MMBosstones86
Member
I verified the game files for TomBraider ROTTER and it ended up downloading a 2 GB file that was apparently missing. Guess it included all the triggers that were preventing me from continuing.
Huray
Huray
it works fine its not something you want to play a fighting game one but it works fine
Y'all did good, making it happen. It's a great game, a great port, and something that I had long been looking forward to playing.
Now it's time for DDDA2, right?
Ha, I didn't expect Antoine to put out a statement so soon.
We've lobbied hard internally for a PC release and it's all been worth it. Scouring NeoGAF and other community forums over the years, I knew the demand was there -- so making a business case was fairly easy after crunching some numbers and aligning dev resources.
We can also thank Ono, in addition to Kobayashi, who were big proponents to see this PC port come to fruition.
While it's a latent port and a PC-only release, we've poured in a lot of love and care into this game. DDDA is one of my favorite games of all time, so I am thrilled to see tons of PC players embrace it.
Ha, I didn't expect Antoine to put out a statement so soon.
We've lobbied hard internally for a PC release and it's all been worth it. Scouring NeoGAF and other community forums over the years, I knew the demand was there -- so making a business case was fairly easy after crunching some numbers and aligning dev resources.
We can also thank Ono, in addition to Kobayashi, who were big proponents to see this PC port come to fruition.
While it's a latent port and a PC-only release, we've poured in a lot of love and care into this game. DDDA is one of my favorite games of all time, so I am thrilled to see tons of PC players embrace it.
Man, some of those posters. If you put their brain in a bird, the bird will fly backwards.
Congrats on the sucess! Thanks for making it happen finally!Ha, I didn't expect Antoine to put out a statement so soon.
We've lobbied hard internally for a PC release and it's all been worth it. Scouring NeoGAF and other community forums over the years, I knew the demand was there -- so making a business case was fairly easy after crunching some numbers and aligning dev resources.
We can also thank Ono, in addition to Kobayashi, who were big proponents to see this PC port come to fruition.
While it's a latent port and a PC-only release, we've poured in a lot of love and care into this game. DDDA is one of my favorite games of all time, so I am thrilled to see tons of PC players embrace it.
No. Put DMC team back on DMC and let them make DMC5.
You assume it'd be amusing to read through, then it just gets infuriating.Thanks to the kid gaffer wo helped me get Sudeki :3
I just noticed that Greenbeg thread.
Should be worth a few chuckles to skim thru it
Oh boy I sure loved GFWL said nobody ever.
Only if they call the sequel Rise of the Devil May Cry.
Oh boy I sure loved GFWL....when it discontinued
Only if they call the sequel Rise of the Devil May Cry.
You know what?
Half Life 3 should be multiplat. Not just for Steam/PC.
I'm serious, because the amount of negative implications to PC/Steam gaming will be 0 and it means more people could experience an actual honest to gosh (possibly) well running and well thought out Action Shooter experience.
You know what?
Half Life 3 should be multiplat. Not just for Steam/PC.
I'm serious, because the amount of negative implications to PC/Steam gaming will be 0 and it means more people could experience an actual honest to gosh (possibly) well running and well thought out Action Shooter experience.
Really nice to see you guys believing in it, have a great pay-off. Thanks for all and we're excitedly waiting for future projects, old and newHa, I didn't expect Antoine to put out a statement so soon.
We've lobbied hard internally for a PC release and it's all been worth it. Scouring NeoGAF and other community forums over the years, I knew the demand was there -- so making a business case was fairly easy after crunching some numbers and aligning dev resources.
We can also thank Ono, in addition to Kobayashi, who were big proponents to see this PC port come to fruition.
While it's a latent port and a PC-only release, we've poured in a lot of love and care into this game. DDDA is one of my favorite games of all time, so I am thrilled to see tons of PC players embrace it.
It no doubt will be. Just don't expect the same level of post-release support (DLC aside), although maybe Valve will be better about that this generation seeing as certification fees are no more.
I don't like the sound of that name...
Why?
Finished RotTR today. Really enjoyed it for what it was. Going to 100% all the areas just because. Probably won't bother with the expedition and other game mode stuff though.
On the QB meltdowns. I really am not interested in buying games on the Windows 10 store. I would rather it just be an Xbox exclusive at that point. If they are gonna put the game on PC give us a choice on where we buy it (Uplay, Steam, Origin, W10, GOG, whatever). Its cool that it is cross buy however. I would never buy a game on the W10 store but might if I could play it on my Xbox One also.
Because there's only one place you can go after a reboot and definitive edition.
Really nice to see you guys believing in it, have a great pay-off. Thanks for all and we're excitedly waiting for future projects, old and new![]()
It's not actually cross buy. That's just a promo, only for preorders and only digital versions.
Alright so you can't confirm anything for sure but I would love:Yep, we'll have both kinds.
Internal dev teams in Japan are obviously busy with mainline titles which take time, resources, and manpower. The last item is always the biggest bottleneck in new games development as there's only a finite number of developers/designers available. That's the 'opportunity cost' we work with, so we ensure top internal dev resources are assigned to the most impactful titles (big new IP and/or sequels) while our external dev partners help fill the gap. These include HD ports and remasters and the occasional new IP.
TL;DR...we'll have more of your favorite Capcom HD ports heading your way. Naturally I won't be able to answer which ones so don't ask![]()
Third Strike or bust.
Also, was this known?
Ha, I didn't expect Antoine to put out a statement so soon.
We've lobbied hard internally for a PC release and it's all been worth it. Scouring NeoGAF and other community forums over the years, I knew the demand was there -- so making a business case was fairly easy after crunching some numbers and aligning dev resources.
We can also thank Ono, in addition to Kobayashi, who were big proponents to see this PC port come to fruition.
While it's a latent port and a PC-only release, we've poured in a lot of love and care into this game. DDDA is one of my favorite games of all time, so I am thrilled to see tons of PC players embrace it.
Alright so you can't confirm anything for sure but I would love:
Okami HD
God Hand HD
Resident Evil CVX HD
Resident Evil 2 and 3 original PC versions on Steam/GOG
Any of the versus games (Tatsunoko!)
I know some are more possible than others but that's just my wishlist![]()
Yep, we'll have both kinds.
Internal dev teams in Japan are obviously busy with mainline titles which take time, resources, and manpower. The last item is always the biggest bottleneck in new games development as there's only a finite number of developers/designers available. That's the 'opportunity cost' we work with, so we ensure top internal dev resources are assigned to the most impactful titles (big new IP and/or sequels) while our external dev partners help fill the gap. These include HD ports and remasters and the occasional new IP.
TL;DR...we'll have more of your favorite Capcom HD ports heading your way. Naturally I won't be able to answer which ones so don't ask![]()
Ha, I didn't expect Antoine to put out a statement so soon.
We've lobbied hard internally for a PC release and it's all been worth it. Scouring NeoGAF and other community forums over the years, I knew the demand was there -- so making a business case was fairly easy after crunching some numbers and aligning dev resources.
We can also thank Ono, in addition to Kobayashi, who were big proponents to see this PC port come to fruition.
While it's a latent port and a PC-only release, we've poured in a lot of love and care into this game. DDDA is one of my favorite games of all time, so I am thrilled to see tons of PC players embrace it.
Give me a little hope. How low are odds that Monster Hunter would branch out from the 3DS to hit steam?TL;DR...we'll have more of your favorite Capcom HD ports heading your way. Naturally I won't be able to answer which ones so don't ask![]()
I hope it's Street Fighter Alpha collection.
DMC HD collection
Darkstalkers Resurrection
3rd Strike Online Edition
God Hand
You have such a huge wealth of old titles. I don't envy having your team prioritizing, haha.Yep, we'll have both kinds.
Internal dev teams in Japan are obviously busy with mainline titles which take time, resources, and manpower. The last item is always the biggest bottleneck in new games development as there's only a finite number of developers/designers available. That's the 'opportunity cost' we work with, so we ensure top internal dev resources are assigned to the most impactful titles (big new IP and/or sequels) while our external dev partners help fill the gap. These include HD ports and remasters and the occasional new IP.
TL;DR...we'll have more of your favorite Capcom HD ports heading your way. Naturally I won't be able to answer which ones so don't ask![]()
Give me a little hope. How low are odds that Monster Hunter would branch out from the 3DS to hit steam?
guys
can we all learn code and port stuff for capcom?
I figure if we read a book on how to code, we'll know how to code, so it should only take a few weeks for us all to be ready, right?