GraceflAnger
Member
Honestly really enjoy it. Wasn't interested in the beta but I can see my self investing a lot of time into The Division.
Preface: I'm really enjoying The Division and believe I will continue to do so for quite some time.
It will average out around 7 with major review outlets.
There are lots of really great things about the game also that I don't think any reviewer will be able to deny
- The missions are very repetitive after you see the first set of them < level 10
- The Dark Zone will frustrate PVE players who want a non-pvp endgame activity like raids in Destiny
- The land mass feels very small and compressed with too much sami-ness
- The world is very, very empty unless you use matchmaking...why didn't they implement seeing/interaction with other individual players in the world a la Destiny?
- The gear is too realistic/bland to excite the people who want to get that next amazing gun....it's just another assault rifle with 100 more dps
I just don't think there's enough here to avoid the obvious Destiny comparison...fantastic engine with best-in-class combat mechanics (some people will disagree if they like run and gun) and great co-op encounters, but severely lacking in varied content. I think their announcement of all the upcoming DLC was well timed as that should keep people like me excited about playing new content continually over the next year, but I don't think it will stop major reviews from docking big points for the current content state. All in all, I think it will be a major game going forward and continue to improve with each content package release, but I don't think it will score super well with major review outlets at launch. I would be very surprised if the publisher/developer weren't already expecting ~7ish review scores with the knowledge that it won't matter because they'll fill out the content over time and players will love it regardless of review. Destiny has already proved that this is an entirely feasible way to launch a successful game of this type.
- Matchmaking everywhere is fantastic
- The combat scales very nicely from solo -> full group
- The missions are very well designed for co-op, I might say even better than the original run of Destiny strikes
- The combat options and mechanics are very solid...it feels like there's a lot of variety in skillset you can build and the cover shooting is maybe the best implementation I've ever played
and it's good that they're at least getting rewarded for learning from some of Bungie's many mistakes.
There are plenty of red enemies in missions, again gear and your level are incredibly important for combat.This gif is really disingenuous. It shows red-bar, no-armor roaming enemies in the PVE overworld.
On any of the missions, particularly if you're not doing normal mode, or in the dark zone, the game almost never throws this variety of enemy at you; they're almost always purple and yellows with tons of armor pips.
That's kind of what it feels like, yep.
I'm enjoying the Division but I would be interested to know what scores it would get if Bungie hadn't turned Destiny into a cluster-fuck.
Or, you know, it's an RPG that plays like a shooter so obviously you put more challenging enemies in harder areas.This gif is really disingenuous. It shows red-bar, no-armor roaming enemies in the PVE overworld.
On any of the missions, particularly if you're not doing normal mode, or in the dark zone, the game almost never throws this variety of enemy at you; they're almost always purple and yellows with tons of armor pips.
You sound a bit scorned.
Raids are coming next patch.So there is no end game except PvP?
No raids?
So there is no end game except PvP?
No raids?
Wow, I wasn't expecting this reception at all. It certainly sounds better than Destiny.
why does anyone talk about destiny if it isn't any good or assumed to be a troubled failure?
It had an exceptionally aggressive advertising campaign leading to it having a lot of mind share, so people talk about it.
Amen brother. The biggest downfall of destiny by far.Matchmaking in an online game such as this should be mandatory and we shouldn't be "thankful" to have it.
Bungie? Hello? Are you listening?
Did someone actually complain about The Division's setting looking samey? It's New York City for crying out loud!
When I see what they've done with the environmental storytelling and weather effects I find the setting super interesting. Especially compared to last gen renditions of new york.It's a valid complaint. The setting of the game is flat out boring.
It's a valid complaint. The setting of the game is flat out boring.
When I see what they've done with the environmental storytelling and weather effects I find the setting super interesting. Especially compared to last gen renditions of new york.
The best is that after spending 45 hours with the game he finally decided to write a review for it. How the fuck do you not know of you should continue to play this game or not 5 hours in.
Raids are coming next patch.
Dark Zone is PvP enabled PvE zones is all. It's like playing on a PVP server in WoW.
Considering those missions are still limited to 4 player co-op it is hard to call that a raid. More like a strike.
Don't agree with this.
To be fair, as is labelling it a raid.But, strikes are designed to be quick, accessible missions. Incursions are supposed to be even more difficult than challenge missions, which already take 1 hour + currently. To label an end-game only activity as being more akin to a strike is disingenuous.
At the core all games are repetitive, it depends if you enjoy what you're doing or not.
To be fair, as is labelling it a raid.
Unless if I'm missing something.Beginning in April, the Incursions update will add an endgame activity designed for squad play, challenging teams of four players to face nigh-unstoppable enemies for high-level loot.
I think watching this ruined the xbox version for me
That's my point. Massive hasn't referred to them as raids once, but some people insist on calling them raids. I'd love to be wrong, but I'm not expecting anywhere near the complexity most raids have. But none of us really know for sure though.I don't think they've labelled Incursions as raids.
http://blog.ubi.com/the-division-post-launch-plans-and-dlc-revealed/
Unless if I'm missing something.
That's my point. Massive hasn't referred to them as raids once, but some people insist on calling them raids. I'd love to be wrong, but I'm not expecting anywhere near the complexity most raids have. But none of us really know for sure though.
Yep, this is my exact stance on it as well. The complaint of repetition doesn't really mean much to me when someone is describing a flaw in a game. You have to get down into the mechanics, level design, style, etc... that make the repetition good or bad. Those are what make or break it because, as you said, you're essentially doing the same thing over and over in every game.At the core all games are repetitive, it depends if you enjoy what you're doing or not.
but you can't deny that this will turn off people who see it as a generic "do the same thing in the same environment thousands of times to get gear that looks the same but has different numbers" game.
That's my point. Massive hasn't referred to them as raids once, but some people insist on calling them raids. I'd love to be wrong, but I'm not expecting anywhere near the complexity most raids have. But none of us really know for sure though.
Hmm... pretty good scores.
Would you guys who like it recommend it to someone only looking to play single player for the interesting campaign/story/characters, and doesn't care for multiplayer (don't even have PS+) or MMO's?
I rated it a Wait for Sale in my working review. Still hammering out time on all 3 systems and doing tech checks for the final. Which is probably a 7 or 7.5 in the rating scale but who knows as I created it because numbers didn't work for me. But it was the closest title in my history where I couldn't decide between Buy and Wait for Sale. Lots of good shit in this title.