Velcro Fly
Member
if the game is fun and enjoyable none of this will matter
A "wide audience" is not going to play a 20+hr RPG where they can't understand any of the spoken dialogue.They want it to reach some sort of wider audience if they're releasing it in the west.
Even so, that doesn't mean they should lean it that type of stuff.
if the game is fun and enjoyable none of this will matter
Like others have said, I also doubt boycotting these kinds of games will do anything other than show them statistically that no one buys these niche games in the west so we should stop localizing them altogether.
You guys are making huge amounts of assumptions about what this development team thinks about this when we have just no clue.
Like others have said, I also doubt boycotting these kinds of games will do anything other than show them statistically that no one buys these niche games in the west so we should stop localizing them altogether.
You guys are making huge amounts of assumptions about what this development team thinks about this when we have just no clue.
I did and this doesn't really fit the definition. This is Nintendo/Atlus editing their game on their own.
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lol ;3
if the game is fun and enjoyable none of this will matter
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I'll pick it up used, I know what we have seen of these changes is only the beginning.
I'm done supporting Nintendo with my money on anything they censor.
I knew someone would say this, and it's silly. I'm an Ace Attorney fan, I know this.
But the fact that a game needs to be changed during localization to fit the sensibilities of its intended audience still leaves room for criticism. People who are okay with any and all changes due to localization do not discern, they only accept whatever is being presented to them.
Again, I am not a Nintendo executive. I couldn't care less, concerning my personal want for the content in #FE, about how the game represents them or about their image. I just care about playing the game, and the content from it. I do disagree with it, which is why I am posting on a video game message board about it.
Don't know what you're on about anymore and not sure I'll indulge this further -- when people hear A Clockwork Orange they think Kubrick -- again, the paperwork behind copyright is meaningless. I don't know where you're getting massive public backlash from because this was in regards to A Clockwork Orange, not Tokyo Mirage Sessions.
Well, I never said it was a good argument, in my defence :V
Think about context. Change is a grey area. It's not a black-and-white kind of thing.
Let's say maybe the film Barnyard gets changed in India because cows are sacred. To an NA audience that sounds ridiculous. But to India that makes perfect sense. The company is simply being considerate of as many people as they can, so they do a change that tries to appeal to them without hurting anyone.
I've touched upon other things, like that I think removing the Hot springs DLC is pretty bad because that actually is a removal of content that directly affects the game.
But I think one of the recurring things I see here is the black-and-white mentality that any and all change is inherently bad. Not every case is the same, has the same reasoning behind it, or comes with the same repercussions. And not every change actually harms anyone.
So while I think it's okay to dislike the change, I just think that some of the reactions I see here, threatening to not buy the game or boycott Nintendo or things like that... I just think that's a bit hyperbolic. It's fine to have principles and all that, but... At the same time, not everything is a one-way-or-the-other type deal.
And if some people are annoyed enough by this that they are unwilling to purchase the game, then good on them. It's their personal decision. You might not personally care enough to go to those measures, but they obviously do. And that's their right, and they are not wrong for their own perspective.Going back to Ace Attorney, I absolutely love the significant changes they made to that series for a Western audience. Changes are not inherently bad, but loss of content is. I guess in this situation, it's that the changes do not seem to enhance the experience in any way.
Nah, a better use of my time would be for you to expalin why you think this is "censorship" when I don't see anybody telling Nintendo/Atlus to make these changes.It does, but instead of derailing with pointless semantics you should learn to rationalise and reason why you feel a work should be altered for everyone just because it happens to suit your personal tastes more instead of dodging the issue with a pointless distinction between two words that don't mutually exclude each other in the first place.
Ok.What are you even talking about? The developers don't have say over changes to the western version, the publisher (NoA) does. That's not a matter of opinion, it's a fact. They have to make the changes if NoA requests them, which NoA themselves already said they did.
Again, we can post the self-censorship definition, and again, you'll try to say it doesn't count because reasons.
Fact is, Atlus USA is following what NOA is asking them to do it, whether they like it or not. If they didn't like those changes, they still wouldn't be able to say anything.
And yet, Nintendo will surely be the target of GG again
Nah, a better use of my time would be for you to expalin why you think this is "censorship" when I don't see anybody telling Nintendo/Atlus to make these changes.
Any changes made to the in-game content were due to varying requirements and regulations in the many different territories Nintendo distributes its products.
You still don't get what I meant: The people behind the removal of this content are probably not the same as those behind their creation. That's it. Just because both of them happen to work for Nintendo -- the copyright holder -- doesn't matter. Whatever themes A Clockwork Orange handles is irrelevant, I just used it as an example where the actions of the copyright holder would very obviously be at odds with the author whose work people actually want. Much like pointing out this is a product by Nintendo doesn't affect the complaints that people wanted the game as close to what the authors produced just because those authors are collaborating with Nintendo in Japan.I meant to illustrate that your example is a bit extreme.
I'll admit I've never read/seen A Clockwork Orange, but from what I know...
1 - It is a whole film in itself. It examines dark themes, but does so in an unsympathetic way, illustrating that they are not acceptable. Removing the unsavoury content directly undermines the reason the film was made.
2 - The posters in this are just a minor part of the game, which is otherwise mostly a fairly lighthearted romp. Changing them while leaving the bulk of things untouched, and simply replacing the posters with those which convey the same type of concept...
So if you're saying that people think Kubrick when they see a Clockwork Orange, that's going to be a bit different. With the film, WB let Kubrick do whatever he wanted and signed off on its release. In your example, they then go back and change the movie after it has already been released. This is a bad thing. They are taking a product that has already been made available to the public eye and then permanently altering it.
This example is the equivalent of George Lucas altering Star Wars and preventing the originals from being released.
This game is a partnership between Atlus and Nintendo from the very start. So the role is that the two companies will have to be co-operating to decide what should and shouldn't be done. The game, originally made in Japanese, must be localized. During the localization process, it is advised that there are some minor,c sometic elements that may be problematic, so they are removed before the game is actually made available.
This example is the equivalent of George Lucas realizing there are elements of Star Wars that may not be received well by certain audiences, so as a precautionary measure he changes them. Maybe you disagree with it, but the two situations are very different. It's about context.
Maybe you're in the wrong thread or don't know what we're talking about?Nah, a better use of my time would be for you to expalin why you think this is "censorship" when I don't see anybody telling Nintendo/Atlus to make these changes.
Honestly, I wouldn't be so mad if they were upfront about these changes. As in, just general changes like with what NISA, IFI, and even Atlus USA have done. Communication is key, and just saying "content in the game is dependent by region" doesn't tell me anything at all other than that something has been removed. Having to find out about this stuff via Twitter, comparison screenshots, and a leak of all things is incredibly frustrating.
All they have to do is just say "we toned down the game's sexuality because X" and I would've just accepted it. I'd be mad, but the situation would be much better than this.
All they have to do is just say "we toned down the game's sexuality because X" and I would've just accepted it. I'd be mad, but the situation would be much better than this.
Not that I particularly care about the changes (although out of all the ridiculous "censorship" controversies over the past year I think this is the only one to have any merit), what exactly about the plot is being changed. Do we know that for a fact?
Not that I particularly care about the changes (although out of all the ridiculous "censorship" controversies over the past year I think this is the only one to have any merit), what exactly about the plot is being changed. Do we know that for a fact?
Not that I particularly care about the changes (although out of all the ridiculous "censorship" controversies over the past year I think this is the only one to have any merit), what exactly about the plot is being changed. Do we know that for a fact?
Shame to hear about those changes, I'm still looking forward to it for the battle system though.
It'd be better to know what exactly was modified, but after the last Direct "this game is based on Japanese culture so we're doing X", it feels really bad.
It's implied that content involving a particular dungeonmight have plot changes because of it revolving around a(the gravure idol dungeon).obsessed photographer
I'm okay with minor cosmetic changes, small details such as age being raised, etc., but if a decent amount of plot/story is going to be changed or even removed...yeah I think i'll pass.
So you think making a game about idols and the entertainment industry without elements specific to this in the west is not a bad change?
This is really changing the game's meaning, environmental storytelling, and apparently even more than that (with gameplay content being removed).
Change isn't always bad, sure, but in this case, there's no good coming from it. It's not something shocking in the west being removed, it's not something better for comprehension, and it's not a change that will lead to more sales.
You still don't get what I meant: The people behind the removal of this content are probably not the same as those behind their creation. That's it. Just because both of them happen to work for Nintendo -- the copyright holder -- doesn't matter. Whatever themes A Clockwork Orange handles is irrelevant, I just used it as an example where the actions of the copyright holder would very obviously be at odds with the author whose work people actually want. Much like pointing out this is a product by Nintendo doesn't affect the complaints that people wanted the game as close to what the authors produced just because those authors are collaborating with Nintendo in Japan.
Ok.Nintendo:
These tweets heavily imply they changed something major.
And I'm really glad that Persona 5 isn't on a Nintendo platform. If Atlus never worked with them again that would be great.
Fuck it, I'm out. Changing major story parts on top of Censorship and Cut Content is just way over my tolerance line. Nintendo doesn't get my money. I'm sick of NoA's shit.
And I'm really glad that Persona 5 isn't on a Nintendo platform. If Atlus never worked with them again that would be great.
Fuck it, I'm out. Changing major story parts on top of Censorship and Cut Content is just way over my tolerance line. Nintendo doesn't get my money. I'm sick of NoA's shit.
And I'm really glad that Persona 5 isn't on a Nintendo platform. If Atlus never worked with them again that would be great.
So you think making a game about idols and the entertainment industry without elements specific to this in the west is not a bad change?
This is really changing the game's meaning, environmental storytelling, and apparently even more than that (with gameplay content being removed).
Change isn't always bad, sure, but in this case, there's no good coming from it. It's not something shocking in the west being removed, it's not something better for comprehension, and it's not a change that will lead to more sales.
Or you know, disappointed fans. Nobody talked about that group until your post.
Well, I never said it was a good argument, in my defence :V
Think about context. Change is a grey area. It's not a black-and-white kind of thing.
Let's say maybe the film Barnyard gets changed in India because cows are sacred. To an NA audience that sounds ridiculous. But to India that makes perfect sense. The company is simply being considerate of as many people as they can, so they do a change that tries to appeal to them without hurting anyone.
I've touched upon other things, like that I think removing the Hot springs DLC is pretty bad because that actually is a removal of content that directly affects the game.
But I think one of the recurring things I see here is the black-and-white mentality that any and all change is inherently bad. Not every case is the same, has the same reasoning behind it, or comes with the same repercussions. And not every change actually harms anyone.
So while I think it's okay to dislike the change, I just think that some of the reactions I see here, threatening to not buy the game or boycott Nintendo or things like that... I just think that's a bit hyperbolic. It's fine to have principles and all that, but... At the same time, not everything is a one-way-or-the-other type deal, so putting all changes under a blanket of "censorship", I jsut feel that line of thinking is too binary for what is ultimately an issue that is grey or cloudy at worst.
I meant to illustrate that your example is a bit extreme.
I'll admit I've never read/seen A Clockwork Orange, but from what I know...
1 - It is a whole film in itself. It examines dark themes, but does so in an unsympathetic way, illustrating that they are not acceptable. Removing the unsavoury content directly undermines the reason the film was made.
2 - The posters in this are just a minor part of the game, which is otherwise mostly a fairly lighthearted romp. Changing them while leaving the bulk of things untouched, and simply replacing the posters with those which convey the same type of concept...
So if you're saying that people think Kubrick when they see a Clockwork Orange, that's going to be a bit different. With the film, WB let Kubrick do whatever he wanted and signed off on its release. In your example, they then go back and change the movie after it has already been released. This is a bad thing. They are taking a product that has already been made available to the public eye and then permanently altering it.
This example is the equivalent of George Lucas altering Star Wars and preventing the originals from being released.
This game is a partnership between Atlus and Nintendo from the very start. So the role is that the two companies will have to be co-operating to decide what should and shouldn't be done. The game, originally made in Japanese, must be localized. During the localization process, it is advised that there are some minor,c sometic elements that may be problematic, so they are removed before the game is actually made available.
This example is the equivalent of George Lucas realizing there are elements of Star Wars that may not be received well by certain audiences, so as a precautionary measure he changes them. Maybe you disagree with it, but the two situations are very different. It's about context.
Weird how this "censorship vs. localisation" titwank doesn't happen when it's about brutal dismemberment of people, but when subject matter approaches sexuality it's obviously a crucial part of the localisation because process such a thing is not acceptable in our pure culture!
I don't care about internet tribal warfare and leave it out of this.To be fair, a lot of the recent localization kerfuffles have been given a lot of extra push by GG, and that was before GG.
Needed to think of the children, I mean the children who never saw a deodorant ads, never went to the beach, etc... yet want to buy that undub jrpg set in Tokyo with an idol character.
I guess they will earn some twitter point from that move.
Fuck it, I'm out. Changing major story parts on top of Censorship and Cut Content is just way over my tolerance line. Nintendo doesn't get my money. I'm sick of NoA's shit.
And I'm really glad that Persona 5 isn't on a Nintendo platform. If Atlus never worked with them again that would be great.
I don't care about internet tribal warfare.
Just what is even the point of bringing a game that a love letter to the japanese entertainment industry over and then going "Well lets make it as less japanese as possible" while all the while trying to milk money from people who would like this stuff.