The Making Of Uncharted 4 - Pushing Technical Boundaries Part 2 (gameplay)

Mud technology from Evolution studios (MotorStorm).

Are you kidding me lmao.

I do have a rog swift and a titan x

Sure you have, but that doesn't say anything....do you also have the content (games) to show?

It's like you have a Ferrari, but no road to drive on it!
 
GIF4e646.gif

GIF262cd5.gif

GIF3f0481.gif

GIF46c2a4.gif
 
The Africa and Scotland footage is new, the city chase and jungle is old.

Holy shit, those overcast bits are set in Scotland?!

Fuck me! One of my favourite series' of all time coming to my home country. This is going to be an absolute treat.

Also, it looks perfect. That really is what an overcast tryst to the Highlands looks like.
 
If this isn't GOTY I can't wait to play whatever is.
 
Destroyed ? Come on, the IQ looks stellar.
Well, I guess you can say "destroyed" is very subjective and variable. I would say that if you render a game at 4K or downsample it from 4K, then the IQ would "destroy" Uncharted 4's IQ. But yeah, judging from the beta, Uncharted 4 had pretty damn good IQ and that was 900p. The campaign will have even better IQ.
 
It looks absolutely fantastic. I love everything they are saying and loving that they dialed back up the stealth. Though there was one unfortunate part where they say the enemy is smarter now but show Nate doing a take down on an enemy close to and within the peripheral vision of another who doesn't notice. That's not great AI for stealth but a small niggle I guess.
 
Top Bottom