Commanche Raisin Toast
Member
No it absolutely won't be as much trouble as coding for an all-new APU with its own unique development environment. This seems that its going to be piggy-backing off of the current build deployment software & systems the PS4 utilizes. There is just another platform that SDK will support.
However, it still is a new build that'll have to go through the same submission process a game undergoes, and it'll have to go through a proper QA cycle as well. I'm sure a few issues will pop-up behind the scenes that will likely be ironed out before release.
yeah, and considering how focused on devs Sony has been with the PS4 design and development tools, it wouldn't surprise me if they were making the development/QA/submission/cert stuff as smooth and easy as possible.
it makes no sense for Sony to be focusing so much on devs from the inception of the PS4, it's release, and beyond, only to turn around and do some shit that's going to make their jobs a living hell. the supposed reactions from devs that Colin claims to be hearing about has GOT to be just general "what do you think about new consoles releasing every 3 years instead of 6?" and them saying "booo!".
i have a feeling that once the kits and tools and guidelines are in their hands from Sony they'll be singing a different tune. they may not be jazzed about being REQUIRED to add Neo support, but i don't think it will be as shitstormy as it's currently being painted.