No Man's Sky pre-orders start March 3rd, $59.99

It's probably why getting to the "Center" is largely important. Something everyone could move towards

Right, but as posted earlier, there doesn't seem to be any incentive to gather anyway.

Only a few people can be seen at one time. If lots of people converge on an area, then you will only see a few of them

Friends do not take priority in regards to who can be seen

There will not be PvP or trading between players

"We don’t want people just scouting off beside their friends. I actually want people to boot up the game and just think, ‘Isn’t the universe huge? Who are we? What are we all doing here?'”
 
Cannot wait for that embargo to lift. I hope its earlier in the day. Sometimes it sucks being on EST. After this, I am going dark on all media coverage.
I won't
 
I just want to know if there is a story/narrative that at least offers specific things to do, rather than just free-roaming and scanning stuff the whole game, which would be horribly boring.
 
Cannot wait for that embargo to lift. I hope its earlier in the day. Sometimes it sucks being on EST. After this, I am going dark on all media coverage.
I won't

you can't really get spoiled though, as they will completely refresh the universe once the game comes out.
 
you can't really get spoiled though, as they will completely refresh the universe once the game comes out.

I don't think that's the case. They've spent a long time combing the current seed for errors. I doubt they're going to refresh to a new one at launch. The only possibility I can see is that maybe the pc and ps4 versions are separate seeds, but they'll still have already set them by now if that's the case.
 
Apologies if this has been asked already but will both versions share the same universe? Or will they have their own instance of it?
 
VideoGamerTV just dropped a video on the No Man sky Pricing issue and they pretty much nail it right on the head

ricky.png


He´s 100% right of course.
 
I feel like this game will be repetitive the same way mgsv was repetitive, meaning it's up to the player. If you usually don't play games while creating a narrative in your head this game is not for you
 
I don't have the exact source but he has said in a couple of interviews that each build of the game is completely different. Every time they push the "publish" button they get a whole new universe. A different roll of the die. That's basically what he means by the game getting reset for launch.

Pretty sure that's during development and is meant to incorporate all the changes to the dependant systems and etc. At this point though, they've been working on a final build getting it ready for certification, right? Isn't that how things normally go? They won't be resetting the seed afterwards.
 
I feel like this game will be repetitive the same way mgsv was repetitive, meaning it's up to the player. If you usually don't play games while creating a narrative in your head this game is not for you

So the game is pretty much Elite: Dangerous then?
 
I don't think that's the case. They've spent a long time combing the current seed for errors. I doubt they're going to refresh to a new one at launch. The only possibility I can see is that maybe the pc and ps4 versions are separate seeds, but they'll still have already set them by now if that's the case.

Nope. They work out the bugs and then restart the updated seed with all the fixes. Restarting the seed means a completely new and unseen universe. No one (outside of reviewers) will have set foot into that universe until launch day.

Pretty sure that's during development and is meant to incorporate all the changes to the dependant systems and etc. At this point though, they've been working on a final build getting it ready for certification, right? Isn't that how things normally go? They won't be resetting the seed afterwards.

Sure. They keep refining their algorithms while updating their art assets and how quickly the world streams in for the player, but since the universe itself is procedural, once they complete it, they can reset it and let the game create a new universe using their finalized code.
 
Pretty sure that's during development and is meant to incorporate all the changes to the dependant systems and etc. At this point though, they've been working on a final build getting it ready for certification, right? Isn't that how things normally go? They won't be resetting the seed afterwards.

I am very positive I've read this multiple times, I can't find the source however!
 
If Hello Games sells a profitable number of copies at $60, if a profitable number of customers value the game at $60, it will be justified. That's it.

Yes, NMS probably does have a much lower production budget than Uncharted 4 or Assassin's Creed, but what ultimately matters is how much "value" all that marketing and production budget eventually creates. Some games end up being more cost-effective than others. When Cliffy B said campaigns are like 70% of the budget but people are still paying $60 for just multiplayer, if that was indeed true, it's proving to some of these developers that campaigns aren't always the most cost-effective or profitable thing.

The thing is though, at $60 the number of copies NMS will have to sell to be considered a success is probably a lot lower than than Uncharted or Assassin's Creed. If this exact same game just showed up on Steam one day without Sony pushing it, it would probably be $20 or even $15, but now Hello Games has reasoned it's not that much of an unknown quantity anymore (though it kind of still is) and enough people are willing to take a chance on it.

I feel like this game will be repetitive the same way mgsv was repetitive, meaning it's up to the player. If you usually don't play games while creating a narrative in your head this game is not for you

I totally agree.
 
VideoGamerTV just dropped a video on the No Man sky Pricing issue and they pretty much nail it right on the head

he totally ignores the structure of the game and production, fails to address why people actually are polarized about this title and what's been shown of it, and finishes off calling the game all hype and that it needs to show more
 
he totally ignores the structure of the game and production, fails to address why people actually are polarized about this title and what's been shown of it, and finishes off calling the game all hype and that it needs to show more
The structure and production doesnt matter; it's what the developers feel the game is worth and what it should sell at. If McMillen wanted to sell The Binding of Isaac 2 at $30, or if Playdead's Inside is $25, or if Blow decided to sell The Witness at $40 (oh wait, that happened), that's the dev's right. It has nothing to do with the style of game or the scale of production. If we're going by the metric, GTA V, Witcher 3, and Fallout 4 should be priced at $200, as said by some others in this thread
 
you can't really get spoiled though, as they will completely refresh the universe once the game comes out.

Of course you can, when it comes to game mechanics and the kind of things you can do/discover.

I don't think that's the case. They've spent a long time combing the current seed for errors. I doubt they're going to refresh to a new one at launch. The only possibility I can see is that maybe the pc and ps4 versions are separate seeds, but they'll still have already set them by now if that's the case.

They generate a new universe with every new build IIRC. They can't just bug test one universe and expect to make progress error checking 18 quintillion planets. Their goal would be to alter their algorithm/engine so that any seed input would output a functional, optimized universe with as few bugs as they can manage.
 
So, let me get this straight: not only do people have insane, completely unreasonable expectations for this game that they fabricated inside their own heads, but the same people also want the game to cost less than a regular disc release?

Welp.
 
If you think $60 is too much, wait for reviews, wait and watch other people play it, wait for a price drop or don't buy it all.

It's the right of developers and publishers to charge whatever they want for their games.
 
So, let me get this straight: not only do people have insane, completely unreasonable expectations for this game that they fabricated inside their own heads, but the same people also want the game to cost less than a regular disc release?

Welp.

Well, when you have no idea what you do in the game, $60 can sound a bit steep.
 
It's a reasonable price for what looks like a huge game. The complaints are just as embarrassing as they were for The Witness.

The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.
 
They generate a new universe with every new build IIRC. They can't just bug test one universe and expect to make progress error checking 18 quintillion planets. Their goal would be to alter their algorithm/engine so that any seed input would output a functional, optimized universe with as few bugs as they can manage.

Yes, but one would assume that any changes they make have to start the error checking over fresh, which means that they have to inspect x amount of planets for each new build to ensure the dependant systems didn't do something unintended. That takes x amount of time and I'm just doubting that this close to release, or post certification, they are going to start from scratch. They have likely been error checking the "final" build for a while now, haven't they?


I mean, like I said, I can imagine them maybe clearing the Atlas, but I don't think they are at the stage where they are just gonna pop out a whole new universe, are they?
 
The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.
Are you sure we played the same Witness? Like The Witness is quite literally gameplay driven as everything you do is caused by, manipulated by, interacted with through puzzles
 
The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.

I don't think you have actually played The Witness
 
The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.

Lol did you play it with a separate window opened to a YT walkthrough or something? Or was this some sort of humblebrag?
 
The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.

The Witness is akin to a 'cinematic experience' that is only ~5 hours long, like The Order?

What did I just read?
 
The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.

Is this before or after you have a complete understanding of how the puzzles work and the solutions to each and every puzzle? Also, The Witness is pretty much the exact opposite of a "cinematic" game, but I can at least give you half a point since a portion of the gameplay is line puzzles.

I like how people know for sure that he's talking about Firewatch but decide to play along.

Firewatch makes a bit more sense if that's actually the context, though I wouldn't even put Firewatch and The Order anywhere in the same ballpark.
 
Top Bottom