No, it really isn't. There's
in the entire game that progression is blocked in order to force you to backtrack, and it's entirely
if you end up
t. In reality 90% of players are going to play this game in one or two ways.
I mean the shit you guys are trying to sell as nonlinearity is about the same as me saying DS1 is wildly more nonlinear than it is because technically I could stop halfway through Lost Izalith, do a quarter of Duke's, do half of New londo, then finish the catacombs, do another quarter of Duke's, do a quarter of LI, finish New Londo, get to to boss of Dukes then decide I'm tired of that so randomly homeward bone at the boss door and go back to LI and finish that, then go back to Duke's and beat the boss, and then go beat the game.
Do you really not see how asinine that is?