The Division - Review Thread

Also...this was mentioned by the Giant Bomb crew and now that I've heard it I can't get over it: Why is the entire population of this apocalyptic NYC 25-40 years old?! It's such a strange bit of evidence of unintentional game design..

There are children in the Base of Operations
 
I can understand that, i know its not destiny, but when you found a awesome piece of loot you wanted to show it off so you'd go to the tower and show off, here cosmetically, everything looks very similiar. Loving the game just hope they add a little more uniqueness to high end gear and skins.

Yeah, I agree about cosmetics. And the character creator for that matter. People look way too similar.
 
dats crazy.

Have reviews ever trickled down like this before?

Gamers who brought this game at 93 rating and never check back going to get a rude awakening lol

Hell it might stall in the high 70's
Early reviews of this game were pretty shady anyway. Don't harp yourself to a number, especially in this case.
 
What even is this statement? So what if you bought it at 93? If you are enjoying it then it's not like some review score is going to change that, if it does then that's just sad.

Anything over 80 is really a good score.
Never said that.

I just said people who brought the game at a 93. Play the game and may think to themselves it's just good or ok. Prolly be thinking why isn't this game great to them. They check back to see the reviews again only to see the rating dropped 14pts. That's all I'm saying
 
Mostly agree with this stuff here.

What the hell happened to the dark zone? Not only are there never any other actual people in there, but the enemy spawns are crazy now. As a solo player, I typically have to fight through packs of like 10-15 NPCs at once (sometimes they are fighting each other). The beta did not have that many. Luckily, when I die I just sprint back to my body without worrying about somebody stealing my items because nobody is around.

I've only run into rogue agents once. I just ran away because PvP in thsi game isn't very thrilling (no skill involved at all, at least not when solo) and not worth dying over as the rewards do not outweigh the frustration of dying.


Yup. I'm level 18 \ DZ 14, and just about every single encounter goes the same way so far. There's never really any strategy other than avoid getting hit and take shots when the enemy is open.

I'm hoping that at some point, there's a twist and I'm fighting some new enemy types. But who am I kidding. This isn't Destiny, Borderlands, etc.

Bosses are... a slog. They typically do so much damage that you really can't afford to get hit. So really you're just taking cover, waiting for them to stop shooting, and then unloading a clip real fast. Rinse and repeat for 10 minutes until dead.

I'm having fun with the game but I'm not blind to the flaws either.
I've encountered a good amount of people in the DZ, (manhunts are really fun since players converge on them), the beta was an older build with a much smaller map so fitting 24 players was easier than in the bigger one. With similar builds and levels, PvP requires a lot of skill in terms of health management, gear usage, and maneuverability. I also noted a bunch of valid strategies above and noted the importance of having a coordinated team.
 
I seem to be in the minority group with this one that feels like it's an awesome concept and has a ton of polish on surrounding the aesthetics (the music and UI sounds are such ear-candy to me), but something is off around the edges. In my 8 hours of play so far, the single biggest let down for me is not so much the "bullet sponge" factor, but the bizarre lack of kick and feedback with pretty much every weapon I've used. This leads to an immersive disconnect with the moment to moment combat that tastes a little like flat soda. You know it can be awesome, but something is slightly stale.

SMGs feel and sound like water pistols. Assault rifle bullets stream out of the gun like a laser rifle in Star Wars and also lack any sort of explosive sound design. The only guns that sound cool are the carbines and rifles. For a game that surrounds itself with gunplay and gun loot, I can't help but feel a bit let down by the flimsy feel that the weapons have. This is exaggerated by the lack of feedback on hitting enemies. Yes, I know they sometimes flinch and fall, but I cannot shake this feeling of what comes across as a lag in my bullets hitting an enemy to them reacting. They even collapse a few fractions of a second after my final bullet kills them. There's no (or very little) difference in feedback on the weapon you're using. A shotgun blast that kills an emery in one shot as they charge at my face results in an unsatisfying slow slump to the ground as if they just deflated (which would happen exactly the same if you ended their charge with a shower of SMG rounds). The enemy models don't appear to have any weight to them and the way they collapse also lacks the same polish that the weapon sound design does.

To people defending all of these concerns by pointing to Destiny as if it suffers the same faults, have you guys played it? There is a sense of connection of every bullet to an emery. A headshot, even if it doesn't kill, will result in a snappy animation that takes into effect the impact stat of the weapon you're using. It just isn't the same. If it felt like Destiny did, I would not be posting all of this in this amount of detail. It's difficult to articulate, but The Divisions gunplay just has a feeling of softness and lightness to it rather than the explosive fast paced danger that it would lead you to believe. It feels like Mass Effect 1's combat felt...which is totally OK...but I am much more into the tactile feel of Mass Effect 2's combat.

This seems to be the most decisive aspect of this game that many people are falling on one side or another. It's not something that breaks the game but it does sour the overall immersion enough to make it worth mentioning. I have not played enough of the story to comment on that, but if it is also giving off an "it's OK" feeling, I can see why reviewers are falling one way vs the other on this.

Yeah, this is what i was trying to point out in my previous posts. Shooting is like painting with a spray.
Maybe Videogamer review put it better into words:
"The emphasis is on cover shooting, and while the cover system is great the actual shooting still feels like firing nerf darts at mannequins."
 
I played for a solid 10 hours since launch (Not a lot by some folks standards, but this is likely a pretty good number for an average person that has picked up the game).

Love the game.

I do really enjoy the combat and how when you start modding guns, you can really change the feel of the weapon. (Like the sound too)... (Though I do think they need to buff sniper rifle headshots against normal enemies...).

LOVE the fact the missions on Hard are indeed Hard. It takes strategy and coordination to really get it all working well.

World is outstanding.

I hope "Incursions" really are raid-like. That would be icing on the cake.
 
I love the amount of NPC's in the DZ. In the beta it was barren as fuck which made it mind numbingly boring. The DZ is always populated with real people as well so I haven't ran into an issue with a dead DZ.

I wish it were like that... but it just feels dead compared to the beta. I realize it's a larger area but you're also matched with people of a similar level so people should still be hunting in roughly the same place you are. I haven't had a single 4-person extraction yet. I've done most of them alone. Sometimes there's 1 or 2 others.

I've encountered a good amount of people in the DZ, (manhunts are really fun since players converge on them), the beta was an older build with a much smaller map so fitting 24 players was easier than in the bigger one. With similar builds and levels, PvP requires a lot of skill in terms of health management, gear usage, and maneuverability. I also noted a bunch of valid strategies above and noted the importance of having a coordinated team.

All I'm seeing in that video are 4 people failing to hit 1 target. I could not imagine surviving an encounter like that when people are using mice to aim at me.
 
I've encountered a good amount of people in the DZ, (manhunts are really fun since players converge on them), the beta was an older build with a much smaller map so fitting 24 players was easier than in the bigger one. With similar builds and levels, PvP requires a lot of skill in terms of health management, gear usage, and maneuverability. I also noted a bunch of valid strategies above and noted the importance of having a coordinated team.

does anyone on that Rogue team know how to aim? Holy shit! that is the worst group I have ever seen. Terms of skill in aiming has never changed in any shooter but calling this health management, gear usage and manueverability when the entire rogue group doesn't know how to aim......thats reaching.
 
All I'm seeing in that video are 4 people failing to hit 1 target. I could not imagine surviving an encounter like that when people are using mice to aim at me.
That's usually how it goes for me. Actually gonna create a second character meant solely for DZ lvl 14 ganking. >:D They forced him to heal up in that video and if he had stuck to one piece of cover he would've been overwhelmed incredibly quickly.

does anyone on that Rogue team know how to aim? Holy shit! that is the worst group I have ever seen. Terms of skill in aiming has never changed in any shooter but calling this health management, gear usage and manueverability when the entire rogue group doesn't know how to aim......thats reaching.
He started the encounter with four health packs and had none by the time he was fighting the last enemy, (only had a single health bar too). He several times used the turret as a distraction, (they also used theirs as a means of suppression), he effectively used dodges rolls and the environment to his advantage, the last enemy straight up had better cover where he could fire his weapon and get back into cover without consequence compared to the guy in the video up until he threw a grenade which knowed him into the open, It's not reaching at all.
 

I agree with this review.

It's a fun 6.5 game with some very heavy bullet spongey enemies that feels out of place in comparison to its realistic aesthetic and art style. It's one I really have no interest in playing unless I'm playing with friends. I've maxed my character and have some decent loot, but even at this early stage of the game, I'm a bit bored with it.
 
Wow. Metacritic score dropped by 10 since last I checked. What in the world is happening?
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.

Right. It's absolutely not possible that people just aren't impressed with the gameplay enough to rate it below an 8. They're obviously just fishing for clicks.

Da fuck am I reading....
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.

The two ridiculous 100's happened as well. Oh wait, that's cool though right? I mean, perfection and all.
 
One ridiculous 6.5 and a 7 happened. That's basically it.

The game shouldn't be scoring under an 8 but that wont get the clicks going I guess. Need to make a statement on a hyped up game.

Yeah, no one could obviously think the game is sub 8. Definitely just fishing for clicks by underrating it.

I really enjoy the game but what the fuck.
 
\
You can't predict the obvious. One is not some Nostradamus because they state the obvious repetition these types of games usually go through in reviews. When you see 100's in the very first day or so the game is out, that shit is always suspect on games like this. Yet nobody wants to question the 100's in the beginning? 100's?

Then when expectations get more tamed, when other more time spent reviews come out, people who also are spending time with it, also feel they can relate to those reviews more, (hence the honeymoon phase, just like relationships really, ironically.)

But people want to spin it like this is some sort of fan war sometimes, or wanting to see something fail. Yes there are those who do that, shitposts to ignore, but again, you are not a scholar for predicting the obvious that happens in every game review. In essence, said 'prediction' is a passive aggressive shitpost, because 'no shit Sherlock'.
The game didn't have 100s on the very first day it released. This thread was started three days after the release. And it only had two perfect scores of 6 initial reviews. No one was considering those as gospel. It's frustrating to see phrases like "I was right all along, just my expectations." from people who quite clearly have very little in actually playing the full product themselves. Or as you say, shitposts. There's always a lot of them in threads such as this one.
 
The reviews are coming way too late to affect the game's popularity. So good for Ubisoft, I guess. They could just debut their product, before anti-Ubisoft guys like Jim Sterling could get to work.

The game's a solid 8 to 8.5 for me. It's certainly not perfect.
 
The reviews are coming way too late to affect the game's popularity. So good for Ubisoft, I guess. They could just debut their product, before anti-Ubisoft guys like Jim Sterling could get to work.

The game's a solid 8 to 8.5 for me. It's certainly not perfect.

I hope anti-Neogaf guy AngryJoe reviews this game.

Or maybe anti-Console guy TB.
 
If I didn't like destiny would I like the division? I'm not sure if i want to get this still.

Depends what you didn't like about Destiny. If you didn't like it, because it was "repetitive", you're not going to like The Division. If you didn't like it, because it lacked what should be standard matchmaking options for story missions, you're probably going to like The Division.
 
Depends what you didn't like about Destiny. If you didn't like it, because it was "repetitive", you're not going to like The Division. If you didn't like it, because it lacked what should be standard matchmaking options for story missions, you're probably going to like The Division.

Bingo. That pretty much answers my question. I hated the repetitiveness of destiny but also didn't enjoy the fact I couldn't play with anyone I didn't already know. I think I'll bite the bullet and give the game a try since it's getting such high praise.
 
Depends what you didn't like about Destiny. If you didn't like it, because it was "repetitive", you're not going to like The Division. If you didn't like it, because it lacked what should be standard matchmaking options for story missions, you're probably going to like The Division.

I'm definitely waiting to see if my account share friend buys it then... he hasn't indicated anything yet. still waiting.
 
Bingo. That pretty much answers my question. I hated the repetitiveness of destiny but also didn't enjoy the fact I couldn't play with anyone I didn't already know. I think I'll bite the bullet and give the game a try since it's getting such high praise.

But it's really not getting such high praise. Hold your horses for another week while the rest of the reviews roll in. It's an OK game. I got it at around $40 with Amazon Prime and a few bits of credit so I don't feel the burn, but I'd probably be a bit uneasy shelling out $60 + tax for it. Especially in cases like you where you're already on the fence.
 
Top Bottom