JimJamJones
Member
I got pushed from April to late May.
I think the worst part is seeing people who ordered after me with earlier shipping dates.
I think the worst part is seeing people who ordered after me with earlier shipping dates.
We don't know how preventable this issue was, could be 0%, could be 100%. The controllers are much simpler devices and unless the component shortage is related to the camera, I don't see it having any impact on Touch.
We don't know how preventable this issue was, could be 0%, could be 100%. The controllers are much simpler devices and unless the component shortage is related to the camera, I don't see it having any impact on Touch.
Came to make this joke lol. Obviously we don't know what's going on but I've expected this kind of issue from Oculus alot more than Sony or HTC. FB probably has a good bit to climb in the world of hardware and being platform holders.
Even super-sensitive motion controllers? I mean, these things aren't normal controllers any more than the Oculus Rift is a normal screen.
Pro tip, make sure you have the components you need before you launch a product.
Came here to post this. Curiouser and curiouser. Right now I'm wondering how many XBO controllers Amazon has in stock.Not confirmed but someone on reddit is saying that the component shortage was actually Microsoft's fault.
https://m.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/
Not confirmed but someone on reddit is saying that the component shortage was actually Microsoft's fault.
https://m.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/
Came here to post this. Curiouser and curiouser. Right now I'm wondering how many XBO controllers Amazon has in stock.
It's almost... too well explained, like the poster has crafted the post very carefully to cover all the bases. My initial thought was that a real insider would not bother to give such a lengthy description.Not confirmed but someone on reddit is saying that the component shortage was actually Microsoft's fault.
https://m.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/
Maybe I'm missing something or maybe Oculus is just this inexperienced, but shouldn't they have known months ago how many of everything they'd have available at this point? How could a component shortage have just popped up now? These things are planned months if not years in advance.
Maybe I'm missing something or maybe Oculus is just this inexperienced, but shouldn't they have known months ago how many of everything they'd have available at this point? How could a component shortage have just popped up now? These things are planned months if not years in advance.
Maybe I'm missing something or maybe Oculus is just this inexperienced, but shouldn't they have known months ago how many of everything they'd have available at this point? How could a component shortage have just popped up now? These things are planned months if not years in advance.
They were probably promised an allocation from a third party and that third party under delivered, leaving them with a shortage issue.
It happens but I do think Oculus' inexperience played a part.
There is a person on reddit who claims to be an insider saying it was the Xbox One Controller and wireless adapter.
These delays are not a great start for Rift and Vive, hopefully it won't hurt VR too much, I've seen a lot of people complaining about having to wait a month or longer to get their VR. I always thought with how late pre-orders went up, they might have some problems.
i think Sony made a good choice to get pre-orders up now but delay until October, to give them enough time to make more units for launch, or they might have seen similar problems.
Not that problems couldn't happen with PS-VR but 6 months from pre-order to launch is much safer than 2 months.
Not confirmed but someone on reddit is saying that the component shortage was actually Microsoft's fault.
https://m.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/
It does kind of make sense to me if only for the fact that MS would be one of the only third parties with enough clout to get away with forcing non-disclosure clauses where Oculus can't publicly release details about the issues. Also, parts coming from MS would probably be easier to take for granted because "hey, it's MS, a huge company with incredible resources so why wouldn't they deliver?"
Not confirmed but someone on reddit is saying that the component shortage was actually Microsoft's fault.
https://m.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/
Ah, and the last thing: want some "proof"? Look at the serial numbers of XBox controllers shipped with Rifts so far. While normally range of these numbers should be relatively uniform, as they would be coming from one big preallocated "chunk", in fact the number can differ a lot as many of controllers are from the completely different batches - this is an echo of frantic search by Oculus Team for every available Xbox One controller in existence.
Not confirmed but someone on reddit is saying that the component shortage was actually Microsoft's fault.
https://m.reddit.com/r/oculus/comments/4ei5vx/this_is_what_went_wrong_with_the_launch_insider/
It's possible, but if they're all jumbled up I don't think that proves anything tbh.The bolded seems like something that should be verifiable--is this in fact how manufacturing works? IE, under normal circumstances, would we expect all Xbox controllers included in this type of hardware bundle to have similar serial numbers?
They were probably promised an allocation from a third party and that third party under delivered, leaving them with a shortage issue.
It happens but I do think Oculus' inexperience played a part.
There is a person on reddit who claims to be an insider saying it was the Xbox One Controller and wireless adapter.
I have such a hard time believing that they wouldn't just opt to ship without the XB1 controllers (which I'd bet a lot of money that most early adopters could give a shit about) until they could clear up any allocation woes. Seems like an awfully bad reason to flub their launch and get all this backlash over.
The explanation in the Reddit post makes sense to me--Oculus doesn't really recommend playing with a KB&M, so shipping without a controller would be shipping with an incomplete product. Plus, it would make it clear that Microsoft was at fault, and they probably want to maintain a good relationship with MS.
I don't think it's either the XBONE controller or receiver that is the shortage since they have months in advance to receive their shipments from MS.