Blackleg-sanji1
Banned
Like..What? Have you even played the game yet? Sigh this is one of those bookmark threads for sureOn the uh.. plus side, Maybe this means it'll show up on PS+ like all of Squenix's disappoitments.
Like..What? Have you even played the game yet? Sigh this is one of those bookmark threads for sureOn the uh.. plus side, Maybe this means it'll show up on PS+ like all of Squenix's disappoitments.
Like..What? Have you even played the game yet? Sigh this is one of those bookmark threads for sure
Putting aside whether they will sell 10 million units or not, there is no reason they should have to be selling 10 million.
Watching that conference yesterday and I couldn't stop thinking there is A LOT of unnecessary expenditures that really aren't doing much to move units but cost a good chunk of change.
For instance there is no need to be accumulating a cast of overpaid Hollywood voice actors. The Luminous engine has seemingly been a costly disaster. A bunch of animes that really aren't going to do much.
I know there is a logic on the part of S/E for doing all this, but it just doesnt seem to be a good logic.
This might end up being another Spirits Within if it doesn't hit those sales figures. I'm expecting it'll do maybe half of that in lifetime sales. Unsurprised that 10mil is the "succeed" point based on the amount of time and money has been dropped into this game as well as its full-court press starting six months prior to launch.
Good luck SE. Hope FFXV is one of your best RPGs.
Don't worry Sakaguchi phoned Tabata to give him his advice on the demo.
Come on now. This is far from your traditional JRPG. We are not talking about Persona 5 here. Final Fantasy XV is essencially your AAA blockbuster: open world, great graphics, action oriented, setpieces-heavy, etc.
Well, let's science the @&$) out of these sales. This is without PC release and up to say spring 2017.
Here are my thoughts on the possible sales:
- Japan: 1 - 1.5 million (1 is much more likely)
- Rest of Asia/China: 1 million? (frankly no idea, wild guess)
- Everything else not including Asia, Europe and NA: ~ 1 million
- NA: 3-4 million (just don't see more here first few months)
- EU: 2 million (series less popular then NA)
So that totals somewhere between 8 and 9.5 million. Eh, then they do a PC release in the spring of 2017 and get another mil. So, it's doable just tough.
"Make a CGI movie" :')
they may be able to do it. they spent a few years comlpetely fucking up the brand but haven't put out anything in awhile so maybe the demand it there.
"Make a CGI movie" :')
Yeah, they mentioned that as an approximate goal about three years back in a financial report. I see that wasn't just corporate puffery.
On the one hand, this is the sort of product that looks like it should be a 10 million copy game based on production values and scope.
On the other hand, I get the feeling it's also going to have enough rough edges and cultural dissonances to end up at 4-6 million instead.
It looks like a game stuck between two worlds (or more specifically, two geographic regions), and also like a first attempt at making an open world action RPG in an effort to be in tune with the market.
I'm expecting a Metacritic average in the 77-83 range, with a lot of people making positive statements about the direction of the series, but having a laundry list of complaints and flaws.
I'm curious to see how Square Enix ends up changing their game development going forward if this ends up hitting around half its target.
More than 50 I believe (are GTA games shooter?).How many non Shooter/FPS games have crossed 10m?
That seems like a really hard number to hit.
What was the point of Sakaguchi showing up yesterday? It was nice to see him though.
What was the point of Sakaguchi showing up yesterday? It was nice to see him though.
Ah so FFXV is gonna have an even better install base than XIII. Could definitely see it passing 10m. Should be a pretty solid system seller as well in Japan I'm guessing.PS4 is doing much better than PS3, XBOXONE is doing better than X360, we don't care about Nintendo in this case. Japan has a smaller userbase but it is somewhat remedied by the huge growth in Asia.
More than 30 million and is still kicking.
Putting aside whether they will sell 10 million units or not, there is no reason they should have to be selling 10 million to break even.
Watching that conference yesterday and I couldn't stop thinking there is A LOT of unnecessary expenditures that really aren't doing much to move units but cost a good chunk of change.
For instance there is no need to be accumulating a cast of overpaid Hollywood voice actors. The Luminous engine has seemingly been a costly disaster. A bunch of animes that really aren't going to do much and certainly don't need to
I know there is a logic on the part of S/E for doing all this, but it just doesnt seem to be a good logic.
Why would it be on its way out...
It just doesn't seem worth it to spend the resources required to develop an in-house engine for these big mainstream releases. The exception is companies like EA that have the resources to develop and support these engines so that they can be used across multiple studios.
SE's Japanese studios seem to be embracing UE4 for these type of projects and I'm guessing that's going to be a lot less draining on their finances, even after royalties.
It could meet those expectations.
For comparisons sake:
VII: 9.72 mil
VIII: 8.15 mil
X: 6.6 mil
IX: 5.30 mil
XII: 5.2 mil
I can't think of many games in recent memory that even do 10 million on console. That is a very elite group nowadays. I don't think it's anywhere near realistic for a Final Fantasy game in this day and age.
Left out fxiii for a reasonI know that the past doesn't always predict the future, but damn, that trend isn't working in their direction.
Sounds like a reasonable expectation
Well the logic is that they want to get people who wouldn't normally think to buy a Final Fantasy game to buy this. If FFXIII managed to get 7 mill FFXV shouldn't have a problem getting those numbers from the existing fanbase and video game community. They want the remaining 3 million to come from people who've never bought a Final Fantasy game before. We'll see if they're successful at all.
I know that the past doesn't always predict the future, but damn, that trend isn't working in their direction.
He was probably asked or even payed to show up and show support for the game, letting the fans know the creator of FF is giving the ol' thumbs up on FFXV and its return to form that SE seemed to stress during the course of the show.
See the inclusion of Amano and Uematsu getting recognition as additional proof.
I know that the past doesn't always predict the future, but damn, that trend isn't working in their direction.
Well the logic is that they want to get people who wouldn't normally think to buy a Final Fantasy game to buy this. If FFXIII managed to get 7 mill FFXV shouldn't have a problem getting those numbers from the existing fanbase and video game community. They want the remaining 3 million to come from people who've never bought a Final Fantasy game before. We'll see if they're successful at all.
I know that the past doesn't always predict the future, but damn, that trend isn't working in their direction.
I know that the past doesn't always predict the future, but damn, that trend isn't working in their direction.
XIII has sold 7-7.5 million despite how badly it was received.
Money is power in the era of marketing and social media.
A 77-83 score range would already make it a failure.
XIII has sold 7-7.5 million despite how badly it was received.
Money is power in the era of marketing and social media.
Before being badly received, it first had to be sold
I remember that it had a great start![]()
This game will easly do 10 million it has 10 years worth of hype, fan boy tears,list wars,gaming event appearances and has been been in more most wanted gaming top 10 over past 10 years then most games.
Even if you don't like FF, gamers I can't buy this game to see what all the fuss is about.
if it doesn't the next 10 rerelease of this game will help it those numbers.
The franchise is damaged after the bad/mediocre games of the last generation and the excessive milking.
Even if the game ends up being undisputable "Game of the Generation" material, I doubt it would be as commercially successfull as they want to.
It already locked out the much of the female demographic by being a sausage fest roadtrip story.
Not really. It wasn't even a worldwide release so you had enough impression from Japan before it was released in your region.