Steve Youngblood
Member
Wouldn't this be just like creating the pc version but all you are doing is just locking two different settings to each machine?
On initial examination, I believe that's mostly true. However, I won't completely disregard the extra Q&A that's going to go along with this. Aside from those sorts of fluke-like bugs that might occur targeting hardware specifically and then running against slightly different hardware, there's probably also the concern of having to find another "sweet-spot" so to speak. A lot of the speculation I've read hints that this could just be the different between PC Medium and PC High, or PC High and PC Ultra. But what if things don't go that smoothly?
For instance, you've got a rock solid 30 FPS at High, but when you bump it up to Ultra, you're left with better image quality and a mostly rock solid 30 FPS that dips here and there. Is that acceptable? You're getting a version that's better in some ways and worse in another.
On PC, no two machines are the same and you just leave it to the user to tinker until they're happy. I mean, you default it to what you think is the most ideal config, but you leave all the options exposed so that they can tweak it however they like. But here, they basically have to optimize two configs now.
I don't buy that this is a gargantuan task. But I can see how it might not be an exciting prospect, particularly if you're not yet sold on the commercial prospects of a device like this introduced mid-gen.