I'm with my head on the floor, enduring the pain.
With my eyes still closed I remember what the spirits told me at the grove; I must live through this day to help them.
I use all my accumulated powers of regrowth and use them on myself for a final stand.
Balance, 1d4 + 1d4 = 1 + 2 = 3
I'm using these more to heal my "pain" story-wise than to heal my HP.
I get up and assess the situation.
Defy Danger, 2d6+INT. (2+4) + 1 = 7
Ein and Deken maybe won't have time to help us, Thrakdur is taking care of the woman, Waymore still has his bow in hands, all of them are inside that wall... wait.
I can't see it, but I'm sure Ein was thrown at a wall just like that girl. I'd bet that this barrier only protects them from the land, otherwise it'd be more like a dome.
At worse they'll escape anyway.
Wild Essence, 2d6+WIS. (2+3) + 2 = 7
I change into the eagle, once again, and fly until I'm above them, and ready myself to get down and grab that head with my claws.
I'm waiting for your input, Jintor. If everything went right with my rolls then I'll try to grab that head now.
And Serrick doesn't know what a cube is.