80s Bad Guy
Banned
Just a few hours in but really loving this game. I did feel lost at first, but I just kept exploring and now I can't get enough.
Kotaku posted their review of the game.
http://kotaku.com/hyper-light-drifter-the-kotaku-review-1769432532
Kind of surprised to see reviewers have so much difficulty with the game. I wouldn't put this as being more difficult than Bloodborne.
I believe it's possible by opting into the beta update branch via Steam.What program are you guys running to force borderless fullscreen?
Replaying long combat sections is my favorite part however, like the hordes in certain RE4 rooms.Repeating some of the enemy waves is exhausting and brutal.
Well, it is running at 30 FPS. But some people report additional stuttering that is fixed by going to borderless windowed mode.
Download the beta patch and run in borderless windowed mode. Fixes the stutter.
I don't know about resolution, but the game is locked at 30 FPS.
I believe it's possible by opting into the beta update branch via Steam.
It's freaking me out a bit to be honest. I've gone my whole life believing I wasn't any good at games, and yet I beat HLD with surprisingly little trouble. There were areas and bosses that had me tearing my hair out certainly, but never for long. A little persistence and practice did the trick.
Seeing people who play and review games professionally struggle hard enough to ruin the fun is really strange to me.
Currently as of right now, I believe so. These quick fixes are being sent out nearly every day at this point since release, I don't think GOG has experimental build distribution? I don't use their Galaxy client often. However, the update notes make it seem like they're quite hasty.Cool. Am I out of luck for purchasing on GOG?
Currently as of right now, I believe so. These quick fixes are being sent out nearly every day at this point since release, I don't think GOG has experimental build distribution? I don't use their Galaxy client often. However, the update notes make it seem like they're quite hasty.
As for people's concern about the difficulty, oi, I worry with the rest of you. It's challenging but perfect as is and I haven't even seen the faster healing change. Not even the mobs present scenarios that take longer than ten, twenty minutes to clear. The gun(s) even allow for maximum cheesing.
so I beat the boss east
and I got that spread shotgun
... but now I only have 2 weapons? can only switch between that and the regular pistol
for reference I could switch between 4 weapons before
that supposed to happen?
I get that this game is supposed to be difficult but there's hard and frustrating for really stupid reasons.
Case in point, the dash upgrade. The timing for dashing more than once in a row is ridiculous. Feels like a one frame link. I can't get it go more than once every like a dozen tries. I'm just stuck at this one zone with a large spike field because I keep being unable to dash. Why the hell is the timing so tight? Make a game hard by using interesting puzzle, exploration of combat scenarios. Don't make a game hard by making the controls finicky as fuck.
I get that this game is supposed to be difficult but there's hard and frustrating for really stupid reasons.
Case in point, the dash upgrade. The timing for dashing more than once in a row is ridiculous. Feels like a one frame link. I can't get it go more than once every like a dozen tries. I'm just stuck at this one zone with a large spike field because I keep being unable to dash. Why the hell is the timing so tight? Make a game hard by using interesting puzzle, exploration of combat scenarios. Don't make a game hard by making the controls finicky as fuck.
You mean can't even switch via the start menu now? You could only ever quick switch between two guns.
The newest beta patch already seems to make the game easier. Healing is faster now and "Various health kit placement adjustments" probably means a lot more of the thing that we already had a ton of.
Great.
I really need to finish my stuff so I can have time to beat this at least once before all the challenge is gone.
Why make the game easier... It's not difficult, it's just people unwilling to learn. The mechanics are solid.
so I beat the boss east
and I got that spread shotgun
... but now I only have 2 weapons? can only switch between that and the regular pistol
for reference I could switch between 4 weapons before
that supposed to happen?
You still havent finished it?
And you should have your other weapons in the inventory menu, you can only have 2 out to quick choose tho
I mean
there's no need for any of us to act all high and mighty like "lol ppl it's not hard by any means". that's always annoying.
the combat is hard
the game is hard
what is not; cheap. but hard? sure.
(except on that checkpoint thing I said, kinda)
It's certainly a lot harder than someone going into it like "oh this looks like zelda"
weird thing to patch tho, sure.
I get that this game is supposed to be difficult but there's hard and frustrating for really stupid reasons.
Case in point, the dash upgrade. The timing for dashing more than once in a row is ridiculous. Feels like a one frame link. I can't get it go more than once every like a dozen tries. I'm just stuck at this one zone with a large spike field because I keep being unable to dash. Why the hell is the timing so tight? Make a game hard by using interesting puzzle, exploration of combat scenarios. Don't make a game hard by making the controls finicky as fuck.
I mean
there's no need for any of us to act all high and mighty like "lol ppl it's not hard by any means". that's always annoying.
Great game gets bad review because of its difficulty. That's the DKCR TF syndrom !
People don't want difficult games anymore they want a peace walk. They want to be told a story after a working day.
You just need to see what kind of games are the most popular to understand. I have nothing against the TellTale games or Uncharted (I actually love them) but they are what we have today.
Games like Dark Souls, DKCR are anomalies.
There's a common sentiment about The Witness I've been noticing in these past few post-release days: "It's a brilliant game for intelligent people." So, naturally, it's easy to feel insecure about disliking the gameyou're practically saying "I'm just too stupid for this." But The Witness isn't a smart game...
So, in the case of this video game breakup, I'm afraid I'm going to have to point fingersIt's not me, The Witness; it's you.
Great game gets bad review because of its difficulty. That's the DKCR TF syndrom !
People don't want difficult games anymore they want a peace walk. They want to be told a story after a working day.
You just need to see what kind of games are the most popular to understand. I have nothing against the TellTale games or Uncharted (I actually love them) but they are what we have today.
Games like Dark Souls, DKCR are anomalies.
Normally I like shorter games, but another couple zones or bosses would have been sweet. However, I do feel like this is a big game. Each zone is heavy with content. I feel both satisfied with the amount of game I got, and I finished the final boss wanting more. That's a tough balancing act.Sensational game, a real shame it had to end.
Good to see some great scores from the larger sites.
GameSpot 9
Game Informer 9.5
Polygon 8.5
There has to be. There's no way this is their first and last product... It's too damn wonderful to be a one-off.I'd like to see Heart Machine take a crack another game again.
Not sure if this has been posted or not, but SuperBunnyHop released a really good review of this game.
https://www.youtube.com/watch?v=OWFYccSCk0Y
I don't necessarily agree with all of it (especially that part about the music), but he does a great job of explaining why the game not being 60 fps is really hurting it. It's a pity that this can't easily be modded to support 60 fps.
Not sure if this has been posted or not, but SuperBunnyHop released a really good review of this game.
https://www.youtube.com/watch?v=OWFYccSCk0Y
I don't necessarily agree with all of it (especially that part about the music), but he does a great job of explaining why the game not being 60 fps is really hurting it. It's a pity that this can't easily be modded to support 60 fps.
I don't really love the music in this. The north area is pretty good, east area is pretty meh... but all music is pretty forgettable, IMO. Like Fez one.
Your comment hurts my heart (but I get why some people wouldn't enjoy the soundtrack... it's especially heavy on ambiance compared to Fez which was more melodic).
Good to see some great scores from the larger sites.
GameSpot 9
Game Informer 9.5
Polygon 8.5
It's freaking me out a bit to be honest. I've gone my whole life believing I wasn't any good at games, and yet I beat HLD with surprisingly little trouble. There were areas and bosses that had me tearing my hair out certainly, but never for long. A little persistence and practice did the trick.
Seeing people who play and review games professionally struggle hard enough to ruin the fun is really strange to me.
Finally finished HLD yesterday. I have mixed feelings about this game:
On one hand, there are lots of things to love. Art style is beautiful, narrative approach is interesting (I've really enjoyed those short stories from different NPCs), no hand holding is always great in my book, and more importantly - the core of the battle system is really really good - great illustration of "easy to learn, hard to master" approach, the overall combination of sword-dash-gun with great feedback, and the more strategical combat in general - where button mashing won't get you anywhere.
However, there were plenty of things that ended up to be a sore. The whole formulaic approach of "defeat x bosses to proceed", "gather x things to open this" etc undermines a lot of initial mystery of exploration in my opinion. The exploration itself is also rather dull, since a lot of subareas look very similar to each other, and you end up thinking "Have I been to this room already or is it something new?". Unlike mini-stories, the overall story is so vague that it's almost non-existent leaving everything to player's imagination.
And while core combat itself is awesome, there are a lot of minor things that lead to "bullshit" moments, which isn't exactly compliment for a "hard but fair" game. Enemies can hit you while you're down, you cannot move for a split second after getting up (again, taking damage), medkits doesn't heal instantly (and you may end up dying after healing). Those are minor gripes, but in a challenging game they lead to frustration of dying when you couldn't do anything to prevent it.
So yeah, still a good game, just not as great as I thought initially.