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BATTLEFIELD World Premiere Event May 6 4PM ET/9PM BST

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Still not sure why (I know why really), Battlefield goes after the e sports scene.


There's nothing e sports about it. If anything, they should somehow make a legitimate showcase of the spectacle of Battlefield.

I hope it means more cringeworthy reveal streams like the Jakku and Outer Rim Battlefront reveals. Nothing like forced eSports and terrible commentary to get me to want to buy DLC.
 
I dont think they will just reveal the next Battlefield, it must be more. They caused an incredible amoung of hype.
Maybe Remasters/Remakes are on the way, new things - I dunno know.

Remember the last hype then it was 4XP? They have a history of over hype.
 
If it's WW1 here is one of the vehicles in-game LOL

tumblr_lvirodvkSz1qg39ewo1_500.gif
 
Neat that this and CoD are revealing the same week. I think I'm finally done with CoD so all my excitement is aimed at Battlefield. Can't wait to see it!
 
Christ this sounds like utter shit.

EDIT: Actually, if they remove shotguns, I'll accept that as a compromise.
 
What's the issue with shotguns in BF?

Shotguns in WW1 Trench Warfare were so effective that the Germans issued a diplomatic protest against the American use of shotguns, alleging that the shotgun was prohibited by the law of war." A part of the German protest read that "t is especially forbidden to employ arms, projections, or materials calculated to cause unnecessary suffering" as defined in the 1907 Hague Convention on Land Warfare.

In retrospect, this is pretty rich coming from the country that was the first to deploy mustard gas on the battlefield
 
What's the issue with shotguns in BF?

Nothing really. I just don't like getting one-shotted by shotguns :)

Shotguns in WW1 Trench Warfare were so effective that the Germans issued a diplomatic protest against the American use of shotguns, alleging that the shotgun was prohibited by the law of war." A part of the German protest read that "t is especially forbidden to employ arms, projections, or materials calculated to cause unnecessary suffering" as defined in the 1907 Hague Convention on Land Warfare.

In retrospect, this is pretty rich coming from the country that was the first to deploy mustard gas on the battlefield


This is the story I'm going with now.
 
Sorry, but World War I does not work as a concept for a video game, trench warfare or not. There's no clear villain like in WWII, and a much more complex narrative. Not to mention it's a far less dramatic war, and most consider it unnecessary, unlike WWII, where Hitler needed to be stopped.
 
Sorry, but World War I does not work as a concept for a video game, trench warfare or not. There's no clear villain like in WWII, and a much more complex narrative. Not to mention it's a far less dramatic war, and most consider it unnecessary, unlike WWII, where Hitler needed to be stopped.

Tell that to the hundreds of ANZACS who stormed Gallipoli. Sounds like you need a history lesson.
 
The bigger reason for less WWI video game appeal is probably the USA not being in most of it.
The trench warfare argument is a common misconception of course. Plenty of other, interesting theatres of battle in WWI.

At least the flying speed will be realistic in these games now.
Ain't that the truth.
 
Sorry, but World War I does not work as a concept for a video game, trench warfare or not. There's no clear villain like in WWII, and a much more complex narrative. Not to mention it's a far less dramatic war, and most consider it unnecessary, unlike WWII, where Hitler needed to be stopped.

I don 't see why video games can't work with a more complex narrative. There are many interesting things you could do with a World War 1 game without being restricted to just trench warfare. Hell, Ubisoft even demonstrated this with Valiant Hearts
 
BAD COMPANY, in my opinion, was the start of the decline of the Battlefield franchise. The maps were too small and very linear, and shoe-horned in a storyline and single player.

These things are not what Battlefield is, a large scale, multiplayer only game. If I want a campaign I can play one of any of the hundreds of shooters released every year.

If it is Bad Company 3, I will be very upset.
 
BAD COMPANY, in my opinion, was the start of the decline of the Battlefield franchise. The maps were too small and very linear, and shoe-horned in a storyline and single player.

These things are not what Battlefield is, a large scale, multiplayer only game. If I want a campaign I can play one of any of the hundreds of shooters released every year.

If it is Bad Company 3, I will be very upset.
I think that'll be a pretty unpopular opinion around here, but I have a hard time disagreeing. I didn't play BC1 beyond the multiplayer beta, but I did play BC2 and found it to be disappointing overall. Every Battlefield has had its issues, but BC2 was my least favorite just by the core of its design. :(

I feel like people are forgetting one of the most important games in DICE's history. The clues are all there.
RalliSport Challenge? :D
 
I just can't seem to get excited about WWI or II. No hate for those that are. I think BF4 is one of the best FPS of this generation. If Dice just kept everything from 4 but actually made maps just for rush I would happy as hell.
 
BAD COMPANY, in my opinion, was the start of the decline of the Battlefield franchise. The maps were too small and very linear, and shoe-horned in a storyline and single player.

These things are not what Battlefield is, a large scale, multiplayer only game. If I want a campaign I can play one of any of the hundreds of shooters released every year.

If it is Bad Company 3, I will be very upset.

I share the same opinions.

Sorry, but World War I does not work as a concept for a video game, trench warfare or not. There's no clear villain like in WWII, and a much more complex narrative. Not to mention it's a far less dramatic war, and most consider it unnecessary, unlike WWII, where Hitler needed to be stopped.

What does that matter for a multiplayer shooter?
 
There is no way this game ends up being WW1 themed.

Other than the people in this thread asking for it, no one else would buy it. Not one average person would see that and go "Yay, bi-planes, trench warfare, and mustard gas".

EA likes money and they would be stupid to think they could put this out against whatever CoD is doing and come out on top. No matter how much CoD fatigue the general public may be feeling there is no chance in hell they would pick Kaiser Fighter 2016 over CoD Space Marines.
 
Sorry, but World War I does not work as a concept for a video game, trench warfare or not. There's no clear villain like in WWII, and a much more complex narrative. Not to mention it's a far less dramatic war, and most consider it unnecessary, unlike WWII, where Hitler needed to be stopped.

Why does that make it not work? To me that is what makes it a far more compelling game then WWII, because we have already done many WWII games and narratives.

The best "villains" (imo) are not the clear-cut villains that are "EVIL" but people who are doing what they think is right or just and the complications of man vs man that drives them.

Not sure how you can say it's less dramatic.
 
There is no way this game ends up being WW1 themed.

Other than the people in this thread asking for it, no one else would buy it. Not one average person would see that and go "Yay, bi-planes, trench warfare, and mustard gas".

EA likes money and they would be stupid to think they could put this out against whatever CoD is doing and come out on top. No matter how much CoD fatigue the general public may be feeling there is no chance in hell they would pick Kaiser Fighter 2016 over CoD Space Marines.

Aw we are still hating in EA.

IMO EA isnt that awful greedy company anymore.

And why is there no way? There is always a first time. And trying something fresh is a good thing. And im really confident that DICE will deliver.
 
In tens of the MP experience, I'm not sure what the benefit of a WW1 setting is over a WW2 setting. The battleground locations are roughly the same (apart from possible trenches). Uniforms and factions aren't vastly different.

WW1 vehicles will generally be slower, and with a lot less diversity - that could work well for aerial vehicles, but I think the ground vehicles would suffer a lot in comparison to the fun gameplay opportunities offered by the faster WW2 variants.

With weapons, WW1 again offers a lot less variety and classes of weapon in comparison to WW2, at least AFAICS. Maybe the prototype weapons angle helps there, and I'm certainly not advocating the kitchen sink approach to weapons that BF3 and BF4 took - I was much happier with BFBC2 weapon options in terms of number and variety - but I still think the ground vehicle diversity and speed of WW1 makes for poorer gameplay opportunities, and that's the deal breaker for me.
 
Aw we are still hating in EA.

IMO EA isnt that awful greedy company anymore.

And why is there no way? There is always a first time. And trying something fresh is a good thing. And im really confident that DICE will deliver.

While a straight up WW1 is probably my last choice of setting but I trust DICE can make the gameplay match the core BF experience and present it well. In the long run just having a good BF game is what matters to me, not so much the theme.

BTW I hope we get a sweet trailer with this. DICE sure knows how to cut a trailer.
 
In tens of the MP experience, I'm not sure what the benefit of a WW1 setting is over a WW2 setting. The battleground locations are roughly the same (apart from possible trenches). Uniforms and factions aren't vastly different.

WW1 vehicles will generally be slower, and with a lot less diversity - that could work well for aerial vehicles, but I think the ground vehicles would suffer a lot in comparison to the fun gameplay opportunities offered by the faster WW2 variants.

With weapons, WW1 again offers a lot less variety and classes of weapon in comparison to WW2, at least AFAICS. Maybe the prototype weapons angle helps there, and I'm certainly not advocating the kitchen sink approach to weapons that BF3 and BF4 took - I was much happier with BFBC2 weapon options in terms of number and variety - but I still think the ground vehicle diversity and speed of WW1 makes for poorer gameplay opportunities, and that's the deal breaker for me.

You generally had more variations of weapons in WWII, but the technological gap wasn't as large as it was in WWI


For example, in WWI near the start of the war you had fighting with cavalry. Then with the MG's/artillery many forces stopped using horses for that purpose (which in time gave way to tanks for that role). Horses still served in other roles (scouts, messengers) and in some areas were still used in combat later on but not nearly as much as the start.+

The start and end of the war was a very different type of battlefield vs WWII where the gap wasn't nearly as big in terms of the technology or tactics.

To give you another example of some things they used:
https://en.wikipedia.org/wiki/Leach_Trench_Catapult

which got replaced by things like:
https://en.wikipedia.org/wiki/Stokes_mortar
https://en.wikipedia.org/wiki/2_inch_Medium_Mortar

Then you had things like melee combat. Generally starting with Bayonets and then people saw how useless they were in tight quarters since it was usually attached to a long weapon.

This gave way to using things like spades(shovels), to trench clubs (basically wooden maces with steel and other things at the end) to trench knives(many o which were made from the bayonets), axes, and other things you probably didn't expect to hear about them fighting with in WWI.

Then look at airplanes. Starting out they were mostly used for recon, seeing where troops were and other things. Then slowly started taking a more active role. From dropping things down on the enemy (including darts/arrows) to nades, gas, etc. They generally used regular guns inside to fire at other planes but these were quite inaccurate. then an MG on the tail but these were generally for defensive purposes and fighting other planes. Then came the synchronisation gear, which allowed them to mount mg's at the front to fire through the propellor without hitting the blades. This started the huge push of aerial combat in WWI.
 
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