Dota always increases in player count so it's not really possible to say whether or not the tutorial helped with that. It does a pretty good job of teaching brand new players the basics of the game though. In contrast to that, I don't think any in game tutorial can do a better job of teaching people a game than a youtube video can. There's a pretty big difference between having an actual person narrate and walk someone through things than following in game directions. Hell there's even a few games now that have videos built directly into the game with the devs explaining things themselves (take the division for example).Has the number of new players increased dramatically since then? Does it successfully teach people more than looking at a 10 minute Youtube video to get the fundamentals down does?
What went wrong with MvC3, for those who don't know? (me)
Always see it mentioned in a negative way.
In terms of support, the Marvel license expired. Not sure about the hate surrounding UMvC3 as a game, though. Probably the barebones feature set.What went wrong with MvC3, for those who don't know? (me)
Always see it mentioned in a negative way.
Actually, Ono mainly was impressed with MKX's story and stated that he wished that he could do the same with SF. It didn't mean that "oh, we're gonna make SF behave like MK from now on." To be quite honest, making a more coherent SF narrative compared to previous efforts isn't really hard to do.
And yeah, spectator mode not being there at launch is pretty foolish. It'll be even more foolish if they never have it.
The actual game was really fun, but a lot of people were upset that it had barebones single player elements (compared to MvC2 no less) considering the trailers and "Fate of Two Worlds" tag line sort of hinted at some kind of important story.What went wrong with MvC3, for those who don't know? (me)
Always see it mentioned in a negative way.
Terrible online features and extremely barebones single player
And netplay was laggy as shit (especially vanilla version, was like playing underwater).The actual game was really fun, but a lot of people were upset that it had barebones single player elements (compared to MvC2 no less) considering the trailers and "Fate of Two Worlds" tag line sort of hinted at some kind of important story.
Well, and Mega Man wasn't playable. Neither was Venom.
What went wrong with MvC3, for those who don't know? (me)
Always see it mentioned in a negative way.
MvC3 promised a full story mode. It got cut, and no one at Capcom said anything. The netcode was some of the worst in the generation. I believe there were supply issues. Lots of drive by posts about canceling preorders.What went wrong with MvC3, for those who don't know? (me)
Always see it mentioned in a negative way.
If you want to talk about barebones single-player modes, can we bring up KOF XII? Because I bought that on PS3 and I was bored in about a half hour.
This reminds me of MvC3 launch.
-"Speed of light" netcodeWhat went wrong with MvC3, for those who don't know? (me)
Always see it mentioned in a negative way.
Even finding matches took forever. I have that image of Morrigan burned into my brain.And netplay was laggy as shit (especially vanilla version, was like playing underwater).
If you want to talk about barebones single-player modes, can we bring up KOF XII? Because I bought that on PS3 and I was bored in about a half hour.
All I know is the game at March is 100% different than the game we are getting in a few days.
If I had 60 bucks to drop on the game I'd get then vs next month, I'd save for the game in March. That's speaking from the mindset of a casual, or less hardcore SF fan.
I mean I did not buy Rainbow Six Siege due to bad beta impressions, and the bad launch impressions here. Yet the game finally dropped to $40.00 a few weeks ago, and I took the jump just a bit ago when all my friends were saying it was hot fire, and so was GAF on a thread that came up here.
What I learned? Best FPS I've played since COD4 MW by a long country mile. Kicking myself I didn't have it sooner though? No, because the game at its inception isn't as solid as it is now. The ton of bug fixes, better matchmaking, the great content delivery system, spectating, etc. Big game changers.
This could happen to any genre or franchise. It sucks it's happening to SF since I love it so much, and it makes me want to shake Capcom/Sony that they are sending the game out to go fail when it doesn't have to. When I say fail I don't mean like "it'll sell 2 units and score 2/10 on metacritic" but I mean the level of success it could achieve with story mode and spectator lobbies from next month is much more than the success it'll have come Tuesday.
I only hope reviews touch on this towards the end in video/written reviews. "The game will get these features come March. So if you are on the fence, wait until then, and scoop it up." Not a total dismissal.
MvC3 promised a full story mode. It got cut, and no one at Capcom said anything. The netcode was some of the worst in the generation. I believe there were supply issues. Lots of drive by posts about canceling preorders.
Terrible online features and extremely barebones single player
In terms of support, the Marvel license expired. Not sure about the hate surrounding UMvC3 as a game, though. Probably the barebones feature set.
The actual game was really fun, but a lot of people were upset that it had barebones single player elements (compared to MvC2 no less) considering the trailers and "Fate of Two Worlds" tag line sort of hinted at some kind of important story.
Well, and Mega Man wasn't playable. Neither was Venom.
MvC3 launch, like mentioned above, lacked content, had a bunk ass laggy online, and NO spectator mode.
UMvC3 fixed that quite well...but those of us who bought MvC3 at launch felt robbed. A) Because of the lack of those features, and B) Because UMvC3 got released or was it just announced, before MvC3 was even out for a full year. Essentially had to pay $100.00 for the game it should've been at launch...
MvC3 promised a full story mode. It got cut, and no one at Capcom said anything. The netcode was some of the worst in the generation. I believe there were supply issues. Lots of drive by posts about canceling preorders.
-"Speed of light" netcode
-No spectator mode until nine months later on a new disc
-Balance updates and new characters left mostly for a new disc nine months later
-x-factor made some vanilla characters stupid broken
-Phoenix was OP
-Tron Bonne and Haggar invul assists were too good
-Game became too offense oriented. Became known as THE one touch kill fighter
The vanilla version got shafted hard and a lot of people were not happy about needing to pay for a new game.
http://www.readersgambit.com/street-fighter-v-ps4-review/
I hope all review are generous here and either re-review the title as content is added or take into consideration what is being added to you for the initial price even if it is updated at a later time. Hopefully mainstream sites give solid scores as well and the next gen of SF starts off right. I'm pretty hyped.
Not to mention the Capcom store "99% guaranteed release date delivery", and litterally no one that ordered from the store got their's on release date. Most people didn't even know if their copies had even been shipped and couldn't find out. (I was one of them.)
The Amazon thing is comparable to that too. Needless to say this launch still seems to be going much more smoothly (or at least better communicated) than MvC3.
http://www.readersgambit.com/street-fighter-v-ps4-review/
I hope all review are generous here and either re-review the title as content is added or take into consideration what is being added to you for the initial price even if it is updated at a later time. Hopefully mainstream sites give solid scores as well and the next gen of SF starts off right. I'm pretty hyped.
I hope they get torn one for releasing a barebones, unoptimized game. People reporting stage lag across the board... 8 more years of training stage.http://www.readersgambit.com/street-fighter-v-ps4-review/
I hope all review are generous here and either re-review the title as content is added or take into consideration what is being added to you for the initial price even if it is updated at a later time. Hopefully mainstream sites give solid scores as well and the next gen of SF starts off right. I'm pretty hyped.
if they are reviewing the game with a low score because of lack of content when they know more is coming for free, then I'd say that is not deserved unless they are updating their scores.All I know is the game at March is 100% different than the game we are getting in a few days.
If I had 60 bucks to drop on the game I'd get then vs next month, I'd save for the game in March. That's speaking from the mindset of a casual, or less hardcore SF fan.
I mean I did not buy Rainbow Six Siege due to bad beta impressions, and the bad launch impressions here. Yet the game finally dropped to $40.00 a few weeks ago, and I took the jump just a bit ago when all my friends were saying it was hot fire, and so was GAF on a thread that came up here.
What I learned? Best FPS I've played since COD4 MW by a long country mile. Kicking myself I didn't have it sooner though? No, because the game at its inception isn't as solid as it is now. The ton of bug fixes, better matchmaking, the great content delivery system, spectating, etc. Big game changers.
This could happen to any genre or franchise. It sucks it's happening to SF since I love it so much, and it makes me want to shake Capcom/Sony that they are sending the game out to go fail when it doesn't have to. When I say fail I don't mean like "it'll sell 2 units and score 2/10 on metacritic" but I mean the level of success it could achieve with story mode and spectator lobbies from next month is much more than the success it'll have come Tuesday.
I only hope reviews touch on this towards the end in video/written reviews. "The game will get these features come March. So if you are on the fence, wait until then, and scoop it up." Not a total dismissal.
All I know is the game at March is 100% different than the game we are getting in a few days.
If I had 60 bucks to drop on the game I'd get then vs next month, I'd save for the game in March. That's speaking from the mindset of a casual, or less hardcore SF fan.
I mean I did not buy Rainbow Six Siege due to bad beta impressions, and the bad launch impressions here. Yet the game finally dropped to $40.00 a few weeks ago, and I took the jump just a bit ago when all my friends were saying it was hot fire, and so was GAF on a thread that came up here.
What I learned? Best FPS I've played since COD4 MW by a long country mile. Kicking myself I didn't have it sooner though? No, because the game at its inception isn't as solid as it is now. The ton of bug fixes, better matchmaking, the great content delivery system, spectating, etc. Big game changers.
I hope they get torn one for releasing a barebones, unoptimized game. People reporting stage lag across the board... 8 more years of training stage.
Is that your experience though? The game isn't out yet, servers aren't up and keep getting reset. You want a game to be given horrible reviews because of tech issues? I guess Firewatch should have been a 5/10 instead of early GOTY candidate. Kinda harsh man.I hope they get torn one for releasing a barebones, unoptimized game. People reporting stage lag across the board... 8 more years of training stage.
Wtf is with these posts???
I have been playing the game for a few days now. There is a tutorial, short but cool story mode for each character, very cool Survivor mode, AND casual online matches.
If you are new, or need retraining, there is plenty of single player or non cutthroat modes.
Serious, wtf is everyone talking about? Have you watched ppl playing these modes? Im flabbergasted.
MvC3's entire presentation is the whole reason why I dropped the game pretty early and even after that they never tried to fix what was completely wrong in UMvC3. It's like they kept on with the same ol stuff.
People are questioning if the game is worth $60. MKX is a great example. Would you say that game is worth 60 or more than 60.
That's the big thing here.
Oh my god I forgot about this. I hated myself for ordering from Capcom, my scrubby friend who couldn't play had it days before me ughhhh
its because other games in the genre have raised the bar I guess. I dunno, for me, once they laid out the road map and showed me what was coming that is part of the initial $60, I'm cool with what announced in the base game. Learning the characters, survival mode, and getting to rank 5 with everyone will occupy me for months as it is, let alone the update in March. People want different stuff out of fighters today though...Wtf is with these posts???
I have been playing the game for a few days now. There is a tutorial, short but cool story mode for each character, very cool Survivor mode, AND casual online matches.
If you are new, or need retraining, there is plenty of single player or non cutthroat modes.
Serious, wtf is everyone talking about? Have you watched ppl playing these modes? Im flabbergasted.
They're getting rollback netcode soon.isn't MKX's online kinda busted?
isn't MKX's online kinda busted?
Not to go OT but no way man. RainbowGAF was praising the game to high heaven at launch and has been ever since, not to mention having to constantly correct people because of the misinformation that got spread it from reviews and outlets that had no idea what they were talking about.
On top of it all Rainbow Six: Siege as it stands now is more broken than it was at launch because of the latest patch thats fucked up headshot hit detections, graphical glitches and animation glitches like Black Jesus pose, map bug and exploitations and more. Myself and the group of friends that have been playing this since launch have called it quits until a new patch is put to fix everything they fucked up. The servers and matchmaking were more solid and flawless at launch too from my experience. lol
Those bugs on R6 right now are fixed on PC version. The fix for consoles is Tuesday. All PC folk are saying the game is tip top now. The bug fix list was massive too.
I truly recall GAF posts on here not being happy with R6 at launch, and I had issues in the beta that turned me away.
The point I was trying to make is that R6 now (using PC version as the model to compare) is in a better state now than say the version I experienced in beta, and read about at launch. Again, that's my opinion though.
Back to SF5---That review is solid. Here's hoping more come with the same mind set.
man, that sucks knowing your precious copy is just sitting there lol...thankfully I have Gravity rush to platinum tomorrow to keep me occupied unriil midnight.![]()
It's all cool man. I was just throwing out my 2 cents. Sometimes waiting isn't always the best option and vice versa.
I went to fully pay off my CE at GameStop today and the clerk looked to the other associate and was like "Ok..uh..wait..does he get it now or...?" to which the other clerk or supervisor was like "Yea...no wait tomorrow...crap no Tuesday I'm sorry". I was like "I mean you guys could give me the CE now..I ain't gonna tell anybody...!"
...sadly a no go. lol At least GameStop have their copies in now though.
The first set of costumes can be earned for free. The rest no clue.