This game seems much more social than Destiny, but I'm still checking it out.
Nah, it's the opposite. The Division is much lonelier everywhere that isn't the Dark Zone or a Safe House.
This game seems much more social than Destiny, but I'm still checking it out.
What did division do right that destiny didn't do? Cause I remember destiny getting panned by both critics and users.
Nah, it's the opposite. The Division is much lonelier everywhere that isn't the Dark Zone or a Safe House.
Can you trade in division? Cause me and my cousin were playing today and I wanted to trade gear with him but didn't know how to.
Can you trade in division? Cause me and my cousin were playing today and I wanted to trade gear with him but didn't know how to.
Or, perhaps, the game is good.Still not a SINGLE reviewer i trust or respect on metacritic so far.
Which makes me think these guys are clickbait or shallow reviewers so ignored.
I see the point of embargoes now.
Can you trade in division? Cause me and my cousin were playing today and I wanted to trade gear with him but didn't know how to.
Except you can match make everything and there is proximity chat.
Content and matchmaking are the two big ones.
In terms of content, is it varied? Will I be actually do things besides grinding for loot while shooting waves of enemies?
Still not a SINGLE reviewer i trust or respect on metacritic so far.
Which makes me think these guys are clickbait or shallow reviewers so ignored.
I see the point of embargoes now.
I expect the reviews from a lot of the bigger publications will drop this toward maybe 83-4, but I have to admit I am amazed its reviewing this well so far (it is worth noting that some of those reviews came in incredibly early, which reeks of publications trying
My experience of the beta, and what I've seen from Giant Bomb's Quick Look and Jim Sterling's pre-review video suggest the game has some pretty significant issues. The enemy variety is incredibly lacking, and the AI is so weak compared to what you see in contemporary shooters (perhaps the open world and co-op taking its toll), the difficulty almost entirely comes from how much health the enemies are given, and the gun play is really so-so. These are close to fatal flaws in my eyes, and I'm a little surprised at how lenient some of these reviewers have been on those areas. I know that a 10/10 doesn't mean perfect, but it does feel inappropriate for a game that is so far off the pace in the most important area.
A really good co-op shooter with good RPG mechanics sounds awesome to me, which is why I was excited by Destiny and excited by The Division, but each seems to screw up one of the two areas so heavily that I don't feel particularly hungry for either.
There's a lot of posters on Gaf who hate Destiny so much (closet Xbox warriors with weird senses of "Bungie betrayed us!") that actually drives them to irrationally praise The Division.
Enemies are spongy as fuck at the beginning, when all your loot is shit, but as you become more powerful it actually starts to feel like a Tom Clancy game, i.e., people die in 1 headshot in areas that aren't above your character level.
I'm Level 17 now and I can kill pretty much anyone with 1 headshot from a Marksman Rifle or 2-3 headshots from an Assault Rifle that isn't equal level.
It's going to ebb and flow depending your gear quality and what area of the game you're running around in at the time, but it's not like the game stays completely as spongy as it is in the first ~5 hours or so.
It's a typical RPG progression, but a very atypical shooter progression. I saw someone else say "How come no one complains about 'sword-sponges' in fantasy RPGs?" and I think that was a pretty good point.
So do you always drop your loot when you die? Or is it only if you do something wrong and flagged? Like some sort of honor system in PvP?
I expect the reviews from a lot of the bigger publications will drop this toward maybe 83-4, but I have to admit I am amazed its reviewing this well so far (it is worth noting that some of those reviews came in incredibly early, which reeks of publications trying
My experience of the beta, and what I've seen from Giant Bomb's Quick Look and Jim Sterling's pre-review video suggest the game has some pretty significant issues. The enemy variety is incredibly lacking, and the AI is so weak compared to what you see in contemporary shooters (perhaps the open world and co-op taking its toll), the difficulty almost entirely comes from how much health the enemies are given, and the gun play is really so-so. These are close to fatal flaws in my eyes, and I'm a little surprised at how lenient some of these reviewers have been on those areas. I know that a 10/10 doesn't mean perfect, but it does feel inappropriate for a game that is so far off the pace in the most important area.
A really good co-op shooter with good RPG mechanics sounds awesome to me, which is why I was excited by Destiny and excited by The Division, but each seems to screw up one of the two areas so heavily that I don't feel particularly hungry for either.
Fuck if I know. People irrationally hate games all the time, but to theorise that those praising The Division are simply Xbox fanboys is ridiculous. Not everything has to turn into a console war.You seem to be latching onto that statement, so I'll admit that it's just a theory. What do you think it has to do with, in your opinion?
I'm very sure that this game won't have a 90 metacritic once most of the reviews from reputable sites are out. This game reminds me of Destiny in that it's going to take some time for people to come to the realization that it's not a good game. It's technically competent but it is probably one of the most generic boring games released to date. It truly doesn't shine in any category.
I would say the AI is better than average, they flank you and attack you and try and flush you out but they retreat and take cover when you use your skills/powers.
Most shooters they just run at you and you mow them down.
Yeah, people seem to be thinking it's bad because they have a lot of health but they're surprisingly aggressive and dynamic. It's neat seeing how the different factions behave too.The AI is much better than I was expecting.
The AI is much better than I was expecting.
Yeah, people seem to be thinking it's bad because they have a lot of health but they're surprisingly aggressive and dynamic. It's neat seeing how the different factions behave too.
Getting flanked by a cleaner scares the shit out of me.
That is encouraging. Nothing is more damaging to immersion in a shooter than enemies like this. One way or another, it does feel like The Division's difficulty is pretty much measured in the enemy's health, which is disappointing for a shooter.
They don't? I suppose generally people do overlook that, though you do at least tend to be fighting a monster or someone wearing loads of armor.
Even so, there is something about shooting twenty, thirty, forty bullets into the same enemy that feels especially ridiculous, especially with The Division's armor bar despite the enemies clearly not wearing armor. It suggests a real lack of nuance to the gameplay. Thankfully, most contemporary FPSs and TPSs don't use the bullet sponge enemy that often, and when they do they do at least have the grace to put a riot suit on them and have them hulk around. I suppose that I'm asking too much, but I was hoping for The Division to achieve gameplay that was at least comparable to the better TPSs of the last generation (say, Uncharted, Gears, TLoU), and maybe when paired with an RPG and an open world that's just too hard. The Division's setting simply feels like stealth mechanics should be there, and the lack of them is enormously disappointing.
Yeah, people seem to be thinking it's bad because they have a lot of health but they're surprisingly aggressive and dynamic. It's neat seeing how the different factions behave too.
Yeah, people seem to be thinking it's bad because they have a lot of health but they're surprisingly aggressive and dynamic. It's neat seeing how the different factions behave too.
There's a lot of posters on Gaf who hate Destiny so much (closet Xbox warriors with weird senses of "Bungie betrayed us!") that actually drives them to irrationally praise The Division.
I'd say the biggest issue here is you are labelling it as a TPS first and foremost, it isn't. It's an RPG which uses TPS/shooter gameplay, it always has been, even the devs themselves call it an RPG.
Does the snowy one city location make everything look the same and redundant. Or do they find ways to mix it up and look fresh
Metacritic may not have a "top critics" section like Rottentomatoes but it does add weighting to the more professional, or at least more dedicated, sites.
None yet. It will have an impact. Note I'm not disputing how good this game is at ALL just how Ubi have handled it release to the critics.
Or, perhaps, the game is good.
TILOpencritic doesn't add weight btw.
http://opencritic.com/game/1530/tom-clancys-the-division
90 so far.
I would say the AI is better than average, they flank you and attack you and try and flush you out but they retreat and take cover when you use your skills/powers.
Most shooters they just run at you and you mow them down.
Nah, it's the opposite. The Division is much lonelier everywhere that isn't the Dark Zone or a Safe House.
I'm definitely looking forward to your review. Not that I expect you to be negative about it, but simply given that your past reviews address the different kinds of players that will undoubtedly dive into any given game. It's why I'm not a fan of a simple review score model. While the game may be a 8/10 for someone coming from a background where they see PVP as the most important experience. it may be a 4/10 from someone who was hoping to find robust end game content in terms of PVE. Therefore a score can be extremely misleading, when a simple recommendation based review system e.g Yes, yes if, no, no if is far superior and more beneficial to users based on their preferences.
I meant when you're not in a party. Destiny feels like a "shared-world shooter", even when you're running around as an Army of One. I don't think the same is true of The Division.I haven't touched the DZ yet and in my limited play time
Choose mission
Choose multiplayer
Accept group
fun ensues
I've added like 6 people to my friends list in the last 2 days, just of of random groupings
This is the polar opposite of my initial Destiny experience which was like pulling your teeth out to make a group that was not composed of your online friends
What's with all the negativity on Steam? Stability?
What's with all the negativity on Steam? Stability?
People were writing reviews very quickly and completely bashing the game because of connectivity issues... on launch day. No one there has patience and waits to actually play the game and write a review accordingly. Connection issues certainly are part of the review but it's pretty sad when an entire game is rated on that one aspect.What's with all the negativity on Steam? Stability?
Great game, I am having fun.
It seems like some people have made up their minds on this already because of the practises they believe is wrong by the publisher, so it won't matter how many positive reviews or impressions by people here that the game gets, they will complain here.