Kralamoonard
Member
https://www.youtube.com/watch?v=feZGmxfzmVM
Many games that had an initial target of 60fps (e.g. Uncharted 4, Driveclub) have seen their final target frame rate go down to 30fps. However, with the improved 'PS4 Neo' rumoured to come out this year, can developers finally achieve this goal? Watch the video to find out.
N.B - the list below is a very brief description on what the improvements are, but the video goes into much more detail, so I recommend you guys to watch it.
As for my own opinion, to be honest, I only really expect significant improvements for first party games, as they're the ones utilizing the hardware in the first place, at least more so than the third parties. However, I would like to see Dying Light match the PC on high settings for draw distances, and I'd also like to see inFamous Second Son and Destiny finally hit that 60fps frame rate. I also imagine for games like Uncharted 4 and Driveclub, the frame rate is already hovering around ~40 fps, considering how well they holds the 30fps (so they have a lot of leeway to be safe on that 30fps lock), so I guess a 60fps jump isn't too crazy, as long as the optimisation is on point.
Many games that had an initial target of 60fps (e.g. Uncharted 4, Driveclub) have seen their final target frame rate go down to 30fps. However, with the improved 'PS4 Neo' rumoured to come out this year, can developers finally achieve this goal? Watch the video to find out.
N.B - the list below is a very brief description on what the improvements are, but the video goes into much more detail, so I recommend you guys to watch it.
- FFXV - Locked and stable frame rate (he mentions the engine isn't really that solid as it is -- I'd also personally like to see IQ improvements).
- Witcher 3 - Improved frame rate in areas that are GPU bound (Crookback bog), improved frame rate in Novigrad, and improved texture quality, draw distances on foliage and water simulation.
- GTA V - Improved object LOD's, higher precision shadows, and increased grass density.
- Uncharted 4 - 30 ---> 60fps for SP and 900p ---> 1080p for MP.
- Black Ops III (+ Killzone Shadowfall) - Locked 1080p 60fps for SP and MP.
- MGSV Phantom Pain - Improved draw distance for lights, trees and terrain and 16x AF.
- Driveclub - 30fps ---> 60fps (I'd also personally like improved AF and AA) .
- Star Wars Battlefront - 900p ---> 1080p resolution.
- Bloodborne (+ Dark Souls III) - 30fps ---> 60fps and getting rid of the frame pacing issues (it's not as radical as it sounds -- see video).
- Until Dawn - Locked 30fps frame rate.
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Lichdom Battlemage
As for my own opinion, to be honest, I only really expect significant improvements for first party games, as they're the ones utilizing the hardware in the first place, at least more so than the third parties. However, I would like to see Dying Light match the PC on high settings for draw distances, and I'd also like to see inFamous Second Son and Destiny finally hit that 60fps frame rate. I also imagine for games like Uncharted 4 and Driveclub, the frame rate is already hovering around ~40 fps, considering how well they holds the 30fps (so they have a lot of leeway to be safe on that 30fps lock), so I guess a 60fps jump isn't too crazy, as long as the optimisation is on point.