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Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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I dont get the rage about Chloe. She looks just like her actress.

latest
 
Calling it, U4 DLC will be...

Chloe and Cutter on a separate mission.

I always believed in this idea, think it could work. I mean they have the character models obviously. How about a good 'ol trip to Atlantis? Or should they save that for U5 which won't be made by ND?
 
So you actually took a one-post joke and are STILL making a big deal of it?

LOL
The first one? Sure. Obviously a joke (eased in by the call of the OP "Imagine what a studio like ND could put out on Xbox One!").
The follow up posts that entertained the idea?
LOL indeed.

I wasn't the only one to call out the thread on that either mind you.
 
Erm, why is her nose that big? Maybe a bad screencap, but here she looks bad compared to UC2's Chloe..

This is a thing with all the multiplayer models. It seems they all share the same base face model and unfortunately all the women models got endowed with man noses; it's not just Chloe. Hopefully this is something they can adjust but I'm not gonna hold my breath.
 
Especially when the bug riddled, janky animation, performance dipping, bad dialogue snoozefest story of FO4 with the 9.5.

Both QB and UC4 bury that game on those fronts.

But whatevs, opinions and stuffs.

Can't not wait until Tuesday!
Man, I feel like he slipped a lot this gen, not talking about this latest review (even though he mentioned the retarded killer Drake thing) but in general, too many times I shake my head after playing some of the games he reviewed (for better or worse), I feel like I'm not aligned with him AT ALL.

Oh well.

(I want to emphasize that this doesn't take anything from him as an entertainer or as someone that I value his opinion on various topics related to the gaming industry, but yeah as a reviewer I feel like he is off for too long)
 
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.
 
That 'if we had to score it now' is embarrasing...
It's great.

Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.
Games aren't movies. Many people are only interested in single player.
 
IMO, the TLOU and UC comparison is gonna be easy to settle. Whichevers game has the tone you prefer, you'll like more.

This is taking out the impact of TLOU sort of pushing ND to the heights that it did and simply comparing them on a game vs basis.

There's definitely an argument to be made for both but they are so wildly different. I slept on it and still haven't been able to make up my mind on which one I consider "better." They just do different things better.

I'm still thinking TLOU = UC4. One thing is for sure, the pacing between the two is probably be most similar thing. But still not the same.

To me it's not just about tone.

I think TLOU's exploration is much better (and its level design at least a little better).

UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.

What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In U4, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies. There are some neat item locations in U4, but they feel very rare in proportion. I'm halfway through the game and have found about 30% of treasures I think,

For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.

I think TLOU does these things better.

The gun mechanics and some other things, however, U4 does better.
 
Man, I feel like he slipped a lot this gen, not talking about this latest review (even though he mentioned the retarded killer Drake thing) but in general, too many times I shake my head after playing some of the games he reviewed (for better or worse), I feel like I'm not aligned with him AT ALL.

Oh well.

(I want to emphasize that this doesn't take anything from him as an entertainer or as someone that I value his opinion on various topics related to the gaming industry, but yeah as a reviewer I feel like he is off for too long)

Completely agree. Don't anyone get it twisted, I find him thoroughly entertaining, well spoken, and agree with his opinions the majority of the time... but feel when it comes to reviews, as you said, they have been feeling very off to me this gen.

I thought the same. Seems this is a new practice. Hopefully they end it soon.

Not if their forums are generating those page hits and ad revenue they won't, sadly.

It is disingenuous, IMO, and only serves to drive that.
 
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.

I thought the same. Seems this is a new practice. Hopefully they end it soon.
 
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.

Do you really need to see the story's end to describe what the game is all about? Has UC's story ever been that important?
 
To me it's not just about tone.

I think TLOU's exploration is much better (and its level design at least a little better).

UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.

What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In Uncharted, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies.

For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.

I think TLOU does these things better.

The gun mechanics and some other things, however, U4 does better.

This sounds like a pretty legit complain, althought it seems that if I find the world beautiful to just wander around I won't be dissapointed or at least I don't note the open areas as a negative, the same can be said if I just decide to ignore exploration and just go straight forward, in fact it could be a plus to have big areas because the sense of scale when you are traversing.

Or I could find it pointless as you say. :P
 
To me it's not just about tone.

I think TLOU's exploration is much better (and its level design at least a little better).

UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.

What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In U4, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies. There are some neat item locations in U4, but they feel very rare in proportion. I'm halfway through the game and have found about 30% of treasures I think,

For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.

I think TLOU does these things better.

The gun mechanics and some other things, however, U4 does better.

That's interesting. It makes total sense.
 
It's great.


Games aren't movies. Many people are only interested in single player.
Then they should have had 2 reviews articles separately with one for single player (completed) and one for multiplayer (incompleted). Otherwise, the "If we had to score it now" would make them look like they were rushing to have their reviews on time.
 
Lol @ IGN. I absolutely have no issue with that score but do they really need to give the game a score before finishing it? I mean it just sounds so dumb. No one reviews a movie by just watching the first 15 minutes of it, and the same should be applied to video games too.

If you read the review it's very clear that they finished the game. They just aren't committing to a score because they want to make sure the multiplayer servers work.
 
Damn the wait is getting hard, I need the game now!

If I am lucky though I might be getting it on Saturday, I know The Game Collection is getting their shipment tomorrow so if they send the copies out then (which makes sense since I don’t think they work Saturdays, Sundays don’t have a postal services and Monday could be too late for it to get to people for Tuesday) so fingers crossed I will be playing it in less than 2 days :D
 
It's action movie fluff to me. If you hold it in a higher regard, by all means...

that's fine if you don't care about the story but UC is a primarily story driven game and Naughty Dog has become known for great stories...

of course the story should be finished before reviewing the game
 
This sounds like a pretty legit complain, althought it seems that if I find the world beautiful to just wander around I won't be dissapointed or at least I don't note the open areas as a negative, the same can be said if I just decide to ignore exploration and just go straight forward, in fact it could be a plus to have big areas because the sense of scale when you are traversing.

Or I could find it pointless as you say. :P

Yeah it depends on the person. Some people really like that kind of exploration U4 offers...eh...I found it a little tedious at times, personally.
 
I always believed in this idea, think it could work. I mean they have the character models obviously. How about a good 'ol trip to Atlantis? Or should they save that for U5 which won't be made by ND?

It looks like U4 is a complete experience, where else can they go that doesn't feel unnecessary? So yeah, my money is on that little bonus, for the fans. And you know bunch of people want it, myself included, even if Elena stays my No.1 wifey.
 
To me it's not just about tone.

I think TLOU's exploration is much better (and its level design at least a little better).

UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic. There are treasures and optional enemy areas to be found in some nooks and crannies but they're very rare. Most of the places to explore that I've run into so far are beautiful areas that seem to exist for eye candy. That's not a compelling enough reason for me to scour each corner of the map.

What TLOU's strength in exploration is is that you have to explore to find items to survive. This is a much more compelling mechanic. The items, weapons, and health you find all contribute to the gameplay itself, and I would actually argue that these collectibles are more satisfyingly placed. If you have a creeping suspicion that checking out a building could net you some cool items, you're probably right in TLOU. In U4, lots of seemingly interesting routes and buildings you can enter are empty and you wonder why you wasted your time. At least in TLOU if you find nothing, it's compelling to keep looking, because otherwise you will run out of supplies. There are some neat item locations in U4, but they feel very rare in proportion. I'm halfway through the game and have found about 30% of treasures I think,

For these reasons, I prefer the exploration in TLOU over UC4. I also slightly prefer the level design. It may not be as open most of the time, but it feels more meaningful because of the items you may find in logical places (bookshelves, drawers, etc). In U4 you're climbing a boulder that may or may not have a trinket on it, or wondering why some small geometry is completely unclimbable while in other instances you're able to leap up the side of cliffs.

I think TLOU does these things better.

The gun mechanics and some other things, however, U4 does better.

I agree with the TLOU portion of this but I didn't really find a whole lot of what you were describing in my UC4 play through. There's certainly places whose purpose for exploration is that exploration is its own reward but the game effectively funnels you into going where you need to go.

I just don't see it that way. I dont think you need to sprinkle around TLOU style scraps to make the exploration worthwhile. I thought UC4 did a good job with it between the stories laying around, the treasures and sometimes optional encounters.

Lastly, I disagree with the IGN reviews conclusion. The game ends strong. The third act has a lot of action and it slows down and becomes more personal, but it's befitting of a series conclusion.
 
A lot of 10!
I wonder if this gen we will see 4 Naughty Dog games again.

We will probably get two ND games this gen at this rate tbh. Games just take too long to make these days, they couldnt separate into two entire teams so whatever game they had in pre production will start to actually get made soon (and even then a large part will still be making uncharted SP DLC). 3 years till their next game 😔

The bright side is that its guaranteed to be a masterpiece as this thread has proven that ND is incredibly consistent at producing games of the highest quality.
 
A lot of 10!
I wonder if this gen we will see 4 Naughty Dog games again.

Nope, we'll be lucky if we even get 2 and one of them as a New I.P.
My guess is that with the reception of U4, they might go for a New I.P. (if they haven't already started work, and I'm still confident they secretly have), then what ever happens when the new I.P. releases they'll play it safe by developing TLOU 2. Risk > Safe > Risk and so on.
 
UC4 occasionally drops you into moderately-sized, walled sandbox arenas where you can explore the area but ultimately need to funnel to one upcoming destination. The problem is that most of this exploration is purely aesthetic.

And this is exactly why you can't really compare TLOU and U4 - of course it's purely aesthetic, Drake's in it for adrenaline and vistas, exploring new hidden corners of the earth (and you're supposed to see it through his own eyes). World of TLOU is pure survival, sometimes beautiful, yes, but often hideous, corrupted and fear inducing - your focus is on pure survival, not sight seeing.
 
Yeah it depends on the person. Some people really like that kind of exploration U4 offers...eh...I found it a little tedious at times, personally.

Some people find the open world of MGSV to be magnificent were I found it a chore. This sounds similar from what you say but reading to Primethius it could click with me because I'm very fond to dialogues between characters. Either way, even if I end up dissagreeing with you when I finally play the game, just now I can really understand what you're saying and it seems valid.
 
And this is exactly why you can't really compare TLOU and U4 - of course it's purely aesthetic, Drake's in it for adrenaline and vistas, exploring new hidden corners of the earth (and you're supposed to see it through his own eyes). World of TLOU is pure survival, sometimes beautiful, yes, but often hideous, corrupted and fear inducing - your focus is on pure survival, not sight seeing.

I'm pretty sure he knows why....he's just explaining why he prefers one game over another
 
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