Microsoft Releasing Exclusive Games on PC Is Great for Xbox Owners

I think that xbox one will loose even more mind share this year when compared to the PS4 due to this move. There are many types of Console gamers, people who care about exclusives and people who don't, but it's clearly better for a console to have them than to not have them.

If anything I think the move will give more attention to these Xbox titles in the console space as more people (whether console gamers or PC) will get to play them and therefore talk about them.

And again, we are talking about console exclusives going to PC too. Not console exclusives going to another console. That (the latter) would cause actual and/or far more damage as (again) the majority of console gamers only care about what's going on in the console gaming space.

You seem to base your argument on exclusives don't sell anymore because console gamers don't care anymore, they just buy consoles to play COD/FIFA/GTA, all supported in Halo underperformance.

I didn't say this and neither am I basing it solely on Halo 5. Exclusives do sell but they matter less this gen than last gen (and the gen before that for that matter). Due to this, on top of most console gamers only caring about console gaming, many will continue on seeing a console exclusive as a true exclusive.

Most console gamers simply want to play the most popular games that are solid. Not "what's a true exclusive" -or- "first party vs. third party".

If we see Uncharted 4 sell 8M+ copies would you change your stance?

Within what amount of time?

How about Mario Kart 8 that has an attach rate of nearly 50%? And Splatoon, a new IP that sold 4M+ on an install base of 13M~?

You realize that you brought up something that goes against your point right? Wii U is the oldest current gen console (by 12 months), has some good selling exclusives but has sold less than the Xbox One and PS4 therefore showing that the majority of console gamers simply want to play the most popular games -- the majority of which are multiplatform thanks to them being available for more users to play.

Exclusive content is a pilar off the console business, and I believe that by cuting it of you will be basically puting a foot out of that business. But allas, we'll know the result in 2~3 years.

I just don't think games going to PC causes much damage if any at all. Multiplats (most of which are available on PC) are pushing current console sales the most and "console exclusives" will still be viewed as true exclusives by the majority of people who play on consoles since they have no interest in PC gaming.
 
Except that is does help gamers. More money made from software sales, in theory, means more money put back into making new games, as well as maybe even money spent on riskier IP. If you own the Xbox One this helps you...you still get your games.

This more sale on game , more money, more new ip argument is so funny.
Look how much much money valve make on their titles, there must be so much new risky IP being make.

You know what will more likely for first party to make risky new IP? Trying to sell console with exclusive.
 
This more sale on game , more money, more new ip argument is so funny.
Look how much much money valve make on their titles, they much be so much new risky IP being make.

You know what will more likely for first party to make risky new IP? Trying to sell console with exclusive.
Valve is focusing on hardware and the steam distribution platform now. They don't make games anymore. VR, SteamOS, Steam machines, and Steam are all they care about along with TF2 purchases.
 
It isn't this simple though.

If this move causes more new IP "console exclusives", then it will cause more console only gamers (who aren't interested in PC gaming) to be interested in the system's lineup, therefore causing more system sales. The denominator you stated in your example (100 people/gamers) would possibly be bigger -- thus either creating an offset or even an increase.

Nothing about this is going to cause a notably negative impact on console sales in my opinion.

Edit: Also comparing it to Street Fighter V does make sense, since it's a big game that's also coming to PC. The same argument you've said about PC gamers not needing an Xbox could be made for Street Fighter fans not needing a PS4. Outside of this, Street Fighter V definitely isn't the only PS4 "console exclusive" that's also available on PC that has helped PS4 sales.

I like and respect your positive outlook on XB1.

As much as I want the XB1 to succeed, I just can't see how releasing all of it's first party exclusives on PC can help its sales in any way. Maybe you're right that this will help help create new ip and will potentially help XB1 sales in the future. But that's only an assumption and best case scenario. The negative impact on it will be felt immediately.

Back to comparing SF5:

Xbox losing it's first party exclusives to PC is not the same as PS4 gaining 3rd party console exclusive.

Gamers are prepared to buy SF5 on PS4, XB1 and PC before the announcement. After the announcement, they are forced to choose between only PS4 and PC. So XB1 potential sales goes to either PS4 and PC. In this regard, PS4 gained extra sales because XB1 is now out of the equation.

XB1 first party exclusives on the other hand, if released on PC, will directly lead to lose in XB1 console sales because PC is added into the equation. There's no other way around that.

What happens in the future is anyone's guess.

Again, all of this is good for gamers. But not so good on XB1 console at the moment.
 
All of the negative outlook on the Xbox One's marketshare seems to hinge on the idea that there is some sizeable market of PC gamers, with a rig capable of running Xbox One games, who were planning to buy the console , but now won't.

I see that extremely specific market as negligable compared to that of people who simply prefer to play on consoles.

Also that 'lost' console sale is irrelevant in the grand scheme of things:

This gloomy theory also, ignores the MS' ideology of Xbox as a platform, rather than as a console. The main goal has always been to sell software, and blurring the line between console and PC ownership will only help achieve that goal whilst providing customers with more choice in how they participate in the Ecosystem. With a focus on cross-play and cross buy, total Xbox One sales become less important than total number of Xbox users.

If Halo Wars 2 launches, for example, and it's a big hit, does it really matter whether people bought it on Xbox one or Win10? Either way, the user has an enjoyable, high population experience, and MS retains a customer. Every dollar of profit MS' gaming division brings in will spur investments that will benefit gamers no matter how they choose to play. Also every dollar of revenue represents $ that was spent with MS instead of their competitors on PC & on console. At this point, you have to rethink how you figure MS's market share.
 
its "Microsoft exclusive." Don't understand how that is hard to grasp Xbox owners. They want an ecosystem, expansion and money...

Not a fan of Microsoft but good on them for making some good buisness decisions, that also benefit industry as a whole in butterfly effect. Developers make more money because they don't really have first party(crystal dynamic deserves it, sucks insomniac didn't get a chance with that fun looking sandbox), and PC gamers get a taste of console exclusive pie, etc.
 
All of the negative outlook on the Xbox One's marketshare seems to hinge on the idea that there is some sizeable market of PC gamers, with a rig capable of running Xbox One games, who were planning to buy the console , but now won't.

I see that extremely specific market as negligable compared to that of people who simply prefer to play on consoles.

Also that 'lost' console sale is irrelevant in the grand scheme of things:

This gloomy theory also, ignores the MS' ideology of Xbox as a platform, rather than as a console. The main goal has always been to sell software, and blurring the line between console and PC ownership will only help achieve that goal whilst providing customers with more choice in how they participate in the Ecosystem. With a focus on cross-play and cross buy, total Xbox One sales become less important than total number of Xbox users.

If Halo Wars 2 launches, for example, and it's a big hit, does it really matter whether people bought it on Xbox one or Win10? Either way, the user has an enjoyable, high population experience, and MS retains a customer. Every dollar of profit MS' gaming division brings in will spur investments that will benefit gamers no matter how they choose to play. Also every dollar of revenue represents $ that was spent with MS instead of their competitors on PC & on console. At this point, you have to rethink how you figure MS's market share.

Very good points, well made. With the Feb event, GDC, Build and E3 in the months ahead I'm sure we're going to see a few more Microsoft gaming threads on here :)
 
I don't seem to understand (maybe I missed something) the thinking behind Xbox losing sales/recognition etc by moving it's exclusives to PC.

At the very same time Sony is working the same angle with; Street Fighter 5, Firewatch, Boundless, Hellblade, Paragon, The Witness and No Man's Sky. There seems to be no mention of the same issue? Don't get me wrong this isn't a direct comparison but more proof of concept that releasing in this manner does indeed work without detracting from console user base.
 
Until we see some proof that this will lead to more games being made I can't say it's great for any one but gamers that don't want a Xbox.

It's not like Xbox "exclusive" games have never been ported to PC before.

I don't seem to understand (maybe I missed something) the thinking behind Xbox losing sales/recognition etc by moving it's exclusives to PC.

At the very same time Sony is working the same angle with; Street Fighter 5, Firewatch, Boundless, Hellblade, Paragon, The Witness and No Man's Sky. There seems to be no mention of the same issue? Don't get me wrong this isn't a direct comparison but more proof of concept that releasing in this manner does indeed work without detracting from console user base.

None of those are first party games and most of those are not published by Sony. PlayStation would need to start putting games like Bloodborne, Until Dawn, Detroit etc on PC for it even be close to comparable and even those are one step removed from games like Uncharted, God of War, Gran Turismo. There is really no real comparison at all between the direction the two platforms are headed in.
 
I don't seem to understand (maybe I missed something) the thinking behind Xbox losing sales/recognition etc by moving it's exclusives to PC.

At the very same time Sony is working the same angle with; Street Fighter 5, Firewatch, Boundless, Hellblade, Paragon, The Witness and No Man's Sky. There seems to be no mention of the same issue? Don't get me wrong this isn't a direct comparison but more proof of concept that releasing in this manner does indeed work without detracting from console user base.

The games you mentioned as far as I know aren't Sony first party titles. They are obviously business partnerships here, but Sony isn't publishing the games and as far as I know they don't own the IP's either. This isn't Sony putting games onto PC, perhaps allowing their existence with their deals, but not investing into the platform themselves.

Microsoft is releasing their first party software, developed by their studios, that they themselves are publishing, on to PC. They are directly investing into PC gaming.
 
Ah, but you said "general masses". The majority who are buying these consoles do not care for exclusives as much as they do third party titles.

Yeah, this will probably cause some of the more core users to be discouraged but they are small relative to the masses you speak of.

The gamers purchasing(sidestepping fans of the cable box and kinect) the console normally do so trying to get an experience that is not found anywhere else. The idea is that there is most likely a significant overlap of gamers that either have both consoles or a console and a PC. Holdouts normally look for a title or a few titles that gets them to dive into a console. If alot of the bigger 1st party titles can also be found on PC then why bother getting the unit?

That happens on steam or any other 3rd party launching a game on a digital platform.

If anything being tied to xbone gives ammunition for Ms to throw incentives like reducing the fee if the game is cross buy, which honestly they would be stupid not to. It would drive sales for their platform (so the extra volume would give them more profits), and for the publishers the smaller cut would more than compensate for the few that won't double dip.

I fail to see how this would work in a manner that benefits MS or gamer who support the XB1. If they are reducing the fee, then how are they getting more profit? The potential base of XB1 are tied to people purchasing the console. Making a title cross buy (meaning purchasing on one but being available to both) still doesn't explain why anyone who has a competent PC spend more money on the XB1.


I don't seem to understand (maybe I missed something) the thinking behind Xbox losing sales/recognition etc by moving it's exclusives to PC.

At the very same time Sony is working the same angle with; Street Fighter 5, Firewatch, Boundless, Hellblade, Paragon, The Witness and No Man's Sky. There seems to be no mention of the same issue? Don't get me wrong this isn't a direct comparison but more proof of concept that releasing in this manner does indeed work without detracting from console user base.

None of the games you mention are 1st party. So Sony isn't doing the same thing. A better example would be like if Uncharted had a PC port. Which it doesn't.
 
Put it this way would street fighter five shift more ps4 consoles if it was a true exclusive the answer is undoubtably yes, moving their games to PC is without a doubt damaging the appeal of buying an Xbox one right now.
 
But it's increasing the likely sales for those games, and the console install base still exists, and is likely to grow simply because X number of gamers don't, won't or can't game on PC. The assumption here is that every prospective console owner is savvy/interested in PC gaming at all, which doesn't ring true.
 
its "Microsoft exclusive." Don't understand how that is hard to grasp Xbox owners. They want an ecosystem, expansion and money...

Not a fan of Microsoft but good on them for making some good buisness decisions, that also benefit industry as a whole in butterfly effect. Developers make more money because they don't really have first party(crystal dynamic deserves it, sucks insomniac didn't get a chance with that fun looking sandbox), and PC gamers get a taste of console exclusive pie, etc.

Pretty much. It's no different to Sony have shared PS3/PS4/PSVita games or Nintendo inevitably having shared NX Portable/NX Console games.
 
Pretty much. It's no different to Sony have shared PS3/PS4/PSVita games or Nintendo inevitably having shared NX Portable/NX Console games.

It's very much so different. If it wasn't then Sony and Nintendo would be setting up their own shops on PC. When people buy Sony or Nintendo hardware those companies get additional revenue from all the 3rd party software consumers buy. Microsoft gets nothing but the revenue derived from the sale of their own software on their own store. They have obviously decided(for now) that the extra revenue from their store outweighs the lost value in their hardware.
 
I don't seem to understand (maybe I missed something) the thinking behind Xbox losing sales/recognition etc by moving it's exclusives to PC.

At the very same time Sony is working the same angle with; Street Fighter 5, Firewatch, Boundless, Hellblade, Paragon, The Witness and No Man's Sky. There seems to be no mention of the same issue? Don't get me wrong this isn't a direct comparison but more proof of concept that releasing in this manner does indeed work without detracting from console user base.

Oh, it will. Just remember the discussion here in NeoGAF in 2015, when we talked about who will win holiday this year. Those supporting the idea that XBOX One might win had exactly one comprehensive argument for their reasoning: Better 1st party line up! The best in XBOX' history!

XBOX One just has lost one major selling proposition: Their exclusive lineup. Yeah, people think exclusives don't sell consoles anymore these days. But they couldn't be more wrong. First, there are still a couple of exclusives which move a significant amount of consoles. Just look at Halo, Mario Kart, or even new IPs like Splatoon. Sony's mega blockbusters Uncharted and GT will also have without doubt a huge impact on sales as well. But more important than one or two exclusive games is a console's exclusive library, the big picture, so to speak. XBOX One's (upcoming) exclusive library just went down the tube, which is exactly the reason why guys like crapgamer are pissed right now. Right now "price" is the only reason to go with XBOX One, and that's just not enough to compete with PS4 and NX who both come up with a unique and diversified library of exclusive games you wont be able to play anywhere else.

In that regard, MS opening the gates to Windows 10 is a very cool thing for gamers, but first of all it's cool for all those who don't own an XBOX One or never intended to purchase one. How this development will turn out for owners of an XBOX One remains to be seen. It may as well be that sales of the console are negatively impacted, meaning the focus of MS, publishers and developers will turn to other platforms. I mean, if MS cannot be bothered to deliver XBOX One exclusives games anymore, why shoud others be?!
 
It's great for gamers in general. But for Xbox owners it's not something to rejoice at all. It means Microsoft is worried about their first parties games revenue. Not sure what exactly is it positive about it.
 
It's very much so different. If it wasn't then Sony and Nintendo would be setting up their own shops on PC. When people buy Sony or Nintendo hardware those companies get additional revenue from all the 3rd party software consumers buy. Microsoft gets nothing but the revenue derived from the sale of their own software on their own store. They have obviously decided(for now) that the extra revenue from their store outweighs the lost value in their hardware.
Well Nintendo is making games for phone now and Sony keeps making deals with third party that allow PC versions.

Everyone realizes there is more money to be made outside the console base.
 
The XBO/PC cross buy thing is a little odd. I understand in a console/handheld situation it in theory can make you check out a Vita for example or take your games with you on a laptop or handheld.

Let's say a console player has a bunch of games in a years time they could activate on PC for free. Could this encourage them to build a mid range rig and get into PC gaming when otherwise they wouldn't even think about it?

I'm just playing devils advocate here. I play on PC mostly and MS has to keep Windows relevant in the consumer space but from a console perspective, people don't like the exclusives going to PC, the reconciliation is some PC players don't buy a console, big deal, MS sells more games to PC players instead of tempting a few over but what about a few more getting their head turned away from console. For MS it means more Win 10 users and games/directX still being strong but console sales could be impacted a little more with crossbuy and less live subs.
 
Good news for Xbox gamers who didn't agree with this choice: it looks like Microsoft is not actually going to release these games as PC programs.
 
Well Nintendo is making games for phone now and Sony keeps making deals with third party that allow PC versions.

Everyone realizes there is more money to be made outside the console base.

If this was something Sony truly believed in they would be doing it with their own major IPs and first party studios. I see those PC versions as just concessions made as part of the negotiations.
 
Well Nintendo is making games for phone now and Sony keeps making deals with third party that allow PC versions.

Everyone realizes there is more money to be made outside the console base.

I think the more accurate way to say this is, Sony doesn't want to buy full exclusivity for those 3rd party games. They see PC as a minor threat to console gaming, for now.

Sony doesn't earn a single cent on those 3rd party PC titles (SF5, Shenmue 3 etc). They just secured console exclusivity to gain potential market share.
 
It's great for gamers in general. But for Xbox owners it's not something to rejoice at all. It means Microsoft is worried about their first parties games revenue. Not sure what exactly is it positive about it.

If they are, surely the best, cost-effective way of rectifying that, is to release them to an additional audience. More sales = more money...therefore a positive.
 
The gamers purchasing(sidestepping fans of the cable box and kinect) the console normally do so trying to get an experience that is not found anywhere else. The idea is that there is most likely a significant overlap of gamers that either have both consoles or a console and a PC. Holdouts normally look for a title or a few titles that gets them to dive into a console. If alot of the bigger 1st party titles can also be found on PC then why bother getting the unit?

The point you are missing is this: console unit sales doesn't matter to an Xbox one user so long as the installed base adequate. For cross buy titles, the installed base will span PC and console. If I'm a Xbox one user I just need developers to keep making games for my system and people to play with... This move helps both of those causes.

I fail to see how this would work in a manner that benefits MS or gamer who support the XB1. If they are reducing the fee, then how are they getting more profit? The potential base of XB1 are tied to people purchasing the console. Making a title cross buy (meaning purchasing on one but being available to both) still doesn't explain why anyone who has a competent PC spend more money on the XB1.

People with competent PCs probably wouldn't be buying Xbox ones anyway. Why not get them into your ecosystem, and increase the installed base of cross-play titles. gamers on consoles and PC both benefit form having this unified ecosystem.

It also makes the Xbox platform (which spans console and PC) more attractive to developers. Again, this is a win for MS gamers, period.

People keep harping on the idea that fewer Xbox one consoles will be sold. They neglect the fact that this is about selling software, and incentivizing developers to bring software to MS' platform. The new approach helps achieve both of those things, to the benefit of all Xbox customers regardless of the hardware they chose.
 
I've heard the latest Major Nelson podcast, they confirmed their commitment into making Xbox the first place for gaming and exclusives, given Remedy past QB would have arrived on PC anyway sooner or later, so they tried this experiment, their first attempt to release an important game simultaneously on Xbox and PC with synced saves, achievements and everything...As i expected, for this gen at least, Xbox One will remain the main focus for Microsoft on gaming, i don't think we will see games like Halo 6, Gears 4, Scalebound, Crackdown 3 and Forza on PC, and also new IPs like Sunset Overdrive will eventually arrive only on Xbox in the future. Though when this gen will be over, in about 3 years i guess, surly Microsoft will have to make a clear decision between going all in with Windows 10 PC and their store or keep on doing Xbox console with its fair exclusives, if they'll try to do both like now i guess they'll only loose even more customers than they already have with Xbox One launch
 
Good news for Xbox gamers who didn't agree with this choice: it looks like Microsoft is not actually going to release these games as PC programs.

I'm slightly worried that the Windows store approach catches on. It's console brought to PC.

What if EA or Ubisoft and others try to replicate being a windows app to further "protect" the game. We have too many people on here with their glass half full saying, "I'm just happy to play the game on PC". I really don't like that attitude.

Way down the road it'll be, stream the game or don't play it, "I'm just happy to stream the game".
 
If they are, surely the best, cost-effective way of rectifying that, is to release them to an additional audience. More sales = more money...therefore a positive.

it`s positive for Microsoft but not for Xbox owners. The threadtitle should be changed to Exclusive Xbox One Games on pc are great for PC + Ps4 owners but not Xbox owners.

People with an xbox dont benifit from a PC version. Pc+ Ps4 owners do.

btw. how does the Preoorder xbox one game and you get windows version free work exactly? there must be a code in the box, right? because if that`s the case i would buy the xbox one version keep the windows version and sell the xbox one version so at the end i would pay like 10€ for the pc version if i buy it the xbox version for 69,99 and sell it for 60. By doing so i would safe a ton of money and repeating that i would make a lot of money selling the xbox one version for lets say 60 bucks and the windows game code for 40 :D..

hmmm i dont know if its gonna be that easy though.
 
I fail to see how this would work in a manner that benefits MS or gamer who support the XB1. If they are reducing the fee, then how are they getting more profit? The potential base of XB1 are tied to people purchasing the console. Making a title cross buy (meaning purchasing on one but being available to both) still doesn't explain why anyone who has a competent PC spend more money on the XB1.

What I'm saying is: Steam have console like fees for publishers already, but Ms can offer incentives to make their store more attractive to users, and by not having just the win store, but also the xbone being part of the same ecosystem, they have a big card on their sleeves.

If Ms could guarantee that every single game released on xbone (even 3rd party) would have cross buy with the win store version it would more likely increase the market share of their store, specially if they make it work with retail too (a long shot but who knows). In that scenario, where the extra volume would mean more profit they could lower the fees so more developers supported the store.

On the publisher side, since we are talking about millions of potential sales, a small reduction in fees would more than compensate for the people that double dip, so they would have a financial reason to support cross buy as well.

All I'm saying is, if Ms really wants the win store to be successful, they have all the cards on their hands, they just need to be aggressive and make the store competitive.

We will be finding out really soon though. Ms has many talks on GDC regarding win10 as gaming platform that spans across pc, xbox, phone and holo lens, including one dedicated to the store where they will talk about "innovative new business opportunities that benefit how you want to sell your games and how customers want to buy them".
 
it`s positive for Microsoft but not for Xbox owners. The threadtitle should be changed to Exclusive Xbox One Games on pc are great for PC + Ps4 owners but not Xbox owners.

People with an xbox dont benifit from a PC version. Pc+ Ps4 owners do.

btw. how does the Preoorder xbox one and you get windows version free works exactly? is there a code in the box? because if that`s the case i would buy the xbox one version keep the windows version and sell the xbox one version again. By doing so i would safe a ton of money and repeating that i would make a lot of money selling the xbox one version for lets say 60 bucks and the windows game code for 40 :D..

How Ps4 benefits from having a Pc version?

On the other hand, if they have cross buy Ps4 game sales might be hurt, because someone who was going to buy on Ps4 might end up getting it on Pc due cross buy.

As for the cross buy, for now it's just for digital purchases, so you actually would have to keep the xbone version and sell the Pc, or buy a Pc key from someone else.
 
What I'm saying is: Steam have console like fees for publishers already, but Ms can offer incentives to make their store more attractive to users, and by not having just the win store, but also the xbone being part of the same ecosystem, they have a big card on their sleeves.

If Ms could guarantee that every single game released on xbone (even 3rd party) would have cross buy with the win store version it would more likely increase the market share of their store, specially if they make it work with retail too (a long shot but who knows). In that scenario, where the extra volume would mean more profit they could lower the fees so more developers supported the store.

On the publisher side, since we are talking about millions of potential sales, a small reduction in fees would more than compensate for the people that double dip, so they would have a financial reason to support cross buy as well.

All I'm saying is, if Ms really wants the win store to be successful, they have all the cards on their hands, they just need to be aggressive and make the store competitive.

We will be finding out really soon though. Ms has many talks on GDC regarding win10 as gaming platform that spans across pc, xbox, phone and holo lens, including one dedicated to the store where they will talk about "innovative new business opportunities that benefit how you want to sell your games and how customers want to buy them".

I fail to see any third party like the idea of cross buy. Indie dev maybe, no way those big publisher will support it.
How many third party AAA titles support cross buy on Vita/PS4 ?
 
I've heard the latest Major Nelson podcast, they confirmed their commitment into making Xbox the first place for gaming and exclusives, given Remedy past QB would have arrived on PC anyway sooner or later, so they tried this experiment, their first attempt to release an important game simultaneously on Xbox and PC with synced saves, achievements and everything...As i expected, for this gen at least, Xbox One will remain the main focus for Microsoft on gaming, i don't think we will see games like Halo 6, Gears 4, Scalebound, Crackdown 3 and Forza on PC, and also new IPs like Sunset Overdrive will eventually arrive only on Xbox in the future. Though when this gen will be over, in about 3 years i guess, surly Microsoft will have to make a clear decision between going all in with Windows 10 PC and their store or keep on doing Xbox console with its fair exclusives, if they'll try to do both like now i guess they'll only loose even more customers than they already have with Xbox One launch

They just said Quantum Break wasn't coming to PC a few weeks ago after that Brazil rating leak and now it's a simultaneous release. I fully expect most of those games you listed to end up on PC.They will reveal what they want us to know when the want us to know it. Everything is PR at this point.
 
How Ps4 benefits from having a Pc version?

On the other hand, if they have cross buy Ps4 game sales might be hurt, because someone who was going to buy on Ps4 might end up getting it on Pc due cross buy.

As for the cross buy, for now it's just for digital purchases, so you actually would have to keep the xbone version and sell the Pc, or buy a Pc key from someone else.

it doesnt benefit the ps4 , it benefits the ps4 Owner( like me) with a gaming pc.

I was planning on buying an xbox one for quantum break( if the reviews were good) and down the line for gears 4 , Alan Wake 2 ( alan, wake up :D) and other good xbox exclusive but now i dont have to anymore. If they release all their AAA Games also on PC then i wont ever have to buy one myself. That`s -1 sold xbox . Times every ps4 and pc owner who was planning on buying one for exclusive xbox stuff.

About your last comment . Oh, it`s digital copy only? well there goes my plan to become rich :/ XD
 
I fail to see any third party like the idea of cross buy. Indie dev maybe, no way those big publisher will support it.
How many third party AAA titles support cross buy on Vita/PS4 ?
None. Only big publisher that supports it is Sony, with some remasters and Sly 4/ Ps Allstars. I'm not sure if the Ratchet newer games are cross buy, probably are.
 
They just said Quantum Break wasn't coming to PC a few weeks ago after that Brazil rating leak and now it's a simultaneous release. I fully expect most of those games you listed to end up on PC.They will reveal what they want us to know when the want us to know it. Everything is PR at this point.

and going by Phil Spencers twitter comments they totally love the idea of breaking the wall and getting their games to as many people as possible. So i`m pretty sure we will get most xbox one games on pc in the future.
 
I'm slightly worried that the Windows store approach catches on. It's console brought to PC.

Which is not a bad thing at all. It might not be what many want from Pc gaming, but there are plenty of people that stay away from pc gaming because of that. Either because of the trouble or because they want to play on a even field. Even for simple things like cross play, it's super easy on desktop games into tricking the game into thinking you are using a controller when in fact you are using a keyboard and mouse.

I think it's very positive for the market in general that they are adding a new option for these people to game on Pc as well. It will only make the gaming market bigger, not smaller, and steam isn't going anywhere, even if the store succeeds.
 
it`s positive for Microsoft but not for Xbox owners. The threadtitle should be changed to Exclusive Xbox One Games on pc are great for PC + Ps4 owners but not Xbox owners.

People with an xbox dont benifit from a PC version. Pc+ Ps4 owners do.

btw. how does the Preoorder xbox one game and you get windows version free work exactly? there must be a code in the box, right? because if that`s the case i would buy the xbox one version keep the windows version and sell the xbox one version again. By doing so i would safe a ton of money and repeating that i would make a lot of money selling the xbox one version for lets say 60 bucks and the windows game code for 40 :D..

I'm an Xbox owner, this makes no difference to me at all, as I still get to play the game.
 
I fail to see any third party like the idea of cross buy. Indie dev maybe, no way those big publisher will support it.
How many third party AAA titles support cross buy on Vita/PS4 ?

On their own of course they won't. I'm talking about Ms giving them a financial incentive to do so.
 
that`s what i`m saying. It doesnt change anything for xbox owners. That`s why the threadtitle makes no sense.

It`s not great for xbox owners. It`s great for anybody else though^^

Exactly. Owning a gaming PC and a PS4, if MS is putting their Xbox Exclusives on PC, I have zero interest in buying their console.

Once they put their key franchise (Halo, Forza, Gears and cie) on PC, the logical step is MS stepping away from the console business.

Perhaps it was the plan all along.
 
Exactly. Owning a gaming PC and a PS4, if MS is putting their Xbox Exclusives on PC, I have zero interest in buying their console.

Once they put their key franchise (Halo, Forza, Gears and cie) on PC, the logical step is MS stepping away from the console business.

Perhaps it was the plan all along.

Do you seriously believe that the average console buyer will go out and buy a PC instead of an Xbox because Xbox exclusives games are now also available on PC? Because I find that hard to believe.
 
Do you seriously believe that the average console buyer will go out and buy a PC instead of an Xbox because Xbox exclusives games are now also available on PC? Because I find that hard to believe.

They won't buy a PC, but they might other console with true exclusive now.
 
that`s what i`m saying. It doesnt change anything for xbox owners. That`s why the threadtitle makes no sense.

It`s not great for xbox owners. It`s great for anybody else though^^

There absolutely is a positive for Xbox owners though, games will sell more copies, which is likely to increase the chances of further entries and more investment in riskier IP. Probably not important for the likes of Halo, Gears and Forza, but more for games like Sunset Overdrive, QB, Alan Wake and Scalebound (if that gets a pc port).
 
They won't buy a PC, but they might other console with true exclusive now.

I don't think normal people operate in that way. Normal people don't do list wars and decide to buy one console or the other purely because of the quantity of true exclusives, they buy the console which has the games they want to play.

If someone wants a console with Halo, Gears, Forza, Quantum Break, Fable, etc, then the only console with access to those is still the Xbox.
 
it doesnt benefit the ps4 , it benefits the ps4 Owner( like me) with a gaming pc.

I was planning on buying an xbox one for quantum break( if the reviews were good) and down the line for gears 4 , Alan Wake 2 ( alan, wake up :D) and other good xbox exclusive but now i dont have to anymore. If they release all their AAA Games also on PC then i wont ever have to buy one myself. That`s -1 sold xbox . Times every ps4 and pc owner who was planning on buying one for exclusive xbox stuff.

About your last comment . Oh, it`s digital copy only? well there goes my plan to become rich :/ XD

That's because you are equating the platform to xbone, but this move transforms the platform into the store, xbone solely becomes one of the many devices with access of said store.

With that in mind it's clear to see how the platform would benefit. You are already in it, so you have no need to spend the entry fee (buying an xbone) and can just use that many to buy more games. Like wise, some one who might have an interest in QB but not enough to buy an xbone can now still buy one. Either way the platform is getting more sales than it would, and a strong platform is good for all devices that use it.

Think about it, if the store was already as big as steam, do you think as many Japanese games that are skipping xbone (SFV, Shenmue, FF7R, and many other jrpgs) would've skipped it too? No they would receive these games, just like steam is getting them, and thus xbone owners would also directly benefit from a bigger platform base.
 
Do you seriously believe that the average console buyer will go out and buy a PC instead of an Xbox because Xbox exclusives games are now also available on PC? Because I find that hard to believe.

No, of course, but I see the console slightly losing its value, PS4 becoming even more the one to buy for the casual market.

It will not happen overnight, but it certainly will not end with MS selling more consoles, on the contrary. They would have definitely lost the market of those already owning a decent gaming PC.

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The question is : Do you believe MS will put Halo, Gears, Forza on PC ?
 
How? MS give 60 to publisher each copy they sold on Windows store?

Ms (and pretty much any other store) takes a 30% cut from each sale. Ms just need to lower their cut in an amount where the extra revenue for the developer compensate for the few double dip sales lost.

Oh, and unlike most digital stores Ms doesn't enforce the devs to use their payment methods, so in theory you could have f2p and subscription based games hosted on the store without the developer having to pay anything to Ms. Who knows if Ms can use that to their advantage to bring some games to xbone, even if it means having to support keyboard+mouse on the console as well?
 
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