Yep, we'll have both kinds.
Internal dev teams in Japan are obviously busy with mainline titles which take time, resources, and manpower. The last item is always the biggest bottleneck in new games development as there's only a finite number of developers/designers available. That's the 'opportunity cost' we work with, so we ensure top internal dev resources are assigned to the most impactful titles (big new IP and/or sequels) while our external dev partners help fill the gap. These include HD ports and remasters and the occasional new IP.
TL;DR...we'll have more of your favorite Capcom HD ports heading your way. Naturally I won't be able to answer which ones so don't ask