ViewtifulJC
Banned
I dont get the rage about Chloe. She looks just like her actress.
Why's her nose so big? Da fuq.
IGN really do love giving out .8 decimal scores huh... so many 7.8's and 8.8's of late XD
Calling it, U4 DLC will be...
Chloe and Cutter on a separate mission.
Mr. Bogus is that you
The first one? Sure. Obviously a joke (eased in by the call of the OP "Imagine what a studio like ND could put out on Xbox One!").So you actually took a one-post joke and are STILL making a big deal of it?
LOL
Erm, why is her nose that big? Maybe a bad screencap, but here she looks bad compared to UC2's Chloe..
Nice! Sucks but I have to wait on the NEO bc I sold my PS4.
Man, I feel like he slipped a lot this gen, not talking about this latest review (even though he mentioned the retarded killer Drake thing) but in general, too many times I shake my head after playing some of the games he reviewed (for better or worse), I feel like I'm not aligned with him AT ALL.Especially when the bug riddled, janky animation, performance dipping, bad dialogue snoozefest story of FO4 with the 9.5.
Both QB and UC4 bury that game on those fronts.
But whatevs, opinions and stuffs.
Can't not wait until Tuesday!
It works well with their non-committal stance.
.8 is a "Not Quite" to go with their "If we had to score it now".
It's great.That 'if we had to score it now' is embarrasing...
Games aren't movies. Many people are only interested in single player.Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.
IMO, the TLOU and UC comparison is gonna be easy to settle. Whichevers game has the tone you prefer, you'll like more.
This is taking out the impact of TLOU sort of pushing ND to the heights that it did and simply comparing them on a game vs basis.
There's definitely an argument to be made for both but they are so wildly different. I slept on it and still haven't been able to make up my mind on which one I consider "better." They just do different things better.
I'm still thinking TLOU = UC4. One thing is for sure, the pacing between the two is probably be most similar thing. But still not the same.
Man, I feel like he slipped a lot this gen, not talking about this latest review (even though he mentioned the retarded killer Drake thing) but in general, too many times I shake my head after playing some of the games he reviewed (for better or worse), I feel like I'm not aligned with him AT ALL.
Oh well.
(I want to emphasize that this doesn't take anything from him as an entertainer or as someone that I value his opinion on various topics related to the gaming industry, but yeah as a reviewer I feel like he is off for too long)
I thought the same. Seems this is a new practice. Hopefully they end it soon.
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.
To me it's not just about tone.
I think TLOU's exploration is much better (and its level design at least a little better).
UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.
What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In Uncharted, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies.
For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.
I think TLOU does these things better.
The gun mechanics and some other things, however, U4 does better.
To me it's not just about tone.
I think TLOU's exploration is much better (and its level design at least a little better).
UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.
What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In U4, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies. There are some neat item locations in U4, but they feel very rare in proportion. I'm halfway through the game and have found about 30% of treasures I think,
For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.
I think TLOU does these things better.
The gun mechanics and some other things, however, U4 does better.
Damn, Naughty Gods. Loki in this bitch!
Are they unanimous #1 best developer now?
Do you really need to see the story's end to describe what the game is all about? Has UC's story ever been that important?
Yikes. Looks like they added a second nose lol.
joke post?
Then they should have had 2 reviews articles separately with one for single player (completed) and one for multiplayer (incompleted). Otherwise, the "If we had to score it now" would make them look like they were rushing to have their reviews on time.It's great.
Games aren't movies. Many people are only interested in single player.
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.
Do you really need to see the story's end to describe what the game is all about? Has UC's story ever been that important?
Yeah I am starting on UC3 again today so I should be able to beat it before release.
Do you really need to see the story's end to describe what the game is all about? Has UC's story ever been that important?
It's action movie fluff to me. If you hold it in a higher regard, by all means...
This sounds like a pretty legit complain, althought it seems that if I find the world beautiful to just wander around I won't be dissapointed or at least I don't note the open areas as a negative, the same can be said if I just decide to ignore exploration and just go straight forward, in fact it could be a plus to have big areas because the sense of scale when you are traversing.
Or I could find it pointless as you say.![]()
Hasn't he already surpassed them? What Kojima or Mikami game can honestly touch The Last of Us?Yep. Time to put him up there with a young kojima or Mikami.
I always believed in this idea, think it could work. I mean they have the character models obviously. How about a good 'ol trip to Atlantis? Or should they save that for U5 which won't be made by ND?
Yeah it depends on the person. Some people really like that kind of exploration U4 offers...eh...I found it a little tedious at times, personally.
Damn, Naughty Gods. Loki in this bitch!
Are they unanimous #1 best developer now?
To me it's not just about tone.
I think TLOU's exploration is much better (and its level design at least a little better).
UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.
What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In U4, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies. There are some neat item locations in U4, but they feel very rare in proportion. I'm halfway through the game and have found about 30% of treasures I think,
For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.
I think TLOU does these things better.
The gun mechanics and some other things, however, U4 does better.
A lot of 10!
I wonder if this gen we will see 4 Naughty Dog games again.
A lot of 10!
I wonder if this gen we will see 4 Naughty Dog games again.
Nope, we'll be lucky if we even get 2 and one of them as a New I.P.
UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic.
Its at 94 right now, any chance of it going up?
Yeah it depends on the person. Some people really like that kind of exploration U4 offers...eh...I found it a little tedious at times, personally.
And this is exactly why you can't really compare TLOU and U4 - of course it's purely aesthetic, Drake's in it for adrenaline and vistas, exploring new hidden corners of the earth (and you're supposed to see it through his own eyes). World of TLOU is pure survival, sometimes beautiful, yes, but often hideous, corrupted and fear inducing - your focus is on pure survival, not sight seeing.
Pretty underwhelming graphics.