Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

PS4 Neo settings: locked 30fps, 1080p, good AA and AO, smooth shadows and longer draw distance

PSPoor settings: 20-30fps, dynamic resolution, low AA, jaggy shadows, more noticeable pop-in

Pretty much. I have zero faith that devs will continue to optimize for the lower spec'd PSPoor.
 
Exactly. This shit is terrible all around. I havent seen a single reason why it would be good either, just wait two more years and come out with a significant upgrade.

I hope MS makes a crazy powerful Xbox and releases it like a year after PS4 Neo and just crush the competition.

The hubris on Sony's side. Ugh. Im close to being done with them.


Although it seems a lot of people itt seem to like it. Id rather go back to pc's. This isnt what I buy a console for, to get rid of it every three years and buy its better brother.

And you've officially went full silly. The OP literally said the exact opposite of what you keep crying about. Playing the "what if" game isn't making your argument any more valid.
 
Lol he complained about Sony doing this mid gen upgrade then goes on to wish for an ever more disparitive upgrade for the Xbox One...

No, not an upgrade for the Xbox One.

Im talking about a new Xbox. A year or so after the PS4 Neo. Or maybe 1.5 years.

A REAL significant upgrade.
 
Here is my question for the ultra tech-savvy people in here:

With this upgrade, will the "visual upgrades" be noticeable enough to entice the general public to upgrade?

That GPU is quite a bit better and the CPU speed boost is nice.

So yes it will be noticeable but not a generational difference. Just expect better AA, AO, more solid framerates, draw distances, some better resolution in some cases etc. The core assets will likely be mostly the same between both versions just NEO will be more stable with better image quality mostly
 
If your console was going to play that game at 30 FPS than it would play that game at 30 FPS regardless of the PS4k existing or not. All of our games already turned down visual ports of PC games to begin with.

Not first party games.

Pretty much. I have zero faith that devs will continue to optimize for the lower spec'd PSPoor.

I'm at the opposite. I'm sure most dev except first party will not fully utilize the power of PS4 Neo. They will continue make PS4 games and ignore PS4 neo.
 
If it IS this year, I gotta say, it's a lot for Sony to ask consumers to drop $400 on a new upgraded system AND $400-$500 on PSVR. I have the means, but I can't imagine many people will do this. One or the other.

You are overstating the demand for PSVR. PS4K will outsell it handily.
 
What Sony would need to start doing is actively enforcing a locked 30fps for every game's Base Mode the same way they enforce locked 60fps for PSVR games. We would still probably see games designed to take advantage of the NEO that would mean the Base Mode would have to be set at 720p, but I think that as long as the framerate was playable it would be acceptable, especially if the effects looked really good.

That would be nice, but unfortunately no one if getting sick from sub 30 fps on a tv haha. It looks like that's what it would take to get that requirement put in. Luckily it doesn't bother me if it doesn't impact gameplay to any noticeable degree.
 
About what was expected.

Not going to get 4K native resolution games with current visual fidelity on that machine.

Seems like it will be a more: 'Game that is locked to 30 fps but runs around 45 on average, vs 60 fps target on new machine.'
 
Looks pretty much like what I was expecting given the leaks.

I also expected the mandate to fully support PS4 and put a NEO mode, but I do not believe the NEO mode will actually be mandated for devs who would just want to release on PS4. For them I guess the SDK might just offer a "basic NEO mode", as I doubt Sony would want to piss off devs who would rather keep dev straightforward.

So, it's going to be a $100 more expensive PS4 with UHD BR meant mostly for 4k TVs, with some games having a "PS NEO mode", 1080p60 at best I imagine.

Will make more sense for devs to tune the game to the PS4 as they -have- to support it, and then enjoy the upgrade in power for NEO mode.

Hopefully the Neo screens/ video of gameplay will be clearly identified.
 
Here is my question for the ultra tech-savvy people in here:

With this upgrade, will the "higher visual fidelity" be noticeable enough to entice the general public to upgrade?

Probably not. Also if this releases for $399, Sony are going to get aggressive with price drops for the OG PS4 so most people will buy the cheaper version.
 
Just my 2 cents... I think this was intentionally leaked to soften the disappointment ahead of E3, since the rumor mill was starting to get pretty wild about the PS4K being a big technological leap ahead.

Seemed like there were unrealistic expectations built up around a series of rumors and this is Sony's way of resetting them.
 
No Polaris!? Dangit man, NX is going to be Wii U Part 2 isn't it? I got my Wii U all boxed up for when they announce it so I can trade it in at Gamestop, but now I don't know. :(

Yes, because there's clearly no way for them to launch a console matching PS4 without Polaris/these specs are clearly a generational leap.

Okay.
 
Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4.

This is interesting, so NEO would mainly give better resolution/framerate rather than expand gamemodes that can't be done on the old hardware. Stuff like LOD would be improved though of course.
 
And you've officially went full silly. The OP literally said the exact opposite of what you keep crying about. Playing the "what if" game isn't making your argument any more valid.

Yeah and assuming that wont happen surely isnt sticking your head in the sand either.


"The leaks says that wont happen so lets not even discuss the potential of that happening!"
 
Add note.

People guessed Sony could use 14nm Polaris but it could give them a lot of compatibility issues.

Sony did the right... shrink the PS4's APU in 14/16nm to increase clocks and fill the space gained with addiction CUs.

Pretty easy move

PS. Of course if the rumor are true.
 
That CPU is super bad news. It's already causing multiple bottleneck with the current PS4 GPU. Bumping the speed by roughly 30% is not going to cut it and will probably strangle that GPU. VR is probably going to be the biggest benefitor from the extra GPU performance, but don't expect 60FPS from current titles. That's not how technology scales.
 
So why are you worried then? Just like how pretty much all games still target the original 3DS and run fine in this case all (going by the op) PS4 games will target the original PS4 and run just fine.

Because you also have things like Hyrule Warriors on 3DS that is basically unplayable without a N3DS. Probably others, to be honest I don't really care about portable games very much in general so I'm not aware of how many suck or are missing things on the original 3DS, but I've seen complaints about at least some.
 
I wonder how devs will handle resolution. I assume anything under 1080p will be pushed up but what about stuff already at 1080p? I'm curious because I dislike scaling artifacts and don't want to have to deal with them if possible and 1080p scales evenly to 4k. Could they downsample a bit to 1080p then do a clean upscale or would 1440p upscaled directly create a better image?
 
You are overstating the demand for PSVR. PS4K will outsell it handily.

Absolutely, but why not separate these 2 major releases to 2 different years? It doesn't make any sense fiscally. If I had a choice to make, I would go with the 4k. Many PSVR reservations would be cancelled.
 
Yeah a nice controlled leak. No worries for older ps4 users at all guys! Your games wont suffer at all

*rolls eyes

Oh yeah, because before the PS4K, all PS4 and Xbox One games ran perfectly with no drops or tearing or other issues. Give me a break.

Because you also have things like Hyrule Warriors on 3DS that is basically unplayable without a N3DS. Probably others, to be honest I don't really care about portable games very much in general so I'm not aware of how many suck on the original 3DS, but I've seen complaints about at least some.

Isn't Hyrule Warriors a bit different in that it's a Wii U title made to run on the 3DS? I wouldn't expect a PS4 title to run well on the Vita, why would I expect a Wii U title to run well on the 3DS? It's probably a miracle that they got it running as well as they did. Hell, they couldn't port a Wii title to the 3DS (Xenoblade Chronicles).
 
It's more toxic than a lot of (often PC-focused) types here think, for both devs and ordinary consumers. Hopefully this idea burns to the ground because it pleases nobody, least of all the early adopters every console needs and Sony got this cycle.

People like actual upgrades.

I see quite a few people that are pleased. Myself and other people I know with PS4s already included.
 
Glad to hear we can finally put to bed all those mad theories that Sony would be selling this off the back of exclusives. It'd be suicide to fragment the user base when you're running away with the generation.

Seems a very reasonable upgrade with 4k in mind. Should offer enough tangible benefits to make the image quality better on large 4k sets, pack UHD BD in to lure AV fans (I'm assuming that'll be in the final specs) and keep the price down. Disaster averted.

Though the stipulation that devs must support it seems like it could still be a thorny issue. The first games that run less than optimally on one SKU or the other for some reason will be noted.
 
Yeah this seems pretty accurate. It's been proven over and over again . When you give devs more power they'll go for effects over frame rate . This has me worried about the performance of future PSPoor games.

This revision isn't being released to target 1080p. It's about running games at a higher resolution for people with 4k sets. So on ps4 devs will still target 1080p and for Neo they'll use the same frame rate and effects but at 1440p or more.
 
Don't forget their PS9 commercial! They want our minds in the matrix man!

Having an simulation program from the movie the Matrix made into an VR game would be GODTIER. Imagine that "Jump" and "Kung Fu" program made into an Playstation VR game. The Matrix will definitely have my blue pill (money) if they release that!
 
So basically a 380x. GCN 1.2 introduced some additional bandwidth compression so even though the bandwidth maybe low, it seems sufficient.

280X, and do we have any confirmation that this isn't just going to be enhanced GCN 1.0?
 
That GPU is quite a bit better and the CPU speed boost is nice.

So yes it will be noticeable but not a generational difference. Just expect better AA, AO, more solid framerates, draw distances, some better resolution in some cases etc. The core assets will likely be mostly the same between both versions just NEO will be more stable with better image quality mostly

"Noticeable" by GAF, or by the general public? Because I'm not necessarily seeing that.

My other worry with this is more about the power of PSVR. Is this thing already underpowered?
 
That CPU is super bad news. It's already causing multiple bottleneck with the current PS4 GPU. Bumping the speed by roughly 30% is not going to cut it and will probably strangle that GPU. VR is probably going to be the biggest benefitor from the extra GPU performance, but don't expect 60FPS from current titles. That's not how technology scales.
How do you know CPU is bottoeneck? These any evidence/comparison?
 
Can anyone explain this in Dragonball Z terms for me?

something like this except less ginew forces

Dragon-Ball-Z-PS4-PS3.jpg
 
A lot of people complaining about the CPU staying the same. That thing does indeed blow but devs are getting better at offloading tasks normally handled by the CPU to the GPU. Those extra CUs combines with a modest CPU clock boost will make a real tangible difference
 
Looks pretty mch like what I was expecting given the leaks.

I also expected the mandate to fully support PS4 and put a NEO mode, but I do not believe the NEO mode will actually be mandated for devs who would just want to release on PS4. Fpr them I guess the SDK might just offer a "basic NEO mode", as I doubt Sony would want to piss off devs who would rather keep dev straightforward.

So, it's going to be a $100 more expensive PS4 with UHD BR meant mostly for 4k TVs, with some games having a "PS NEO mode", 1080p60 at best I imagine.

Will make more sense for devs to tune the game to the PS4 as they -have- to support it, and then enjoy the upgrade in power for NEO mode.

Hopefully the Neo screens/ video of gameplay will be clearly identified.

Sony's E3 presentations going forward should be interesting for this very issue. Hopefully we'll get little blurbs that clearly identify the console running the build.
 
They could be releasing the PS4K for many reasons;

a) They want to counter the NX
b) More horsepower for VR
c) Testing out a new business model

Or maybe they can simply do whatever they want now because the PS4 is so dominant. I wonder if it will be possible to simply patch old games to add a NEO mode. That would be great tbh. I'm definitely not going to buy these games again, they can forget about it.

That's it I guess.

And of course they'll had some options to patch old games, and they'll want devs to it in order to give more incentive (because we're half-gen and there have been tons of games already, so it's like a tiny remaster for those who want to play them again, or continue playing them or for those who didn't play them...win for everyone)
 
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