and rewarding. If you logged on and played for a bit, chances are you upped your light level. It was good.
(3) The exotic search: Having exotics be earned through lengthy quests was a step in the right direction for me. Some hated grinding for mats for the swords, but at least you KNEW about how long it would take, and what you needed to do to progress. I liked this system way more than RNG exotic where a pure luck roll would net you a Ghorn and thus "acceptable" to the community.
What they did wrong:
(1) The endgame. Oh boy. Dat End game. The raid, while really good the first time, proved to be way too tedious to grind week in and week out. Play has to be perfect among 6 people with no room for interpretation or improvisation.
(2) The double RNG for gear and light level. Who's idea was that? I mean...wow. I can see how ya got there I guess from how the mid-game progresses...but yikes...it is terrible for end game.
(3) The nerfing of PvE weapons. Nothing feels all that fun to use. You would think your Raid weapons would be "best in class" (or damn close)...Nope. With the exception of a few weapons, (and can still have bad rolls), most are simply infusion fodder. This is big....No gun in PvE feels all that great. Compare to Vanilla...Fatebringer, Ghorn, Black Hammer, Vision of Confluence, Fang all felt powerful and fun. Now...it doesn't
(4) PvP connection issues....That's been well documented. (Im not much of a pvper so I can't tell you the subtle ins and outs
(5) Making Nightfalls worthless...Weeklies non-existent....No reason to even hop on for a bit to eff around...get some coins..etc.
(6) Making faction rep difficult to get and nerfing bounties. (Why Bungie? Who cares?).
I love Destiny and will come racing back when new pve content or destiny 2 gets announced...but in the mean time...there are some good games that are out and are coming out that are more deserving than Destiny of my time at the moment.
Destiny isnt an MMO. This misconception needs to stop lol
The semantics needs to stop.
Destiny acts a lot like an MMO, so the playerbase treats Destiny a lot like an MMO.
Just because you'll never see more than 18 players in a location, doesn't make it NOT an MMO.
Its not an MMO though...
Its closer to PSO than anything else. Persistent online game but not persistent content drops
.The semantics needs to stop.
It sucks it had to come to this, but Bungie has brought this hate on themselves by leaving the game in the stale state its been in the past few months. There's been tons of outcry for how bad match making was and connectivity issues and it took the press to force their hand and finally have them speak out and do something about it. I get the feeling all this press has caused Activision to step in and force their hand on the announcement they made yesterday about changing the SBMM we've all been complaining about.
It sucks it had to come to this, but Bungie has brought this hate on themselves by leaving the game in the stale state its been in the past few months. There's been tons of outcry for how bad match making was and connectivity issues and it took the press to force their hand and finally have them speak out and do something about it. I get the feeling all this press has caused Activision to step in and force their hand on the announcement they made yesterday about changing the SBMM we've all been complaining about.
Hmmm... I assumed people's characters would carry over into sequels to some extent.Basically Destiny is the MMO game where every 2 years they expect people to start from level 1 and kill rats when not so long age you were super powerful hero fighting dragons. It's a formula that can easly backfire if people realize this when they suddenly announce Destiny 2 and say - have fun starting over![]()
I don't understand why this is a problem (for players?)
Usually when you run out of something to do in a game you play something else? Why is this one (non subscription based) game expected to hold players attention for a solid 2+ years?
I get that it's a problem for the devs not wanting to lose their players, I just don't understand the players complaining about being bored of a game after several hundred hours of playing it.
Hmmm... I assumed people's characters would carry over into sequels to some extent.
Yes, it is a serviceable port with a great community. Unfortunately, it takes forever to fire up a synth. Also, have an Android/iOS/Bungie.net handy to change up your gear since the inventory screen takes a long time to load. It is still the Destiny you love to play. Expect some younger players and some people who are still happy with their x360s with no motivation to upgrade.
Agreed.The semantics needs to stop.
Destiny acts a lot like an MMO, so the playerbase treats Destiny a lot like an MMO.
Just because you'll never see more than 18 players in a location, doesn't make it NOT an MMO.
I've been saying this since dark below. With every "update" older players are punished and newer players are rewarded..
Nerfing weapons is the biggest complaint - everything is average now.
I'm hoping this is something they ultimately fix in Destiny 2. First they need to stop messing with the entire class and just resolve the issue with overpower weapons. There's been far too many times an entire class gets hit hard because of a gun or 2 that rules PvP. I assume this is due to the limited resources and the tools they have not allowing the individual weapns to easily be modified.
Second, I saw it mentioned on here before and agree they need to have 2 sets of stats for PvP and PvE. This way when they make "adjustments" they don't destroy a weapon for the other modes. I always thought shotguns were under powered in PvE and they gave them a nice boost that made me fall in love with them, but this caused huge issues in PvP. To correct their mistake, they destroyed them in PvE while only minimizing the issue in PvP.
Destiny isnt an MMO. This misconception needs to stop lol
usgamer said:It's an MMO, You Know It in Your Heart to Be True
http://www.usgamer.net/articles/destiny-suffers-from-a-content-lull-just-like-every-other-mmo
Seriously though, I believe there's a middle ground Destiny fits in to. People shouldn't have as many MMO expectations because there's no monthly fee and little to no microtransactions. Simply put, the money isn't there for Bungie to push out lots of content every few months. The closest analog is probably Diablo 3, which is why they literally had the Diablo 3 team come visit to help them out with their end game. It helped, but it's never going to reach typical MMO standards.
And this doesn't even take into account their apparently terrible tool chain for updating the game, which I'm sure greatly interferes with their ability to push out new content cheaply.
Personally I'm happy with where Destiny ended up. I'll gladly pay $40 for a sizeable story chain and a great Raid I'll play a handful of times. I don't even use multiple characters, but I still feel like there's a $40 value there.
Do MMOS even get content drops that often either? Has it even been 6 months since the last major update?
Do MMOS even get content drops that often either? Has it even been 6 months since the last major update?
All valid points if Destiny was a subscription based game imo.
You cannot say your game has a "10 year plan", then sit on your hands with things. I do not want to hear about the game tech being "hard to work with" when you release an expansion like TTK on four distinct platforms and then try to get people to buy the same content more than once because there are no discounted pricing options for people who owned what you offered already.
The game needs some serious retooling - and they have had plenty of time to get that done.
(3) The nerfing of PvE weapons. Nothing feels all that fun to use. You would think your Raid weapons would be "best in class" (or damn close)...Nope. With the exception of a few weapons, (and can still have bad rolls), most are simply infusion fodder. This is big....No gun in PvE feels all that great. Compare to Vanilla...Fatebringer, Ghorn, Black Hammer, Vision of Confluence, Fang all felt powerful and fun. Now...it doesn't