No Man's Sky pre-orders start March 3rd, $59.99

I have to admit I was wrong I fully expected this will be another overpriced indie game for 20$

But 60 is beyond hilarious for proceduraly generated game.

Just seeing the technology behind the procedurally generated universe first hand is worth the price of admission.
 
Three of my favourite games that I would happily pay $60 for
- elite
- minecraft
- the sentinel

All three had procedurally generated levels and provided some of the most atmospheric, immersive, and engaging gameplay I have ever experienced

Sadly most of the whiners on the thread won't know anything about two of these games :/ especially the last one (which I would kill for a VR version of).
 
So the game is pretty much Elite: Dangerous then?

Pretty much, yes. The game was inspired by the original Elite which procedurally generated an 8 Galaxy, 2000 system universe on a 32k 8-bit computer they loaded the game off a cassette tape, and confirmed of flying from system to system trading goods, having space battles and levelling up your one ship until you became a Elite.

NMS is an update of Frontier, which had planetary landings and seamless surface to space transitions way back in the days of the Amiga & ST.
 
The Witness is a 5 hours long game if you don't rush it. So far, No Man's Sky didn't show anything that would make me go bananas for it. The hype has deflated a lot since the original unveiling. The Witness is really not a good comparison because that game is akin to The Order, meaning little gameplay and replay value "for a cinematic experience". I couldn't care less about that in my medium.

Lol, you're totally clueless. Jonathan Blow had a speedrun record of six hours pre-release. Of course, after release, the speedrun community shaved that down by a lot. But most people would need at least 20 hours to do most stuff in the game, unless they use a guide. The game has a lot higher longevity than The Order.
 
Lol, you're totally clueless. Jonathan Blow had a speedrun record of six hours pre-release. Of course, after release, the speedrun community shaved that down by a lot. But most people would need at least 20 hours to do most stuff in the game, unless they use a guide. The game has a lot higher replayability than The Order.
He actually was talking about Firewatch
 
Sadly most of the whiners on the thread won't know anything about two of these games :/ especially the last one (which I would kill for a VR version of).

Me too. Would be literally perfect for VR. Atmospheric and tense as anything, and you don't even have to move around because you teleport. Ideal.
 
The Witness was worth every penny at $40, not sure about this at $40, very wary of $60.

There better be a lot to do, and a lot of incentive to keep playing.
 
I'd like to use this post to express my disagreement with the price point of a game I've not played or been exposed to beyond trailers and teasers.
 
So is a physical release going to happen? Hope so.

Can't wait for this, hopefully it can tide me over until Mass Effect.

$60 for a non physical copy? I already went through that with SFV and in the end I got an incomplete demo at actual release.

Tired of the pre-order culture.
 
If you don't think [game] is worth [amount] don't buy it.

Honestly, just stop whining about it because they're not going to lower the price to meet your expectations. Don't buy it. Show them you don't think the price is fair.

No Man's Sky is a day 1 title for me and I will happily pay the asking price because it looks like the sort of thing I want to be involved in.
 
$60 for a non physical copy? I already went through that with SFV and in the end I got an incomplete demo at actual release.

Tired of the pre-order culture.
Because those games are completely comparable

One should remember that smaller teams like these don't have the safety net that big developers/publishers like Capcom do, so they have way more incentives and reasons - both financial and personal - to not release a broken incomplete game. Capcom or Ubisoft release a broken game that gets fans in an uproar, they can weather the storm with relative ease. A team like this, their reputation is shot, not enough revenue to work on another game, studio closes down, etc.
 
Because those games are completely comparable

One should remember that smaller teams like these don't have the safety net that big developers/publishers like Capcom do, so they have way more incentives and reasons - both financial and personal - to not release a broken incomplete game. Capcom or Ubisoft release a broken game that gets fans in an uproar, they can weather the storm with relative ease. A team like this, their reputation is shot, not enough revenue to work on another game, studio closes down, etc.

BS tbh. Indie games survive the heat of awkward bugs and performance issues all the time. Firewatch is living it up on that POS Unity engine that also seems to survive its failures.
 
If I can get 20 or so hours out of it before warping to a system and landing on a planet to collect resources a bunch of times gets boring then it'll be worth the price. People act as if there being billions of places to go means it won't have the possibility of get repetitive quickly. Impossible to say right now how many random events have been programmed in to keep things fresh.
 
BS tbh. Indie games survive the heat of awkward bugs and performance issues all the time. Firewatch is living it up on that POS Unity engine that also seems to survive its failures.
Every game has bugs, and more than a few have framerate issues, indie and AAA alike. I'm talking about releasing an "incomplete demo" advertising as a full-priced full release or releasing something so badly broken that it has to removed from a storefront and not sold again (cough Arkham Knight PC cough).

AAA devs/pubs can bounce back from that, due to other franchises, merchandise, marketing, enough funds to just start working on the next game
An indie dev probably couldn't, due to a tarnished reputation regarding a debut project, not enough revenue to work on a new project, or being forced to close due to lack of sales. Indie devs shut their doors just due to lack of sales even if their games are well-reviewed, so it's even more likely that the consequences are much higher for small teams than AAA teams
 
Yes. Elite is a sim. NMS is much more arcadey in nature.
Space shooter fans who like the exploration and/or action, but not the time investment of a sim must be very happy this year

For the straight-up arcadey combat fan, they got Everspace. And for exploration, trading, discovery (and combat), they got No Man's Sky. And both are colorful and vibrant and look gorgeous
TvqP4au.gif
jHACmH2.gif
 
Space shooter fans who like the exploration and/or action, but not the time investment of a sim must be very happy this year

For the straight-up arcadey combat fan, they got Everspace. And for exploration, trading, discovery (and combat), they got No Man's Sky. And both are colorful and vibrant and look gorgeous
TvqP4au.gif
jHACmH2.gif

Both of these GIFs are 10000% right up my alley.
 
Space shooter fans who like the exploration and/or action, but not the time investment of a sim must be very happy this year

For the straight-up arcadey combat fan, they got Everspace. And for exploration, trading, discovery (and combat), they got No Man's Sky. And both are colorful and vibrant and look gorgeous
TvqP4au.gif
jHACmH2.gif
They look beautiful is ever space coming to ps4?
 
Space shooter fans who like the exploration and/or action, but not the time investment of a sim must be very happy this year

For the straight-up arcadey combat fan, they got Everspace. And for exploration, trading, discovery (and combat), they got No Man's Sky. And both are colorful and vibrant and look gorgeous
TvqP4au.gif
jHACmH2.gif

Wait a sec. 3rd person camera for flight? I think that's the first time I've seen that.

Edit: Derp that's Everspace on the left.
 
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