Final Fantasy XV: Platinum Demo Thread

So nearish to the end, there's a plate that turns you into a (probably) random monster

I got turned into a horned buffalo thing, then a stag/chocobo thing, then the third time I hit it... I got stuck and had to reset the demo to get out.

Anyone else try this?
 
Found 226 of those gold stones...how many are there...? there is a section near the beginning where I see some and a tree log that goes across but I cant figure how to get there...and I missed one sliding down that pissed me off lol...

Anyway,enjoyed this little demo for what it is...

technically infinite.........if you get enough to unlock gold plates you can keep spawning them in traverse......I mean the town with the animal changing plates XD
 
Played through the Duscae demo again, did they remove the techniques for good? or were they just an omission in the demo i wonder. The control layout is completely different too now, some of the new keybinds makes more sense to me and some don't. l1 was kinda a modifier AND a block/evade button, but its not like that in this tech demo. kinda torn on whether I liked how duscae controlled to what platinum demo controlls


Almost finished the Demo but I think I figured out what I dont like about the gameplay so far. First off, this is awesome! I cant believe they are making a mainline FF game with action combat finally. This is what ive always wanted since playing Kingdom Hearts. Speaking of KH, why is the combat in FFXV so floaty? It should feel just like KH but with the hot swapping weapons mid combo. Just the act of dodging is super slow. I have to pre dodge before the enemy even has a chance to attack and hope it works.

I also hope when we get the full release there will be an option to change the buttons for attack and dodge. Really dont like the set up right now.

well i'm not really sure if this is what makes XV floaty, but pressing attack in KH makes Sora attack instantly while in FFXV if you press the attack button Noct will move close to the target first before attacking
 
When I reloaded the boss a second time (third fight) there was no longer the ability to lock on to street posts or the building as warp points. Any idea what might've happened to cause this? I can't rationalize the ability having suddenly been disabled.



Same. It wasn't enough to make me take a break from the game but the game definitely makes me a little motion sick. I generally don't have this problem with any game and hope the final product doesn't cause this as well (not sure I can pin it on anything specific like the camera, or if it's just the engine and frame rate).

I think only your sword, not the 2-handed, must be equipped and selected to see the warp points
 
Spent a bit more time with the demo and fighting the last boss. Beat him in various scenarios as below.

Shield Only / No Damage -

Broadsword Special -

Fire Nuking -

Armiger -




amiger is fucking beast mode......

if you go all the way to the top you can get 7.0x warp strike damage.....its nasty!
 
I still don't understand why game developers don't use SMAA in their titles on consoles when deciding on a post process solution. Is SMAA really too intensive to run?
 
Just played the demo for 45 minutes, finished with 394 crystal shards and man, that was boring. The graphics were okay I'd say, the IQ was bad and the framerate not good, though it was cool to see the ToD/Wheater settings.

The controls felt unresponsive (maybe because of the framerate) but the animations were pretty neat.

I actually preferred Duscae, even with its flaws.
 
I wasn't going to bother with this demo but I was bored and did anyway. One of the worst experiences playing anything ever. What was the point of the yellow things? Why is Final Fantasy now a really terrible platformer? Fully cemented my decision to cancel my pre order. Don't even think I'll buy this when it's on sale. Much better games (actual RPGs) that I can devote my time to. Hate to sound so salty but even compared to Duscae this was a massive let down.
 
Found 226 of those gold stones...how many are there...? there is a section near the beginning where I see some and a tree log that goes across but I cant figure how to get there...and I missed one sliding down that pissed me off lol...

Anyway,enjoyed this little demo for what it is...

The only stone I couldn't figure out how to get was the one in the house, on the large box in the corner, beside the cushioned chair.

I wonder if there are any rewards for finding all of them? You can just spawn enemies infinitely in the Florence looking level using the enemy button. Each kill grants you crystals.


Edit: In terms of the demo/games image quality and framerate. I'm honestly purplexed that Square thinks this is something that is visually pleasing/presentable to consumers. I know they want to show off their technical accomplishments, but the game doesn't look polished or run well. This is like AC:Unity all over again lol.
 
I think the game could do with some AA but people saying the game looks bad are crazy.
 
I wasn't going to bother with this demo but I was bored and did anyway. One of the worst experiences playing anything ever. What was the point of the yellow things? Why is Final Fantasy now a really terrible platformer? Fully cemented my decision to cancel my pre order. Don't even think I'll buy this when it's on sale. Much better games (actual RPGs) that I can devote my time to. Hate to sound so salty but even compared to Duscae this was a massive let down.

It is a tech demo.....

I see the hyperbole hasn't left us yet.
 
I find it pretty challenging switching weapons on the fly I was able to swing the greatsword and keep my air juggle. I'm super excited and I play this like a regular action game no button holding or smashing.
http://youtu.be/7dYQHpX9kcU
If it was a regular action game they should switch out this shit. Having to physically switch weapons when his whole schtick is to be able to make weapons appear is fucking awkward. Make it into a combo system with the sword being square and the heavy sword being triangle.

God as long as they go back to a combo system I'll reassign buttons if I have to. But this system is garbage for an action game. It's like they were trying to do dmc but failed at it.
 
I wasn't going to bother with this demo but I was bored and did anyway. One of the worst experiences playing anything ever. What was the point of the yellow things? Why is Final Fantasy now a really terrible platformer? Fully cemented my decision to cancel my pre order. Don't even think I'll buy this when it's on sale. Much better games (actual RPGs) that I can devote my time to. Hate to sound so salty but even compared to Duscae this was a massive let down.

I mean, you could wait for reviews to pass final judgement on it.
 
If it was a regular action game they should switch out this shit. Having to physically switch weapons when his whole schtick is to be able to make weapons appear is fucking awkward. Make it into a combo system with the sword being square and the heavy sword being triangle.

God as long as they go back to a combo system I'll reassign buttons if I have to. But this system is garbage for an action game. It's like they were trying to do dmc but failed at it.

That was never the point.
 
I wasn't going to bother with this demo but I was bored and did anyway. One of the worst experiences playing anything ever. What was the point of the yellow things? Why is Final Fantasy now a really terrible platformer? Fully cemented my decision to cancel my pre order. Don't even think I'll buy this when it's on sale. Much better games (actual RPGs) that I can devote my time to. Hate to sound so salty but even compared to Duscae this was a massive let down.

Tech-Demo =/= full game
 
I wasn't going to bother with this demo but I was bored and did anyway. One of the worst experiences playing anything ever. What was the point of the yellow things? Why is Final Fantasy now a really terrible platformer? Fully cemented my decision to cancel my pre order. Don't even think I'll buy this when it's on sale. Much better games (actual RPGs) that I can devote my time to. Hate to sound so salty but even compared to Duscae this was a massive let down.
Thanks for playing, see you around elsewhere!
 
If it was a regular action game they should switch out this shit. Having to physically switch weapons when his whole schtick is to be able to make weapons appear is fucking awkward. Make it into a combo system with the sword being square and the heavy sword being triangle.

God as long as they go back to a combo system I'll reassign buttons if I have to. But this system is garbage for an action game. It's like they were trying to do dmc but failed at it.

I certainly prefer switching on the fly but it all comes down to preference. Not everyone will have the patience or presence of mind to do so but what can you do? There's depth to it and they have done poor of explaining it. Not everyone is a lab monster to go figure out stuff for themselves. So I understand people having a hard time because their mind is fighting the controller thinking about this isn't how an action game is meant to be played.
 
Haha, you are the second person after me who make the Tales Semi-auto mode comparison to what we have here. It really does feel like it. I truly hope there is another game mode, a manual mode. No auto-targeting, no button holding for attack and defend. That would be awesome.


answer to bold, only if they redo animations. Having to press to attack will be torture with elaborate animations. All that beauty they worked on will feel more like my character is drunkedly flailing. If I have to press the button once for each swing, swing better be quick and snappy, or at the very least, have this very direct sense of connection between me pressing it and attack happening.
With current animations this connection just doesn't exist. Attacking is not a singular action here, it's a "state". And it's easier for my brain to process holding the button to maintain the "state", than it is to mash to try and awkwardly match the weird and unusual pace of swings.
 
Im sure it wasn't, but having to switch weapons out mid combo/boss battle?

Why. Just fucking why.

I prefer it over duscae where noctis would stutter step to living shit....constantly miss or do stuff I didn't want him to do because the system kept fighting between opener, closer, mid combo all due to it being based on enemies health.

What the should have done was kept that old render idea and have had weapon switching done on L1 and R1 since they moved targeting to L3. flicking the right stick left and right while targeted would change targets or something. While L1 and R1 switches weapons on a wheel.
 
Im sure it wasn't, but having to switch weapons out mid combo/boss battle?

Why. Just fucking why.

Because people kept bitching about not being able to do that during the Duscae demo. A lot of the feedback that Square got was that people wanted to switch the weapons manually during the fight instead of the "combo system" that Duscae had.

The problem here is that Square will never have all fans happy. Do one thing, and people complain. Adjust the gameplay to what people want, and other people complain.

We are seeing it in this very thread. Back when Duscae was released, people complained about the Kingdom Hearts battle system from Versus XIII being gone. "Nomura's vision was compromised!!".

Now the battle system seems to resemble more the one from the Versus days, and now people complain that "It's too much like Kingdom Hearts".
 
what? visuals are not important for a FF game? since when? its the one part where they always were good at. without awesome visuals FF is just another mediocre jrpg.
 
Im sure it wasn't, but having to switch weapons out mid combo/boss battle?

Why. Just fucking why.

Because the entire gameplay system revolves around a character that switches weapons? This comparison doesn't make any sense. It's not that they tried to make it like dmc but failed at it; it's that you refuse to acknowledge the gameplay system as not that.
 
Because people kept bitching about not being able to do that during the Duscae demo. A lot of the feedback that Square got was that people wanted to switch the weapons manually during the fight instead of the "combo system" that Duscae had.

The problem here is that Square will never have all fans happy. Do one thing, and people complain. Adjust the gameplay to what people want, and other people complain.

We are seeing it in this very thread. Back when Duscae was released, people complained about the Kingdom Hearts battle system from Versus XIII being gone. "Nomura's vision was compromised!!".

Now the battle system seems to resemble more the one from the Versus days, and now people complain that "It's too much like Kingdom Hearts".
This is so damn true
 
I think the up and down Dpad will ultimately be for cycling the magic of each specific weapon like Duscae. Trigger and shoulder buttons wonder what will those do? Ultimately I'm excited just fix that framerate
 
I don't think the demo was bad at all... Once again, the only complaint I have is that Noctis needs a climbing animation or something because the jumping motion doesn't exactly look right when jumping up a high-ish platform.

The game is super pretty too!

But man... MY JAW DROPPED WHEN KID NOCTIS TURNED INTO ADULT NOCTIS AT THE BOSS FIGHT. I STARTED CHEERING SO MUCH. THE MUSIC WAS SO GOOD. IT WAS LIKE E3 2013 OR E3 2014 ALL OVER AGAIN.

HYPE IS SOOOO REAL!!!
 
Because people kept bitching about not being able to do that during the Duscae demo. A lot of the feedback that Square got was that people wanted to switch the weapons manually during the fight instead of the "combo system" that Duscae had.

The problem here is that Square will never have all fans happy. Do one thing, and people complain. Adjust the gameplay to what people want, and other people complain.

We are seeing it in this very thread. Back when Duscae was released, people complained about the Kingdom Hearts battle system from Versus XIII being gone. "Nomura's vision was compromised!!".

Now the battle system seems to resemble more the one from the Versus days, and now people complain that "It's too much like Kingdom Hearts".

Nailed it
 
Because people kept bitching about not being able to do that during the Duscae demo. A lot of the feedback that Square got was that people wanted to switch the weapons manually during the fight instead of the "combo system" that Duscae had.

The problem here is that Square will never have all fans happy. Do one thing, and people complain. Adjust the gameplay to what people want, and other people complain.

We are seeing it in this very thread. Back when Duscae was released, people complained about the Kingdom Hearts battle system from Versus XIII being gone. "Nomura's vision was compromised!!".

Now the battle system seems to resemble more the one from the Versus days, and now people complain that "It's too much like Kingdom Hearts".
I wish this game played liked Kingdom Hearts.
 
I prefer it over duscae where noctis would stutter step to living shit....constantly miss or do stuff I didn't want him to do because the system kept fighting between opener, closer, mid combo all due to it being based on enemies health.

What the should have done was kept that old render idea and have had weapon switching done on L1 and R1 since they moved targeting to L3. flicking the right stick left and right while targeted would change targets or something. While L1 and R1 switches weapons on a wheel.
I'd be fine with this compromise but having to let go of the movement to press up down left right on the d pad to switch weapons is awkward.

Not to mention if it's meant to be presented as an action game the movement already feels sluggish. Noctis doesn't need to be sonic but the Combat was off.

If an rpg wants to be action oriented then that's fine. But the boss fight felt like I was fighting a Souls boss with fat rolls.

Maybe the boss battle won't be as annoying when you have your team members backing you up but attention to time dodge and see the tells for the boss, not to mention cancel to dodge/teleport was a pain.
 
what? visuals are not important for a FF game? since when? its the one part where they always were good at. without awesome visuals FF is just another mediocre jrpg.

What did I just read?
So people can't enjoy FFVI anymore because the graphic is not impressive in today's standard?
 
I wasn't going to bother with this demo but I was bored and did anyway. One of the worst experiences playing anything ever. What was the point of the yellow things? Why is Final Fantasy now a really terrible platformer? Fully cemented my decision to cancel my pre order. Don't even think I'll buy this when it's on sale. Much better games (actual RPGs) that I can devote my time to. Hate to sound so salty but even compared to Duscae this was a massive let down.

You do realize the platformers stuff is just for the tech demo, to unlock the plates, I highly doubt they're gonna put that kind of stuff in the full game
 
what? visuals are not important for a FF game? since when? its the one part where they always were good at. without awesome visuals FF is just another mediocre jrpg.

I would agree that visuals are a big part of FF, but I disagree that it's mediocre without them...
 
Platinum Demo resembles the Kingdom Hearts battle system more than Episode Duscae did. In fact, the movement seems pretty much in line from the battle footage from Versus days.
I never played Duscae, but the combat as present in this demo isn't nearly as responsive as KH and seems way more concerned with its animation loops as inputs feel delayed.
 
I never played Duscae, but the combat as present in this demo isn't nearly as responsive as KH and seems way more concerned with its animation loops and inputs feel delayed.

I never said it was identical, but the style is definitely closer to Kingdom Hearts than Duscae was. People wanted the Kingdom Hearts style back. The team made it closer to that, and people are now complaining about it being too similar.
 
it's a little fluffy demo...oh my GOD...it's like...man. I give up. I can't believe someone can muster up that much rage to something so painfully inoffensive.

While i think some are over reacting as usual, there's some truth to it. For some this is their first experience of XV and probably a huge segment didn't play Duscae. So they have no idea to properly judge the game or know what's going on. For instance in Duscae you have Gladio giving you a combat tutorial this isn't present here. Another thing people can't really tell the benefit of weapon switching compared to that horrible automatic weapon deck system we had in Duscae (some liked it but that's just my opinion)

Ultimately this comes across a tech demo for the hardcore who keeps track of every single word spoken. I mean some don't know that different directional inputs cause different attack animations but that's SE fault. Also some were expecting a segment of the game like Duscae.. I mean you got people thinking this demo is part of the actual game lol
 
The demo is beautiful in some spots and not so much in others. I gotta say, what the hell is going on with the waterfall backgrounds in Altissia? They look absolutely terrible. The water is like some weird flat texture. It looks jarringly bad compared to everything else. Hope that it somehow gets improved.
 
Didn't like the demo and overall and much worse than Duscae. Can't see this gameplay being satisfying for a long game.

Gameplay:
-Targeting feels sloppy
-"Hold" method of attacking and defending works ok against single small foes but in groups or against the big enemy at the end it feels sluggish. I like the weapon switching idea but it is poorly implemented on the D-pad. Using the R1/R2 buttons to switch weapons and tapping to attack (like Kingdom Hearts) would have made for more satisfying combat.
-"Hold" to defend working on some attacks but not others is silly. It creates a shift in gameplay style between small enemies and big baddies. Instead of a more difficult encounter it makes for inconsistent gameplay.

Visuals:
-Character models look nice but are hurt by poor IQ
-Environments don't looks nearly as nice with low quality assets that are further depreciated by the IQ

Music:
-Good stuff. I liked it.
I think the game could do with some AA but people saying the game looks bad are crazy.
The IQ looks pretty bad to me particularly in the first area of the demo.
 
I never said it was identical, but the style is definitely closer to Kingdom Hearts than Duscae was. People wanted the Kingdom Hearts style back. The team made it closer to that, and people are now complaining about it being too similar.
Sure it's similar, but it's definitely not similar in the way I would've preferred. The closest thing I can think of in terms of combat that this game reminds me of is Too Human and it bums me out that I can't really gel with what they're offering here because I like the overall presentation.
 
-"Hold" to defend working on some attacks but not others is silly. It creates a shift in gameplay style between small enemies and big baddies. Instead of a more difficult encounter it makes for inconsistent gameplay.
.

Actually it works, look at it from this point. You would basically receive no damage if you could just defend every incoming attack. You hold when the enemy goes for big swing attacks that have a longer recovery animation which allows you to punish. Then you got those attacks that are unguardable and you to roll quickly to safety. Plus when you're fighting you're not supposed to always hold the defend button waiting for an attack you have a good window to decide what to do =]
 
Top Bottom