Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

Someone should ask Chris Roberts, if the specs are enough, if he'd potentially allow Star Citizen to be brought to upgraded PS4 and Xbox One consoles.

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https://twitter.com/robertsspaceind
https://twitter.com/croberts68

It's more than specs, the game isn't being designed around a controller and they already said they aren't going to compromise (on visuals or inputs/peripherals) to make a console version work.

Maybe if PS4K has mouse and keyboard support in-game they will go for it.
 
Also it appears we are looking at an October / November 2016 launch. Devs are required to have games supporting it by October.

So Q4 2016 it is.
 
Question for the software devs here. How hard would it be for devs to develop and optimize for the OG PS4 (which would typically be something like 1080p 30 fps).. and then unlock it to 1080p 60 fps
This is highly dependent on the performance characteristics of the game.

The doubling of gpu power will make scaling in resolution and gpu bound effects fairly easy.

However scaling in framerate obviously also requires the CPU to submit commands and do its associated processing such as physics much faster. If a game is more dependent on the CPU then it obviously will take more work to simply double the frame rate, if at all.

Basically, it will depend on the game. Likely open world games won't scale on frame rate, they'll opt to make things prettier.
 
Not sure how anyone can have a problem with this. Their PS4 is not being supplanted, the upgrade is minimal and It all but guarentees that the base PS4 is going be slashed in price to be sold alongside neo.

But yeah, tell us more about your move to PC (which for most of you is a bunch of bollocks)
I bought a PS4 day 1 to play Sony exclusives at their best, before many AAA exclusives are even released I hear that an upgraded PS4 might arrive that will run Sony exclusives even better than on PS4.

Why would I not have a problem with this?
 
I'd say the husband would have to be a very cunning linguist to get out of that one unscathed ...

Oh man alternate story paths based on skill points. Now we're playing with power.

If this is what the PS4K can offer, I'm in.

Husband: "Honey, I know this looks kinda bad. But hey! Don't get mad! I'll massage your feet and back whenever you want me to. I'll cook for us for two weeks straight. Whatcha say? Mad at me?"

Wife: "I'm starting to warm up to this.... but you really gotta slow down with this stuff, okay?"

Husband: "Yeah, totally! Thank gawd you're okay with this, babe. I love you."

3 years later....

Wife: "I must be going crazy because our PS4 looks different again... why is there a tiny number 5 on the console? And why is our game covers say "PS5?"

Husband: "Okay, you're gonna laugh.... But at Sony's last E3...."
 
I bought a PS4 day 1 to play Sony exclusives at their best, before many AAA exclusives are even released I hear that an upgraded PS4 might arrive that will run Sony exclusives even better than on PS4.

Why would I not have a problem with this?

Why would you?
 
It really will be interesting to see how low OG PS4 and Xbox One will drop when the upgrades hit. $300/$250 is my guess.
 
Even if he could.....they can't. They would have to get it running appropriately on the base model as well.

Cross gen is here folks! Permanently! Watch optimization go to shit now that we have to develop for double the SKUs!

Ah darn, totally forgot that fact for a moment.

Star Citizen on consoles won't happen until PS5 then.
 
Are you saying that no game will be native 4k on the NEO? I think you'd be in for many surprises.
Lol, I guess this is sarcasm.....but, it's a pretty neat mid-gen upgrade. I think the improvements will be significant.

No AAA games unless they're on a technical level with an 1st gen PS2 game.
 
Why do people keep saying the increase is "minimal"?? Its not a generational leap, but it was never going to be in the first place.

The PS4 is 50% more powerful GPU wise than XB1 and outputs higher res and FPS by default...apparently the PS4K is more than 100% more powerful GPU wise than PS4..with a CPU and RAM bandwidth upgrade....that's not so minimal.
 
Also it appears we are looking at an October / November 2016 launch. Devs are required to have games supporting it by October.

So Q4 2016 it is.

I remember rumors that it would be early 2017. The October thing could just be so that this year's holiday games will have support. We'll see though.
 
The suits at Sony they have customer data and research so they're making a reasonable decision.

But I just don't understand it. This gen has been a disappointment, it's barely started and now they trying to push new hardware? Hardware still saddled with a netbook CPU no less.

I am disappointed.
 
What would make a port to the Neo "dogshit?" They only bump up the resolution and improve some graphical effects? That's what they made it for.

yep is going to be very hard to make a trash Neo port .
Up some stuff and even if you not taking full advantage of PS4k you still going to be okay .
 
Are you saying that no game will be native 4k on the NEO? I think you'd be in for many surprises.
Lol, I guess this is sarcasm.....but, it's a pretty neat mid-gen upgrade. I think the improvements will be significant.

I'm not saying none of them will, I will say that no mainstream title will. It requires outstanding mental gymnastics to think that a GPU that's described will be pushing 4x the resolution of 1080p.
 
This is highly dependent on the performance characteristics of the game.

The doubling of gpu power will make scaling in resolution and gpu bound effects fairly easy.

However scaling in framerate obviously also requires the CPU to submit commands and do its associated processing such as physics much faster. If a game is more dependent on the CPU then it obviously will take more work to simply double the frame rate, if at all.

Basically, it will depend on the game. Likely open world games won't scale on frame rate, they'll opt to make things prettier.

Very true. People should expect just flat out better graphics than substantial framerate improvements. Basically expect games that are inconsistent in framerate like FFXV for example to be just be a steady 30fps with this. Not some jump suddenly to 60fps.

This is going to have a much bigger impact on games graphics than it is their raw performance.
 
I bought a PS4 day 1 to play Sony exclusives at their best, before many AAA exclusives are even released I hear that an upgraded PS4 might arrive that will run Sony exclusives even better than on PS4.

Why would I not have a problem with this?

I don't get it your mad because it will look better?
 
If that PS4.5 comes out I might seriously consider selling it once and for all.

I feel like this gen barely started. The big titles are coming out with certain regularity just now, and they already release a revision? I don't want to be with a closed system full of limitations that can not even be the main focus on 1st party development, that sounds silly as fuck.

I can just imagine running exclusive titles non optimized cause they were made with the new PS4 in mind. And not only that, I may only be aware of it after people hands on, cause on events such as E3 or any kind of announcement they will for sure expose only the better version.

I see no advantage to the console market in this kind of attitude. If they plan on doing such a thing just release everything for PC and let me freely choose my platform. Go full steam machine model and not only the worst part of both worlds.

I would quit console gaming if they go full steam machine model too.
But I don't think this is the case, yet.

I think this is Sony making PS4 slim and found out that they can put a little more transistors into the chip at low cost so they try to capitalize it, which I'm somewhat ok with.
As long as I still get my true full generation leap PS5 without PS4 Neo holding back.
 
So you need a flight stick just to play the game?

You probably don't need one but I wouldn't be surprised if they recommend it. At minimum it probably needs a mouse+keyboard and more inputs than a DS4 would allow for.

Probably not. The CPU in the Ps4 is still anemic. Also Sony is mandating support for the og ps4, so it is a no-go.

Also that. That CPU improvement leaves a lot to be desired.
 
These threads are hilarious. People are so resistant to change even though this sort of thing is the best thing that could happen for the industry.
 
It's more than specs, the game isn't being designed around a controller and they already said they aren't going to compromise (on visuals or inputs/peripherals) to make a console version work.

Maybe if PS4K has mouse and keyboard support in-game they will go for it.

Kb/m can be implemented on PS4 (IIRC there's at least one game that does it, and you can use a BT combo for browsing/messaging).

The main reason CR doesn't want to come to consoles is power & development flexibility - there's no certification process for PC devs as exists on consoles, and that's a big beef with him.
 
As long as every game doesn't start to run at 20fps 720p on my PS4 two years from now, I'm fine.

Bunch of games already dipping to 20fps so it probably would've happened with or without 4.5. Now at least the pain that was oldgen during its last years can hopefully be avoided. And that's about it.
 
And a new era of shittier framerates for current hardware releases, to be hand-waved aside here and by reviewers with the advice to just buy the NEO version.

This move is a poison pill for consoles.

All the fun of cross-gen gaming now in the middle of a generation! Thanks Sony!

They were acting so sensibly this generation, too. I should've know it wouldn't last.
 
D@mnit, Phil - where are my Xbox One.5 rumors? E3 is less than two months away, and we have no solid info on an upgraded One.

You're just gonna unveil a 'Slim' One and say "Look, everybody! This One doesn't weigh 30 pounds!" ...and then pat yourself on the back and call it a day.
Boo !!!
 
No AAA games unless they're on a technical level with an 1st gen PS2 game.

That's pretty hyperbolic. I mean, Trine 2 could run at 4K 30 fps on the original PS4. I think mid PS3 level games could probably hit 4K. Though I don't think that'll happen for various other reasons in that it's better to put resources elsewhere if you have them, and you won't even be hitting PS3 level graphics if you don't.
 
Quite a few people clearly had an expectation when they bought their PS4 and now that Sony has done something unexpected different people will have different reactions.

I remember when people were saying that about the PS3.

I dont know what that expectation is outside of "I didnt think there was going to be a more powerful console untill next generation"

because thats the only thing is true. All these doom and gloom scenarios about somehow the Neo causing there to be bad PS4OG versions and vis-versa are hyperbole.

If a game runs bad on a i5 970, its not gonna magicially run amazingly on a i7 980. Thats what we are looking at here.
 
I bought a PS4 day 1 to play Sony exclusives at their best, before many AAA exclusives are even released I hear that an upgraded PS4 might arrive that will run Sony exclusives even better than on PS4.

Why would I not have a problem with this?

You'll still play all the Sony exclusives. The idea that some people may have spent more money to get a better experience is something people are just going to have to get used to (as they have in every other field of consumer electronics).
 
Very true. People should expect just flat out better graphics than substantial framerate improvements. Basically expect games that are inconsistent in framerate like FFXV for example to be just a steady 30fps with this. Not some jump suddenly to 60fps.

This is going to have a much bigger impact on games graphics than it is their raw performance.

Yeah, framerate-wise I expect to see unlocked games with a lot of variance hitting their upper target, and shaky 30 FPS games becoming stable/locked.

For older games that do get patched, that is. No idea how many that'll wind up being.
 
I would quit console gaming if they go full steam machine model too.
But I don't think this is the case, yet.

I think this is Sony making PS4 slim and found out that they can put a little more transistor into the chip at low cost so they try to capitalize it.

This is sort of how I see it. A natural evolution of what we saw the console makers do last gen. They will probably market this as the "Premium" version of hte PS4 while the standard editions become the entry level models, but I doubt you will see them really emphasize the different to the point where it feels like 2 different consoles. They still want people looking for a cheaper option to buy standard PS4s and not feel ripped off.
 
This is sort of how I see it. A natural evolution of what we saw the console makers do last gen. They will probably market this as the "Premium" version of hte PS4 while the standard editions become the entry level models, but I doubt you will see them really emphasize the different to the point where it feels like 2 different consoles. They still want people looking for a cheaper option to buy standard PS4s and not feel ripped off.

Inevitable PS4K commercials and PS4K only screenshots are eventually gonna come though.

Might be quite the threads for Playstation when we start see differences....
 
Question for the software devs here. How hard would it be for devs to develop and optimize for the OG PS4 (which would typically be something like 1080p 30 fps).. and then unlock it to 1080p 60 fps

I'm an Android apps dev(not games). It obviously won't be as bad as android configurations. However, my main worry is bugs. We already have buggy games and without extra dev time, I think we will get more bugs.
 
Okami run on PS3 at 4k with some nice AA, that was not a first gen PS2 game. I'd say this upgraded GPU AND CPU can do much more impressive feats at 4k.....on the NEO.

Wasn't that actually 1080p with 4X MSAA and it got widely misinterpreted? Something about them using 4 1080p buffers.
 
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