Marathon delayed by Bungie

Sony published the 2018, 2019, 2020, 2024 games that got the biggest number of GOTY awards these years, plus also released many others that also got awarded or nominated. Plus broke the sales records of PS exclusive games with new titles they published in 2020, 2022, 2023, 2024.

Destiny 2 is a huge success too (top 10 game in PC every year) and their most recent expansion, The Final Shape, got a 90+ MC


Sony got full control of the studio back in July 2022, when they bought 100% of the company (and did put Hermen Hulst and Eric Lempel on its board of directors). It's a fully owned SIE subsidiary that reports to Hermen Hulst, like any other SIE first party studio.

The only difference with the rest is that Sony decided that they would continue publishing in all platforms day one, and using the Bungie publishing label.


It's just a delay because the devs need more time. Same as happened in tons of other games like Zelda BotW, GoWR or GT7. Pretty likely they will get around half a year more to properly finish and tweak what they already were planning to do. Out of the announced things they'll focus on until release, the only change is that they'll implement prox. chat and will tweak it to make solo or duo teams not that difficult.

At this point, a very successful shooter for them is Destiny 2. But with Marathon don't target to that level of success.

But Marathon targets a different and way smaller, more hardcore, survival and PvP focused niche: the extraction shooter. That subgenre had a single big hit: Escape from Tarkov. Before Tarkov, maybe the closest very successful example would be a part of The Division (small portion / game mode of the game), which were the Dark Zones (PvPvE extraction shooter areas).

Other than Tarkov, the extraction shooter is a niche subgenre that still didn't have huge success in consoles or the mainstream market. So different companies -like Bungie- are trying to bring the subgenre to a more mainstream, less hardcore, console friendly bigger market. Being the first one to achieve this means there's no clear reference for the potential market.

I am having a hard time deciding if you're trying to be reasonable and give them the benefit of the doubt because you are kind and innocent and see the simple good in things, or if you're just another clueless corporate apologist who honestly thinks Sony is giving this an earnest effort for the right reasons because you guzzle from the fountain of AAA toxicity...

Hm GIF by MOODMAN
 
Terrible acquisition... absolutely terrible.
$3.6 billion. And $1.2 billion of it went to employee retention pay outs to keep them motivated to stick around to make games.

And so far all they got out of it after 3 years is Destiny 2 DLC and their latest posterchild game Marathon which has stolen art assets from 2020 and indefinitely delayed.

How Pete Parsons got $3.6 billion out of Sony to buy up Bungie is a great mystery. We need an episode of Forensic Files to solve this case.
 
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$3.6 billion. And $1.2 billion of it went to employee retention pay outs to keep them motivated to stick around to make games.

And so far all they got out of it after 3 years is Destiny 2 DLC and their latest posterchild game Marathon which has stolen art assets from 2020 and indefinitely delayed.

How Pete Parsons got $3.6 billion out of Sony to buy up Bungie is a great mystery. We need an episode of Forensic Files to solve this case.

He has to have incriminating photos of Jim Ryan in a loving embrace with an Xbox or something.
 
They were better off cutting it, now it continues to bleed.

They are essentially going to rework the entire game from encounters to visuals to social experiences.

This is going to take at least another year, perhaps 2.
 
I am having a hard time deciding if you're trying to be reasonable and give them the benefit of the doubt because you are kind and innocent and see the simple good in things, or if you're just another clueless corporate apologist who honestly thinks Sony is giving this an earnest effort for the right reasons because you guzzle from the fountain of AAA toxicity...

Hm GIF by MOODMAN
I'm just a gamedev with two decades of working experience in the industry, including a top mobile gaming company, GaaS games and a top AAA publisher. And due to this, with many friends and former coworkers in tons of related companies (including top GaaS and AAA ones, like Sony). And try to explain how things work.

If there's someone clueless here isn't me. It's the people who have no fucking idea of how game development works, particularly in the AAA or GaaS areas, or more particularly at Sony. Or the clueless fanboys who think the game, Bungie ro Sony are doomed just because they hate Sony, hate Sony doing MP/GaaS or publishing outside PS, hate to see Bungie being bought by Sony or hate Bungie spending efforts in a non-Destiny related project.

Terrible acquisition... absolutely terrible.
Nah, pretty likely they'll recoup the investment somewhere between 5-10 years counting since the acquisition. Way faster than acquisitions like the ABK one.

How Pete Parsons got $3.6 billion out of Sony to buy up Bungie is a great mystery.
There's no mistery, it's due to their huge success with the Halo games, Destiny 1 and Destiny 2 (which continues having huge numbers), plus promising projects they had in the works and the IP creation / MP / GaaS / FPS related expertise/knowledge/data/tools they could share with the other SIE teams working in similar projects.
 
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I am having a hard time deciding if you're trying to be reasonable and give them the benefit of the doubt because you are kind and innocent and see the simple good in things, or if you're just another clueless corporate apologist who honestly thinks Sony is giving this an earnest effort for the right reasons because you guzzle from the fountain of AAA toxicity...

Hm GIF by MOODMAN

I suggest you to just ignore him. Some people are not worth your time
 
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I am having a hard time deciding if you're trying to be reasonable and give them the benefit of the doubt because you are kind and innocent and see the simple good in things, or if you're just another clueless corporate apologist who honestly thinks Sony is giving this an earnest effort for the right reasons because you guzzle from the fountain of AAA toxicity...

Hm GIF by MOODMAN
harODui6eXhcBBYu.jpg


I suggest the same as ArtHands ArtHands .. just ignore him.. guy is a massive shill and bullshitter
 
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How Pete Parsons got $3.6 billion out of Sony to buy up Bungie is a great mystery. We need an episode of Forensic Files to solve this case.
When you watch the longform deep dive video essays about it on youtube, it's some kind of scheme between individuals at Sony and Bungie to cash out. This didn't happen out of interest for Sony the company. Any formal and honest analysis of Bungie by Sony would have stopped that acquisition on Day 1(for that range of asking price). You're literally buying nothing but the Destiny IP and the Bungie IP. The crazy thing is, at the end Pete was systematically removing the remnants of the senior OG talent. There's a Wolf of Wall Street quality movie in here if all the truth ever comes out. It's a wild ride. While I obviously hate what he did to Bungie as a fan of their games, Parsons is highly effective at enriching himself. He tore through Bungie effortlessly and somehow how scored a critical blow on fucking Sony of all people on the dismount. Just ripping hundreds and hundreds of millions for himself without having on single thing to do with any of the actual games that Bungie made. Masterful. I'm sure all the senior Halo guys are too rich and fucked up from being rich to really care, but I would want to do really bad things to someone who did that to a company that art built.
 
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When you watch the longform deep dive video essays about it on youtube, it's some kind of scheme between individuals at Sony and Bungie to cash out. This didn't happen out of interest for Sony the company. Any formal and honest analysis of Bungie by Sony would have stopped that acquisition on Day 1(for that range of asking price). You're literally buying nothing but the Destiny IP and the Bungie IP. The crazy thing is, at the end Pete was systematically removing the remnants of the senior OG talent. There's a Wolf of Wall Street quality movie in here if all the truth ever comes out. It's a wild ride. While I obviously hate what he did to Bungie as a fan of their games, Parsons is highly effective at enriching himself. He tore through Bungie effortlessly and someone how scored a critical blow on fucking Sony of all people on the dismount. Just ripping hundreds and hundreds of millions for himself without having on single thing to do with any of the actual games that Bungie made. Masterful. I'm sure all the senior Halo guys are too rich and fucked up from being rich to really care, but I would want to do really bad things to someone who did that to a company that art built.

One person



Jim Ryan!
 
Shocking. After reading that blog post, every change sounds good, but it seems to me that this will be a year + delay to implement all those changes.
My thought exactly

More darker tone, storytelling and better visual fidelity arent stuff that can be changed easily.

One year minimum. Man ... this isnt great.
 
Shocking. After reading that blog post, every change sounds good, but it seems to me that this will be a year + delay to implement all those changes.
My thought exactly

More darker tone, storytelling and better visual fidelity arent stuff that can be changed easily.

One year minimum. Man ... this isnt great.
We'll all have to see.

According to Sony's business slides, Marathon is now slated by fiscal year's end which is end of March 2026. That would be the maxed out launch date. So 6 extra months compared to the end of Sept 2025 date. Unless they delay again.

I dont see how they can massively overhaul the game in 6 months either, unless their vague improvement bullet points are very modest changes.

I'm more interested to see how their prox chat change is. They were very hardened publicly stating they wanted no prox chat because it leads to toxic trolling pissing off gamers. Now, prox chat is back on the table. I think it wont be a standard free for all prox chat. But it'll be neutered in some way. I dont see them just doing a normal prox chat on/off. If it was that easy they'd just do it that way. Who knows.
 
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I'm just a gamedev with two decades of working experience in the industry, including a top mobile gaming company, GaaS games and a top AAA publisher. And due to this, with many friends and former coworkers in tons of related companies (including top GaaS and AAA ones, like Sony). And try to explain how things work.

If there's someone clueless here isn't me. It's the people who have no fucking idea of how game development works, particularly in the AAA or GaaS areas, or more particularly at Sony. Or the clueless fanboys who think the game, Bungie ro Sony are doomed just because they hate Sony, hate Sony doing MP/GaaS or publishing outside PS, hate to see Bungie being bought by Sony or hate Bungie spending efforts in a non-Destiny related project.


Nah, pretty likely they'll recoup the investment somewhere between 5-10 years counting since the acquisition. Way faster than acquisitions like the ABK one.


There's no mistery, it's due to their huge success with the Halo games, Destiny 1 and Destiny 2 (which continues having huge numbers), plus promising projects they had in the works and the IP creation / MP / GaaS / FPS related expertise/knowledge/data/tools they could share with the other SIE teams working in similar projects.

They. Stole. Someone's. Art. And then used it as the entire visual aesthetic for the game lol. That alone means they have to redesign the entire game graphically. Your time and experience in the industry has nothing to do with that. It also has nothing to do with the fact that Sony owns Bungie and for what they paid, and what they've promised investors, they have to churn out Marathon at some point but right now it is mired in too much controversy and ill will. Sony didn't grow a heart and suddenly realize that the game needs a new direction; they've been cornered by their own idiocy, ego, and greed. They foolishly think that yet more live service slop is going to magically become the next Fortnite because Bungie + PC extraction shooter genre. Now they have to salvage yet another financial timestink that no one ever wanted to begin with. It is embarrassing to watch at this point. I don't have to be a game developer to see that.
 
They. Stole. Someone's. Art.
It happened many times before, including at Bungie. Not a big deal, they replace the assets, compensate the artist and issue fixed.

And then used it as the entire visual aesthetic for the game lol.
The stolen artist didn't invent that aesthetics, there are thousands of artists who used it before. Nobody owns it and nobody is the only single creator. They don't need to change the aesthetics, they'll simply replace the specific stolen assets.

The game was in alpha, and as usual in gamedev from that point to release they'll change/improve/optimize the lighting, specially as mentioned to improve exteriors and to make it a bit more similar to the original, darker Marathon games. That's all.

Your time and experience in the industry has nothing to do with that.
My experience in the industry (plus contacts in many studios, including Sony) helps me to know how certain issues are handled, the amount of effort they normally take, and in what period of the gamedevelopment each thing is done.

Same goes regarding acquisitions. As an example, I worked in a studio bought twice having myself company stock at that point. And many coworkers, former coworkers or friends work or did work in other studios that were acquired (peoplr running stuff that goes from small indie or mobile studios to AAA or Supercell). Even one of them works ad DECA (an Embracer company) buying old F2P games or related studios.

It also has nothing to do with the fact that Sony owns Bungie and for what they paid, and what they've promised investors, they have to churn out Marathon at some point but right now it is mired in too much controversy and ill will.
Sony didn't promise any Bungie specific metric to the investors. The most similar thing was to say they were/are targeting to release Marathon this fiscal year, and it's what they'll try to do.

If not possible, they'll release it next year and will say to the investors that the game looks very promising but thanks to their enhacer review process they detected that had some things to tweak and as usual in gaming had to delay it a bit because didn't want to release too rushed.

Sony didn't grow a heart and suddenly realize that the game needs a new direction;
They won't change Marathon's direction. Almost all the points they highlighted in the delay note that will be the areas where they'll focus until release are things they already had planned to focus on during that period.

The only changes are including prox chat and to make the visuals a bit darker to make it more similar to the original Marathon games (as parts of the visuals polishing / enhancement / optimization already planned).

They foolishly think that yet more live service slop is going to magically become the next Fortnite because Bungie + PC extraction shooter genre. Now they have to salvage yet another financial timestink that no one ever wanted to begin with. It is embarrassing to watch at this point. I don't have to be a game developer to see that.
Nah, so far their first party revenue is aprox. twice as big it was before they started releasing GaaS and push harder in PC, and they are more profitable.

They'll continue pushing GaaS+PC because it's being a very successful and profitable investment.
 
Nah, pretty likely they'll recoup the investment somewhere between 5-10 years counting since the acquisition. Way faster than acquisitions like the ABK one.

10 years? That's not good business, Bungie have had their fair share of bad publicity and fan disapproval with Destiny 2 over the past few years.

Marathon is getting dunked online like the next Concord and let's not get into the plagiarism....

They have a big task on their hands to turn Marathon and the publics opinion of it around, A lot of money sunk into the ether.

It's a terrible acquisition especially when the likes of Crystal Dynamics were sold for 10% of Bungies price.
 
It happened many times before, including at Bungie. Not a big deal, they replace the assets, compensate the artist and issue fixed.
We can agree to disagree here because it is a huge deal especially at Bungie since they are repeat offenders

They replaced the assets because they got busted

Its like when criminals apologize after getting arrested, they are only sorry they got caught
 
It should be shit canned. The bad will surrounding this travesty is already an albatross around the games neck. Waste of time revamping this. Why not just make a straightforward Marathon FPS like the original games? But I guess Marathon is just a poisoned word anyway at this point. Pretty mind boggling.
 
How come they won't launch Marathon with a traditional campaign, 20 hours, easy- through hard mode, usual achievements, normal multiplayer, encouraging ranking system, and of course a horde/zombies/fire fight mode why not?
 
How come they won't launch Marathon with a traditional campaign, 20 hours, easy- through hard mode, usual achievements, normal multiplayer, encouraging ranking system, and of course a horde/zombies/fire fight mode why not?
Because they are making an extraction shooter? And they made that game you are describing several times 20 odd years ago.
 
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10 years? That's not good business,
Yes, acquisitions often take longer than 10 years to be recouped, specially in really big ones (example: ABK). Some of them never are recouped (example: Firewalk).

It's a terrible acquisition especially when the likes of Crystal Dynamics were sold for 10% of Bungies price.
It's dumb to call it a terrible acquisition, it did cost $2.4B and should be making minimum around $700K/year before releasing Marathon, Destiny Rising and later Gummy Bears and the movie/tv show adaptations of their IPs.

Having Destiny 2 means Sony has one of the top grossing PCs of the year every year, and Bungie also helps other Sony GaaS like MLB, GT7, Helldivers 2 and upcoming ones like Marvel Tokon etc.

Crystal Dynamics was sold that cheap specially compared to Bungie because -unlike Bungie- the last several games they made were largely unprofitable, lost most of their key staff and never made a game as successful as any Halo or Destiny game.
 
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Concord in the dirt bin and now Marathon is looking to make itself cozy in a nearby dumpster.

Who at Sony or PS is responsible for these two monumental fuck ups wasting hundreds of millions when they could have developed a couple AA's or even 1 or 2 single player story driven AAA's.
 
see, what I don't understand is how Bungie was able to make Halo Reach in 2010, a game with a full campaign, tons of MP modes, a brand new forge mode with tons of way for users to make their own maps and modes, have hundreds of Spartan customisation pieces, fun new modes like Invasion... and all that within 3 years and zero microtransactions.

it seems like it's basically impossible for any AAA devs nowadays to make a game like that in less than 10 years. and even then it would release unfinished.


Marathon feels like the alpha version of a game that will release in 2 years... and it's been in development for more than 4 years already!
it looks barebones, and I can't see where the effort went into tbh
 
see, what I don't understand is how Bungie was able to make Halo Reach in 2010, a game with a full campaign, tons of MP modes, a brand new forge mode with tons of way for users to make their own maps and modes, have hundreds of Spartan customisation pieces, fun new modes like Invasion... and all that within 3 years and zero microtransactions.

it seems like it's basically impossible for any AAA devs nowadays to make a game like that in less than 10 years. and even then it would release unfinished.


Marathon feels like the alpha version of a game that will release in 2 years... and it's been in development for more than 4 years already!
it looks barebones, and I can't see where the effort went into tbh

Wondering if its a question of staffing and/or development cost.
 
Because they are making an extraction shooter? And they made that game you are describing several times 20 odd years ago.
A what? This is not something new, a modern day Marathon game should be easy. This is why games like gears of war resonates with the masses, hundreds of hours of gameplay. I think these developers and yes I'm pointing at Bungie because they're at the top of the food chain and this is someone who made HALO 3, marathon is not a real game, google halo 3's campaign, bungie of old would have never allowed this trash we're getting.
 
Why is Bungie in such a hurry to release this trash? Because Sony is radical and extreme these days baiting developers into fucking up, now Bungie is the bad guy, Sony is making an enemy out of its purchases.
 
Why is Bungie in such a hurry to release this trash? Because Sony is radical and extreme these days baiting developers into fucking up, now Bungie is the bad guy, Sony is making an enemy out of its purchases.
Because they need to get some sales. And cancelling a Bungie game looks bad. Bungie has been struggling since Sony acquired them (good on Pete parsons selling at the high). Financials down, fcsts down, 2 or 3 waves of layoffs. Sony even even spliced off around 40 people from Bungie into a new SIE studio, since they didnt trust it under the Bungie brand like other games they made in their history.

By the time they release the game in March 2026 (assuming that's the maxed out time as per those business slides), it'll be 4 years of only Destiny 2 DLC.

Despite the game being a train wreck with everyone laughing at the alpha test, delayed, and having stolen art they got no choice but to still sell it. Any other company would had cancelled it by now. But they'll do anything for a buck at this point.
 
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A what? This is not something new, a modern day Marathon game should be easy. This is why games like gears of war resonates with the masses, hundreds of hours of gameplay. I think these developers and yes I'm pointing at Bungie because they're at the top of the food chain and this is someone who made HALO 3, marathon is not a real game, google halo 3's campaign, bungie of old would have never allowed this trash we're getting.

If you want an FPS with a campaign, arena MP and a horse mode you can play Destiny, Not sure why Bungie would make a product that competes with its own product.
 
see, what I don't understand is how Bungie was able to make Halo Reach in 2010, a game with a full campaign, tons of MP modes, a brand new forge mode with tons of way for users to make their own maps and modes, have hundreds of Spartan customisation pieces, fun new modes like Invasion... and all that within 3 years and zero microtransactions.
Agreed, but you said the other day Reach was a smaller project? Which is it?
yes, but Reach wasn't the big new game. it was the prequel that was reduced in scope. I mean, most (actually I think all...) MP maps were just recycled parts from the campaign missions. you could tell it wasn't meant to be the big new entry, and just a smaller final goodbye by Bungie


it seems like it's basically impossible for any AAA devs nowadays to make a game like that in less than 10 years. and even then it would release unfinished.
Think it comes down to western dev's work culture. Ever since the whole crunch thing a few years ago, seems like nobody is willing to put in the hours. I think you'll see a lot of these devs closing shop or getting shut down these next few years. I'd say its sad but most of them are getting what they deserve.
Marathon feels like the alpha version of a game that will release in 2 years... and it's been in development for more than 4 years already!
it looks barebones, and I can't see where the effort went into tbh
Didn't it get rebooted when the current director took over a couple of years ago? kinda makes sense that its in this state.

It is in so called Alpha remember but hopefully should be out in a year not 2. Thats why they delayed it. I think they thought they could get away with releasing something unfinished and then sorting later, like Destiny.
 
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If you want an FPS with a campaign, arena MP and a horse mode you can play Destiny, Not sure why Bungie would make a product that competes with its own product.
Because the only big games they know how to make and monetize the past decades with DLC and mtx are sci fi shooters. The studio actually made a variety of different kinds of games and genres in their early days before Halo. But when they got popular due to Halo, that's all they kind of know the past 20+ years.

They could had even tried branching out to a different shooter. WWII, modern warfare, cartoony Splatoonish game, survival horror kind of shooter etc.... They could had even made a new shooter that is third person. But Marathon is first person again.
 
Because the only big games they know how to make and monetize the past decades with DLC and mtx are sci fi shooters. The studio actually made a variety of different kinds of games and genres in their early days before Halo. But when they got popular due to Halo, that's all they kind of know the past 20+ years.

They could had even tried branching out to a different shooter. WWII, modern warfare, cartoony Splatoonish game, survival horror kind of shooter etc.... They could had even made a new shooter that is third person. But Marathon is first person again.
Not saying they couldn't do that but its what the are good at.

FPS are this companies bread and butter.

Besides they branched out and did Gummy Bears, can't wait for that one.

On a side note I caught the D2 stream yesterday, Didn't recognise a single dev and the ones that were on didn't exactly fill me with confidence to say the least. That game is toast within 2 years. They best get on D3 pronto imo.
 
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On a side note I caught the D2 stream yesterday, Didn't recognise a single dev and the ones that were on didn't exactly fill me with confidence to say the least. That game is toast within 2 years. They best get on D3 pronto imo.
Not even Vivian she/her :messenger_heart::messenger_heart::messenger_heart::messenger_heart:?!?

They give you a Darth Vader cosmetic bundle along with the $100 pre-order. Therefore we know 100% that this is going to be one lean-ass year of content. A true D3 would be god knows how far away with the rate of game development these days. I guess we'll know in a few weeks for sure just how bad it is.
 
Change the ugly and stolen art style, put a main story mode with optional gaas modes, and I could be intersted again to this failure. Otherway, let it die.
 
Not even Vivian she/her :messenger_heart::messenger_heart::messenger_heart::messenger_heart:?!?

They give you a Darth Vader cosmetic bundle along with the $100 pre-order. Therefore we know 100% that this is going to be one lean-ass year of content. A true D3 would be god knows how far away with the rate of game development these days. I guess we'll know in a few weeks for sure just how bad it is.
I think there was around 20k watching when I briefly checked it out. Back in the day I remember these streams pulling 250k+ in Destiny's heyday. I can't see them getting back to anything like that without a D3. D2 fired its last bullet with The Final Shape. Looks like this is the same team that brought us Lightfall, yay.

I'll check it out through morbid curiosity as I used to live and breathe Destiny but there's only so many times you can run the same content or obtain the same guns but slightly different.
 
I think there was around 20k watching when I briefly checked it out. Back in the day I remember these streams pulling 250k+ in Destiny's heyday. I can't see them getting back to anything like that without a D3. D2 fired its last bullet with The Final Shape. Looks like this is the same team that brought us Lightfall, yay.

I'll check it out through morbid curiosity as I used to live and breathe Destiny but there's only so many times you can run the same content or obtain the same guns but slightly different.
I personally don't need a full Final Shape type campaign to enjoy the game. But I do think a good yearly campaign is key to bringing back the average player. They haven't done a really good job of selling the new armor system or the weapon tiers. It's a soft sunsetting approach after they decided to undo sunsetting, but they never solved power creep in any meaningful way. Rite of the Nine weapons feel pre-crept already.. why get X weapon when Y weapon in the expansion is already better?

So yeah, they're changing up the systems, and that might make it fun for a little bit playing with new buildcrafting options but... I don't think they solved any problems with the game. They talked about fixing the 'vault pressure' situation. But sorry that's not coming with the new expansion. Maybe with the Star Wars expansion.

Bungie is way too bureaucratic. If they were the least bit agile, and if they actually played their game, there's no way that the infinite subclass unlock notification bug, or the insanely obnoxious "thing partially loaded so we will move you back one page through the UI" thing would still be in the game... or five-minute tower load times.

But yeah, absolutely no chance at big hype with D2 continuation. Too many people are just plain done with this game and frankly I can't blame them.
 
As per the bullet points, they are going back to the drawing board.

Sony executives now:

IK790QeIiAg8vNtx.jpeg
The bullet points suggest refinement, not going back to the drawing board (again).

  • Upping the Survival Game
    • More challenging and engaging AI encounters
    • More rewarding runs, with new types of loot and dynamic events
    • Making combat more tense and strategic
  • Doubling down on the Marathon Universe
    • Increased visual fidelity
    • More narrative and environmental storytelling to discover and interact with
    • A darker tone that delivers on the themes of the original trilogy
  • Adding more social experiences
    • A better player experience for solo/duos
    • Prox chat, so social stories can come to life


Also holy shit what's with the massive image?
 
The bullet points suggest refinement, not going back to the drawing board (again).

  • Upping the Survival Game
    • More challenging and engaging AI encounters
    • More rewarding runs, with new types of loot and dynamic events
    • Making combat more tense and strategic
  • Doubling down on the Marathon Universe
    • Increased visual fidelity
    • More narrative and environmental storytelling to discover and interact with
    • A darker tone that delivers on the themes of the original trilogy
  • Adding more social experiences
    • A better player experience for solo/duos
    • Prox chat, so social stories can come to life


Also holy shit what's with the massive image?
From what I could see from the alpha, that's a full u-turn.
 
From what I could see from the alpha, that's a full u-turn.
How so? Im not seeing it.

Just adding features that should have been there in the first place and a few tweaks. We'll still be getting roughly the same game.
 
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