His reviews are more like recaps. But I think he will like it. He loved the shit out of The Last of Us.
Yea.. thats a good way to put it.
Its funny, cuz i like to look at the headlines, but overall,i don't read reviews until after the fact.
His reviews are more like recaps. But I think he will like it. He loved the shit out of The Last of Us.
Cool. I will legitimately seek his stuff out now.
Oh yeah, I do like that aspect of Tomb Raider where I'm learning abilities, even if they are pretty useless end game or it feels like this is stuff I should have been able to do at the start like "roll twice lol" but once you buy in, it's a nice reward for players I guess. Nothing wrong with liking that aspect about TR better. For me though, once I buy in to Uncharted, that goes away as well and I'm just having a great time picking up and playing each chapter. The progression in uncharted is the amazing storytelling, that's my reward. I feel TR needs those RPG lite elements because the story and acting isn't as strong. It works in that game, maybe it could work in UC4 as well, but so far I haven't missed it. Speaking of, I have to go back and finish the first one, I got to like 66% done with the game and I had a save bug that brought me all the way back to the beginning!!! I' was 100% levels and everything and then bam!!! I've never forgiving the devs and now it just sits and looks at me from the digital game library like "you know you want this platinum" -_-Colin also tends to think that series shouldn't evolve or add elements to them. He is constantly saying things like, "it doesn't feel like _______ because it has _______ " the IGN review seems to be saying the exact opposite. They wanted uncharted to be RPGified like so many other games these days
If this game is more like Left Behind than I can almost guarantee right now it is not topping UC2 for me because I did not like Left Behind that much. I tend to like games that excite me via its level design, encounter design and mechanics. I generally do not like lots of walking and talking segments ( particularly in a non open world game).
I do not agree with Neil's view here of reducing the action content to make every sequence more meaningful. Uncharted is not 'No Country for Old Men'. There is nothing wrong with having a lot of set pieces. Uncharted 2 had insane amount of over the top set pieces. Did that undermine any of the action? I would prefer a large no of action sequences with brief walk and talk segments in between rather than the opposite. I am hoping the early reports are just me misunderstanding what the posters are saying but if it is more like Left Behind than what a disappointment it would be for me.
Especially disappointing given the quality of the mechanics which is one of the best ever.
Yea.. thats a good way to put it.
Its funny, cuz i like to look at the headlines, but overall,i don't read reviews until after the fact.
Yea, that's what I was considering as well. Eh, I don't think people will be too dissaponted with the setpiece. Unless they are expecting UC3.
Depends on what you consider a set piece.
1. Hotel
2. Train
3. Villiage
Really? The latest demo had amazing looking smoke effects I thought.I'm looking forward to the DF article. Unless I missed something, I'm sure the analysis on negatives will be on:
- The AA method, which sometimes creates annoying artifacts
- The motion blur, which imo is just not that good
- The shadowing method and sometimes strange blur around characters in cutscenes that I assume is a result of the AA
- FPS being largely consistent, though dipping during explosions and in the final chapter during certain moments
- Explosions and smoke effects not being particularly impressive looking
The good stuff... pretty much everything else.
Sounds right to me, though my personal highlight is the big puzzle in the temple. It's not an action set piece but it was sooo good. Maybe you could count the escape with Jeff as one?
Cruise ship, which is the best of the bunch as far as spectacle to me.What would you consider UC3s setpieces?
Chataeu
Plane
Convoy
What would you consider UC3s setpieces?
Chataeu
Plane
Convoy
Yeah, we live in times where everybody can be well informed about a game without reading reviews. I don't know what the last game was I bought or didn't bought because of the reviews.
I'm kind of worried about this as well. Left Behind disappointed me for the most part. I don't need a lot of action to be satisfied, but if a big chunk of U4 is simply being forced to walk slowly and listen to characters talk, it's going to disappoint me. Hopefully that's not the case. If we're talking less combat but more exploration and puzzle-solving, I'm totally ok with that.
RIP Jeff.
Wow, those are some nice scores. Congrats to the Naughty Dog team.
Now if they offer up a $299 1TB black friday bundle with UC4, Drake Collection, TLOU and an extra controller I might find that really hard to resist.
I'm almost done with the game and it sounds like you're gonna be one of the disappointed ones. Combat is spread in between large, long segments of exploration, and the set pieces are rare and humble in comparison to most things in U2 and U3.
Have you played the game yet? Honest question
What an absolute disappointment. It totally misunderstands the uniqueness of Uncharted versus a TLOU. I will still play it because I love these characters but man that is such a bummer. I hope I still enjoy it given the sublime mechanics but urgh....
I understand where you are coming from, but watching any amount of footage of UC4 you can see that there are new mechanics in play, saying there isn't any is disingenuous.
Speaking of which, the game is straight up fun. Nathan Drake still plays like Nathan Drake. He’s half human, half spider monkey, and has the strongest upper body this side of the Mississippi. If you’ve never played an Uncharted game (I’d recommend you do, or else a lot of this review makes no sense to you), it plays a lot like Tomb Raider. Drake climbs stuff, jumps from high ledges to other high ledges, shoots stuff, takes cover and things occasionally explode. It feels like this time around, there was a lot more emphasis on stealth than previous entries in the series. Drake can mark targets from afar while in sneak mode to give players a constant reminder of where enemies are at any given time. AI also have alert levels that, if triggered, cause an all out firefight. For the most part though, players can take out most of their adversaries silently, which is a nice change of pace and a more realistic take on how these situations would go down. That’s not to say the series’ own brand of crazy action is gone; there are still huge firefights to look forward to. The improved stealth just gives players another route to take.
On top of that, Naughty Dog added a new sliding mechanic where players are actually encouraged to go down rocky hills to either evade enemies or progress through mountainous terrain. Also, there’s a grappling hook, to swing from harder to reach areas. Oftentimes, the new additions are used in succession to make for really fun moments. The controls can be a little slippery at times, but I chalk that up to a dedication to realism more than sloppy gameplay, even if it does make for some awkward deaths. Despite that minor gripe, the set pieces this time around are bigger than before, and the action is cranked to 11. This is the biggest spectacle since… well, Uncharted 2 when Drake climbed up a train falling down a cliff.
http://www.cgmagonline.com/reviews/sony-naughty-dog-uncharted-4-thiefs-end-ps4-playstation-4-review/If I’m being totally honest, I did not think this series could top its second entry, and the follow-up Uncharted 3 solidified that for me. But here we are, seven years later and the series has taken another leap forward. This game is a technical masterpiece in every sense of the word, and it left an impression on me that few games are capable of. As an art form, gaming needs titles like Uncharted 4 to change the way we think, and play, as well as what we expect from the medium. From top to bottom, you won’t find a game that finally gets the formula right in making an interactive experience. If this is the last we see of Drake, it’s the perfect swansong.
What an absolute disappointment. It totally misunderstands the uniqueness of Uncharted versus a TLOU. I will still play it because I love these characters but man that is such a bummer. I hope I still enjoy it given the sublime mechanics but urgh....
Kinda Funny Games has their libertalia edition unboxing video up
worth a watch imo
https://www.youtube.com/watch?v=YKDf_OhPfWc
I also heard that it has the best set piece in the whole series. Read the Giantbomb review to put your mind at rest, it seriously got me hyped.
If we're talking actual exploration and puzzle-solving, I'm personally fine with losing some combat.
If the "exploration" is akin to walking slowly through a mall, I'm going to be disappointed.
Have you played the game yet? Honest question.
I also heard that it has the best set piece in the whole series. Read the Giantbomb review to put your mind at rest, it seriously got me hyped.
What would you consider UC3s setpieces?
Chataeu
Plane
Convoy
edit: Can't believe I forgot the Cruise Ship and I just finished the game on Wed.
Really? The latest demo had amazing looking smoke effects I thought.
Well reviews, impressions and the desire to play a pvp tps has got me to pre-order this and re sub to ps+. Roll on may 10th.
The overwatch beta has just added to the fact im just not into fps's that much anymore. And i remeber gopd impression of U4 multiplayer beta. Hopefully i like it and it has a lasting community. I know TLoU one lasted a long time.
It's the "no new mechanics" thing which is completely ridiculous.
I played the Beta and encountered two new mechanics.Sliding and rope swinging.
And from the gameplay demos we know there are at least two new mechanics.Piton and driving.
So from the beta she's immediately wrong and then from the videos she's wrong and people are on-record saying there's some more to the game later on, so based on multiple other perspectives, she's wrong.
I'm sorry, but this is kind of pathetic.
It's weird to me how frustrated some people get over a review score they disagree with. There's a good chance I will also disagree with IGN's score and the contents of the actual review once I get my hands on the game.
Who cares.
As much as FPS is the origin of a lot of greatness, and there are countless FPS' I love, I honestly think TPS is where innovation has sat for the last 10 years, and I'm starting to think TPS has more inherently playable qualities to it than FPS.
The rope swing alone is a whole new mechanic for Uncharted.
I must have not seen it yet. Makes sense if they would throw the best at the end.
i wonder if angry joe will review it?
The rope swing alone is a whole new mechanic for Uncharted.
And according to people who have played it on here, it changes the game up quite a bit
Like I said in my post earlier, this is factually wrong that the game has no new mechanics. It's not just her though. I've seen other reviewers being wrong about details in their review or just not elaborate at all on important things like gun play. Seriously you're a reviewer... why wouldn't you talk more about this.
It will be a shame if he doesn't review the game, because his reviews are freaking awesome.i wonder if angry joe will review it?
I really dont know how it possible to say the game has no new mechanics.They have been talk about and detail several times up until release and are in reviews now.
Where does she say there aren't any new mechanics? She discusses them in her review.
Like I said in my post earlier, this is factually wrong that the game has no new mechanics. It's not just her though. I've seen other reviewers being wrong about details in their review or just not elaborate at all on important things like gun play. Seriously you're a reviewer... why wouldn't you talk more about this.
EDIT: So does that mean Gamerman was wrong?
I thought he gave a summary of her review. I'm not going to read the actually IGN review because I want to avoid spoilers.
And this is specifically mentioned in her review as a new gameplay element.
I thought he was giving a summary of the video impressions with the Beyond guys..... Confused now.
And this is specifically mentioned in her review as a new gameplay element. It obviously didn't wow her as much as others, but she's not being dishonest.
I'm not understanding where this is coming from. Lucy never claims there are no new mechanics in the game.
How many setpiece did UC2 have? I only recall like 2-3 big ones.
I'm going by what gamerMan said about her reasoning. I didn't read the review myself, I'm trying to avoid everything I can about this game before I play it.
By hanging out in this thread?! lolI'm going by what gamerMan said about her reasoning. I didn't read the review myself, I'm trying to avoid everything I can about this game before I play it.
If this game is more like Left Behind than I can almost guarantee right now it is not topping UC2 for me because I did not like Left Behind that much. I tend to like games that excite me via its level design, encounter design and mechanics. I generally do not like lots of walking and talking segments ( particularly in a non open world game).
I do not agree with Neil's view here of reducing the action content to make every sequence more meaningful. Uncharted is not 'No Country for Old Men'. There is nothing wrong with having a lot of set pieces. Uncharted 2 had insane amount of over the top set pieces. Did that undermine any of the action? I would prefer a large no of action sequences with brief walk and talk segments in between rather than the opposite. I am hoping the early reports are just me misunderstanding what the posters are saying but if it is more like Left Behind than what a disappointment it would be for me.
Especially disappointing given the quality of the mechanics which is one of the best ever.