Read the RPS review.
Sadly one of my biggest complaints about DS2 (the bonfires being really close to each other, killing any sort of "oh shit I'm really far in and I don't know when the next bonfire is! What do I do!" feeling is completely missing) remains here in DS3. That puts a damper on my hype since as I was playing DS2 I realized just how important bonfire placement is for the whole experience for me.
Still, I'm playing it on Day 1. All signs point to the game being a lot more competently put together than DS2, which is all I could hope for in a sequel to it. Sadly it doesn't look like it reaches the highs of DS1, but it should be a fun enough game on its own.
For my tastes, bonfires are often way too numerous and not smartly placed. Shortcuts have the same issues. You rarely feel the relief of earning a new bonfire or shortcut.