Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Why even RQ that Nash v Bison match, it was a good close match, like...why? I sorta understand the blowouts I guess, but RQ a close match seems extra silly to me.

Or extra salty...maybe I do understand lol
 
Had a guy named moonbear bail after round one of a casual match.

I just got a couple lucky guesses in on him, honestly. He'd probably have found that out the next round.

Been away from the game for a week. Jumped back in with a Ken.

I PROMISE I'm gonna try to learn Dhalsim here.
 
Played around a lot more with all the characters and I think Ken and Zangief are my jam. Been playing Zangief casually online and I'm getting wrecked a good amount of time. This Ryu and Dahlsim always kept me at an arms length and I couldn't do shit. Seriously how do I get close to people as Zangief? I'm still amazed and how wrecked I got.
 
--The following is a mini-rant based on the current state of this game--
Okay, so SFV has been out for close to 2 weeks now and all the internet hatred for it has lead me to play it very little since launch.

Not a bad rant at all I agree with pretty much 100% of what you had to say. I also feel that the stages in the game are perhaps the weakest they have ever been.. that's really the main thing that bothers me. Part of me hopes that Capcom answers it's community the way Nintendo did with the original 3DS and has some kind of "early adopter" or "ambassador" program. If the internet complaints haven't lit a fire under their asses then lets hope the weak sales will.
 
Judging by the leaderboards, Nash is now the most popular by far in the Top 100, with 19 players. Second is Dictator with 11, third is Dhalsim with 9.
 
0 player rank. 0 character rank. 0 LP. Yet knows all the moves and some pretty advanced combos.

So I can add Capcom not tying CFN IDs to PSN or Steam accounts and letting people make new IDs to beat on noobs to my list of gripes with this game.

For all their talk of bringing in "casuals" this is one of the least friendly to noobs games I've ever played.
 
Not a bad rant at all I agree with pretty much 100% of what you had to say. I also feel that the stages in the game are perhaps the weakest they have ever been.. that's really the main thing that bothers me. Part of me hopes that Capcom answers it's community the way Nintendo did with the original 3DS and has some kind of "early adopter" or "ambassador" program. If the internet complaints haven't lit a fire under their asses then lets hope the weak sales will.

I think the stages are a step up from SF4, but they could have been a lot better.
 
0 player rank. 0 character rank. 0 LP. Yet knows all the moves and some pretty advanced combos.

So I can add Capcom not tying CFN IDs to PSN or Steam accounts and letting people make new IDs to beat on noobs to my list of gripes with this game.

For all their talk of bringing in "casuals" this is one of the least friendly to noobs games I've ever played.

That's kind of the problem when you don't release the game with any proper training tools and the tutorial they do provide is a fucking joke.
 
That's kind of the problem when you don't release the game with any proper training tools and the tutorial they do provide is a fucking joke.

Wtf? You don't think learning how to punch kick and throw is enough to dominate the leaderboards and take on Lupe Fiasco?

hopefully unnecessary but... /s
 
Wtf? You don't think learning how to punch kick and throw is enough to dominate the leaderboards and take on Lupe Fiasco?

hopefully unnecessary but... /s

SF5 is just...missing A LOT around the edges.

I think if Capcom gave players like 3 tips per character on how to do certain things beyond 'this is a combo string' it'd be so much better.

Fixing Survival Mode so it's not horrific would also be great. There are a million things wrong with that mode, but I'm sure they won't fix it.

Adding an Arcade Mode would be awesome, but I don't think they'll do it, and if they do, it won't do jack. What's their for Story Mode right now is terrible. I'd prefer them to add Daily Ladders like MK X has so people could get Fight Money out of them daily.
 
Throwing the game up for sale tomorrow, I really tried gaf. I put 6 hours into the game and I have 0 LP I must be the worst street fighter of all time.

If this is your first fighter (or street fighter) 6 hours might aswell be 0 hours
 
SF5 is just...missing A LOT around the edges.

I think if Capcom gave players like 3 tips per character on how to do certain things beyond 'this is a combo string' it'd be so much better.

Fixing Survival Mode so it's not horrific would also be great. There are a million things wrong with that mode, but I'm sure they won't fix it.

Adding an Arcade Mode would be awesome, but I don't think they'll do it, and if they do, it won't do jack. What's their for Story Mode right now is terrible. I'd prefer them to add Daily Ladders like MK X has so people could get Fight Money out of them daily.

To be fair SF4 had horrible tutorials and was not noob friendly at all. But yea, it's not a good game to get on its own and expect to learn anything. It's essential to look into all the tools available online made by people who grind the game out. Which is a fucking shame.
 
If this is your first fighter (or street fighter) 6 hours might aswell be 0 hours

Gotta remember that while in the grand scheme that's not much, but that's someone's free hour every day for six days. I have a lot of free time and it's easy to forget. Hell, I look at Dota 2 and see someone with 1k hours and get scared for my sanity.
 
That's kind of the problem when you don't release the game with any proper training tools and the tutorial they do provide is a fucking joke.

I really don't even mean that. I've got the guide, have read gooteck's books, watched a lot of videos etc.

They could just not match you up with people way above you skill level, just use console/steam accounts to not le people easily make new IDs to beat up on noobs etc.

I'm liking the gameplay, I just wish it would match me up with similar skill level players more consistently. But I guess with the lacking content launch maybe there just aren't a whole lot of SF noobs in the current player pool.
 
To be fair SF4 had horrible tutorials and was not noob friendly at all. But yea, it's not a good game to get on its own and expect to learn anything. It's essential to look into all the tools available online made by people who grind the game out. Which is a fucking shame.

Sure. Like I've said before, I think Capcom really mishandled their focus with this one, focusing primarily on Pro Players who are always going to buy their game. As a result of that, everything outside of the fighting feels completely half-assed, unfinished and sometimes broken.

If Pro Players have to make tutorial videos for non-players to understand, then Capcom has failed in their approach to reach casuals at a basic level.
 
Gotta remember that while in the grand scheme that's not much, but that's someone's free hour every day for six days. I have a lot of free time and it's easy to forget. Hell, I look at Dota 2 and see someone with 1k hours and get scared for my sanity.

I didnt play at all today myself because im back to work. That doesnt change the fact that 6 hours with a fighter, especially if youre new to fighters, is no indication of anything. Much like with a moba like you said. At lesdt it took me 50 hours to accept the fact I'll always be a scrub, and that's with having played fighters all my life :p
 
I didnt play at all today myself because im back to work. That doesnt change the fact that 6 hours with a fighter, especially if youre new to fighters, is no indication of anything. Much like with a moba like you said. At lesdt it took me 50 hours to accept the fact I'll always be a scrub, and that's with having played fighters all my life :p

Haha, it's true. What do they say, 10,000 hours to become an "expert" at something? I've probably got close to 300 hours on Fighting Games in my whole life and i'm still pretty horrible.
 
Played around a lot more with all the characters and I think Ken and Zangief are my jam. Been playing Zangief casually online and I'm getting wrecked a good amount of time. This Ryu and Dahlsim always kept me at an arms length and I couldn't do shit. Seriously how do I get close to people as Zangief? I'm still amazed and how wrecked I got.

A lot of walk forward and block. Just walking towards people as Zangief will make a lot of people move back. All about that slow pressure until they're out of space.

Dhalsim is naturally hard. Gotta be able to jab/lariat any random attempts to tiger knee teleport in your face. Once you have V-Trigger any knockdown becomes a real problem for him, and you really need to make any use of V-Trigger count. If you ever get a crush counter sweep on him with V-Trigger ready, dash next to him, meaty f.MK and mash V-Trigger a few times before you recover. If he wakes up blocking f.MK, you won't get V-Trigger because f.MK doesn't cancel, and you are right in his face (at around -1/+1 depending on how good your meaty timing was). If the f.MK hits you can buffer into CA if you have it (or at least leaves you +3 right next to him still) and on CH can be combo'd into at least st.LK xx Double Lariat. If he teleports on wakeup you'll recover faster and V-Trigger will activate, catching his teleport recovery (at which point you can just hold it into EX air SPD or f.HP or something). Just have to make sure you get meaty timing on the f.MK so you don't go to early and whiff it, or the V-Trigger may come out with him blocking (which isn't terrible but you have to let it hit a few times to make it unpunishable which wastes some of the VT meter).
 
I just don't get it. I can never block after an attack but i'll play people and go in right after I block one of their attacks and they're INSTANTLY recovered. Even after heavy attacks.
 
First fighter I've tried to get into, just frustrating. The learning curve is fucking brutal. Maybe I'm just getting old.

I like the car metaphor.

When you start driving cars, it takes you a while to understand all the concepts. You need to learn the rules, watch or learn with others and practice a ton. Once you understand how to drive a car, though, the second car you drive won't make you start over from scratch. You'll understand a lot better.

The initial learning curve is more like hundreds of hours than 6 hours, but once you develop a fundamental understanding? It's a satisfying skill and makes an entire genre of games super enjoyable.

I just don't get it. I can never block after an attack but i'll play people and go in right after I block one of their attacks and they're INSTANTLY recovered. Even after heavy attacks.

You'll sometimes hear people talk about moves that are "plus" or "minus" on block. Moves that are plus recover before you stop blocking, so they can do something before you can.

Part of learning the game is understanding which buttons you can fuck with and which you can't.

The poster below me here posted a chart that shows frame data. If you look up the move that gives you a problem, you'll see a value under "Block Advantage". If that's a plus, you basically have to keep blocking after he does it. If it's a minus, you can do something. That's very general and not universally true but it's the basic principle.
 
Man nash is a lot of fun. I see why he's so popular. The character is oozing with swag. His animations are my favourite and out of all the characters I've tried, his hits and combos are the most satisfying to launch.

Side question, Does anyone know where I can get a jacket like nash? I've tried looking but couldn't find anything.
 
If Pro Players have to make tutorial videos for non-players to understand, then Capcom has failed in their approach to reach casuals at a basic level.

If people aren't willing to put in a little legwork to learn how to play the game, then they can't be helped anyway.

When I tried out fighting games in the 1990s, I either ended up mashing buttons in the arcade and lost money to people who knew how to play, or I rented games that came without training modes or instruction manuals and couldn't figure out how to do moves.

It's so goddamn easy to learn how to play these games in the internet age now that I just don't really have sympathy.
 
These people are pissing me off tonight. I've only had three ragequits tonight, but they were at some some crucial moments. Somehow I managed to reach ultra bronze rank four times (three of those times at right at motherfucking 1516 LP) tonight since the game decided to throw rage quitters or heavy hitters at me whenever I ranked up. I'm starting to think that 90% of the people in silver rank and above are frauds and all the good people are stuck below 2000LP because of ragequitting and the occasional bronze/super bronze beast that takes a bunch of points away. My last match was against a great Mika with an LP of 3838. I barely squeak out a win in the first round and BAM he's gone. Fuckers don't even want a good fight.
 
If Pro Players have to make tutorial videos for non-players to understand, then Capcom has failed in their approach to reach casuals at a basic level.

Fighting games are immensely complicated and constantly evolving. Even if Capcom included a comprehensive guide in-game, most casuals eyes would glaze over and they wouldn't bother and the guide would be rendered outdated in time.

Multiple people have criticized Street Fighter 4, a game that was at it's core initially simplified for casual players, for not being noob friendly. It wasn't, but it still created more new core gamers than any other fighting game this side of Street Fighter 2. People who want to learn, will learn.
 
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