Nintendo's FY 2016 has officially begun - The Year of NX

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They could sell out but they won't. And thank goodness. Zelda should remain Japanesey through and through. There are other ways they can appeal to the West.
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Then I hope you're content with Zelda games selling so badly that Nintendo quits making them.

Oh boy...they will never stop make them even if they not give them a lot of money.
You don't throw away one of your biggest franchises you know. If every company would stop making things when they arent as famous as they used to be u would see a lot of your favourite things vanish from the market.
 
So are we expecting a direct with Kimishima announcing which Zelda is the best?

"Hello, everyone. This is president Tatsumi Kimishima with some updates on Zelda. We have decided to delay the new Zelda for Wii U to 2017 in order to make it more like my favourite game in the series, Wand of Gamelon. However, in order to properly celebrate 30 years of Zelda and give you a tease of what's to come we are planning on offering Philips CD-i software on Wii U, starting with classics Wand of Gamelon and Faces of Evil this holiday. Please be excited. ...Oh, and NX is cancelled."
 
Then I hope you're content with Zelda games selling so badly that Nintendo quits making them.

Oh boy...they will never stop make them even if they not give them a lot of money.
You don't throw away one of your biggest franchises you know. If every company would stop making things when they arent as famous as they used to be u would see a lot of your favourite things vanish from the market.

I agree, Sonic The Hedgehog is still around after countless of failed attempts of trying to make him somewhat relevant again. And even with the shit Sonic games that come out, I still welcome them trying something each time because they might just put out that one killer game that would redefine Sonic.
 
I guess. I just don't think that 5 months is enough time to raise awareness on a console and that they'll end up having too many things stuffed into the conference at E3 since, realistically, there's not reason to believe that Nintendo will have a conference or Direct that's longer than an hour for the first time in... what, a decade? Not to mention that Sony will completely overshadow them for their entire marketing period with PS4k and PSVR. At least having a couple or weeks to themselves is a good idea. Waiting until E3 means that it'll be a disappointment the moment it's introduced, since it'll likely be considerably weaker than PS4k while costing nearly as much.

That's a lot of assumptions baked into your post. I guess I just have a different perspective. I think 5 or 6 months is plenty of time to aggressively market a console, especially if you have a lot of good software ready to go. I'm not how the console could be a disappointment the moment it's revealed, unless it has another albatross of a gimmick whose value isn't immediately apparent. If the power level is good enough for ports from PS4 and XB1 the NX should be fine. While the specs are interesting and fun to speculate on, I think we all give too much weight to their effect on people's buying habits.

I don't think PS4K and PSVR necessarily spell doom for Nintendo. Selling game consoles is not a zero sum game. We can have a successful launch for Nintendo and still have Sony succeed as well. Sony is in uncharted waters in both categories, so there is no guarantee of success for them, either. There are also a lot of people who haven't made the jump from the previous generation of hardware. Nintendo should focus on adding enough value to the proposition that lapsed gamers and people who already own an XB1 and PS4 are willing to give NX some consideration.
 
Oh boy...they will never stop make them even if they not give them a lot of money.
You don't throw away one of your biggest franchises you know. If every company would stop making things when they arent as famous as they used to be u would see a lot of your favourite things vanish from the market.

I'm not sure that is completely accurate. They have made comments that if TP (or what was originally WW2) sold poorly, it might mean the end of the franchise.

With the way they have treated other francises like Metroid Prime, F-Zero, etc, I'm not sure it is completely ridiculous to see them stop making Zeldas if they stopped selling well. All of those games must have made Nintendo money, but not enough for them to keep wanting to work on them in the future.
 
And the award for exaggeration of the year goes to...

Oh boy...they will never stop make them even if they not give them a lot of money.
You don't throw away one of your biggest franchises you know. If every company would stop making things when they arent as famous as they used to be u would see a lot of your favourite things vanish from the market.

At a certain point, if Zelda's popularity doesn't increase, the games become too expensive for Nintendo to keep making.

It's not that Nintendo will stop because it "isn't as famous as it used to be." It's that at some point they will no longer be able to justify making new games for their biggest budget franchise since they'll be losing money.

In 2005, we heard Nintendo describe the problem with their place in the console market in those terms, and they said point-blank "if Revolution (Wii) doesn't succeed, we won't be able to continue in the console market."

People seem to be able to wrap their heads around Nintendo ditching Wii U because it wasn't doing well and was actually a drag on Nintendo's brand, but apparently it's really far-fetched to think that they'd ditch Zelda if it went the same route.

(I don't think they'd abandon Zelda altogether, of course. I think they'd Westernize it first. But that wouldn't be a scenario where Zelda games stay away from medieval fantasy, would it?)

I agree, Sonic The Hedgehog is still around after countless of failed attempts of trying to make him somewhat relevant again. And even with the shit Sonic games that come out, I still welcome them trying something each time because they might just put out that one killer game that would redefine Sonic.

Sonic games probably don't cost nearly as much as Zelda games to make.
 
I'm not sure that is completely accurate. They have made comments that if TP (or what was originally WW2) sold poorly, it might mean the end of the franchise.

With the way they have treated other francises like Metroid Prime, F-Zero, etc, I'm not sure it is completely ridiculous to see them stop making Zeldas if they stopped selling well. All of those games must have made Nintendo money, but not enough for them to keep wanting to work on them in the future.

I have NEVER heared something like that before and I doubt that was real and if more like something out of context. But I love to be proven wrong tbh. Curious where you saw that.

Zelda never had the problem of those franchises you mention. Never had a mainline Zelda game problems to sell more than 1 million copies. Heck even SS has sold nearly 5 million copies. A big success for every game in the industry. Yeah, no numbers like GTA or Mario Kart but still good. And Zelda is one of the few Nintendo franchises who are beloved by fans AND the press and are featured on every website and print magazine. So for Nintendo it is still very important and so they will never let it go. If ever they maybe change the way the game looks and feels completly but the day the Zelda series ends, Nintendo wil abandon the video game market.
 
I have NEVER heared something like that before and I doubt that was real and if more like something out of context. But I love to be proven wrong tbh. Curious where you saw that.

Eiji Aonuma said:
As some of you know, at E3 2004, we unveiled the game that would become Twilight Princess, the realistic Zelda game, and we announced that it was developed by the team that had been developing Wind Waker 2. Actually, there was a reason that that decision was made at the time. At one point, I had heard that even Wind Waker, which had reached the million mark in sales, had become sluggish in North America, where the market was much healthier than in Japan. I asked NOA why this was. What I was told was that the toon-shading technique was, in fact, giving the impression that this Zelda was for a younger audience and that, for this reason, it alienated the upper teen audience that had represented the typical Zelda player. Having heard that, I began to worry about whether Wind Waker 2, which used a similar presentation, was something that would actually sell. In addition, because we knew how difficult it would be to create an innovative way of playing using existing GameCube hardware, we knew what a challenge it would be to develop something that would do well in the Japanese market, where gamer drift was happening.

That’s when I decided that if we didn’t have an effective and immediate solution, the only thing we could do was to give the healthy North American market the Zelda that they wanted. So, at the end of 2003, I went to Miyamoto and said, “I want to make a realistic Zelda." Miyamoto was skeptical at first. I was so focused on changing the look of the game as being the solution we were looking for without coming up with a breakthrough game idea, and he advised me that “If you really want to make a realistic Zelda, you should start by doing what you couldn’t in the Ocarina of Time. Make it so that Link can attack enemies while riding on his horse using the Wind Waker engine, and make your decision based on how that feels." This is something that went against everything that the staff had been working on and I expected to come as quite a shock to the team. Surprisingly, my entire staff was enthusiastic about this change, and the project on which progress had slowed was given a much-needed jumpstart.

Four months later, development had progressed to a point where Link could swing his sword in battle against enemies while riding on his horse in a realistic looking environment. When it was announced as a surprise trailer at the 2004 E3, it received a standing ovation by the media audience. This was a very exciting moment for us, but we were still very much in the early stages of converting the game into something more realistic. We knew that we had to create a Zelda game that would live up to expectations of fans in North America, and that if we didn’t, it could mean the end of the franchise.

http://www.nintendoworldreport.com/...dc-2007-presentation-the-fate-of-wind-waker-2

Incidentally, in the past twelve years since then, Nintendo still hasn't been able to come up with a solution for growing the franchise (or more accurately plugging the huge leak of players) that doesn't revolve explicitly around pleasing the North American market, and they haven't fixed the "gamer drift" problem the series has in Japan.
 
I blame marketing more than anything.

I honestly think that Nintendo simply hasnt kept up. Id love to be proven wrong, but I very much doubt that Nintendo has what it takes to compete in that rpg/action-adventure space, certainly not to be at the forefront like they were with OoT or ALttP.
 
Then I hope you're content with Zelda games selling so badly that Nintendo quits making them.

Well that'd be a shame.

Still wouldn't like medieval fantasy :p

Edit: Anyways, I don't expect Zelda to go medieval fantasy in a way that would bother me. Twilight Princess is my 2nd favorite Zelda. I'm talking really heavy handed fantasy like Shadow of Mordor.
 
Hm, okay. Don't knoq that quote but do you really believe the franchise would have died if TP would have sold only 5 million copies?

No, but I believe the franchise would be on its way to death if the console games had stayed on the same trajectory. Look at how far the series has plummeted sales-wise since Twilight Princess (the average sales for a Zelda game since Twilight Princess is like 1/3 of the sales of Twilight Princess). Now imagine it declining to the same degree from where it was with Wind Waker. Would Nintendo be able to justify the expense of making them in that case?

Twilight Princess is the primary source of the upswing that kept the Zelda series from falling into irrelevance. It's the equivalent of people looking at Nintendo's performance in consoles and saying "well, Wii is the anomaly in the steady decline." That's what Twilight Princess was for the Zelda series.
 
First of all, I don't remember bringing up sales anywhere in my post.

TPHD ranking third on the NPD doesn't mean much. Wii U owners are starved for games, and will buy anything with Zelda on it. This March was a very weak month, too. I'd be shocked if it's still in the NPD top 10 next month.

WWHD is sitting at 1.69 million sales as of the end of 2015. With how Wind Waker has been remembered versus how TP is remembered, I'd be shocked if TPHD ends up outselling WWHD in the end.

And the last part of your post is ridiculous. Ocarina of Time is beloved around the world and is one of the best selling games of all time. The same cannot be said for Twilight Princess. Sales don't mean a thing.

You said no one cared about the TP HD rerelease. Surely if it sold well it means people cared about it? I don't see what's hard to understand.

And did you seriously pull the "Wii U has no gaems of course it'll sell!!!" card? Oh boy.
 
LegendofLex, why do you keep torturing me with that wind waker 2 story... i had had enough after you posted it the other day.

;_;

The Zelda series is one that's based on Western medieval lore and Western RPGs.

The ones that are most successful are the ones that do the most to be appealing to players in the West.

The sooner people accept both of these truths, and accept that they're both closely hewed to the future viability of the franchise, the closer we'll be to a Zelda series that's as consistently good as it's possible to be, without 5-year waits between each one that really aren't justified by the final product. It'll also push the industry as a whole in a positive direction if Zelda can be a leading franchise again, since they'll be forced to follow its lead just like it's being forced to follow Skyrim's now.

Until then, it's a story that needs to be told over and over again until Nintendo gets it.
 
That's a lot of assumptions baked into your post. I guess I just have a different perspective. I think 5 or 6 months is plenty of time to aggressively market a console, especially if you have a lot of good software ready to go. I'm not how the console could be a disappointment the moment it's revealed, unless it has another albatross of a gimmick whose value isn't immediately apparent. If the power level is good enough for ports from PS4 and XB1 the NX should be fine. While the specs are interesting and fun to speculate on, I think we all give too much weight to their effect on people's buying habits.

I don't think PS4K and PSVR necessarily spell doom for Nintendo. Selling game consoles is not a zero sum game. We can have a successful launch for Nintendo and still have Sony succeed as well. Sony is in uncharted waters in both categories, so there is no guarantee of success for them, either. There are also a lot of people who haven't made the jump from the previous generation of hardware. Nintendo should focus on adding enough value to the proposition that lapsed gamers and people who already own an XB1 and PS4 are willing to give NX some consideration.

Marketing is the thing that really killed Wii U. If Nintendo can't get any time as the main focus of the media this year, it will have a devastating effect on NX's success early on. Product awareness is extremely important, and with everything going on this year waiting until the last minute just because of one event is a huge mistake. Even if it's just for a couple of weeks, Nintendo needs to be in the spotlight, and they need people to be hyped about the blowout before it happens. Thus, there needs to be some sort of lead-up to E3.
 
They'll probably make up some bullshit word, like Amiibo.

All of those are vestiges of wii and mii. The double i theme needs to die. Unfortunately amiibo will be a HUGE part of NX, I suspect, so it can't die any time soon. That and they'll probably never kill mii ever.
 
All of those are vestiges of wii and mii. The double i theme needs to die. Unfortunately amiibo will be a HUGE part of NX, I suspect, so it can't die any time soon. That and they'll probably never kill mii ever.

Oh, don't bii so siirious. :P

Miis are definitely here to stay because of Miitomo and Tomodachi Life's smashing success. However, they are not associated with Wii branding as much as it seemed during Wii heyday.
 
All of those are vestiges of wii and mii. The double i theme needs to die. Unfortunately amiibo will be a HUGE part of NX, I suspect, so it can't die any time soon. That and they'll probably never kill mii ever.

But anything would be better than Wii. We need a completely new branding.
 
Oh, don't bii so siirious. :P

Miis are definitely here to stay because of Miitomo and Tomodachi Life's smashing success. However, they are not associated with Wii branding as much as it seemed during Wii heyday.

My hopes are just that amiibo/mii are forever their own thing (one born on wii and one born on wii u) and in no way impact naming going forward. Rather, they become a brand of their own and are just another nintendo IP that can work on/with any product going forward.

But anything would be better than Wii. We need a completely new branding.

Yup. NX is so good, so far. Best codename they've ever had. Hope we get something even remotely as good.
 
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