Kotaku Review is up.
http://kotaku.com/tom-clancys-the-division-the-kotaku-review-1766431754
While it doesn't factor into the metacritic score (Something I applaud them for) they do a really good job of hammering home many of the issues I speak about frequently.
The future of The Division will almost certainly be limited by what is possible in this kind of a world. Perhaps we will combat a biological attack in some other real-world location. Doubtless we will get yet more semi-realistic weaponry, or fight terrorists who wear slightly different shades of ski mask. But we won’t be fighting unnatural, unpredictable enemies anytime soon. We won’t take on shambling zombies or towering beasts. We won’t be getting space weaponry or teleportation skills or the ability to leap tall buildings. We’ll just keep getting slightly better muzzle suppressors and quicker quick-eject mags and stronger body armor.
It’s a shame that such a promising, soundly designed game could feel so unchangeably limited out of the gate. The Division’s mechanical underpinnings are sturdy enough to make me forget how much of a bummer its story can be; its shooting and looting are slick enough to make me wonder if it still might evolve into something more inspired.
A game with a great foundation undoubtedly limited by slapping Tom Clancy on the game.
I've played almost 50 hours on the game, and I've found it entertaining. But it's not a solid loot based ARPG yet, it needs a lot of work and some changes at the mechanics level especially when it comes to boss fights that will require real coordination and builds to deal with specific situations and enemy variety by the way of enemy modifiers to completely change enemy unit dynamics from fight to fight. How these things were so carelessly overlooked are beyond me given the games heritage in the loot based ARPG space.
At this point I almost feel like I was sold an early access title. It has the foundational underpinnings for its genre, but the systems that make for an experience you can return to over and over without stagnating quickly simple aren't there. The Roadmap for their year one DLC feels like a map of features that an early access title will include at full release.
This was a slap in the face for me personally when I "completed" the game and logged in the next day to a message stating
All it does is bring me to the season pass. There's hardly a working end game as is, and they proceed to have the gall to ask me to both pay now and wait for content I have no idea what will look like which should have been to a degree included in the first place. It's a bit frustrating. Just like Destiny it has so much promise marred by what seems like laziness and money grubbing.