The Division - Review Thread

Can you trade in division? Cause me and my cousin were playing today and I wanted to trade gear with him but didn't know how to.

It might be something they patch in?

I'm hearing in a stream the game will allow player trading. Not sure when though or if it's already in but gated somehow.

I'm a total noob with this game.
 
So a buddy hooked me up with a discounted copy & I played a bit this week. I'm someone who has put in a few hundred hours into Destiny at this point, so this kind of game is pretty much in-tune with what I like.

After putting about 5 hours or so in, and I know I need way more play time, I can already tell that whatever is going to keep me coming back, it certainly won't be the gameplay. Simply put, it feels super clunky to me. Aiming feels slow, shooting seems really odd, theres a lack of fluidity in my movements & actions - to me, its just not nearly as immediately playable as Destiny is. Destiny's amazing gunplay & controls is what kept the experience so inviting. Its still among my favorite.

The RPG hooks in Division are nice though. Really enjoying the crafting, and how I have gotten pulled into random adventures by just tuning into the large environment and letting it take me places. The RPG side of it is fun, no doubt about that. In the long run, this may not end up being my cup of tea, based solely on the fact that the controls & gameplay just don't feel right. Mind you, i'm playing on PS4 - I know if I were to play on PC I could get better gameplay, but I have way more friends on PSN so thats where i'll be.
 
Except you can match make everything and there is proximity chat.

Sure, but I mean just running around the environment by yourself. In Destiny, even if you're not in a party, you're still coming across other people engaging in their own firefights or you have those group activities that show up on the map. There's nothing like that in The Division, if you're not in a party, in the Dark Zone, or inside of a Safe House, you're pretty much playing an offline game.
 
Found the beta to be really boring, yet a lot of people enjoyed it and are now enjoying the full game. Guess the game just isn't for me.
 
In terms of content, is it varied? Will I be actually do things besides grinding for loot while shooting waves of enemies?

Yes. There is the typical Ubisoft "million icons on the map" to collect.

That's pretty much what you do in this game, you grind enemies for loot and run around the open world checking side tasks off your checklist to upgrade your Division HQ.

And obviously PvP in the Dark Zone.
 
I expect the reviews from a lot of the bigger publications will drop this toward maybe 83-4, but I have to admit I am amazed its reviewing this well so far (it is worth noting that some of those reviews came in incredibly early, which reeks of publications trying

My experience of the beta, and what I've seen from Giant Bomb's Quick Look and Jim Sterling's pre-review video suggest the game has some pretty significant issues. The enemy variety is incredibly lacking, and the AI is so weak compared to what you see in contemporary shooters (perhaps the open world and co-op taking its toll), the difficulty almost entirely comes from how much health the enemies are given, and the gun play is really so-so. These are close to fatal flaws in my eyes, and I'm a little surprised at how lenient some of these reviewers have been on those areas. I know that a 10/10 doesn't mean perfect, but it does feel inappropriate for a game that is so far off the pace in the most important area.

A really good co-op shooter with good RPG mechanics sounds awesome to me, which is why I was excited by Destiny and excited by The Division, but each seems to screw up one of the two areas so heavily that I don't feel particularly hungry for either.

You're smart to wait and see, and the reviews are being massively inflated right now. (No pun intended).

I have put about 20 hours into the game and while I've enjoyed it I'm already starting to see some blaring issues shine through the cracks. I imagine we'll see most reviews in the 7 to low 8 regions from the more respected outlets that took their time on the review instead of rushing it out for views.
 
There's a lot of posters on Gaf who hate Destiny so much (closet Xbox warriors with weird senses of "Bungie betrayed us!") that actually drives them to irrationally praise The Division.

Shouldn't be too hard to link the xhox warrior bungie haters to the division praisers then?
No, didn't think so.
 
Enemies are spongy as fuck at the beginning, when all your loot is shit, but as you become more powerful it actually starts to feel like a Tom Clancy game, i.e., people die in 1 headshot in areas that aren't above your character level.

I'm Level 17 now and I can kill pretty much anyone with 1 headshot from a Marksman Rifle or 2-3 headshots from an Assault Rifle that isn't equal level.

It's going to ebb and flow depending your gear quality and what area of the game you're running around in at the time, but it's not like the game stays completely as spongy as it is in the first ~5 hours or so.

That is encouraging. Nothing is more damaging to immersion in a shooter than enemies like this. One way or another, it does feel like The Division's difficulty is pretty much measured in the enemy's health, which is disappointing for a shooter.

It's a typical RPG progression, but a very atypical shooter progression. I saw someone else say "How come no one complains about 'sword-sponges' in fantasy RPGs?" and I think that was a pretty good point.

They don't? I suppose generally people do overlook that, though you do at least tend to be fighting a monster or someone wearing loads of armor.

Even so, there is something about shooting twenty, thirty, forty bullets into the same enemy that feels especially ridiculous, especially with The Division's armor bar despite the enemies clearly not wearing armor. It suggests a real lack of nuance to the gameplay. Thankfully, most contemporary FPSs and TPSs don't use the bullet sponge enemy that often, and when they do they do at least have the grace to put a riot suit on them and have them hulk around. I suppose that I'm asking too much, but I was hoping for The Division to achieve gameplay that was at least comparable to the better TPSs of the last generation (say, Uncharted, Gears, TLoU), and maybe when paired with an RPG and an open world that's just too hard. The Division's setting simply feels like stealth mechanics should be there, and the lack of them is enormously disappointing.
 
So do you always drop your loot when you die? Or is it only if you do something wrong and flagged? Like some sort of honor system in PvP?

If you die in the Dark Zone, what is inside your contaminated loot pouch is available as an open loot container. Obviously you may be able to run back and loot it back yourself if nobody else decides to. You also lose a certain amount of DZ XP and DZ credits for dying.

You don't drop anything you brought into the Dark Zone with you, though (except maybe potentially DZ keys, I think).
 
Yea, I'm watching a Twitch stream and some of the AI enemies are taking like 20 rounds to the face before they die.

WAY too spongy. But they looked like "Rare" AI dudes because they had a different color nametag.
 
I expect the reviews from a lot of the bigger publications will drop this toward maybe 83-4, but I have to admit I am amazed its reviewing this well so far (it is worth noting that some of those reviews came in incredibly early, which reeks of publications trying

My experience of the beta, and what I've seen from Giant Bomb's Quick Look and Jim Sterling's pre-review video suggest the game has some pretty significant issues. The enemy variety is incredibly lacking, and the AI is so weak compared to what you see in contemporary shooters (perhaps the open world and co-op taking its toll), the difficulty almost entirely comes from how much health the enemies are given, and the gun play is really so-so. These are close to fatal flaws in my eyes, and I'm a little surprised at how lenient some of these reviewers have been on those areas. I know that a 10/10 doesn't mean perfect, but it does feel inappropriate for a game that is so far off the pace in the most important area.

A really good co-op shooter with good RPG mechanics sounds awesome to me, which is why I was excited by Destiny and excited by The Division, but each seems to screw up one of the two areas so heavily that I don't feel particularly hungry for either.

I would say the AI is better than average, they flank you and attack you and try and flush you out but they retreat and take cover when you use your skills/powers.
Most shooters they just run at you and you mow them down.
 
You seem to be latching onto that statement, so I'll admit that it's just a theory. What do you think it has to do with, in your opinion?
Fuck if I know. People irrationally hate games all the time, but to theorise that those praising The Division are simply Xbox fanboys is ridiculous. Not everything has to turn into a console war.
 
I'm very sure that this game won't have a 90 metacritic once most of the reviews from reputable sites are out. This game reminds me of Destiny in that it's going to take some time for people to come to the realization that it's not a good game. It's technically competent but it is probably one of the most generic boring games released to date. It truly doesn't shine in any category.

Ah yes, the old "only negative reviews are the truth" perspective.
 
I'm surprised the reviews are so high. I think its pretty great from what I've played, but I was expecting The derision(tm) from critics. I agree the game is easily ubisoft's best since rayman.
 
I would say the AI is better than average, they flank you and attack you and try and flush you out but they retreat and take cover when you use your skills/powers.
Most shooters they just run at you and you mow them down.

The AI is much better than I was expecting.
 
Yeah, people seem to be thinking it's bad because they have a lot of health but they're surprisingly aggressive and dynamic. It's neat seeing how the different factions behave too.


If you aren't watching they will most definitely flank you, even the non melee ones. They also suppress you so they can move on you.

Getting flanked by a cleaner scares the shit out of me.

Drop a status curing med station. They aren't shit then.
 
That is encouraging. Nothing is more damaging to immersion in a shooter than enemies like this. One way or another, it does feel like The Division's difficulty is pretty much measured in the enemy's health, which is disappointing for a shooter.



They don't? I suppose generally people do overlook that, though you do at least tend to be fighting a monster or someone wearing loads of armor.

Even so, there is something about shooting twenty, thirty, forty bullets into the same enemy that feels especially ridiculous, especially with The Division's armor bar despite the enemies clearly not wearing armor. It suggests a real lack of nuance to the gameplay. Thankfully, most contemporary FPSs and TPSs don't use the bullet sponge enemy that often, and when they do they do at least have the grace to put a riot suit on them and have them hulk around. I suppose that I'm asking too much, but I was hoping for The Division to achieve gameplay that was at least comparable to the better TPSs of the last generation (say, Uncharted, Gears, TLoU), and maybe when paired with an RPG and an open world that's just too hard. The Division's setting simply feels like stealth mechanics should be there, and the lack of them is enormously disappointing.


I'd say the biggest issue here is you are labelling it as a TPS first and foremost, it isn't. It's an RPG which uses TPS/shooter gameplay, it always has been, even the devs themselves call it an RPG. What I mean by that is that it's ALL about the loot. You shoot enemies/go as high in difficulty as you can to get through levels to get better loot so as you can kill them quicker. They are intrinsically tied together. It's basically Diablo with modern day loot and I find that incredibly refreshing personally. That and the amazing world as well. If you are wanting a traditional TPS you won't get it get here as that's not it's goal. I mean it even has an area where you can reroll stats on gear to get better/random stats!

It's funny though you mentioning Uncharted as one of the better TPS of last gen as I thought Uncharted was quite poor as a shooter, I'm certainly enjoying The Division as much as Uncharteds combat anyway.


Yeah, people seem to be thinking it's bad because they have a lot of health but they're surprisingly aggressive and dynamic. It's neat seeing how the different factions behave too.

The enemy AI isn't bad at all and I'd honestly question if people who said so had even spent much time with the game. Plenty of flanking, hiding until they absolutely have to come out, rushing you, shooting whilst running back to cover etc. I'd like to see some more AI behaviours in their as well but what's there is great.
 
I'd say the biggest issue here is you are labelling it as a TPS first and foremost, it isn't. It's an RPG which uses TPS/shooter gameplay, it always has been, even the devs themselves call it an RPG.

Yup, people seem always forget what kind of game it is.

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They never describe it as a shooters or FPS game. It's an RPG to the root.
 
Does the snowy one city location make everything look the same and redundant. Or do they find ways to mix it up and look fresh

The snow comes and goes, and New York itself has lots of different looks.
There is over ground and underground, time of the day makes a big difference too.
Bags of garbage here, body bags every where.
Fires here and there look ace.
Famous places look ace.
 
Metacritic may not have a "top critics" section like Rottentomatoes but it does add weighting to the more professional, or at least more dedicated, sites.

None yet. It will have an impact. Note I'm not disputing how good this game is at ALL just how Ubi have handled it release to the critics.

Why not mention a SINGLE review you trust though?You said there wasn't a SINGLE review you trust yet.
Which ones will you trust?
Say it before their reviews come out.Go on.

Opencritic doesn't add weight btw.

http://opencritic.com/game/1530/tom-clancys-the-division

90 so far.
 
Am looking forward to the reviews, I found the beta to be very boring but might give it another change if it reviews well. Read a lot of positive comets here so that's good. Am just worried about the repetitive gameplay.
 
I would say the AI is better than average, they flank you and attack you and try and flush you out but they retreat and take cover when you use your skills/powers.
Most shooters they just run at you and you mow them down.

I'm pretty sure the main reason they don't do that in this game is because it would make it impossible to win since they all have a billion HP on hard and up.
 
Great game, I am having fun.

It seems like some people have made up their minds on this already because of the practises they believe is wrong by the publisher, so it won't matter how many positive reviews or impressions by people here that the game gets, they will complain here.
 
Nah, it's the opposite. The Division is much lonelier everywhere that isn't the Dark Zone or a Safe House.

I haven't touched the DZ yet and in my limited play time

Choose mission
Choose multiplayer
Accept group
fun ensues

I've added like 6 people to my friends list in the last 2 days, just of of random groupings

This is the polar opposite of my initial Destiny experience which was like pulling your teeth out to make a group that was not composed of your online friends
 
I'm definitely looking forward to your review. Not that I expect you to be negative about it, but simply given that your past reviews address the different kinds of players that will undoubtedly dive into any given game. It's why I'm not a fan of a simple review score model. While the game may be a 8/10 for someone coming from a background where they see PVP as the most important experience. it may be a 4/10 from someone who was hoping to find robust end game content in terms of PVE. Therefore a score can be extremely misleading, when a simple recommendation based review system e.g Yes, yes if, no, no if is far superior and more beneficial to users based on their preferences.

I rated it a Wait for Sale in my working review. Still hammering out time on all 3 systems and doing tech checks for the final. Which is probably a 7 or 7.5 in the rating scale but who knows as I created it because numbers didn't work for me. But it was the closest title in my history where I couldn't decide between Buy and Wait for Sale. Lots of good shit in this title.
 
I haven't touched the DZ yet and in my limited play time

Choose mission
Choose multiplayer
Accept group
fun ensues

I've added like 6 people to my friends list in the last 2 days, just of of random groupings

This is the polar opposite of my initial Destiny experience which was like pulling your teeth out to make a group that was not composed of your online friends
I meant when you're not in a party. Destiny feels like a "shared-world shooter", even when you're running around as an Army of One. I don't think the same is true of The Division.

I will say the lack of some matchmaking options ruined Destiny for me and its thorough inclusion is part of the reason why I love The Division so much. I think it's an interesting dynamic, The Division has the ability to be both much more solitary and more social than Destiny at the same time.
 
So now that a bunch of you got to play through this I need to know how long the main missions will take. Is this a Destiny situation where it's like 6-8 hours and it's done?

I played the beta, it's ok, destiny's gameplay is so much better that I am able to excuse the structure but I don't know if I would in Division. People say there is so much to explore, in the beta I found the exploration to be lackluster, random groups of enemies. The occasional fake batman investigation scene. Is there anything outside just shooting, a puzzle?

There is a lot of positive buzz, I don't know why, are the bosses amazing? Are there interesting gameplay scenarios or setpieces? Or is it just the beta extended out further?
 
What's with all the negativity on Steam? Stability?
People were writing reviews very quickly and completely bashing the game because of connectivity issues... on launch day. No one there has patience and waits to actually play the game and write a review accordingly. Connection issues certainly are part of the review but it's pretty sad when an entire game is rated on that one aspect.
 
Great game, I am having fun.

It seems like some people have made up their minds on this already because of the practises they believe is wrong by the publisher, so it won't matter how many positive reviews or impressions by people here that the game gets, they will complain here.

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