Cabbagehead
Member
How does your opinion smell any better?
I didn't give a opinion.
How does your opinion smell any better?
I didn't give a opinion.
when do you get the time to playRofl revenge score lmao. Most games today don't get early copies and many got good scores. I have the game and I think it is mediocre.
So are saying there is a right way or rather a objective way to review games?
Cause that would be dumb.
But you think his is bad smelling, ya?
Nah that's too easy.
People have played the game. They know it's quality stuff. This score is not just a score for the game. It's a revenge score towards Ubisoft i think. Politics. It would have gotten a completely different score if the review copies were there a week before release. That's what i firmly believe.
Like I said - it's dumb to let ONE single reviewer review a game which works best while playing coop.
And it's a bad idea in general.
amazing thread
Putting limiters or restrictions on reviews sounds like a dumber idea to me.
Putting limiters or restrictions on reviews sounds like a dumber idea to me.
That's what other reviews are for. Different opinions.Oh i don't know maybe if its wasn't just one reviewer on IGN that gave a opinion. That would make more sense. If you really want to be objective or subjective. Rather then one review seemingly representing the whole sites opinion on the game. Regardless of intent, it's always nice to have a least other opinion or two on a game. Since I'm sure he wasn't the only person that's played it at IGN despite being assigned to it .
How is playing coop a restriction?
It's like someone gives you Monopoly to review but without any other players.
Its not a game that requires that.
If you want to tell people how to play/review games, that's probably better suited for an individual thread.
It does not requiere that. But giving it a score solely based on an experience that does not mirror the possibilities nor includes "the other half" of the game isn't great either.
Its not a game that requires that.
If you want to tell people how to play/review games, that's probably better suited for an individual thread.
There were reviews of Street Fighter 5 that didn't include impressions of local multiplayer.
It's not uncommon for reviewers to miss or uninclude things from reviews and build opinions solution off experiences.
It does not requiere that. But giving it a score solely based on an experience that does not mirror the possibilities nor includes "the other half" of the game isn't great either.
You have no idea what you're talking about.
Nope the guy gave Evolve a 9.
and a mediocre series in WW2K16 a 8.8...when its clearly a 7.
Plus a unfinished Street Fighter 5 game that has been out for a while in japan, with its USA release a 8.0. (The core game is pretty good).
amazing thread
a mediocre cover shooter filled with boring UbiSoft standard filler game design got the score it deserved
Most of the time almost every reviewer out there has some form of bias, no matter how subtle it might be.
Its not happening 100% of the time, but it does in most cases. And I have learned to accept that.
That subtle bias is the reason why Rockstar can get away with so many shitty things regarding GTA (mostly gameply/control issues) and similarly that is why a game from Ubisoft (due to their shortcomings more often than not) will be judged harsher than it should have been.
I am pretty much convinced that if The Division , the exact same game we have now, was instead made by Rockstar, it would have a better overall Metacritic score.
And in similar fashion if GTAV was a Ubisoft game it would fare worse in Metacritic.
By that I dont mean that suddenly Rockstar's "Division" would get 90 metacritic average, or that Ubisoft's "GTA" would get 80, I am just saying that I am pretty sure the scores would be somewhat more favorable/unfavorable accordingly.
I think 8/10 is a fair score for TD.
It's a good but not great game. Lots of running around doing exactly the same thing over and over again.
It would have been insane for the reviewers to score it with 9s and 10s.
Most of the time almost every reviewer out there has some form of bias, no matter how subtle it might be.
Its not happening 100% of the time, but it does in most cases. And I have learned to accept that.
That subtle bias is the reason why Rockstar can get away with so many shitty things regarding GTA (mostly gameply/control issues) and similarly that is why a game from Ubisoft (due to their shortcomings more often than not) will be judged harsher than it should have been.
I am pretty much convinced that if The Division , the exact same game we have now, was instead made by Rockstar, it would have a better overall Metacritic score.
And in similar fashion if GTAV was a Ubisoft game it would fare worse in Metacritic.
By that I dont mean that suddenly Rockstar's "Division" would get 90 metacritic average, or that Ubisoft's "GTA" would get 80, I am just saying that I am pretty sure the scores would be somewhat more favorable/unfavorable accordingly.
God I love review threads XD
The salt!
I have no friends playing the game, yes I do.
Why?No doubt that is a factor and it's evident by the game communities reaction in general. But the game does have it's flaws and missteps and thing's it can and should improve on. But it's not a 6.7 game and in my eye's that not a very good game if it gets a score that low. In my opinion it's a bargain bin score. Though it's also not the greatest game in the world or Oblivion level but it can get there.
What makes his opinion bad and you not?Bad opinions and opinions are like buttholes how do they work.
Also reviews and review sites like IGN have weight if you didn't notice and the general public take a lot at face value. So no its not just an opinion.
I think 8/10 is a fair score for TD.
It's a good but not great game. Lots of running around doing exactly the same thing over and over again.
It would have been insane for the reviewers to score it with 9s and 10s.
Why?
In my eye's that not a very good game if it gets a score that low. That's a bargain bin score.
What makes his opinion bad and you not?
I think the game is mediocre too. Why is my opinion bad? What makes your opinion better?
I think it's more indicative that we've entered a world where people are just going to have to accept that 7's and high 6's are still pretty solid games that have a lot to enjoy.6.7 from IGN. Not saying the score is off but shows how damn hard it is to be a videogame developer these days considering how insanely complex a development something like The Division is.
So your opinion somehow overrides his. Honestly, you just sound foolish. Your obviously just upset that websites gave "bad" score to a game you love.As i stated.
The game is not bargain bin level trash. But as i stated it's also not god tier and in its current state with the 100 hours (plus the extra beta hours) or so i put in and will put in if the update's are good. It's at least a middle ground 7.9, with ways to improve if Massive is competent enough or it could turn out to be shit later on. Because it has the social elements in place and other aspects to reach higher and other area's to explore with single player.
You never answered my question...his opinion is as valid as any other reviewer. Just because ign is a big site doesn't mean they should suck up to every big AAA GAME.You're not the talking point here though.
You're not a professional reviewer for video games/nor an editor, on a well known site with millions of members looking for confirmation. That's the context of the opinion.
You're not the talking point here though.
You're not a professional reviewer for video games/nor an editor, on a well known site with millions of members looking for confirmation. That's the context of the opinion.
So your opinion somehow overrides his. Honestly, you just sound foolish. Your obviously just upset that websites gave "bad" score to a game you love.
You should probably go back to the OT where likeminded people call ign a "joke". You know, like how children discredit others opinions.
The fuck at that ign division score. They put up like 18 videos of the division on their yt channel a day. Thought they would have liked it more.
There's a suspension of disbelief required when playing the division because of the modern setting and how real firearms work, but I hope those treating enemy's high time-to-kill (bullet sponge factor) as a negative realise that's a deliberate design decision so that players have a chance to use their skills and be pressured into fights that last a long enough time to be pushed and pulled around a cover set up when challenged by the different enemy archetypes.
So your opinion somehow overrides his. Honestly, you just sound foolish. Your obviously just upset that websites gave "bad" score to a game you love.
You should probably go back to the OT where likeminded people call ign a "joke". You know, like how children discredit others opinions.
Even Destiny boss encounters had more variety.[/B]
You never answered my question...his opinion is as valid as any other reviewer. Just because ign is a big site doesn't mean they should suck up to every big AAA GAME.
His review makes a lot if legit points.
Problem is, the game doesn't really present much in the form of dynamic encounters. Instead bullet sponge enemies make for dull repetitive tasks as the AI typically just does not much but the same exact thing for like 5 mins till they are dead. These "boss" encounters are mind numbing. Heck look at another bullet sponge rpg/shooter that did it better, Borderlands. The boss encounters had variety, the enemy tactics would change, the enemy forms would change, new attacks would be introduced, etc. In the Division the AI is not brilliant, and many of these sponge encounters involve nothing but a boring back and forth of trading fire till the boss dies.
The enemies in the Division don't really change, the encounters play out the same, with many being simply two sides in cover popping out to damage, and duck down to avoid return fire.... the exchange just goes back and forth.
Even Destiny boss encounters had more variety.
Problem is, the game doesn't really present much in the form of dynamic encounters. Instead bullet sponge enemies make for dull repetitive tasks as the AI typically just does not much but the same exact thing for like 5 mins till they are dead. These "boss" encounters are mind numbing. Heck look at another bullet sponge rpg/shooter that did it better, Borderlands. The boss encounters had variety, the enemy tactics would change, the enemy forms would change, new attacks would be introduced, etc. In the Division the AI is not brilliant, and many of these sponge encounters involve nothing but a boring back and forth of trading fire till the boss dies.
The enemies in the Division don't really change, the encounters play out the same, with many being simply two sides in cover popping out to damage, and duck down to avoid return fire.... the exchange just goes back and forth.
Even Destiny boss encounters had more variety.
That's very true. They need to do something about this imo.
It's more fun with friends though. It becomes more of an exciting battle with three friends.
But they need more variation for sure.
Problem is, the game doesn't really present much in the form of dynamic encounters. Instead bullet sponge enemies make for dull repetitive tasks as the AI typically just does not much but the same exact thing for like 5 mins till they are dead. These "boss" encounters are mind numbing. Heck look at another bullet sponge rpg/shooter that did it better, Borderlands. The boss encounters had variety, the enemy tactics would change, the enemy forms would change, new attacks would be introduced, etc. In the Division the AI is not brilliant, and many of these sponge encounters involve nothing but a boring back and forth of trading fire till the boss dies.
The enemies in the Division don't really change, the encounters play out the same, with many being simply two sides in cover popping out to damage, and duck down to avoid return fire.... the exchange just goes back and forth.
Even Destiny boss encounters had more variety.
That's def. true for normal mode but you should try playing on harder difficulty.
The encounters change with that, the enemies roles become important and you can not brainlessly shoot all the time.
Skills and positioning become important, things like aggro can become a thing etc.
Also every faction inside the game uses different tactics against you.
E.g. LMB can hack your turrents and tools and turn them against you so you have to leave cover etc.
I think we all agree on that front. It's weird that the LMB, Rikers and Rioters don't have big boss encounters. Like the Cleaners do... its a very weird choice, plus they need more non enemy factions to actually interact with (Because the JTF suck ass) and other enemy types here and there to spice it up.
Shoot throw in some near future robot combat canine's. Companies are working on that stuff now.