Thelonelykoopa
Member
I'm pretty sure he wants more black characters not making the character already into the game black.Get a sprite editor and make everyone black with one white guy.
I'm pretty sure he wants more black characters not making the character already into the game black.Get a sprite editor and make everyone black with one white guy.
Get a sprite editor and make everyone black with one white guy.
I'm pretty sure he wants more black characters not making the character already into the game black.
It's not my specific need. It is an industry need.You're probably joking, but this is 100% feasible. The beauty of modding. That's the whole point, you can cater the game to your specific needs outside the developers original vision. Mind blowing, i know.
White characters being default or normal do not encourage or cultivate a realistic environment for future modders of diverse backgrounds.Technically, depending on how steam workshop implementation works out (and you -can- already mod the game) this is also possible.
I mean, it'd be a humongous amount of effort, but hey, if Stardew Valley is the current poster child labor of love project made by one dev, it'd be the perfect companion labor-of-love mod made by one modder.
Threads like this are rather disheartening to read through. I guess us black folks don't belong in gaming.
I agree with you but like I said, AAA games are like Hollywood. Indie devs can make a huge impact without the bureaucracy. There are devs here on GAF. I hope they consider the sentiment of many in this thread. I don't think they'll do damage, although I agree it's possible. Seek minorities on this forum and ask for feedback. Many under represented groups would be happy to help, I'm sure.I once again stress that I feel that pushing for diversity in studios and pubs that can actually pull from a varied array of backgrounds is much better than expecting independents with no knowledge/understanding of minorities is the better way forward.
Everything has to be homogenized to include a checklist that includes full representation?
Fuck, if I saw this kind of stuff as a game developer, I'd stick to Martians and demons.
Frankly, if you're going to agree with that absurd extreme example, that sameness is better than the nonsense sameness we have now.This is the big problem.
Let's have diversity by making everything the same.
Art/creative ventures like games aren't holy or above criticism, especially when it comes to representation of certain genders/sexualities/ethnicities. Artists can make anything the way they want and people can criticize it if they want without someone like you needing to jump in to bash down all criticism as unwarranted or being all "think about the poor artist, he's just doing what he wants!" Art can be criticized about how they represent the society and if that helps the artist then be more inclusive in his future creations, that's good.It hasn't much to do with the game. The circumstances how the game was made is the point.
I fail to see the moral obligation of this dude to develop a game with an equal amount of all ethnicities.
If we talk bigger studios, then it's another story imo. It's a problem and it needs to be adressed, I don't want to deny that.
Teach programming, build teams, give funding, educate and make aware of issues, just do it. I'm all for more diverse games and less CoD!
But I am very against the idea of dictating what one person does with his indie project.
If that makes my stance clearer, I hope.
Maybe he reads such a thread and decides to update the game or take the idea to his next game, I wouldn't have anything against it.
But it's the artist's choice how to make art, not the viewer's.
So you don't have anything interesting to say but being upset at the simple message from the op.This is the big problem.
Let's have diversity by making everything the same.
Frankly, if you're going to agree with that absurd extreme example, that sameness is better than the nonsense sameness we have now.
So you don't have anything interesting to say but being upset at the simple message from the op.
This is the big problem.
Let's have diversity by making everything the same.
I don't agree.
Not everything is the same now. There are devs from all over the world. Making games that represent all kinds of cultures. Just because many of them are white, doesn't mean they are all the same.
You are free too to make your own game.
White characters being default or normal do not encourage or cultivate a realistic environment for future modders of diverse backgrounds.
This is the big problem.
Let's have diversity by making everything the same.
Frankly, if you're going to agree with that absurd extreme example, that sameness is better than the nonsense sameness we have now.
Maybe a better way to tackle this (and this is basically delving into your opinion here, so there's no wrong answer - I want to get a better sense of what you think is fair) would be, if there are 50 characters in a game, what percentage do you feel of black, asian, south east asian, middle eastern, eastern european, pacific, south african and south asian would properly represent a diverse cast without falling into a trap of a 'token ____'? What's -your- objective number of diversity? Should it differ from game to game?
Imagine you had the resources to make a Stardew Valley and current Stardew Valley didn't exist.
Maybe a better way to tackle this (and this is basically delving into your opinion here, so there's no wrong answer - I want to get a better sense of what you think is fair) would be, if there are 50 characters in a game, what percentage do you feel of black, asian, south east asian, middle eastern, eastern european, pacific, south african and south asian would properly represent a diverse cast without falling into a trap of a 'token ____'? What's -your- objective number of diversity.
Imagine you had the resources to make a Stardew Valley and current Stardew Valley didn't exist.
This is a dumb exercise and seeks a narrow, definitive answer to a broader, industry wide problem. As if there's some magic paint brush that devs should use to fix the industry wide problem of lack of diversity. I only used Stardew as a platform, as an example. I bet the dev is an awesome person and his attempts to include an interracial couple shows it. But to try to box this larger issue in by my use of Stardew is absurd.and this is basically delving into your opinion here, so there's no wrong answer - I want to get a better sense of what you think is fair) would be, if there are 50 characters in a game, what percentage do you feel of black, asian, south east asian, middle eastern, eastern european, pacific, south african and south asian would properly represent a diverse cast without falling into a trap of a 'token ____'? What's -your- objective number of diversity? Should it differ from game to game?
Except when that is done, when a thread is started about the lack of diversity among triple A devs, pubs, and their games, we get very similar thread to this one plus the good old excuse of "it just makes fiscal sense to target white guys". Hell, you can find a similar discussion in threads about create-a-character options. So don't be sad at my post acknowledging the attitudes towards diversity demonstrated here be sad at the actual state of affairs. No one fucking cares about diversity. The people that's dogpilling on OP already have a "fuck you I got mines" and "why don't you make your own games" mentality.It's sad to see posts like this. I really don't think anyone has implied black people don't belong, but is unfortunate to know you feel that way.
I'm a minority. I'm gay, gender queer & disabled. But, I am white and was born male. I understand all too well the lack of representation. That said, I would never push for representation in an independent/small dev game unless I knew the portrayal would be fair, and most importantly done out of knowledge & respect. I believe that a poorly done representation for whatever minority, whether ethnic, gender or sexual, is far more damaging and hurtful than having none at all.
I once again stress that I feel that pushing for diversity in studios and pubs that can actually pull from a varied array of backgrounds is much better than expecting independents with no knowledge/understanding of minorities is the better way forward.
This is a dumb exercise and seeks a narrow, definitive answer to a broader, industry wide problem. As if there's some magic paint brush that devs should use to fix the industry wide problem of lack of diversity. I only used Stardew as a platform, as an example. I bet the dev is an awesome person and his attempts to include an interracial couple shows it. But to try to box this larger issue in by my use of Stardew is absurd.
There's a lack of diversity in gaming. Indie devs could easily implement diversity in their games and start working toward a solution with little impact on themselves.
Golly, the defences against OP here.... It must be nice that light-skinned people don't have to fight at ALL to be represented. Must suck when darker skinned peoples must be "forced in" for "diversities sake"; how dare they.![]()
This is a dumb exercise and seeks a narrow, definitive answer to a broader, industry wide problem. As if there's some magic paint brush that devs should use to fix the industry wide problem of lack of diversity. I only used Stardew as a platform, as an example. I bet the dev is an awesome person and his attempts to include an interracial couple shows it. But to try to box this larger issue in by my use of Stardew is absurd.
There's a lack of diversity in gaming. Indie devs could easily implement diversity in their games and start working toward a solution with little impact on themselves.
And now we're on the "make your own game" shit. Some of us aren't game designers. Why is diversity the only thing that gets this when it could be applied to any complaint in any game ever? Don't like the lack of single play in SFV? Make your own game, souls too hard? Make your own game, the division dull for you? Make your own game!!!
Click bait is not synonymous with 'I disagree', you know.Your title has a very click baity tone to it. You say token minority character but then in your OP you disporve the title by stating there are other minority characters that you don't count for some reason.
There is plenty of people that defend the developers vision in those instances as well actually.
People just say, don't play it if you don't like it.
I only have one black classmate in my program. Does that make him the "token black guy" in my classes or just a huge coincidence?
This is a dumb exercise and seeks a narrow, definitive answer to a broader, industry wide problem. As if there's some magic paint brush that devs should use to fix the industry wide problem of lack of diversity. I only used Stardew as a platform, as an example. I bet the dev is an awesome person and his attempts to include an interracial couple shows it. But to try to box this larger issue in by my use of Stardew is absurd.
There's a lack of diversity in gaming. Indie devs could easily implement diversity in their games and start working toward a solution with little impact on themselves.
"Developers' vision" can be flawed/lacking. It's not always even a conscious decision to make games so white (so it's not some Grand Vision that is beyond criticism or something that couldn't have been completely different), in which case it's all the more important to point out the shortcomings in representation. At that point it simply isn't about some "developer's vision" of having the world be that way, he just made it that way because it's "normal" for him. And at that point, there's no harm done pointing it out to them that their worldview could use a bit more diversity.There is plenty of people that defend the developers vision in those instances as well actually.
Always the same dumb/uninteresting defense. You would think people would know by now.And it's a dumb defense. By just saying that it shuts down all critique. Basically implying that the game is above being called out on it's issues, which no form of media is.
Kind of seems like a zero sum game trying to have "diversity" in your game. What's diverse for one person is hilarious non-diverse for another. Everyone claims a "right" to be represented in everything, but there's a hundred thousand other minorities besides blacks. If you nail that, then you have to nail Asians, then Hispanics, then handicap, trans, bi, gay, but then you're being too broad and have to represent individual cultures or people feel left out or like stereotypes... all in a single game, all in every game? Everything has to be homogenized to include a checklist that includes full representation?
Talk to him about that, I was the only black guy in my school's AP program back in highschool, and it was awful. I certainly felt like a token and it wreaked by self esteem.
"Developers' vision" can be flawed/lacking. It's not always even a conscious decision to make games so white (so it's not some Grand Vision that is beyond criticism or something that couldn't have been completely different), in which case it's all the more important to point out the shortcomings in representation. At that point it simply isn't about some "developer's vision" of having the world be that way, he just made it that way because it's "normal" for him. And at that point, there's no harm done pointing it out to them that their worldview could use a bit more diversity.
Actually the question does make me curious.
How many black people would've needed to be in Stardew Valley before it wouldn't have warranted a thread?
If it were at 5 of 40 characters, would this thread not need to have been created?
You're pointing to the systemic lack of diversity in gaming as "my needs." No, this isn't BBoy AJ complaining. Lack of diversity is a huge pit fall in gaming and tremendously affects younger gamers. Let's have a mature discussion about it and not dismiss these issues as my own personal problems that are in my head and I can just simply mod them away.
As apposed to what we have now? With everything being the same with maybe a black person thrown in there. People act like it's so hard to nail a minority character, but it's super easy. Take a character, design them as black, or Asian, or Latino. There ya go. No need to add special minority dialogue about growing up in the projects or his early days in the cartel. People aren't stereotypes, and characters don't have to be either.
There's Tropes Against Women episode ("Ms Male Character") which touches on the issue of female cast members who - for want of a better way of putting it - aren't female characters - they're just fundamentally indistinguishable from male characters albeit with visual differences telling the player they're female.
Isn't this what you're suggesting, except with it being race rather than gender?
(But then this goes into its own awkward directions regarding how much of people's gender and racial identity is defined by the real world and wouldn't make reasonable sense in a fantasy world)
Ironically, if this quesiton were answered, you'd be setting everyone up with a new token quota target. Probably not the question that needs answering.
I think that's fallacious; the point is not to represent every culture (because yes, there are a ridiculous amount of minutae if you go down that path); the point is for the representation that does exist feels like it goes beyond the bounds of what the game represents; there may be no Hispanics in the game, but there's enough diversity elsewhere that the player feels that if they could just travel to the next village they'll probably encounter one at some point.
There's numerous studies on this. Unfortunately I won't be able to point you in that direction myself but you can google.Can you further expand on the tremendous impact? I'd like to understand this viewpoint.
Well race has little to do with a person's personality. Gender is different all together. Sure there can be a person who's race is a big factor in their personality, but usually where and how you spent your formative years has a bigger effect. Me and a friend of mine just had a conversation last week actually about how our races don't define us and how we basically have the same personality, just different skin colors.
I feel the same. That's why mostly white characters in games do so little for me, because I don't identify with their skin colour, but their personality, actions and background. Or rather don't identify.
The problem I have with this is that not every community is diverse. Nor does every community need to be diverse.
I am all for diversity in games when it makes sense. Life and real communities aren't like a Benetton advert.