Icyflamez96
Member
they don't need a buff they need their reserve ammo back!
Isn't that a buff
they don't need a buff they need their reserve ammo back!
Isn't that a buff
If you want to be super vague sure. I prefer to be more specific. Lots of guns need "adjustments" but too many people cry "buff" and "nerf" in many cases changes have ruined some weapons.
Dude, a buff is a buff and for Hand Cannons I'll take it. Beggars can't be choosers!
Anyone have this on X360?
Worth picking up the Taken King? I played to level 20 on my PS4 when I still had it. Wondering if it's worth a repurchase to play on last gen.
Short of a new raid, I'm not sure there's anything Bungie could announce that would satisfy people. And even then, only like 25% of players are actively raiding anyway.
The problem is the same as with World of Warcraft -- players burn through content much faster than it can be created. If Bungie announced 3 new strikes tomorrow people would be sick of them by March anyway.
The difference is that I think WoW (in its heyday at least) did a better job of having several plateaus of endgame character progression for everyone to push through. Destiny gives away epic loot too freely, and too much of it is basically the same. Since damage ends up getting normalized against lower-light enemies, there isn't even any point in handing out 320-Light gear. You don't ever get to feel overpowered anymore since they are so damned scared of creating weapons that are too good.
Over the last year I've learned that the Destiny community uses "communication" as shorthand for "getting stuff."
Getting new content, preferably for free? "Good communication."
Not getting new content? "Bad communication. Bungie should be firing people."
Honestly, I think it's a little bullshit to be demanding something like "Bungie just needs TO TALK TO US!" when they know full well they're only looking for a statement that is something like "New expansion soon" or else they'll have a meltdown. That's not requesting more transparency and communication, that's just asking for shit.
I've also found that the Destiny community loves to say stuff like "X game gets REGULAR CONTENT UPDATES!" as a damning accusation of their beloved game while ignoring factoids like actual release cadences (World of Warcraft often over a year between major releases), level of content (COD glorfified map packs), or the presence of subscription fees.
Ultimately this is what happens when your require one game to fulfill all your gaming needs at any given time.
New environments, definitely, but they could also set a roadmap for long sought systems like in-game LFG, and change progression so that all missions, strikes and raids are viable and rewarding at any level. Or end-game versions of each patrol area with new, harder public events.Short of a new raid, I'm not sure there's anything Bungie could announce that would satisfy people. And even then, only like 25% of players are actively raiding anyway.
Funny most of the people in the Destiny OT thread complain exactly the opposite, they say Bungie is way too stingy with giving away the good loot.
Keep in mind that I said they give away loot too freely, and too much of it is basically the same. Also keep in mind that I'm talking in reference to WoW, where you could join a 10-25 man raiding group and possibly see no drops at all in a single week.
I haven't visited in a long while, but the people in the OT are most likely complaining that they can't get 315-320 gear that is basically identical to the 300-310 gear aside from a higher armor/damage rating. There's no awesome gear to chase down -- just the same old gear with a marginally better defense/DPS.
Because damage is mostly normalized against lower-light combatants, you don't even get the sense of progression that comes from collecting all the high-end gear. At 320 Light you should be able to melt stuff, but instead it feels like a pretty marginal DPS boost.
I think WoW just did endgame better. They had a Heroic Dungeon / Normal Raid / Hard Raid progression for you to go through, but because loot was so scarce there was always a reason to go back to Heroics and Normal Raids for more tokens to buy high-value gear from vendors that only accepted tokens. The progression in Destiny is pretty much linear -- there is no point to do heroics if you can do raids, there's not much point in normal raids if you can do hard raids.
A roadmap more than anything would help at this point I think. The game is good but the content is too restricted and linear for how much the progression system demands replaying them.
Not sure if you have played the KF raid, but very often people complain about going through a whole raid and getting no drops, or getting no HM drops.
Also on this I feel differently too. I am happy to only have one raid to do each week. I don't want to be grinding all this other stuff all the time. I am happy that Destiny is more "compatible with real life" than WoW ever was..
I don't know about that. There are a few games I play that get regular or semi-regular updates that go against that narrative.Gamers often think they want to know how the sausage is made, but they really don't. This is why it always cracks me up whenever Schreier goes on one of his "the games industry needs to be more transparent!" rants.
I don't know about that. There are a few games I play that get regular or semi-regular updates that go against that narrative.
DriveClub laid out its Season Pass updates in advance, even with aspects of that roadmap left open in terms of detail. No exact dates, just months.
With Warframe you know you'e going to see the next major numbered update every 2 or three months, and Digital Extremes is good in terms of hinting at the big new features to expect as well as hinting at some of the smaller or surprise stuff, while keeping a regular status check in terms of PC release and console certification targets. Hell, the last time I logged in, my in-game ship's control panel actually let me know the latest smaller update was just entered into PS4 cert.
Diablo 3 has telegraphed its updates far in advance, and releases them to coincide wit the next season on PC.
Even Killzone: Shadowfall laid out their plan, though I think some dates slipped big time. They lost players, but less so because of setting the wrong expectations as much as only hitting their targets nearly a year later, when most players had already moved on.
This generation is all about these post-release updates, and Bungie set expectations in year one, and with any use of the term "year two", starting with The Taken King. And I don't think they're witholding a roadmap because they don't think the playerbase can take it as much as they really don't know themselves what they can reasonably promise yet.
But I'll be shocked and awed if we don't hear at least some decent rumblings about what comes next before The Division hits.
New environments, definitely, but they could also set a roadmap for long sought systems like in-game LFG, and change progression so that all missions, strikes and raids are viable and rewarding at any level. Or end-game versions of each patrol area with new, harder public events.
The issue with this is that your level 2 gear, even normalized for damage, still sucks. Low fire rate, high spread, smaller splash damage, etc. These things make a huge difference and make it very difficult for a low level player to take on a high level, even if you get the drop on them. This is compounded by the fact you get super bonuses for doing well, and supers are game changers. Teams with a slight advantage end up doing really well, and low level players inevitably drag their team down.PvP (except for specific modes named Iron Banner and Trials of Osiris) is normalized. So a level 2 can kill a level 40 just fine.
I've been saying this since dark below. With every "update" older players are punished and newer players are rewarded. The more time you spend playing, the more time you end up feeling wasted. I got my moneys worth, but anyone who played this game "hardcore" ultimately looks back and feels foolish. It's like nothing I grinded for even matters now. these 320's people are grinding for week after week over and over will be meaningless when Bungie releases the next update. I'm not new to MMO's and lost hundreds of thousands of hours to them but never before have I felt like the time I put into a character was wasted until Destiny.I feel like I lucked into getting into Destiny when I did. I've had the game for about a month, have played about 80 hours and still have shitloads of content I haven't touched, so hearing that we probably have everything we're going to get in terms of substantial content until next year is...well, not as disappointing to me because I was never going to pour thousands of hours into the game. It's fun, but I have other games to play.
Hopefully Destiny 2, whatever form it takes, will be worth the wait, but I'd rather them get their shit together than destroy themselves with an untenable project for the sake of stringing people along until they get to the sequel's release.
The issue with this is that your level 2 gear, even normalized for damage, still sucks. Low fire rate, high spread, smaller splash damage, etc. These things make a huge difference and make it very difficult for a low level player to take on a high level, even if you get the drop on them. This is compounded by the fact you get super bonuses for doing well, and supers are game changers. Teams with a slight advantage end up doing really well, and low level players inevitably drag their team down.
TTK broke more than it fixed.
I´ve been saying this for a while now, but Vanilla was the best state this game was ever in.
Both previous expansion kept the content relevant while expanding the universe.
TTK has made the universe significantly smaller.
There is no reason to play the Prison of Elders.
There is no reason to play regular strikes AT ALL.
There is no reason to play the Nightfall.
There is no reason to play the old Raids.
The weird philosophy to keep PvE and PvP in balance has lead to all loot being completely boring.
With the exception of the Black Spindle (hammer) all exciting and good exotics are STILL from vanilla Destiny.
We are now chasing a number instead of cool gear.
It´s been a year since I´ve heard someone scream into their headset with excitement because of a cool drop.
"GJALLLLLAHOOOOOOOOOORN!!!!!!!!!!!!!"
Today it´s basically: "Cool, I got the helmet. Oh shit, it dropped at 307 - I´m gonna shard it"
Destiny is more broken now than it has ever been.
TTK broke more than it fixed.
I´ve been saying this for a while now, but Vanilla was the best state this game was ever in.
Both previous expansion kept the content relevant while expanding the universe.
TTK has made the universe significantly smaller.
There is no reason to play the Prison of Elders.
There is no reason to play regular strikes AT ALL.
There is no reason to play the Nightfall.
There is no reason to play the old Raids.
The weird philosophy to keep PvE and PvP in balance has lead to all loot being completely boring.
With the exception of the Black Spindle (hammer) all exciting and good exotics are STILL from vanilla Destiny.
We are now chasing a number instead of cool gear.
It´s been a year since I´ve heard someone scream into their headset with excitement because of a cool drop.
"GJALLLLLAHOOOOOOOOOORN!!!!!!!!!!!!!"
Today it´s basically: "Cool, I got the helmet. Oh shit, it dropped at 307 - I´m gonna shard it"
Destiny is more broken now than it has ever been.
Wow they actually killed nightfall? That was one of the big weekly to do things. Sometimes it was fun to solo just because you can.
I swear to god if I get another 294 shit ghost shell from NF I am gonna bust a nut.Post TTK Nightfall loot table
10% - Exotic
15% - Legendary
20% - Legendary Ghost
20% - Strange Coins
20% - Three of Coins
15% - Cosmetic item from the Eververse (Season old emote or SRL package)
I swear to god if I get another 294 shit ghost shell from NF I am gonna bust a nut.
I've gotten tens of ghosts. Best loot table for me is 295 ghost plus 2 strange coins. Let the good times roll.
I don't understand why this is a problem (for players?)
Usually when you run out of something to do in a game you play something else? Why is this one (non subscription based) game expected to hold players attention for a solid 2+ years?
I get that it's a problem for the devs not wanting to lose their players, I just don't understand the players complaining about being bored of a game after several hundred hours of playing it.
Should have made ghost shell perks more interesting and unpredictable
Like having a shell influence little combat scenarios. Ghost heals player near death or fires lasers to assist in combat...
Missed opportunities..
I don't remember the exact numbers, but I think it was something like this
Pre TTK Nightfall loot table
35% - Exotic
35% - Legendary
15% - Strange Coins
15% - Upgrade materials (ascendant stuff)
Post TTK Nightfall loot table
10% - Exotic
15% - Legendary
20% - Legendary Ghost
20% - Strange Coins
20% - Three of Coins
15% - Cosmetic item from the Eververse (Season old emote or SRL package)
I don't understand why this is a problem (for players?)
Usually when you run out of something to do in a game you play something else? Why is this one (non subscription based) game expected to hold players attention for a solid 2+ years?
I get that it's a problem for the devs not wanting to lose their players, I just don't understand the players complaining about being bored of a game after several hundred hours of playing it.
I don't remember the exact numbers, but I think it was something like this
Pre TTK Nightfall loot table
35% - Exotic
35% - Legendary
15% - Strange Coins
15% - Upgrade materials (ascendant stuff)
Post TTK Nightfall loot table
10% - Exotic
15% - Legendary
20% - Legendary Ghost
20% - Strange Coins
20% - Three of Coins
15% - Cosmetic item from the Eververse (Season old emote or SRL package)
Worst thing about that breakdown is odds are strong you will get a repeat or "worthless" legendary at a low light level
The light level thing is what stopped me from playing. Buying exotics from xur knowing I'll have to grind them all up from 280, or the long trek from a 295 ghost to 310... They were just too stingy with light level loot and it broke my incentive.
Why struggle through a nightfall when you anticipate the loot you'll get will just be trash?
I don't remember the exact numbers, but I think it was something like this
Pre TTK Nightfall loot table
35% - Exotic
35% - Legendary
15% - Strange Coins
15% - Upgrade materials (ascendant stuff)
Post TTK Nightfall loot table
10% - Exotic
15% - Legendary
20% - Legendary Ghost
20% - Strange Coins
20% - Three of Coins
15% - Cosmetic item from the Eververse (Season old emote or SRL package)
Honestly Legendaries are pretty boring this time around
I get that Exotics are supposed to be the gamechangers but i wouldnt be opposed to more weapons being unique
After TTK you have many more exotic chances with 3oC though. That is the trade off.
Yeah I think year 1 destiny showed the hand for like 90% of all the perks and gun frames they could ever do with their current system. A lot of my initial time in year 2 was finding gun archetypes that matched the heavy hitters of year 1. Haven't seen 1 perk in the legendary class that actually makes me play differently besides tier changes (handguns at first were shit year 2, shifted to pulse meta, and don't know where it is now)
To be honest that's the real problem to me. For a loot game, the loot I was getting just isn't changing the game enough.
Its a side effect of having a game be constantly tuned to make sure PVP isnt broken
I dont envy them but Balance always seems to suck the fun out of using weapons in PVE
After TTK you have many more exotic chances with 3oC though. That is the trade off.
They stated they didn't like people feeling they had to do it week to week which always sounded odd.
This would be an acceptable trade off if that is all that was at play, but the loot that drops from the Nightfall is no longer "end-game" loot.
Before, Nightfall dropped loot that would take you up to 2 levels shy of the max light level, while exotics would take you to max.
Now, Nightfall loot drops between 260-310 when you actually get an item that can be equipped, and the odds of this item being of high enough Light Level to use are not great.
More accurately, it was the fact that people felt it required to do the Nightfall first before anything else, due to the fact that it gave you a multiplier, so it was optimal to do it first. I found myself a few times, having had a busy week, go "ah.. it's friday? I'll just wait for reset to do the nightfall and play destiny more optimally next week"
it feels like there's more choice in the activities we can do, but the current nightfall setup has made me do nightfalls like.. twice? Should try to find something in between the two extremes.
Ppl play the iron banner?
More accurately, it was the fact that people felt it required to do the Nightfall first before anything else, due to the fact that it gave you a multiplier, so it was optimal to do it first. I found myself a few times, having had a busy week, go "ah.. it's friday? I'll just wait for reset to do the nightfall and play destiny more optimally next week"
it feels like there's more choice in the activities we can do, but the current nightfall setup has made me do nightfalls like.. twice? Should try to find something in between the two extremes.
I really miss the NF head flames.