10 PS4 'Neo' Game Upgrades That Must Be Made - Digital Foundry

https://www.youtube.com/watch?v=feZGmxfzmVM

Many games that had an initial target of 60fps (e.g. Uncharted 4, Driveclub) have seen their final target frame rate go down to 30fps. However, with the improved 'PS4 Neo' rumoured to come out this year, can developers finally achieve this goal? Watch the video to find out.

N.B - the list below is a very brief description on what the improvements are, but the video goes into much more detail, so I recommend you guys to watch it.


  1. FFXV - Locked and stable frame rate (he mentions the engine isn't really that solid as it is -- I'd also personally like to see IQ improvements).
  2. Witcher 3 - Improved frame rate in areas that are GPU bound (Crookback bog), improved frame rate in Novigrad, and improved texture quality, draw distances on foliage and water simulation.
  3. GTA V - Improved object LOD's, higher precision shadows, and increased grass density.
  4. Uncharted 4 - 30 ---> 60fps for SP and 900p ---> 1080p for MP.
  5. Black Ops III (+ Killzone Shadowfall) - Locked 1080p 60fps for SP and MP.
  6. MGSV Phantom Pain - Improved draw distance for lights, trees and terrain and 16x AF.
  7. Driveclub - 30fps ---> 60fps (I'd also personally like improved AF and AA) .
  8. Star Wars Battlefront - 900p ---> 1080p resolution.
  9. Bloodborne (+ Dark Souls III) - 30fps ---> 60fps and getting rid of the frame pacing issues (it's not as radical as it sounds -- see video).
  10. Until Dawn - Locked 30fps frame rate.
  11. Lichdom Battlemage

As for my own opinion, to be honest, I only really expect significant improvements for first party games, as they're the ones utilizing the hardware in the first place, at least more so than the third parties. However, I would like to see Dying Light match the PC on high settings for draw distances, and I'd also like to see inFamous Second Son and Destiny finally hit that 60fps frame rate. I also imagine for games like Uncharted 4 and Driveclub, the frame rate is already hovering around ~40 fps, considering how well they holds the 30fps (so they have a lot of leeway to be safe on that 30fps lock), so I guess a 60fps jump isn't too crazy, as long as the optimisation is on point.
 
0. Lichdom Battlemage

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bloodborne at 60fps + better framepacing would be niiiiiiiiiiiiiiiiice

same with driveclub at 60fps... can't exactly see driveclub getting that treatment now with evolution gone though
 
I thought Digital Foundry knows what's technically feasible. I'm surprised, didn't think 30fps -> 60fps would be possible.

edit: they consider how well the current versions run. E.g. game is locked 30 on ps4, pc version on similar hardware and settings runs ~45, so jump to 60 is more likely.
 
Why on earth is Bloodborne below a bunch of titles that are already available in 60FPS on PC?

NEO is its only chance for buttery smooth glory.
 
FFXV hasn't even come out yet. Are they that pessimistic about its performance on the PS4?

I definitely need BB @ 60fps though.
 
I thought Digital Foundry knows what's technically feasible. I'm surprised, didn't think 30fps -> 60fps would be possible.

I guess it depends how far away some of those titles are away from 60fps already - for example Driveclub is firmly locked at 30fps, but with an unlocked framerate it might be able to hit 40/50fps with the current hardware, meaning 60fps wouldn't be out of the question on higher powered kit.

I'm guessing with this of course, but anything that's locked at 30fps is already pushing at least slightly beyond that.
 
At least 8x anisotropic filtering should be standard for every game.

Witcher 3 with a higher LoD and more vegetation would be great.
 
Witcher 3 - frame rate, shadow distance, LOD

Uncharted 4 - 60fps and 1080p for MP

MGSV Phantom Pain - Draw distance, LOD and anistropic filtering

Driveclub - 60fps

Bloodborne (+ Dark Souls III) - 60fps

Yes please !!!
 
Just force at the very least 8x AF. I'd buy it solely for that.

Edit: Oh, and make ground clutter render at more than two meters distance.
 
Although I'm really not fond of MGSV, the game is amazing in a graphical / technical department, I really don't think it needs anything else?
 
thanks, so a listicle with explanations. will check it out.

No problem! But what do you mean by listicle with explanations?

For real.

They are setting themselves, and their viewsers, up for disappointment.

:/
lol good luck with that.

Guys, pls watch the video :P Althought it would be a big challenge, he said based on PC benchmarks it can be feasible (especially with how scalable the game is regarding the graphical settings).
 
No problem! But what do you mean by listicle with explanations?
Watched the video by now :)

With "listicle with explanations" I mean more than a simple list with each comment being only "remember that game? wouldn't that be cool?" (which doesn't apply to this video).
 
I am not sure if many of these things are really possible given how uneven the upgrades on PS4 Neo are.

Yeah I get what you mean. I'm obviously not as tech savvy as any of you guys, but he does explain in some areas that are GPU bound, they can see a massive improvement, and in other games such as Dark Souls III, which are quite scalable on PC, they can see some frame rate improvements if the developers knock down a few settings (of course it's not as simple as that, but in the video he goes into more detail -- tell me what you think :).
 
cautiously optimistic about FFXV, e3 will tell.

uncharted upgrade is a given imo. ND might have played a major role developing neo like they did with the og ps4.
 
Yeah I get what you mean. I'm obviously not as tech savvy as any of you guys, but he does explain in some areas that are GPU bound, they can see a massive improvement, and in other games such as Dark Souls III, which are quite scalable on PC, can see some frame rate improvements if the developers knock down a few settings.

Yeah, I think the GPU upgrades are going to give the substantial wins for games, and I think the video primarily mentioned that. Just things like 60fps singleplayer for UC4 seem unrealistic to me, I imagine they are maxing out the CPU as is.

Also lol @ Lichdom Battlemage as 0.
 
FFXV isn't due to the limits of the PS4......but squares engine showing its face/optimization of it........They'll just bump all the fucking graphical aspects of it on the Neo and you will still get a sub 30 experience.

Still optamistic on it for launch though....they are fully done and in opto mode atm for the next 6 months
 
Having Blops 3 on the list is pointless when there is a new CoD that gets scooped out of the toilet every year.

i dont think many 3rd party games will get Neo patches unless they come out in the 2nd half of this year.
 
Fallout 4, Bloodborne / Souls and GTA V at 60 frames per second would make me buy the PS4K, no doubt.

And sell my gaming PC.
 
Most of these absolutely will not happen though. I would only count on this happening for Uncharted 4 and other Sony AAA releases between now and Neo release.
 
  • Uncharted 4 - 30 ---> 60fps for SP and 900p ---> 1080p for MP.
  • Driveclub - 30fps ---> 60fps (I'd also personally like improved AF and AA) .
  • Bloodborne (+ Dark Souls III) - 30fps ---> 60fps, getting rid of frame pacing issues (it's not as radical as it sounds -- see video).

As for my own opinion, I'd like to see Dying Light match the PC on high settings for draw distances, and I'd like to see inFamous Second Son finally hit that 60fps frame rate.

I'd gladly take those, and 60fps for multiplatform shooters like Destiny, not to mention performance fixes to Unity based games.
 
Bloodborne and Dark Souls 3 should already be 1080p/60, games are running on high 40s on 750Ti and such, engine is just bad for consoles.

No reason for Ps4K to no push those games to 60fps at ultra, should bemore than doable if Uncharted 4 is.

And BF just looks insanely good, 1080p wont do much more since most people wont come back to the game.
 
I am not sure if many of these things are really possible given how uneven the upgrades on PS4 Neo are.
Agreed, the Neo specs could be lop-sided in that sense. I made an effort to pick out the GPU-side issues on current PS4 games (based on PC benching where possible), but it's obviously not the main problem area for some PS4 games.
 
Naw. Rather they spend time on new games than patching old ones a majority of people won't go back to or will already have annual sequels available.
 
I think we are going to see a res increase way more often than 30fps -> 60fps.
Just increase the res so it still holds 30, stop when it doesn't. Push that out as a patch. 60fps is going to require way more work that I doubt the developers would be willing or able to put in.
 
Hey Sony, listen up here!
No joke, if you get Bloodborne to 60fps, even not super solid 60fps, I'm buying this thing blind.

I'd even accept a "game mode" at 900p, Nioh style.
 
Why on Earth is a game that is still months out and knee deep in optimization on the top of the list based on a demo that was made in a short amount of time by very few people without much optimization?
 
Agreed, the Neo specs could be lop-sided in that sense. I made an effort to pick out the GPU-side issues on current PS4 games (based on PC benching where possible), but it's obviously not the main problem area for some PS4 games.

Yeah, the list did primarily focus on that, just one or two titles where I am not exactly sure how CPU scaling is for them. Like UC4 singleplayer @ 60 (I imagine they are utilising all extra CPU time afforded by the 30hz update, I hope!) or Soulsborne @ 60. You would know more than I do Tom, extrapolating form the PC, can an i3 feed something like a titan X to run DS3 @ 60? And then is that result generalisable to console CPU perf?

idk!
 
I have no idea why people are shocked that a 2.3x gpu performance bump could allow a game to go from 30+ -> 60. Haven't they, for example, upgraded an old PC before?

Not all framerate problems are CPU bound, in fact I'd venture to say that the majority aren't outside of RTS/Open World/VR.

Additionally, lol @ people calling Digital Foundry out on performance speculation. Give them a little credit and watch the darn video.

EDIT: Added clarity as obv games won't go from sub-30 to 60, but games which are currently framelimited to 30 and can actually run higher can def. get to 60.
 
Fallout 4, Bloodborne / Souls and GTA V at 60 frames per second would make me buy the PS4K, no doubt.

And sell my gaming PC.

So, you're keeping your PC. And even if...what about newer games that won't be able to run at 60fps on Neo? Nothing but regrets and tears.
 
You know and I know nobody is going to go back and patch old games. Well, unless Sony pays them to.
 
MGS5 is not a game I would put in the "must be made", those improvements are no big deal, game is a very polished product.

Obviously the 30--> 60 fps games's improvements are significant, but it's hard to believe NEO can render them at twice the fps, especially Uncharted 4.

I think that the TW3, FFXV and locking UD's fps (though I'm sure it's possible on OG PS4 if they would optimize it) are the big things, but I don't find MGS5, SW, DC, KZ, GTA5 and BO3 to be such a must, they are great in their current form.

The 30 fps games are also great in their current form visually (other than BB's framepacing problems but that's on From, not the hardware), not sure Neo can push them to 60.

Honestly I'm satisfied by the vast majority of games on PS4 technicaly, other than very few it doesn't seem like PS4K is really needed, maybe in a year the story will be different but as of right now I really don't get the point (though I will buy it of course).
 
IMO, I think most of the devs will stick to the same framerate as PS4, only making it more stable and adding better GPU-driven visual effects. Ofc also resolution rise to full 1080p for those few games that feature dynamic res or 900p rendering.

Also, MGSV/GTA5 are more than fine on PS4. Sure, having better effects/LOD would be nice, but those games do not need to be on this list. They should have listed Fallout 4.
 
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