You'll get your code at pick up.
Yeah your game will be sealed. lol
Hah alright, just double checking.
You'll get your code at pick up.
Yeah your game will be sealed. lol
A roll wouldn't really benefit Guile much. They could've reworked him to be more offensive, but I imagine not too much considering Nash is pretty much the offensive Guile now. I'm expecting a Dhalsim-esque rework.
It's hard to think of what his V-skill/trigger could be because the best part about Guile is his simplicity. I'm thinking he V-trigger could power up his Flash Kicks and Sonic Booms. Maybe making it to where the Flash Kick sends out an actual projectile wave and his sonic booms can like come back or something? Ooo that sounds rad...
I have no idea what his v-skill could be.
Well you said it. Simplicity. Pretty sure his v skill will be a move that will move him forward or give him some mobility while retaining charge. They probably wouldn't want you to be able to go ham with it though so hence why i think it will be a roll or something like that.
True. I was thinking of the roll as more of a mixup tool, but I guess if designed right it could work for just keeping charge.
I was thinking maybe the bazooka knee as his v-skill, but that seems to simple. Maybe a front flip or something. That would be bad ass. Especially if they gave him booms in the air. Oh man.
I WANNA SEE HIM SO BAD.
I think they fixed it, It stopped happening to me 2 stress tests ago.
People are gonna try and play this with under-powered PC's though.
Guile's V Skill should just be his upside down kick but let's you dodge fireballs with it this time round.
His V Trigger can just be a Sonic Hurricane acting similar to Rashids V Trigger.
Finally his Critical Art can just he his Triple Flash Kick, maybe add a air suplex after the final kick to add a bit of flair into the move.
As for specials, let him stick to having only 2 special moves, that's what Guile all about.
I GOT IT. His V-Trigger costs only 1 bar, and when it activates it just plays Guile's Theme.
If it was already playing, it plays even louder and adds an extra guitar.
Instantly demotivates your opponent (unless it's a Guile mirror match, in which case shit just got real)
Nobody ever said freedom was free.If its a Guile mirror it becomes a phoenix wright style mini game where they debate raising the debt ceiling. If its Guile v anyone else it becomes a drone strike and kills both players.
Guile's V Skill should just be his upside down kick but let's you dodge fireballs with it this time round.
His V Trigger can just be a Sonic Hurricane acting similar to Rashids V Trigger.
Finally his Critical Art can just he his Triple Flash Kick, maybe add a air suplex after the final kick to add a bit of flair into the move.
As for specials, let him stick to having only 2 special moves, that's what Guile all about.
Gross, let Remy keep his own movesetI would make his V-Skill Remy's flying kick, his V-Trigger would remove the charge time for booms, and I'd give him one-handed high/mid/low booms (his EX boom would be a projectile Sonic Hurricane)
Nice video on Nash's meter stealing mechanic and how to use it in your gameplan:
https://www.youtube.com/watch?v=hShBsODPcFM
Gross, let Remy keep his own moveset
Nobody ever said freedom was free.
I hope they give Guile a bit more flair this time around. Or at least not recycle animations like they did with his super and ultra 1.
I seriously doubt Remy is coming back. He has neither demand nor uniqueness in his favor. With only 6 additional characters per year, he just seems like a very low priority. There are dozens of popular SFIV veterans, other forgotten characters (like Oro, Sean, Q, and Sodom), and completely new characters to contend with.Gross, let Remy keep his own moveset
BTW, SF5 has more in-depth tutorial materials coming in March.
From what they described, these will actually be done on a per character basis. Most other games don't do that (because that would take a crap load of time to create).
Nice video on Nash's meter stealing mechanic and how to use it in your gameplan:
https://www.youtube.com/watch?v=hShBsODPcFM
Nice video on Nash's meter stealing mechanic and how to use it in your gameplan:
https://www.youtube.com/watch?v=hShBsODPcFM
Xrd kinda does something like that, but it's more about fighting against each character, and they're all just "block this combo and follow up with your own." Oh yeah, and Skullgirls, which does them well.
Nice video on Nash's meter stealing mechanic and how to use it in your gameplan:
https://www.youtube.com/watch?v=hShBsODPcFM
Xrd tutorial, from what I remember, is just with Sol and the overall mechanics.
It sure as heck didn't teach me how to use Ramlethal, unless there's some other mode I missed.
Nice video on Nash's meter stealing mechanic and how to use it in your gameplan:
https://www.youtube.com/watch?v=hShBsODPcFM
Heh, knew this was going to be about Laura.
I seriously doubt Remy is coming back. He has neither demand nor uniqueness in his favor. With only 6 additional characters per year, he just seems like a very low priority. There are dozens of popular SFIV veterans, other forgotten characters (like Oro, Sean, Q, and Sodom), and completely new characters to contend with.
Splatoon didn't have a strong start and had hella negative reviews, still ended up selling great and continues to sell well. Even battlefront is still selling even with all the negative user reviews.Longtail investments still require a game to start off strong. SF5 is not looking to be a strong starter right now, as their is a bit of pessimism, negativity and uncertainty surrounding it. Releasing a game based on a Tournament schedule instead of creating a Tournament schedule based off a game's release is foolish of them to do, because it ties their hands and weakens their position in the marketplace.
Casual market usually buy games during launch period. By then some casuals will buy the game then return it causing negative word of mouth amongst casuals. And once the content is their the casuals would have moved on
The challenges or whatever actually teach you various mechanics- wakeup reversals, bursting at the right time, and yeah blocking and punishing various character's combos.
The best thing Remy's got going for him might be that he's French and they don't want Abel in the game.
French rep is gonna be a wildcardArea
I'm curious, in how many hours is the US PS4 version live? I found it strange when I pre-ordered it on the PS store this morning that they said it would be live in just over 12 hours from now.
So I know that there are no stage transitions in any stages other than China, but did they also take out the stuff such as hitting them onto the bus, and the noodles on the head?
If so that's extremely disappointing.
I understand the new stages not having the transitions, possibly due to running out of time, and hoped they would add them in at a later date.
But taking out stuff that was already in? Boooooooo!
1 day, 4 hours, around 17 mins.
28 hours, around 17 mins.
1 day, 4 hours, around 17 mins.
28 hours, around 17 mins.
LOL Cammy streamer is ranked number 2 in the world..Until Tuesday anyway. lol