G-Sync is the god-level gaming upgrade.

You want Gsync and Vsync ON in Nvidia drivers (Vsync OFF in-game). RTSS set to max refresh (144) or a little under is preferred too.
 
For the most part, you want Vsync off to mitigate input lag.

I mean, if you're that serious about competitive play to need to minimize input lag through whatever means possible, sure, but buying a Gsync monitor to then introduce screen-tearing kind of defeats the purpose in my opinion. Even without a Gsync monitor, I'd still suggest using Vsync (typically double-buffered and a cap at max refresh to minimize input latency significantly).
 
I mean, if you're that serious about competitive play to need to minimize input lag through whatever means possible, sure, but buying a Gsync monitor to then introduce screen-tearing kind of defeats the purpose in my opinion. Even without a Gsync monitor, I'd still suggest using Vsync (typically double-buffered and a cap at max refresh to minimize input latency significantly).

Isn't the whole purpose of G-Sync to defeat screen tearing without relying on Vsync?
 
For the most part, you want Vsync off to mitigate input lag.
Vsync is a different beast when coupled with Gsync. It's Gsync up to your monitor's max refresh rate, then Vsync kicks in to cap the framerate. What you're describing is "old" Vsync, which doesn't apply here.
 
Okay that all makes sense. So to confirm:

G-sync: On (in Nvidia CP)
V-sync: On (in Nvidia CP)
Framerate limit: 144 (in RTSS)

Yay?
 
Okay that all makes sense. So to confirm:

G-sync: On (in Nvidia CP)
V-sync: On (in Nvidia CP)
Framerate limit: 144 (in RTSS)

Yay?

Turn V-sync off whenever G-sync is on.
No need to add input delay when it won't give you any benefit.
 
Vsync is a different beast when coupled with Gsync. It's Gsync up to your monitor's max refresh rate, then Vsync kicks in to cap the framerate. What you're describing is "old" Vsync, which doesn't apply here.
What? Isn't it the same shitty laggy stuttery VSync even if you leave on GSync?
 
What? Isn't it the same shitty laggy stuttery VSync even if you leave on GSync?
Not that I've ever seen, and not according to NVidia. It's basically Vsync off until you hit your monitor's cap, then it turns Gsync off and Vsync on.

Not like you ever see it anyway... I can't get anywhere close to 144fps with any game released in the last five years or so.
 
Okay that all makes sense. So to confirm:

G-sync: On (in Nvidia CP)
V-sync: On (in Nvidia CP)
Framerate limit: 144 (in RTSS)

Yay?

Yes. In theory, the frame rate limit is sufficient, as it prevents whether Vsync kicks in or not once it reaches the 144 limit, but leaving it on just in case is fine.

Turn V-sync off whenever G-sync is on.
No need to add input delay when it won't give you any benefit.

http://www.geforce.com/whats-new/articles/g-sync-gets-even-better

For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.

To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled.

To repeat:

Gsync w/ Vsync (NV driver) ON: 30-144 = Gsync. Once it passes 144 it acts like standard Vsync ON (and capped to 144).
Gsync w/ Vsync (NV driver) OFF: 30-144 = Gsync. Once it passes 144 it acts like standard Vsync OFF (uncapped).

An RTSS frame limit (n<=144) would prevent either from happening, assuming RTSS doesn't fail, and works for that game.
 
I just got myself an Acer XB271HU and I immediately started putting it through a few tests. Here are some pictures that I took under slightly different lightning conditions.
Brightness set to 100. said:
SkcTAA2.jpg

Brightness set to 35 (slightly darker room). said:

I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.
 
I just got myself an Acer XB271HU and I immediately started putting it through a few tests. Here are some pictures that I took under slightly different lightning conditions.




I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.

That bottom right corner is probably one of the worst I've ever seen, lol. Definitely try again.

Yes, you should be expecting something significantly better, but both this and the PG279Q reportedly have so many issues with the panel.
 
I just got myself an Acer XB271HU and I immediately started putting it through a few tests. Here are some pictures that I took under slightly different lightning conditions.


I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.

Yeah's it's normal, checkout this video: https://www.youtube.com/watch?v=mje_fmayu0k

They tested 20 and over half had unacceptable bleed.

EDIT: Doh! I think that's the Asus equivalent. In any case, both these IPS monitors are prone to it.
 
Having gone through multiple monitors from Asus and Acer I recommend to wait for the new panel gen, especially coupled with Pascal, Polaris and DP1.3

Consider 21:9, 144hz for instance :0
 
I just got myself an Acer XB271HU and I immediately started putting it through a few tests. Here are some pictures that I took under slightly different lightning conditions.




I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.

I have the same monitor, I don't notice any backlight bleed.
 
I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.

It's common problem on most IPS panels and it's especially bad in 144Hz versions. I'd return it if it's noticeable in gaming.

One of the reasons why I went with TN Dell was to avoid panel lottery like this (other reason was 250 Euro difference in price)
 
Thank you for your replies.

That bottom right corner is probably one of the worst I've ever seen, lol. Definitely try again.

I have actually just submitted a request for a replacement and returned the monitor to the local store branch. They've got an excellent return policy.

Yeah's it's normal, checkout this video: https://www.youtube.com/watch?v=mje_fmayu0k

They tested 20 and over half had unacceptable bleed.

Yeah, I have already that one, absolutely insane.

Having gone through multiple monitors from Asus and Acer I recommend to wait for the new panel gen, especially coupled with Pascal, Polaris and DP1.3

Consider 21:9, 144hz for instance :0

I've got an replacement coming this Friday, hopefully I'll win the damn lottery otherwise I will probably try a few times and then give up and wait for something better. Monitors with a 21:9 aspect are certainly tempting, but as it is still treated as a non-standard aspect ratio I am giving it a pass. For now at least. I don't like to rely on third party support to ensure that games take full advantage of my monitor.

I have the same monitor, I don't notice any backlight bleed.

You've won the lottery! Congratulations. Do you have any pictures, just for the sake of comparison?

It's common problem on most IPS panels and it's especially bad in 144Hz versions. I'd return it if it's noticeable in gaming.

It is definitely noticeable when gaming, such a shame.
 
Thank you for your replies.



I have actually just submitted a request for a replacement and returned the monitor to the local store branch. They've got an excellent return policy.
Good news. Something like one of these monitors is definitely worth the extra price bump of getting one locally, because of the uncertainty of getting a bad BLB, which is quite high. I think I would tear my hair out if I had to deal with shipping back and forth getting a decent one.

Hope the next panel fairs better.
There needs to be a 200 250 sweet spot for these.
There's an Acer model of G-Sync that gets down to about $300 when on sale? Seen it a few times, can't remember the exact model.
 
Yes. In theory, the frame rate limit is sufficient, as it prevents whether Vsync kicks in or not once it reaches the 144 limit, but leaving it on just in case is fine.



http://www.geforce.com/whats-new/articles/g-sync-gets-even-better



To repeat:

Gsync w/ Vsync (NV driver) ON: 30-144 = Gsync. Once it passes 144 it acts like standard Vsync ON (and capped to 144).
Gsync w/ Vsync (NV driver) OFF: 30-144 = Gsync. Once it passes 144 it acts like standard Vsync OFF (uncapped).

An RTSS frame limit (n<=144) would prevent either from happening, assuming RTSS doesn't fail, and works for that game.

Basically I would set it to 144fps in RTSS
Then Vsync Off

And set Gsync on.
 
Basically I would set it to 144fps in RTSS
Then Vsync Off

And set Gsync on.

I swear I was seeing stuttering in BF4 with this setup (I was exceeding 144 fps).

Edit: My mistake, I get tearing. Just fired up Serious Sam HD and I was getting noticeable tearing with just RTSS capping at 144. Should I set it lower? I've seen a lot of forums mention setting it to 135 works well.

Edit 2: Dropped it to 135 and the tearing went away. Thinking internet forums might be onto something with that 135 number.
 
Any chance that monitors using g-sync will go down in price sometime soon?
The premium relative to comparable non-G-Sync monitors you mean? Wouldn't hold my breath, Nvidia is very particular about the frequency range a G-Sync monitor has to support, and the G-Sync specific hardware is another source of cost to manufactures and income for Nvidia.
 
I swear I was seeing stuttering in BF4 with this setup (I was exceeding 144 fps).

Edit: My mistake, I get tearing. Just fired up Serious Sam HD and I was getting noticeable tearing with just RTSS capping at 144. Should I set it lower? I've seen a lot of forums mention setting it to 135 works well.

Edit 2: Dropped it to 135 and the tearing went away. Thinking internet forums might be onto something with that 135 number.

There is always a margin of error with those limiters. A few frames down can keep it smooth at the sweet spot
 
There is always a margin of error with those limiters. A few frames down can keep it smooth at the sweet spot

Yeah I noticed with BF4, the frame rate would often be reported being slightly above 144, even though I had 144 set as the cap in RTSS. Setting to 135 never reaches 144 or above, which is perfect.

What are y'all doing for games with an in-game frame limiter that can't be untoggled (such as Rocket League)? Can I just crank it to the max since RTSS would be handling the frame limiting, or do some games override RTSS?
 
I just got myself an Acer XB271HU and I immediately started putting it through a few tests. Here are some pictures that I took under slightly different lightning conditions.




I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.

Sigh. The bright corners are not backlight bleeding, that's IPS glow and you can't really avoid that with IPS displays. They are also only visible when your display is completely dark/black, which doesn't really happen that often in day to day use. Also, your camera probably exaggerates this effect because you took the picture in a dark environment, that's why they are overexposed.

There is so much misinformation about this topic, it's mindboggling. There are forum threads with several hundred pages on which countless users share their "backlight bleeding" with overexposed pictures and unrealistic test conditions, and then there are users who exchange their monitor several times because they don't understand the technology they are dealing with. So much wasted time.
 
Gemüsepizza;200638358 said:
Sigh. The bright corners are not backlight bleeding, that's IPS glow and you can't really avoid that with IPS displays. They are also only visible when your display is completely dark/black, which doesn't really happen that often in day to day use. Also, your camera probably exaggerates this effect because you took the picture in a dark environment, that's why they are overexposed.

There is so much misinformation about this topic, it's mindboggling. There are forum threads with several hundred pages on which countless users share their "backlight bleeding" with overexposed pictures and unrealistic test conditions, and then there are users who exchange their monitor several times because they don't understand the technology they are dealing with. So much wasted time.

I agree, I have the same monitor and it looks the same, maybe even worse because all four corners have it to some extent. But that's only if it is night, all lights are off and it isn't even hooked up to my computer. Once I'm actually using it I haven't noticed it all save for a few of the pitch black load acreens. I guess if it actually bothers someone to the point of spending a month+ of RMAS just to get the 'perfect' monitor, more power to them. But I've just accepted it is something inherent to the current tech that doesn't really impact typical usage conditions.

This isn't to say there aren't legitimate complaints about the quality control with some of these high end monitors, and it can be frustrating paying so much for something and still having these annoying qualities preset.
 
Gemüsepizza;200638358 said:
Sigh. The bright corners are not backlight bleeding, that's IPS glow and you can't really avoid that with IPS displays. They are also only visible when your display is completely dark/black, which doesn't really happen that often in day to day use. Also, your camera probably exaggerates this effect because you took the picture in a dark environment, that's why they are overexposed.

There is so much misinformation about this topic, it's mindboggling. There are forum threads with several hundred pages on which countless users share their "backlight bleeding" with overexposed pictures and unrealistic test conditions, and then there are users who exchange their monitor several times because they don't understand the technology they are dealing with. So much wasted time.

Wow. Such a condescending tone when a simple explanation of what the problem might actually be would have been more than sufficient.
 
I just got myself an Acer XB271HU and I immediately started putting it through a few tests. Here are some pictures that I took under slightly different lightning conditions.




I am strongly considering getting a replacement, the Backlight Bleeding seems excessive and it is noticeable when gaming. Any thoughts on this? Shouldn't I expect something significantly better than this? Lowering the Brightness does indeed have significant impact on the Bleeding, but 35 is way too low for me, somewhere between 50 and 60 is much more preferable, which in turn causes increased Bleeding.

I got comparable bleeding on my model. It is mostly visible when conducting those kind of black screen tests imo. Based on what I have seen from other people, including reviews, you are likely to get bleeding with a new screen as well. Settle for this screen or go for another model imo (for example the Z35 to get zero bleed).
 
New PC should be here this Thursday, so I am contemplating picking up a new monitor for it as well. If I do go that route, I will probably go G-Sync.
My only thing is researching G-Sync on my own, I see no mention of Windows 10 being supported on the official Nvidia page for System Requirements.
So is G-Sync somehow not supported on Windows 10 or do they simply just overlook to mention it on their website?

TBH I am struggling on if I will pick up a new monitor. My current monitor is older, no doubt about it, but it is 27" and still decent. Also this PC is primarily for fucking around with Oculus when I get it, and I am thinking the specs of one's monitor are somewhat irrelevant with Oculus because Oculus is the monitor. That is correct right? That the specs of one's monitor do not come into play when the discussion is Oculus?

Sorry to go someone Off Topic but it is OT for myself and if I am going to pick up a G-Sync monitor, as it is not like they are inexpensive yet.
TIA,
DL
 
That is correct right? That the specs of one's monitor do not come into play when the discussion is Oculus?
Yeah, your monitor doesn't matter at all for Oculus.
If I'm not mistaken the CV1 doesn't even get picked up as monitor anymore (like the DK2 was for compatibility) but runs as a completely independant device.
 
Going on three months now with Gsync, and I'm still blown away with its versatility. Was part of a 10-person LAN party this weekend where we jumped from pixel-based indies, to early 2000 RTS, to modern games like Rainbow Six: Seige.

Was nice being able to seamlessly jump between games with little to no tweaking.

So far, the only issues I have encountered are the following, and honestly I haven't even looked into fixes or if they are directly gsync related (however they aren't issues on my standard setup):

1) Drops/stuttering caused by second monitor and programs displayed. Things like the Battle.net Launcher window and people chatting in Discord cause little lockups if they aren't minimized. Over clocking utilities and monitors can really cause me issues too.

2) Closing crashed games/apps. I've had a few random instances where a game was acting poorly so I wanted to close out and it leads to a permanent black screen of death. No Alt F4, no Alt Tab, no task manager. Yet, if I restart via my towers power button, it will briefly display either of the above attempts before showing the restarting screen.
 
Yeah, your monitor doesn't matter at all for Oculus.
If I'm not mistaken the CV1 doesn't even get picked up as monitor anymore (like the DK2 was for compatibility) but runs as a completely independant device.
great thanks. Logic told me this would be the case but I just wanted to confirm for sure. I will be sticking with my current monitor until G-Sync monitors come down a bit in price.
 
Gemüsepizza;200638358 said:
Sigh. The bright corners are not backlight bleeding, that's IPS glow and you can't really avoid that with IPS displays. They are also only visible when your display is completely dark/black, which doesn't really happen that often in day to day use. Also, your camera probably exaggerates this effect because you took the picture in a dark environment, that's why they are overexposed. There is so much misinformation about this topic, it's mindboggling. There are forum threads with several hundred pages on which countless users share their "backlight bleeding" with overexposed pictures and unrealistic test conditions, and then there are users who exchange their monitor several times because they don't understand the technology they are dealing with. So much wasted time.

You sure sound high and mighty for someone who lack some basic reading and comprehension skills. As I stated in my initial post as well as in my second post, the bleeding or glow was clearly visible when gaming in a dimly lit room and that was with brightness set to 35! I am definitely not settling with that. Of course the pictures exaggerate the problem, but they served as a way to highlight the problem areas. I opted for a replacement as I didn't get any replies to my initial post until later and I kind of got impatient and I didn't feel comfortable having an expensive monitor that I wasn't happy with just sitting there. I would have kept it if the problem wasn't visible when gaming. So much time wasted? Give me a fucking break.

Wow. Such a condescending tone when a simple explanation of what the problem might actually be would have been more than sufficient.

Exactly, thank you.

I got comparable bleeding on my model. It is mostly visible when conducting those kind of black screen tests imo. Based on what I have seen from other people, including reviews, you are likely to get bleeding with a new screen as well. Settle for this screen or go for another model imo (for example the Z35 to get zero bleed).

Mine was visible when gaming with Brightness set to 35. I might go something else entirely as you have suggested, but let's see how the next one turns out.
 
New PC should be here this Thursday, so I am contemplating picking up a new monitor for it as well. If I do go that route, I will probably go G-Sync.
My only thing is researching G-Sync on my own, I see no mention of Windows 10 being supported on the official Nvidia page for System Requirements.
So is G-Sync somehow not supported on Windows 10 or do they simply just overlook to mention it on their website?

TBH I am struggling on if I will pick up a new monitor. My current monitor is older, no doubt about it, but it is 27" and still decent. Also this PC is primarily for fucking around with Oculus when I get it, and I am thinking the specs of one's monitor are somewhat irrelevant with Oculus because Oculus is the monitor. That is correct right? That the specs of one's monitor do not come into play when the discussion is Oculus?

Sorry to go someone Off Topic but it is OT for myself and if I am going to pick up a G-Sync monitor, as it is not like they are inexpensive yet.
TIA,
DL

This is exactly where I am at.

New monitor for a new PC. However the new PC is to drive VR. Is a g sync monitor worth the extra few hundred £ compared to a 144hz model at £200 for my purposes?
 
This is exactly where I am at.

New monitor for a new PC. However the new PC is to drive VR. Is a g sync monitor worth the extra few hundred £ compared to a 144hz model at £200 for my purposes?
I have decided it is not enough for my purposes.
For myself this new PC of mine really has been purchased with the intent of being my gateway to VR. I own both consoles as well, enjoy them, most of my friends and family are only on consoles, so while I will do some gaming besides VR games on this PC, no doubt about it, I will not be doing all of my gaming on it.

With that said, if it was the only machine I was going to be gaming on, I do believe the extra couple of hundred is worth it based on the research I have done. It is just not going to be the only machine for myself.
 
I have decided it is not enough for my purposes.
For myself this new PC of mine really has been purchased with the intent of being my gateway to VR. I own both consoles as well, enjoy them, most of my friends and family are only on consoles, so while I will do some gaming besides VR games on this PC, no doubt about it, I will not be doing all of my gaming on it.

With that said, if it was the only machine I was going to be gaming on, I do believe the extra couple of hundred is worth it based on the research I have done. It is just not going to be the only machine for myself.

Yeah I'm leaning this way as well, other than VR I don't see this becoming my main gaming platform in the short term so I'll just grab a 144hz monitor.
 
I've wanted a G-Sync monitor for YEARS, and was finally able to purchase one last month (an XB271HU) - only to have it stolen from my front door upon delivery.

After three weeks of NewEgg giving me the run around I finally contacted my credit card company who resolved the issue in two days. I purchased another - from Amazon this time, and had it shipped to my office, but now I'm in between homes as we recently closed on previous home, but can't close on our new home until the seller gets a last minute title issue resolved.

Sooo... now it's just sitting in my parent's garage while my computer is in storage. Feels bad man. :(
 
Good news. Something like one of these monitors is definitely worth the extra price bump of getting one locally, because of the uncertainty of getting a bad BLB, which is quite high. I think I would tear my hair out if I had to deal with shipping back and forth getting a decent one.

Hope the next panel fairs better.

Thank you, I will report back on Friday. Funnily enough it is actually cheapest to buy it locally both in terms of the actual monitor price and time spent. The place is about 5 minutes away, so it's perfect - plus they got the best return policy out of all the places that have the monitor for sale.
 
Would someone kindly flip a coin for me to decide the gamma setting for my AOC G2460PG? Gamma1 is too blown out, and Gamma3 is too dark (Gamma2 is the more blown out than Gamma1). I am agonizing over this decision!
 
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