Giant Bomb: PS4.5 / PS4K is codenamed NEO, more info

If Sony wants to make their consoles weak PCs without any of the benefits of the PC, they could be embarking on a slippery slope. Blind fanboyism and brand loyalty can only take you so far.
 
Oh god, so over a 2X gpu jump, but only a 25% cup increase? We're already seeing games being affected by the incredibly weak cpu in these consoles, why are they keeping it...
 
I'm not good with pc technology, but i read that the NEO GPU is noticeably more powerful than the one in the PS4, but the CPU is only slightly better, which will in the end bottleneck and compromise the GPU potential, am i right?
 
If Sony wants to make their consoles weak PCs without any of the benefits of the PC, they could be embarking on a slippery slope. Blind fanboyism and brand loyalty can only take you so far.

What on earth are you implying?

Oh and, if you think that's the case, ask Apple how that's gone for them.
 
That CPU is atrocious, if that's true, that's thoroughly disappointing. It's proportionately more of a bottleneck than what we have now.
 
If Sony wants to make their consoles weak PCs without any of the benefits of the PC, they could be embarking on a slippery slope. Blind fanboyism and brand loyalty can only take you so far.

PS4K does not change why a lot of people like consoles .
Yes now we going to get upgrades and not everyone going to like it .
Still the ease of use etc etc etc is still there for consoles .
 
Introducing higher clock to an executable that expects a specific environment can definitely introduce bugs.

It's why the Wii U downclocks all the way to Wii speeds in Wii mode, even though it could technically run the processor at full speed while running Wii games.

Like.. I wouldn't doubt some games would be fine, but in terms of support overhead, developers no longer existing or having the time to come back, it's more trouble than it's worth and downclocking when loading older software is easy to do.

It may be a different story with an x86 processor though. We don't know how Sony dev tools compare to Nintendo ones in this respect.
 
How do you know the neo won't downclock to ps4 mode when running legacy software?

It probably will, if the software doesn't support a NEO mode, it'll revert to the original config like N3DS goes from 3x 804Mhz ARM11 w/2MB L2 Cache when playing a N3DS-only or N3DS-enhanced game, to 1x 268Mhz ARM11 without the Cache if it's a "legacy" title. (Both modes also run 1x 804MHz/268Mhz core for "system")
 
Not unless they want the game to run at 20fps on PS4k. Most PS4 games are framerate limited by the CPU after all.
I know people love to parrot that narrative, but I really don't think that's the case at all. In these years of watching the DF videos, 90% of the time is some bandwidth heavy GPU effect that's causing framerate drops. Moreover, AA, AF and general image quality are the first to take a hit compared to what they'd ideally be, and those have little to do with CPU as well.
 
Oh god, so over a 2X gpu jump, but only a 25% cup increase? We're already seeing games being affected by the incredibly weak cpu in these consoles, why are they keeping it...

Probably to retain complete binary compatibility with existing games (particularly those programmed low-level). Shame they didn't go Puma though, but both Jaguar/Puma are a dead end, so there's probably not much more Sony could have done for a mid-gen refresh like this.

(Nintendo stuck with ARM11 for N3DS but there was much more wriggle room for them to improve on the original dual core design)
 
You could have put better console in 2013 for $400? MS needs to hire you.
It's funny you say this, but the only reason why the Xbox was so weak is because they used all the die space on eSRAM. If the RAM solutions were the other way round, and the Xbox had GDDR5 with the amount of silicon premium it had, this would of been an entirely different generation.
 
Why do people claim NEO GPU is comparable to a R9 390?

Those numbers give 4198 GFLOPs while a 390 is capable of 5120 GFLOPs.

It is much closer to a R9 280X(4096 GFLOPs).
 
What on earth are you implying?

Oh and, if you think that's the case, ask Apple how that's gone for them.

I'm insinuating that if Sony goes down the path of taking out everything that makes consoles unique, eventually people are going to cut out the middleman and just build a good PC.
 
Imagine on start up of these new games, you're actually given the option "Base Mode" or "Neo Mode".

That'd be too confusing - the OS will decide probably. Though on N3DS there has been some software that didn't have a N3DS-enhanced mode.

Code Name STEAM's demo, for example, ran in Original 3DS mode on a N3DS (so the framerate and speed when fast forwarding turns was lower), but the final game was fine. Weird. The ability to fast forward was patched into both the demo and final game post-launch, so something went wrong.
 
Hopefully devs won't give up on offering decent performance on the original PS4.

Also, wouldn't mind this to be the future of consoles with three year revisions that support the two latest models. I would buy the third version every 6 years or so if they guaranteed this is how it works.
 
It's funny you say this, but the only reason why the Xbox was so weak is because they used all the die space on eSRAM. If the RAM solutions were the other way round, and the Xbox had GDDR5 with the amount of silicon premium it had, this would of been an entirely different generation.

And if Sony had used a more conventional architecture for the PS3 then it would have been entirely different last generation too. It's a silly way to keep looking at things.
 
cba reading

Well, to summarise:

- "That's it, I'm done with consoles and switching to PC gaming"

- People still think PS4 games will now start running at 15fps, despite these specs proving that it's unlikely PS4K games will even run at 60fps as standard.

I'm insinuating that if Sony goes down the path of taking out everything that makes consoles unique, eventually people are going to cut out the middleman and just build a good PC.

Your average gamer,who only buys the biggest releases aka the base that makes up the majority of the market for these consoles won't. GAF is not representative of the main audience these machines are selling to.
 
I'm insinuating that if Sony goes down the path of taking out everything that makes consoles unique, eventually people are going to cut out the middleman and just build a good PC.

If this was the case then it would have already happened many moons ago.

There are a whole host of reasons why a lot of people choose not to build a gaming PC and this doesn't change that.
 
Is GPU more of a bottleneck for PS VR stuff running on the original console?

Just wondering about the much more comparatively weaker CPU - I guess they could also push GPU compute.
 
How do you know the neo won't downclock to ps4 mode when running legacy software?

I literally said I expect it to upthread.

It may be a different story with an x86 processor though. We don't know how Sony dev tools compare to Nintendo ones in this respect.

X86 isn't really that special compared to other architectures, and even Windows specifically soft-downclocks certain popular legacy software so that it runs correctly on newer systems.
 
By "accept", I'm not saying you have to like or agree with it. But you're doing yourself a disservice by failing to see where consoles are heading. If it isn't something you're interested in, sure, stop buying 'em. I'm not suggesting otherwise.

Ok, accept just comes with the implication that you should like it (or learn to live with it). It's impossible to "not accept" by your definition. It's a thing, it's happening I can't just put my fingers in my ears and pretend it's not.
So my way of accepting it is to not buy the upgrade and not buy a console again. Unless it's dirt cheap with a trade in of my OG PS4.

Maybe if enough people do the same, they'll have to flipflop back to the old model. We'll see, people are very accepting of it with phones (although I have had the same phone for 6 years, so I guess it's in me to just not want to buy incremental upgrades).

They have not .
Does PS4k take away ease of use ? We don't know, but potentially yes, look at Hyrule Warriors 3DS
Does it take away disc base game buying and trading ? All digital anyway
Does it take away one store for everything .You see this as a good thing?!
Does take away from it apps , etc etc . PC has all the apps and more, plus they tend to work better. I don't buy consoles for apps
 
I'm insinuating that if Sony goes down the path of taking out everything that makes consoles unique, eventually people are going to cut out the middleman and just build a good PC.

They have not .
Does PS4k take away ease of use ?
Does it take away disc base game buying and trading ?
Does it take away one store for everything .
Does take away from it apps , etc etc .
They are many reason why some people like consoles gaming over PC gaming .
And they are many reason why some people won't care if consoles get upgrades every few years when everything else does.
 
Why do people claim NEO GPU is comparable to a R9 390?

Those numbers give 4198 GFLOPs while a 390 is capable of 5120 GFLOPs.

It is much closer to a R9 280X(4096 GFLOPs).

Specs wise it is between a 280X to a 290, no way it will perform even on par with a 390 due to lower frequency and tighter thermal budget of a small form factor.
 
From the specs, it seems as if Sony also wants a smaller, cooler and more power efficient APU. If they had kept the TDP and APU size the same as launch PS4, they had room for 5.5 - 6 teraflop gpu because of 14nm finfet. Although the price would be $499 instead.

the TDP will be similar to PS4. Polaris 10 is a 100 W chip. And Jaguar at 2,1 GHZ + faster GDDR5 will take it to 150 watts easily.
 
People should look at New 3DS instead of panicking, new machine to bring new consumer but at the same time you could keep going with your old.

Neo is not there for you to buy it immediately, they are not gonna put many exclusive games there (if any at all) and the benefits of power don't mean you will not be able to enjoy your existing PS4.

The PS Neo is there for new owners and for you, when you eventually decide to upgrade some time in the future.

edit: I was talking about current owners.
 
Hopefully devs won't give up on offering decent performance on the original PS4.

Also, wouldn't mind this to be the future of consoles with three year revisions that support the two latest models. I would buy the third version every 6 years or so if they guaranteed this is how it works.

As long as they continue targeting Xbox One (and a Xbox One Upgrade doesn't gain significant market share) it should be fine, since Xbox One will be the base for multiplatform games.

In three years it might be different, though, but it's unlikely we'll get anything where PS4 NEO feels like it was the "lead" (Hyrule Warriors Legends, anyone?), more so given how CPU is still a bottleneck on both systems.
 
I'm not good with pc technology, but i read that the NEO GPU is noticeably more powerful than the one in the PS4, but the CPU is only slightly better, which will in the end bottleneck and compromise the GPU potential, am i right?

Not really. Bumping IQ or GPU effect quality has nothing to do with the CPU. The extra power can be exploited fully with those vectors of improvement. The CPU can bound framerate and draw call rate - so you're not going to get an automagic framerate doubling for example, but otherwise that extra GPU power can certainly be put to good use. That would be the case even if they left the CPU clock untouched tbh.
 
Well, to summarise:

- "That's it, I'm done with consoles and switching to PC gaming"

- People still think PS4 games will now start running at 15fps, despite these specs proving that it's unlikely PS4K games will even run at 60fps as standard.

These type of posts should be ignored, clearly they don't know what they are talking about.

jealous is the right word.
 
Oh god, so over a 2X gpu jump, but only a 25% cup increase? We're already seeing games being affected by the incredibly weak cpu in these consoles, why are they keeping it...

its annoying if you want to simply port across PC stuff, but for console focused it should be fine. Devs that were coding job based stuff for PS3 should be ok - I expect you can move a bunch of that onto GPU compute and the CPU is reserved for housekeeping and any jobs not suited to GPU.

You'll always have a much more disproportionate CPU:GPU ratio in consoles and I don't necessarily think it is a clear weakness, but it isn't ideal for some development approaches like bringing PC code across without need to optimise.
 
They have not .
Does PS4k take away ease of use ?
Does it take away disc base game buying and trading ?
Does it take away one store for everything .
Does take away from it apps , etc etc .
They are many reason why some people like consoles gaming over PC gaming .
And they are many reason why some people won't care if consoles get upgrades every few years when everything else does.

Maybe people just don't want console turn into Steam box?
 
Top Bottom